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Darkir

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  1. Stalker's get the best version of SM, but they get a much worse version of bio (which pairs best with SM imo). My SM/Bio brute does extremely well with the -res aura and the extra toxic on attacks. Most SM DoT effects work with fury. That being said, I also love my SM/SD stalker.
  2. Essentially, I prefer the -res procs if teaming and the dmg procs if soloing on defenders (much like peacemoon said).
  3. This is at least 3 months out though, if not 6. I see no reason not to build for procs now and worry about a new build later.
  4. The original devs gave dark miasma to corruptors in 2005 in issue 6. This lasted until all the way to sunset in 2012, even after going rogue where the devs knew that heroes and villains would be teaming together. I never saw any plans from the original devs to change this, did I miss it? If not this is a straight nerf from the homecoming devs, not a bug fix.
  5. I would do something like this. I tried to use mostly lvl 50 basic IOs as I assume people are poor until 50. I did slot in the endurance helping IOs in health and stamina (let me know if you need money for those). I would also slot the LoTGs absolutely last. If money is not a problem I will make a completely different build for her. I have some health problems too and so I hope she is able to make it out of the land of the unwell soon. Build: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Corruptor Primary Power Set: Sonic Attacks Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Shriek -- EndRdx-I(A), EndRdx-I(37), Dmg-I(40), Dmg-I(40), Acc-I(40) Level 1: Radiant Aura -- EndRdx-I(A), EndRdx-I(25), Heal-I(37), Heal-I(48) Level 2: Howl -- EndRdx-I(A), EndRdx-I(19), Dmg-I(21), Dmg-I(21), Acc-I(23), RechRdx-I(25) Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(7), EndMod-I(7), EndMod-I(11) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9) Level 8: Shout -- EndRdx-I(A), EndRdx-I(15), Dmg-I(15), Dmg-I(17), Acc-I(17), RechRdx-I(19) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11) Level 12: Radiation Infection -- EndRdx-I(A), EndRdx-I(13) Level 14: Maneuvers -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29), DefBuff-I(31), LucoftheG-Def/Rchg+(43) Level 16: Mutation -- RechRdx-I(A) Level 18: Fly -- EndRdx-I(A) Level 20: Lingering Radiation -- RechRdx-I(A) Level 22: Hover -- EndRdx-I(A), DefBuff-I(23), LucoftheG-Def/Rchg+(46) Level 24: Afterburner -- LucoftheG-Def/Rchg+(A) Level 26: Screech -- EndRdx-I(A), EndRdx-I(27), Dmg-I(27), Dmg-I(31), Acc-I(31), RechRdx-I(34) Level 28: Tactics -- EndRdx-I(A), EndRdx-I(48), ToHit-I(50), ToHit-I(50) Level 30: Boxing -- Empty(A) Level 32: Dreadful Wail -- EndRdx-I(A), EndRdx-I(33), Dmg-I(33), Dmg-I(33), Acc-I(34), RechRdx-I(34) Level 35: Scorpion Shield -- EndRdx-I(A), EndRdx-I(36), DefBuff-I(36), DefBuff-I(36), LucoftheG-Def/Rchg+(37) Level 38: Tough -- EndRdx-I(A), EndRdx-I(39), ResDam-I(39), ResDam-I(39), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(48) Level 41: Weave -- EndRdx-I(A), EndRdx-I(42), DefBuff-I(42), DefBuff-I(42), LucoftheG-Def/Rchg+(43) Level 44: Scream -- EndRdx-I(A), EndRdx-I(45), Dmg-I(45), Dmg-I(45), Acc-I(46), RechRdx-I(46) Level 47: Assault -- EndRdx-I(A), EndRdx-I(50) Level 49: Amplify -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(5), PrfShf-End%(13) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;614;1228;HEX;| |78DA6594EB72D25010C77343048A14904B4B430BD216A1A450FDEEB44895DA3A9D7| |6C6AF4C0652C88809938419FDE82BF8C5B7F06DBCBE839737C085F33F402043F81D| |76F7BFBB67C3C9D5FBE71B5F5E7C7C2688B1E65077DD4ED3769CF1C8B39DE06BDD1| |B3BFA5016E80AD2ADCE5D9D1BDDEA1B3DEDD6B6CC6EE7D4F3F4EEDBC2C27B36BEBB| |D36EF49EA97BA66D755AEF4CD7A545BC6D0D0CC7B03C8D2FC2D7B63DD46E4786D18| |BCC96E743B33FF062B3F5A5A1F70CC71D98A328F34D5DA6D5CFB54666575B54BBD2| |BB067DB99EE17CC8529B07749F4A02AE892214080D45288187EA0AB719BF8A738DC| |C3559AE2D311E834DCACFC22701113109F0A1EA671AF9B355C6EF249445D69B0C9B| |02DEE3DC630C83459A7F8069A40062EEAFB025B1C734ED29885E1E70A2974D4EF49| |480F607E50E31AD1882260C7E235F04BE086C1B609C0A46B197286C3B9C79C63C58| |498933FE24C4583E2186FA11CA13872D0EFD2F8A4BC296445C88E25298430A7169E| |4AF21BF9016840C7419D85ED26CB6309B2DE8B63931933C27665340CD24D5CCB19A| |720E9A63B071E2A748B12A6AAB13BA843655DE45E55DA8F638553F0B2B954774F48| |A986E119A479C793F4BD8A94C1DEC334D601FB1079C477E564E64B69B0C0954FA17| |92B68C7A65681E73E6FDE44FF38CF657C5FEAA883DE254FDAC617F35EC2F41F5345| |64FD4F844C173CA5BC724EB88DF51E627943ED3E9BEAACC2D93CA9AB7BE6669AC59| |9EAC599EAE59DA538B28CEAA5C2E7BD1EBB5327F1B08E24C11DAA4338EBE7E87219| |E7A6B4CF1776193C4376C9252813D0DE9827E1F2AC29F655D99E9FE2DEBF06E503E| |49EC4C7E66FC0F6D05CEE8| |-------------------------------------------------------------------|
  6. Go mace mastery and get scorpion shield. This is what works best with rune of protection typically on a kinetics.
  7. If you want a defender that can thrive in melee (something similar to a melee version of a defender) and use a radiation set, I would highly recommend time/rad. Time manipulation gives you time's juncture to debuff everyone's tohit in melee range and then buffs your own defense with farsight. This combination is very very strong and if that isn't enough you can take distortion field for even more damage mitigation, but that is an end heavy power. Radiation blast also works very well in melee due to its two strong PBAoEs (irradiate and atomic blast) and a great targeted AoE in neutron bomb. I don't really like radiation emission because all of its good toggle debuffs have some long cast times and you need to recast them every fight. To cast both every fight it takes 4.6 arcana time seconds before you start doing damage and they also have a significant end drain to them. You get AM to help with the end drain (and a nice recharge boost too), but nothing can stop that 4.6 second cast time you need to do before every fight. The two debuffs are great however, and probably worth it, but I'd just rather play something else that gives similar bonuses for less setup, like time. Time's juncture is a toggle that is always on around you and it lowers damage and tothit. Then you have slowed response which is a great AoE -30% res debuff that takes 2.27 seconds to cast and it has a great 25 radius, so it will hit most things and they will stay debuffed regardless of where they or other mobs move (it will still fall off after 30 seconds though). Now, to be fair, enervating field only has a 1.5 second cast time, but I just find it less effective overall because if the mob moves or other mobs move it stops working and if you are only casting enervating field before every fight you lose all the -tohit from the other debuff. The last reason why I would go radiation blast is that it has -def inherent to its set. This will allow you to hit everything more easily, but more importantly it allows you to put in a lot of -20% res achilles procs. With that proc in irradiate, neutron bomb, and atomic blast I think you could likely keep it up on a whole group of mobs, vastly increasing the amount of damage you do to everything. With slowed response, achilles proc, and the gladiator you could likely keep -70% res on everyone around you. That's fantastic....I may need to try this...maybe on a corruptor....I'll be in mids. Anyway, if you want a meleeish defender, I would absolutely advise you to go time/rad. You'll be great in melee, but you won't necessarily need to be there to stay effective. I think something like this build would work well for a defender, but I'm sure it could be improved: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Radiation Blast Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Dark Mastery Hero Profile: Level 1: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5) Level 1: Neutrino Bolt -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Rchg/+Absorb(19) Level 2: Time's Juncture -- EndRdx-I(A), Slow-I(7), Slow-I(7) Level 4: Irradiate -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), TchofLadG-%Dam(31), AchHee-ResDeb%(34), FuroftheG-ResDeb%(43) Level 6: Temporal Selection -- Prv-Absorb%(A) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11), Ksm-ToHit+(13) Level 10: Boxing -- Empty(A) Level 12: Hasten -- RechRdx-I(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(17) Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(23) Level 18: Farsight -- HO:Cyto(A), LucoftheG-Def/Rchg+(27) Level 20: Aim -- GssSynFr--Build%(A) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(25) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Slowed Response -- AchHee-ResDeb%(A) Level 28: Cosmic Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(34), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(36), SprDfnBst-Rchg/Heal%(37) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34), EndMod-I(46) Level 35: Neutron Bomb -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg/EndRdx(40), Rgn-Knock%(42), AchHee-ResDeb%(46) Level 38: Atomic Blast -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), AchHee-ResDeb%(40) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), EndMod-I(50) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(29), Mrc-Rcvry+(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(27), PrfShf-End%(29), PwrTrns-+Heal(50) Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1526;725;1450;HEX;| |78DA6594594F135114C7EFB453B0A5050AB46CDD0581D21DD0B88504AB26520C41E| |39B69463A2D13B134B424FA267E045FFC0CBEF8E0FAEC07302E08B8F01550139598| |288E67E6FC29359DCCE477EFB9F7ACF7DC99BB9D753EBAB83E2DA4F673CB4AB59AC| |FAA45B55C50576D734A495B14C6D34A5FF0409E9F592B161357B55B6A7E4E296B95| |B565A5A6AD940FD7179472492D2416948266AEE467C86E4D74CCAFAC2C2772AA427| |BAA4B5AC565CE2F68A5A59A562E39CCD9958AAA169C071B2B24779FAF688B89ACB2| 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  8. You want repel, you want siphon speed, you want FF procs, and you absolutely want more recharge. You don't need 4 ST attacks, you don't need hover above enemies as you will kill them faster without doing so, and you don't need tidal forces as fulcrum shift is enough (yes, more tidal power will lead to more base dmg on geyser but more recharge will lead to faster clear times). You are a farmer, therefore the only thing that matters is solo clear speed and the ability to clear in a team (I'm guessing only one or two partners in the current state of the game and not a dedicated farm group, as with that you would all have maneuvers and then not build for softcap solo [in favor of procs]). Anyway, there are some more efficient ways of getting to fire def/res cap, that you may have missed while building. This is what I recommend. I am sure there are ways that it could be further maximized, but I do not have access to my fire/kin/flame farming builds atm, as I am not at home, but I think someone could probably reach at least 180%-200% global recharge while maintaining the caps. P.S. Rereading my own post here, I am struck by an overall arrogant, pedantic voice that I did not wish to convey. I have a lot of experience on my fire/kin/flame farmer (Darkir0. I have gone through 12 different builds for the character in order to maximize it to its absolute potential. I have played around with my fire/kin corruptor builds far more than any other character I have ever had. Please forgive the arrogant way that the above paragraph may come off. I simply wish to give some insight into some more efficient ways you may build your character for fire farming. Recommended build: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Power Pool: Speed Ancillary Pool: Flame Mastery Villain Profile: Level 1: Hydro Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(17) Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), FrcFdb-Rechg%(7) Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(5), SuddAcc--KB/+KD(5) Level 6: Whirlpool -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(42) Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(39), LucoftheG-Def/Rchg+(40) Level 10: Siphon Speed -- Acc-I(A) Level 12: Boxing -- Empty(A) Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(27), Ags-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(31) Level 16: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40), RedFrt-EndRdx(43), LucoftheG-Def/Rchg+(43) Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34) Level 20: Speed Boost -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(23) Level 22: Stealth -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 26: Steam Spray -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36), Rgn-Knock%(37) Level 28: Tactics -- HO:Cyto(A) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Geyser -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(33), SprScrBls-Rchg/+End(33), FrcFdb-Rechg%(43) Level 35: Transference -- PrfShf-EndMod/Acc(A) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Consume -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(42) Level 44: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46) Level 47: Greater Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50) Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(21), Hct-Dam%(42) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), Mrc-Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37), PwrTrns-+Heal(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1512;724;1448;HEX;| |78DA65945B4F135110C7CF76B7AD5B28A5402977044A2F5BA8AD8026FA60028A412| |0219AE8635361299B94B66E8B91471F7C57BC7D052F809A78FD0E4643F41BF820A8| |A889890FBEACD3FD4FDA26DDA4F99D336766CEFFCC9CD3C51B679B77CFDF3C2324D| |F4C2E532AA5670AA6B9512C174CE762266B2CCB823E37FDFAAA0BE98B997C565F49| |5CC99475333D4D51E5606D717A637535316FE4F5B2B15C12BEA542219758D0332BB| 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|A16C9AE98B5608F7955858A25A5FAEE856447A8ADD5D76D1D7A38B8B23A8E1EFCAA| |D91CD2659C3F34C477EE02CDE95FE3677D5C1471BFEBE3B6D0E3D043A848FD456DB| |F76D66AB25F373EA81BFFA3710A79ACFF8D17E438| |-------------------------------------------------------------------|
  9. The other version with RoP, I'd still use the previous build though. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Ice Blast Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(13) Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3) Level 2: Siphon Power -- RechRdx-I(A) Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(5), SuddAcc--KB/+KD(5) Level 6: Siphon Speed -- RechRdx-I(A) Level 8: Spirit Ward -- Prv-Absorb%(A) Level 10: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(37), RedFrt-EndRdx(40), LucoftheG-Def/Rchg+(42) Level 12: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 14: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(15) Level 16: Freeze Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(23) Level 18: Tactics -- HO:Cyto(A) Level 20: Ice Storm -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(21), SprVglAss-Rchg/+Absorb(21) Level 22: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(27) Level 26: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 28: Bitter Ice Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(33) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(36), RedFrt-EndRdx(37), LucoftheG-Def/Rchg+(37) Level 32: Fulcrum Shift -- RechRdx-I(A) Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36) Level 38: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(40) Level 41: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45) Level 44: Summon Disruptor -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-+Res(Pets)(46), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50) Level 47: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;681;1362;HEX;| |78DA65944B53D35014C76F921BA0A52FAC1410286FCB4342C363ED0CA08E421D047| |5DBE994B44499B6A4C5D1A50B3F803AA3DFC285CFA50B75FC023E16BA738DA0A220| |3A534F73FE54669269FA4BFEE7997B6E92BA391F7874EEF669A184E6D633E5727AD| |ECA598555CBD15399BC9D15B5A391CED8A19E9EDDCCE58C05BB6055EC6CB9A32E2F| |670A796BD5389FB5D2B394A822024BC5E2BAB15274B296732BECDE2C5A19722DAFD| |9A5A07B7FD6CEAF55EC42DECFAE25CB5AED3C53B2B3C65CD171364B95A2934E6528| 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|EB7A1023A08B7F9157EBA7| |-------------------------------------------------------------------|
  10. Edit: Hold on, my mids is messed up a little after I updated and the build I made just now does not have the right numbers. Edit 2: OK, I think I have it sorted. Here is the build I recommend for kin/ice who wants to be positionally softcapped. You may get more out of a s/l/ranged build with scorpion shield and rune of protection because of the the mez protection. Mez protection can be very nice and useful if you want to solo at +4x8, but with this build you will still only have a 5% chance to get hit by any mez protection. I'll look into that after this post. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Ice Blast Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9) Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(17), SprVglAss-Dmg/EndRdx/Rchg(17) Level 2: Siphon Power -- RechRdx-I(A) Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(19), SuddAcc--KB/+KD(19) Level 6: Siphon Speed -- RechRdx-I(A) Level 8: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(13), UnbGrd-Max HP%(15), GldArm-3defTpProc(15) Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(11) Level 12: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(29) Level 16: Freeze Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(43) Level 18: Boxing -- Empty(A) Level 20: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(31), Artl-Dam/Rech(31), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(45) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(27) Level 26: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(37), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/End/Rech(42) Level 28: Bitter Ice Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(33), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(34) Level 30: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg+(34) Level 32: Fulcrum Shift -- RechRdx-I(A) Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37) Level 38: Blizzard -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(40) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 44: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;700;1400;HEX;| |78DA6594C953134114C67B2633408000212424AC86C540029304508F56016A21C44| |2500F6EA9984CC2545149CC42C9D183374F5E3CB955B95E3CB81E3DA8E51FA137CF| |2E071740ABC637F33E035599AAE437FD75BFD75FBFEEE9C495F9D6A7C7AE1E1652D| |BDC7AAA5C4ECEEB593D9FD14B6A229533D2C27A1AE9E7FBAF2767ABD9ACB668E4F5| |8A912E076AF24A2A9FD333DA425A4FCE52A28A685F2E14D6B5253D45BDE535A3E8B| |2DB478DDC5AC5C8E7DC766B21BF61948D4BC6BA51D96CB695D5A2AE6702478A465A| |9B2B944AD562A5504A26AAC904A5D44B9B7EB212A25F5EA63FC93267AAE224BDC41| |5A1AC80ABCC8653E06966D319E61B59E0316511536CAD230E4E310B344692AC094C| |21450871A72892E6409C23C85AE735D91EDFF999E32E5353459C8AB892CC25244D6| |9FCE1602F3F99ADBF986DDBE014D34D014E5E9FECEC90EC3CCD1ED0CB2C53DE16CE| |2BB57C641FAD9F981E8A77A13EAEFBAC753D001F327B1E31FB1E834F986F09EDF0D| |B3E29DB738D6BCC70148C81718E91683E37C708B7498F78471D1E56548F43B5470D| |28A0CA0C3530271AC126A683B279D9BDC38B8AF950311F2AE6DF622A34B61B95EA4| |6A5FCA8540F2A55252F017809FCE69D1AD902B799A11DE6F81FF02FF33DC5F622B6| |F719CF39F09CB9EF05F8127CC50CBE66BAC85B3FBCF5C35B10DE82F0B641F907716| |20671622A143EC471CA10D63F8CF50F63FDC358FF88B5F87EA7F8407946B16BA3D3| |BC3BFB67C003E04166E810EFDA10F91BE379A431CC1D05AF53B208F2456E712D266| |E3327EF8077C17BCC36CAA7E114685EFEDABA488B418B41EB536A5FA02ACE5A9FB4| |22A2E7C0F3CCF805F02298642E866BB16678378FD5A45317AB53E275CA749D3253A| |72CD5292794DA8D632E2B78B56E07BBD7D951BB1BCC2FCDD6DDB1B7F7DBAE224941| |DE37F9B864AFE76BDDE8EF7B47DFE01D936FF28EEDF80870F10F25C2EB11| |-------------------------------------------------------------------|
  11. You need to do the villain patron power pool arc. Edit: Forgot to put "arc," on the end of my sentence.
  12. Well, it shouldn't be cheaper. I'm pretty sure that all the io recipes are the same from 1-50, this was a change homecoming made for ease of use. I'm also pretty sure that buying it attuned or not, is the same io and price. The reason to buy non-attuned ios is to +5 them. The reason to buy a lvl 20 io is to +5 it and keep the set bonuses up to lvl 15 exemplared. While we are on the subject though, never buy attuned purple IOs, they never stop giving their bonuses and so there is no reason to attune them and negate their ability to be +5'd. The only reason to not +5 purple IOs, beyond money, is to not increase +recharge and therefore not mess with proc chances.
  13. Get the attuned versions, that way you can slot them and they level with you. Who procs affect is based on the power and the power. For lifegiving spores, they affect anyone (including you) in the area of effect most of the time. The preventive medicine proc works differently, if you slot it in any power it will only affect yourself and the proc is based on your own current hp and has nothing to do with if or when you use the power.
  14. Overgrowth gives a hefty endurance usage buff and so unless you plan to exemplar past lvl 27 it shouldn't be much of an issue for your team. If you plan to exemplar lower than 27, put the panacea proc in it.
  15. This and you have overgrowth so the endurance needs of the team should not be an issue. If this was a leveling or exemplar build, I would also put a panacea proc in it as then you get the healing and the endurance. I don't actually use life giving spores all that often, only when fighting an EB or AV. Most of the time it's just easier to cast overgrowth and move on.
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