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Darkir

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  1. Darkir

    Archery/TA

    I have never played TA, so I left most of your slotting intact. I did rearrange some things in order to get you closer to the softcap and a bit more recharge. Let me know what you think. I'd take the musculature alpha. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Corruptor Primary Power Set: Archery Secondary Power Set: Trick Arrow Power Pool: Fighting Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Aimed Shot -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(5), SprScrBls-Rchg/+End(7) Level 1: Entangling Arrow -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Hold%(3) Level 2: Flash Arrow -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(3), DmpSpr-Rchg(5) Level 4: Kick -- Empty(A) Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(27), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(40) Level 8: Glue Arrow -- PcnoftheT--Rchg%(A), TmpRdn-Acc/Slow(23), TmpRdn-EndRdx/Rchg/Slow(23) Level 10: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(11), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(39) Level 12: Explosive Arrow -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(13), SprMlcoft-Acc/Dmg/Rchg(15), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(21) Level 14: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Acc/Rchg(25), BslGaz-Rchg/Hold(27) Level 16: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(17) Level 18: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(46), RedFrt-EndRdx(48) Level 20: Ranged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34) Level 22: Poison Gas Arrow -- LthRps-Acc/Rchg(A), LthRps-Acc/Sleep/Rchg(36), LthRps-Sleep/Rng(37) Level 24: Acid Arrow -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(29), SprScrBls-Acc/Dmg/Rchg(43), Dmg-I(43) Level 26: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43) Level 28: Disruption Arrow -- RechRdx-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Rain of Arrows -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Acc/Dmg/End/Rech(33), OvrFrc-Dam/KB(34) Level 35: Oil Slick Arrow -- UndDfn-DefDeb(A), UndDfn-DefDeb/Rchg(36), UndDfn-Rchg(36) Level 38: Hover -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(45) Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 49: Summon Mistress -- SlbAll-Build%(A), FrcFdb-Rechg%(50), SlbAll-Acc/Dmg/Rchg(50), SlbAll-Acc/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(9), PrfShf-End%(11) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;695;1390;HEX;| |78DA6594D94F135114C6EF7486A51B050AB21628D0D2050A55DFB5E212151202E86| |BD3B443DBD8749A692B8B897109FF802F3EB94645A32298F86A023EF80FB83C8846| |135F5D12E3834FF5CC7C272D49276D7E9D73CF39F77C5FEFCCECCA71C7E6A9AB478| |4E49ACE258AC5F8B4A6EBE54249D36D8B6A3293D7725A7A55167435D1B7BBBA1A9F| |4FE4D36A2A12D39319555FEDAD2D1C2B2F2D4516F56CF2423CA6EBDAB270CE695A2| |E72329BCE94B2F9B41D7739E3D666FE5E28A86ACA65FE9C511329552F66B285BE13| |856C3252EBBAA09573F1D944B1449B75D3243EFA5E760ABE2A1631A608115584120| |01B8360A9962389798B19B39C03CBB42671BDB4C56BDBA0F28AEF49B68C1C2157E8| |1257A8AA019186865BC2CC6ABE07F6DE07C76E33EF30EF82179DF0D1D8B1E9A564C| |60E6C309F826D946095D0DF6A43CC66071D0E70D4C96C01FD2EF01AF5B7F36CF667| |326A9E832D9BCC1760C716731B5CA65A9855919DEF48BD4711DD1F99EFC1DE0FA04| |C33BA30A3C515457DEB41669764E62894D3C63ADA58473BEB68671D7ED631C13A26| |59C7751AC4CD3ADCEC713F7B3AC09E0EB0A75EF6DECBDEAF506D277BDCF91AFD467| |6D9AF1D709572BA586BD7284E4ABF0F0CF9991EA39F55D849470F9FA09E3D9C8AD0| |27708DFAF4F1E9E80B63FF61CAF740B7E4E1D800739DF20791AF0CEEC1AFA1CFCC2| |FCCAFA0F71B78896A8659CFF02EF61D79C37C0B5A694F1FF6947D1D9239B7BF130C| |9E459FE01FD04DB901FE5F020F501F7C088E3F626E80138F994FC0156A11666DE1B| |FE837FE0FFCEE1022C23E4558EF24738D52A678BEA969F48AAE338F326360BF527D| |62E9633C71A1BAC8545D245A17395417395C17396D442463B04A65A66E754EA9BE1| |F846446ACADD5B741E5878D4B8DD511E8FC558B59242F7C693C43017A3B4D9EC7D9| |FBB9BF2E80BADFFBEB8670EE9A6F584CDA6EC297FF508CE5FB| |-------------------------------------------------------------------|
  2. Ok, well this is what I've worked out for you. You have hasten and a lot more recharge, but unfortunately AOE def is below 30%. Still, most AOEs have either a ranged or melee component so I feel the offsets are worth it. Plus, this way you have a lot better resists also. This should be able to wage into melee and get the full benefit of repel and the FF recharge proc. Let me know what you think. There is no travel power because sprint+ninja run puts you at max speed. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Electricity Mastery Villain Profile: Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(17), Thn-Acc/Dmg/Rchg(19), Thn-Dmg/EndRdx/Rchg(19) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7) Level 2: Siphon Power -- Acc-I(A) Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(9) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27) Level 10: Repel -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(27) Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36) Level 14: Siphon Speed -- Empty(A) Level 16: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(42) Level 18: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23) Level 24: Boxing -- Empty(A) Level 26: Piercing Beam -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(39) Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(33), GldArm-3defTpProc(34) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(40), Rgn-Knock%(43) Level 35: Transference -- PrfShf-EndMod/Acc/Rchg(A) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Thunder Strike -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 44: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48) Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50), StdPrt-ResDam/Def+(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(46) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;697;1394;HEX;| |78DA6594494C136114C7BFAF332C2DAD052994A514DA4ACB22850AEAD1044463840| |4013DB8354D19CA24B56DDA92C8D183374FC6C48B6CC63551D4AB71BDBB468FDE3C| |BB1CD4B88F6FE6FD05929974F2CBF7BEEFBDFF7BFF99E9F8E9BDEEB5FD67F608E91| |DC9A64AA5E448BE589C2F94F345D7B4969ECBE5B3F9CC8222E8AAA2BB757D373999| |CA65B499F8B0963A959CD467B39A7F636F787E76367E50CF69653D5D12DE897C3E1| |B1FD352335AB134A717DCFFD7053D97F1588B7D7A66AE4C2B97B59A2A68DA4CD368| |414FC747B35ABA5CD4D37A7921399E2A95B5E24213F511A5FBBE4FE0322AC42221A| |18ACA2566F532B37695B97505BCCC7C268912B987A415734C82534C751A3CCCAC3C| |C27C2ECD5433D910B2C5ACE71475648EC2F5A4E29356ACBA81F980FAACE03E1D15E| |8D3853EDDE8F3A18FFD35FBA9BAE2B062BEABCCC66BCCA6EBE00D66CB4DE60B9271| |72AE749EC5DE7BD5E223AA5B83BA35D00E413B04ED08BC89C0AB083C7A49753DD26| |1CDE931E812AF28E2E56A8AF78BC20E7F6506BF33BBBF311F93721D94EBA0EC8372| |10CA5128C7A01C83F26BD2A9E75C51FF0E2E903D0D70B8010E37C261497B7E9CF75| |B9D3E21F566A837DFE28EB6DD06D7C03BCCE85DF01E53A16AADACA4B662CA00A60C| |60CA0E4C19DAC15429A70DDDB5A1BB20BA7B4ABDB4732F6AFB204FD33104EE64C67| |6317B7633DF506A1813852F38AC3A6F29D689F7AE13EFDD2592EF42EDAE457EE6DD| |4BE032B367055C659EEB14A217DEF4FE62BDEDBFC13FE05F669FC1EC173CE722210| |E6FE2F0A61FDEF4C39BC40FD04F07DB9C224CDE0CC09B815EEE3B0106D44DDFF051| |428CBE8D634CF771E69613E049665F92D9B3914B3FF3A90FD822095B64D01619B24| |50E981169396D8CD9762754FC7598DFBF1571D60AA170C4F8E042EAFAEEA7CD9110| |7BF3D176EAF34644CAF3FCC4FB2EB2FB3F1B09BC67FC037149FC54| |-------------------------------------------------------------------|
  3. How attached to flight are you? Is this a part of the concept of the build? Do you plan to hover above mobs? If so, why take repel? Also, would you be happy with melee/ranged softcap without the AOE def?
  4. Ok, in dealing with this build I dusted off my ol' fire/natue corruptor to remember how it plays at 50 well slotted and how the powers all interact with one another. I now remember that it isn't the entangling aura that I didn't like, its the spore cloud. Spore cloud is a 3.3 second cast time power that you need to cast before going into every mob (if you are using it to cover your melee defenses), then you go in and soul drain, then aim, and then start damaging things. That extra 3.3 second cast time before every mob is super lame, I find it way more fun to have capped defenses run in and soul drain (which will knock down most mobs based on how I have it slotted) aim and then geyser (or inferno in my case). Similarly I find that lifegiving spores is similarly humdrum, but it's very cheap to run and although the cast time is long it stays there forever, so its pretty nice to have for AV fights. I would say lifegiving spores is skippable, but its still nice to have. Entangling aura with the hold proc, still works ok and I don't find the damage procs to be much to write home about either. So with these thoughts in mind, I have edited my water/nature build again. I took out the spore cloud in favor of entangling aura and recapped melee and range defense, that 3.3 cast time on spore cloud was driving me crazy on my corruptor and with capped defenses and entangling aura I don't think its necessary. Capping defenses is just far away easier than relying on debuffs and as @SmalltalkJava said it really allows you to lead a team into the mobs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Water Blast Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Corrosive Enzymes -- Acc-I(A) Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3) Level 2: Regrowth -- Heal-I(A) Level 4: Water Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Rchg/Heal%(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13) Level 6: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 8: Lifegiving Spores -- Heal-I(A) Level 10: Whirlpool -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11), Dmg-I(31), AchHee-ResDeb%(33) Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(13), StdPrt-ResDam/Def+(43) Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(48) Level 18: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(25) Level 20: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(46) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(50), GldArm-3defTpProc(50) Level 26: Entangling Aura -- Lck-%Hold(A) Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48) Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34) Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(40), FrcFdb-Rechg%(40) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1502;714;1428;HEX;| |78DA6594CB4F135114C6EFB453B0A53C2A8FF22AAF82A554A61D1EBA242A6A544A1| |07C2C9B094CCB44529A5212591801C33FE0C6152FE373E3C2E7DA3F018D46A37B75| |E163A146511C4FE77C85263349F3BBF73BF79CFBDD33B713BF3CEC7D70726948481| |5C766B4B9B9C4B09ED4D3537AD615D752C6A4C83FA5F40B14F4C4D1F9645219D572| |F3593D71249934D2466EA169373AAEA553FA947251CBE59752C59CEF547A5ACFEAE| |99C521878C766676794115DCB18E954656142D973D346A6DC9A9F3052D3398A7AAC| |D94446D7A77CC733C6A432AC652F25E25456CF2ED493AF30FDB682028F294423417| 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|6DB3456E1F43F196B0446| |-------------------------------------------------------------------|
  5. Yes, and if I understand this correctly, bosses would have a 15.5% chance to be held every 10 seconds. Not that great in my opinion, all the other things are nice perks but don't seem necessary on a toon that can heal so readily. Still, from a min/maxing perspective I can see usefulness, so lets see if I can min/max my previous build and instead of going for the melee softcap, use spore cloud's -tohit to accomplish that portion of the build instead and also take entangling aura with procs. Ok, so we have to lose combat jumping in favor of entangling aura and so we lose some recharge and then we need to take a few slots from defensive toggles but with overgrowth up so much it shouldn't matter. We are using spore cloud in melee to be at the softcap and we have ranged softcap at all times. I would like to add several more procs to entangling aura, but I need the basilisk set bonuses to hit the ranged softcap and I can't find slots anywhere else. Maybe if I played with this for a long time I could, but I'm ok with this for now. If you are ok being at 44.1% ranged defense instead of the full 45%, by all means add more procs to entangling aura. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Water Blast Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Corrosive Enzymes -- Acc-I(A) Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3) Level 2: Regrowth -- Heal-I(A) Level 4: Water Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Rchg/Heal%(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13) Level 6: Spore Cloud -- HO:Enzym(A) Level 8: Lifegiving Spores -- Heal-I(A) Level 10: Whirlpool -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11), AchHee-ResDeb%(17), Dmg-I(31) Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(13), StdPrt-ResDam/Def+(43) Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17) Level 18: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(25) Level 20: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(46) Level 22: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(37) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx/Rchg(48), GldArm-3defTpProc(50) Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27) Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33) Level 30: Entangling Aura -- BslGaz-Slow%(A), Empty(31), Lck-%Hold(37), NrnSht-Dam%(50) Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34) Level 35: Dark Consumption -- PrfShf-EndMod/Rchg(A) Level 38: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(40), FrcFdb-Rechg%(40) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1502;712;1424;HEX;| |78DA6594C94F136118C6BFAF9D160B65A9EC4BD90A96B6326D59E44854D4688020B| |81C9B094CDB11529AB624723002867F400F9ED88CEBC583EB993FC13512BDAB0797| |831AE552DFCEFB004D6692C96FE6F9DEE79BF77D3A9DB1AB23EEC767968785AC383| |9A765B3B1113DAEA766F48C634C4B18D3A27094D0E9DDD3632716E271755CCB2D64| |F4D8F178DC4819B9C5E6FDD5492D95D067D4CB5AAE504A3BE63C6753493DA3A772E| |ADE45E5C4FCFC9C3AAA6B64C8268D74B9797FDA482473462A516ADE4DA5757DC6BD| |579826DD732A6D4CAB235A66363646DBEA99C506EA2B40E72B9FC09117A28910758| 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|-------------------------------------------------------------------|
  6. Ok, so s/l/e is good and you definitely get more recharge that way, but on a defender I like to build for melee/ranged defense to take advantage of the higher modifiers. So, here is my go at a nature/water defender build. Every geyser should give the 100% recharge proc which will give you perma hasten and really close to perma overgrowth and perma soul drain. It has capped melee/range def and s/l res and every soul drain will lower the mobs resistance as well. I did not take the entangling aura because its only a mag 2 hold and so it can only affect lieutenants and minions. The idea here would be to go in use soul drain > tidal forces > geyser >water burst and I think all the lieutenants+minions would be dead or close to it, thus rendering entangling aura kinda useless. This isn't a proc build, but I think the dmg will be similar or better because you have soul drain. Anyway, here is my go at a build. Let me know what you all think. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Water Blast Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Corrosive Enzymes -- Acc-I(A) Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3) Level 2: Regrowth -- Heal-I(A) Level 4: Water Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Rchg/Heal%(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13) Level 6: Spore Cloud -- HO:Enzym(A) Level 8: Lifegiving Spores -- Heal-I(A) Level 10: Whirlpool -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11), Dmg-I(31), AchHee-ResDeb%(33) Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(13), StdPrt-ResDam/Def+(43) Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 16: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg+(17) Level 18: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(25) Level 20: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(46) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-EndRdx/Rchg(50), GldArm-3defTpProc(50) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(27) Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34) Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(40), FrcFdb-Rechg%(40) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1502;709;1418;HEX;| |78DA6594CB4F135114C6EFB4D362A1056AA1BC5AA02D580A327478C892A8A8D1004| |1F0B16C26302D1349694A496461040CFF801B57BC8CCF8D0B9F6BFF04F19118DDAB| |0B1F0B35BEC7D3391FD0642699FCEEFDCE3D67BE7BEECC8C5E1CF6DE3BB13C24A4C| |AA3B3DAFC7C6A584FEBD9693DEF1AD532C694285E65748777F4D49185745A19D30A| |0B793D75389D36B24661B169373AA16533FAB4725E2B149752C582FF647646CFEBD| |982B233A81A9F9B9B5546748D12E6678C9CCF9A1F37323305239BF1EE44733429B7| |2693395D9FF61FCB1953CAB096BF901AA5B27A7EB19E7C25E87E1613B84C211A09A| |A475CDAD31C222993260B870AF632B7698D843CA98DF32E93E664CDE5BCEFB4D6C9| |0FC0874CF723E6BE2745BA85F731CF5F50AE4BE27AAE4182DB295EC6B87F45AD0CC| |F5822CDC39AECE9632FE5FDE000B339CC6B5B9F3A8408C8E239E554706DB9E22B3F| |2FF20DFCC1F47E6776D6D1C2B047BCA21C1FE7B87CA7252B5639014E32F79F01CF3| |26BCE31FD64BA8A731D55D592E5A53A00D63297A9BE1FBDF2DF7070FE4D66F01678| |9B597F07BCCB5CA1DC0072036BC2D2DAD699F10D66E726B8C5ECBECE94C85B2D7A5| |A6BD2259CA4D4A13B75E84E0FBAD383EEA8E88EDA8BD3A49C06ECB0013B6CC40E1B| |B1C32BE4B2092E9BE032049721B86C86CB56B86C85CB20D50F737D295CC3F59A51F| |735D56D41ACA58B4F3A022E91BDA8F55E9AAEE86FEE56EC0FF817FCC76C3341C17B| |5AA5BAEDF0DBDEE7B0EA1DE80707C043CCF820E7C65799CB54A2833D393BD0C3047| |A98400F133F992B842E78EC5AE337F6E03AB8016E32BBB7C021CE8D525F14EC5DC1| |9E7BC018C592EC5F4ABE615FEA5B66482EF9CAAD53EFB429499BA2DA943E9BD26F5| |3466CCA585161D7E6B85CF2DFB0A29EEADDBF86F9B19CA25269F4F39E224911FC3B| |4E911097C527DBEA2FA5ABAFF259B9AF710FDE05777D99EF4BC61F4AC6BF68ACC2E| |97F73E20244| |-------------------------------------------------------------------|
  7. Ok, here is a build that follows yours but has more accuracy and better slotting overall. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Cool Runnings: Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Ice Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(40) Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(46) Level 2: Siphon Power -- RechRdx-I(A) Level 4: Super Speed -- EndRdx-I(A) Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--Build%(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(46) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), SprScrBls-Acc/Dmg(11), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(13) Level 10: Siphon Speed -- RechRdx-I(A) Level 12: Ice Storm -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(27) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(29), LucoftheG-Def/EndRdx/Rchg(40), Ksm-ToHit+(42) Level 16: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(19), StdPrt-ResDam/Def+(21) Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(37) Level 20: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(39) Level 26: Kick -- Empty(A) Level 28: Inertial Reduction -- Jump-I(A) Level 30: Tactics -- EndRdx-I(A), ToHit-I(43) Level 32: Blizzard -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34) Level 35: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(37), EffAdp-EndMod/EndRdx(43) Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), GldArm-3defTpProc(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48) Level 49: Repel -- EndRdx-I(A), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;696;1392;HEX;| |78DA6593496F525114C7EF7D3C6C6941A094D2B905CA5C28D01A9726AD435A4BD2D| |4C46D43E82B7D49030468A24B17EE9C37AE1CE39868D5EFE1ACDFC08D53D585E3C2| |E0E19EBFA50904F2E39D73CFF03FE7DDDC8983F6AD23A70E08E99CDBC8D76A2B73E| |56A75B3522F57ADB97CD12C5884108EB97279637C79B354324BC55A075906774EAD| |2CE74B456335355F3056662941DDD772CD6EAEADA58E9A25A36E166AA26B89B2A48| |E550C63D5AEFE2E1AF90A2574FE7F5835AAB575B3E250CF87CDE27A9DBC43872A66| |21D5CA99CB53A11CD531AA27FBA99310FDD29AC0A761153708195D6857C12B4CFD1| |A789D19B9C97C2A77C5BEB7289BFD0373EF47F013B3F73333B9CD7C46B152341334| |844C34F3D94490C66351391BC2E2E71A59EACF8A1AD65B9AB2EDB9CD1CBECF1CBDC| |38CDC6526EF31A7091D88ED80964E68EB84A6AE099D1962DAC3CC17D4870DFDD9D0| |DF0CE5EBE67C5A7784CF0D46C118B38F0A3A5883EEF04A15D7E3620EF732231E66E| |C2F1D1BD1C54B7A7422C6F99DE7E3FA0DFE62F6FCC11C7D52C5ECA35EDCD0E686B6| |3E681B85B651ECCB8FBD4E606FAF28858763A5E70CCF6AE22C3340FD7BB917E985E| |E3ED04D3E1FFB2C3E68EB87A67E680C439B466707B8861868D047BC26C7102C4351| |CEE8A15323A836828DC7B3ECDB4F0D8D41E1D803563FFE10DC021F31FD8FC127CC3| |7943380D8001406A130780E3C0FE51798F18BCCB7B27933D4E66508CAC36085D247| |3181282610C3046298401C13B090B604B69A686E95DE98C91FDCDFE44F10DB4D669| |93AC5A4903F85FC53C83785FC53A8F79C90C6DB986ECECE631399D3AC21F38EDFC6| |617DE786D2B7B985789B25DD66C9B459A6DB2C336D96796551736B2CEEF6DAB8A72| |59DBDEAC6AB089B8BEE3B5B1ADB5DE4C5DD97497E13BEB66C9A3C2EF9EEFB7952E1| |05A926FA65775C94E3BEB56C525EC6442E696A6AFF000291E531| |-------------------------------------------------------------------|
  8. Ok, so looking at your build I'm a bit confused. You say you were going for an inexpensive build, but you are using +5 LotGs. There are several improvements you could make to this build to get more recharge and have other little perks. One thing you could do is take the gaussian slots out of aim and put two in tactics (two +tohit) and two in repel (add one force feedback recharge proc and one sudden acceleration kb to kd), this will make repel quite useful and will give more recharge overall than a single LotG +7.5%. You can also split up the scourging blast ATO set to get a full +20% recharge, you could split this in freezing ray and Ice storm for instance and get more overall recharge.
  9. How is DNA Siphon giving you so much regen? It only gives me 20% when I slot it in exactly the same way.
  10. Could you expand on this aura synergy? This is the first I've heard of this.
  11. I think I'd put two recharge IOs in Build up to try to have it up more often. Feel free to take super jump. I took super speed for the ranged def so any travel power will work.
  12. Fair enough. You've thought about everything and so you have it all covered. I will say that I look at Infrigidate as a non-worthless power now, so that is certainly a plus. I really dislike the choices that being a corruptor thrusts on you sometimes, like being forced to take time crawl for instance.
  13. Yes, please post it. The fireball is more a side effect of wanting melt armor than anything else, haha. Oh, and radiation siphon seemed better for the ST attack chain than the heal, bit /shrug.
  14. Not building a specific farmer my resistance would be higher to a specific type if that was the case. Trying to get slotted ST attack chain, decent AOEs, 45% melee def, and 32% other types (I'm ok with it not having 32% psionic). Oh, and then as much -res as I can for the group of course. I think what I have will work, but I am a bit concerned with the amount of resistance I have and yet I'm not sure how to get more or the less common types.
  15. Ok, so the thought here is to try to get as much -res for a team as possible while still playing a brute. I have softcapped melee def and I figure if I am being hit from range a lot I'll pop a purple bumping my typed def to 44.5% to all but psionic. Do I really need ablative armor and parasitic aura? I don't have any travel powers which I am ok with, but I could certainly take one if I could drop one of those powers. I don't know...I'm trying to get all the -res I can, but it seems my recharge is really taking a hit. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Contaminated Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Dmg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(17) Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(50) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 6: Fusion -- GssSynFr--Build%(A) Level 8: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(13) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A) Level 12: Adaptation Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(25), Rct-ResDam%(37), Ksm-ToHit+(37) Level 16: Ablative Carapace -- NmnCnv-Heal/Rchg(A), Pnc-Heal/Rchg(17), Prv-Heal/Rchg(19) Level 18: Boxing -- Empty(A) Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(34) Level 24: Irradiated Ground -- Dmg-I(A), Dmg-I(31), FuroftheG-ResDeb%(31), AchHee-ResDeb%(40) Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31) Level 28: DNA Siphon -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40) Level 30: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36) Level 32: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(36), AchHee-ResDeb%(42) Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46) Level 38: Char -- Empty(A) Level 41: Melt Armor -- AnlWkn-Acc/Rchg(A), AnlWkn-Acc/Rchg/EndRdx(42), AchHee-ResDeb%(42) Level 44: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), Ann-ResDeb%(48) Level 47: Parasitic Aura -- NmnCnv-Heal/Rchg(A), Pnc-Heal/Rchg(48), Prv-Heal/Rchg(48) Level 49: Weave -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(21), Mrc-Rcvry+(39) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40) Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;717;1434;HEX;| |78DA65944B4F13511886CF74A6949696B69616104A298516A8142AA8F1162222468| |5482471DB54186192DA36D36264E9DA44232E5CA9E065E1C68DF76BE23F30AE8C7F| |C085F19288C61BD68FF3BDD6263349F3CCF9EEE7ED99337566DC7DE7E0D951A134E| |CCF654BA5CC98B958D6EBA716CBD9B251C8AB821E07FDDAA43D33A5E7743D752C3B| |674837AF23EC1BD74FEAF9929E1A330A99A3E67C366FCC66F699A70AA6704D170AB| |9D44C51D7E7BCF27552CFCEE96669C1287AE47AC2985F281BF979BF5C1DCA9F364A| 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|91AA3445599DF8615A2734F1D192F5D95573A7E02E49E06E79B4F14DA3DFC39AF7C| |735EF3F43148A3DFC05AAB6009E| |-------------------------------------------------------------------|
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