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Darkir

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  1. I'm sure you could make a decent character without it, but why? You might as well take the set defining power.
  2. You are missing that both /cold and /dark can achieve double stacking sleet/tar patch in order to get -60% res. With /cold also being able to apply heat loss for even more and a proccing infrigidate with an Achilles proc. Add to this that /dark and /cold have a lot of other tools that they bring to the table, shields, AOE Rez, fear, stun, hold, fluffy, etc. Then Poison cannot self heal or self buff and /dark can. It's just a really lackluster set, especially on a corruptor (but on a defender too).
  3. Melt armor is only better than mu if you farm on a team. If you are soloing then absolutely mu wins. Fireball is great, but it doesn't add enough to beat mu solo as you have said.
  4. 50 build. This should work. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Willpower Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Savage Strike -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37) Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(7), GldArm-3defTpProc(13) Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(37) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7), StdPrt-ResDam/Def+(37) Level 6: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(39), Pnc-Heal/+End(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40) Level 8: Vicious Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(13) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Blood Thirst -- GssSynFr--Build%(A) Level 14: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(15), LucoftheG-Def/Rchg+(23), Rct-ResDam%(46), Ksm-ToHit+(50) Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43), Pnc-EndRdx/Rchg(43) Level 18: Rending Flurry -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(21) Level 20: Quick Recovery -- PrfShf-End%(A) Level 22: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(29), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(45), TchofDth-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(46) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(29) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(27) Level 28: Heightened Senses -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dam%(33), Erd-%Dam(33), Obl-%Dam(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 38: Tactics -- HO:Cyto(A) Level 41: Char -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A), AchHee-ResDeb%(45) Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Super Speed -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17) Level 1: Blood Frenzy Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;699;1398;HEX;| |78DA6594594F534114C7677A6FC19696B616DA225D59EC4AA502EA8B2151AC51C19| |09068E2D6343096260D342D2E3CFA157CF1490597441243E247F01BF8601415F513| |8826E29A987A98FF1188BD69F3EBFCCF32E79C99DB899B638ED593B746856C3B5E2| |9D6EB8563B56B0BCA3A512C95A70D414F2B7D035A2C4CA88A52D9A9E2F56289177E| |18C6D455355757D9F3E54AA53A7F43D5846B727EBE921D57C51955ABCF96AB4EBDC| |E974BB30BE5B992E39FB54A0BBB5E4C55959AF19CA896A7B3938B354A5FAC2FA8DA| 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|3676FB27E0FF65B7FF6D4CD4CD3759C577AAFBED23897FFF053241DAC2| |-------------------------------------------------------------------|
  5. You can try this as a leveling build. I only used slots up to 37. I don't take resurgence or strength of will because we don't plan for failure in this house. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Willpower Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Savage Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(7) Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(34), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(36) Level 2: Maiming Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(7), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(9), CrsImp-Dmg/EndRdx/Rchg(11) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 6: Fast Healing -- Mrc-Rcvry+(A) Level 8: Vicious Slash -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(11), BrtFur-Acc/Dmg/Rchg(13), BrtFur-Dmg/EndRdx/Rchg(13), BrtFur-Acc/Dmg/EndRdx/Rchg(15), BrtFur-Rchg/Fury(36) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Blood Thirst -- GssSynFr--Build%(A) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(17), LucoftheG-EndRdx/Rchg(31), Ksm-ToHit+(37) Level 16: Rise to the Challenge -- NmnCnv-Regen/Rcvry+(A) Level 18: Rending Flurry -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(21), UnrFur-Acc/Dmg/Rchg(21), UnrFur-Dmg/EndRdx/Rchg(23), UnrFur-Acc/Dmg/EndRdx/Rchg(23), UnrFur-Rchg/+Regen/+End(37) Level 20: Quick Recovery -- PrfShf-End%(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(29) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(27), LucoftheG-EndRdx/Rchg(37) Level 28: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Savage Leap -- Acc-I(A), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(36) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39) Level 41: Char -- Empty(A) Level 44: Melt Armor -- Empty(A) Level 47: Fire Ball -- Empty(A) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 1: Blood Frenzy ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1240;593;1186;HEX;| |78DA65535B6B1351109EB37B724F9AA4314D9A266D6E6DA381C5AAEF05AD15A4914| |0A1DEA94B724C174213B2F1527CF22FF8E25FB02005FF8DD6AABFC0EA43157D9038| |3933A6C53DB0FBEDF9CE37F3CD0C7B1ACFD7A207375EAE82885CEBDAAEBB7D75F06| |4A87C0DBBE3B44CC015C027ABC9ED86EA2A656DDA4FED0E6F3274B0A61EAB5D5759| |B79D6EB7DF7BA606106FF67A5D6B43D96D3570779C7E4CEFD79DCECED0D9ED84F56| |EB3AF543BFA4FD8473E79BDEFB4ACE6DE00D3DBEE500DF6B2E8BE84CF9B1AF01A49| |7884B022C1B009658BB14DE857841FC672A1637C70626A6EFE07E32FC2D26FC64B8| |4950C061442B05FE350F413ECE767BF20FB05D92FCC7E870826F99926FB25D86FFA| |2723FB7E44958FB4E0BB891FCB126E9DA7698FEB0DDC215DF82E61F41EE37DC2A90| |75CEF43C2238C0A71BE505A68EE007B88503E88EC1B9A4BA2418C74329620DD548A| |30C171F3D3886509D53F282B48F884101742E7896F91E62DE64E72AD49BFD4DCB90| |063907026C41826AC46083F63548A6B4DBDA6BA04D695E65AD3235C602293E16966| |789A599E6696A799E7694AD4CEB27696BBCA715739EEAACA5D7D41D51C69C51C6BF| |3ACAD609E0257513832B4FE1D76BAC09D2EE440734520DFE2B1A127547C417F40C9| |A56E2AAB743E83F9CADC6999EB2823B7489CB158A77C4BFFE17B0CAF711D353D8D9| |328409D99BA660E516331636966FC1AE5E5E4A28066E08287B9E861563CCC650F73| |C5C3ACCBC9051B6D784E9B72728540682694003089197D0DE3A9387BFAED2C53A20| |11E7B54DF4F19215ED1B80DFE89D4F2693D7F01BE9BDF84| |-------------------------------------------------------------------|
  6. Here you go. Remember that sprint+ninja run+siphon speed=max movespeed and so you do not need super speed. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(34) Level 1: Transfusion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5) Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(15), PstBls-Dmg/EndRdx(45), FrcFdb-Rechg%(45) Level 4: Siphon Power -- Acc-I(A) Level 6: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/Rchg+(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9), Ksm-ToHit+(11) Level 8: Whirlpool -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(36), SprScrBls-Rchg/+End(37), Slow-I(42) Level 10: Siphon Speed -- Acc-I(A) Level 12: Dehydrate -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(37), Dcm-Acc/Dmg/Rchg(39), Dcm-Build%(39) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43) Level 16: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(17), RctArm-EndRdx(19), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(21) Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(23), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(25) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(46), RedFrt-EndRdx(46), LucoftheG-Def/Rchg+(50) Level 24: Tactics -- HO:Cyto(A) Level 26: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(29), SprWntBit-Rchg/SlowProc(29) Level 28: Spirit Ward -- Prv-Absorb%(A) Level 30: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), FrcFdb-Rechg%(34) Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(43), RedFrt-EndRdx(45), LucoftheG-Def/Rchg+(46) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Transference -- PrfShf-EndMod/Acc(A) Level 44: Hasten -- RechRdx-I(A) Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Repel -- EndRdx-I(A), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(40), Mrc-Rcvry+(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1559;739;1478;HEX;| |78DA65944B4F135114C7EFED4C810E2D052B94575BDA525A0A2D1D1E6E4DC047144| |8782462DC90A60CA511DBD29644962EFC00B2008D7E011550133F868F188DBA70E7| |425DA026EE4C4C3D9DFF493B49279DFECE3DF7FEEF79F4DE2EDEBEE03CB97CE7BC9| |0EEB9ED74B9BC3E572895768B9542C9BE98CEE6328AA0A795DEC1FAC4FA4A3A9F35| |36926BE98A515A9F2555C5DB989CDDDDDC4CCEE7F2462597290BF752A1B09D5C30D| |21B46A9BC952BBACCF1A55C76AB92CB679DE668B550CA18A53D0D83A2616C0C5C2C| |E632C9C69E8BE98C415F658AB7D74BB924E9BD1916FC545591B009A1AB424B82CE0| |9B023050675F095B4680615D367F331FDA01A600E81B7288E94D0C86115FB47C08E| |1170FC254DEB0E317E17715ED37A45D44455A1F463AE8B9A68C73E767BA7347D2D1| |E6637D8368F986D7F40ED1F2DF7A9221FC66F405AA5358A98E118383C0A8E4E20CE| |5BDACA2111DBC1B18BA46FE7BADB0F09B4C7F07DE60370E421F3112829A08B63BA9| |608218AB10CC65798ABA0426BDD5C9BDB4F46D4213A83CC107826CC9C446D67BD34| |F639C40EE5D68538F6AE239E3B067B4E98CFC0DEE7CC17E03BDAC203ADF07C41EF5| |5CAA59B73E9D66A7D6D11234E69CE455D60A283E90675EEBF87B45E68857786D0A2| |88FD88107DDCBBBEC7E875FF13E65370F088790CDE23CD00E735708A5C0FC8E7C3D| |E8A2F805EF88798DC2B3FF7AA4C3D09700D81499B99DBD014739A390306CF31F9EC| |15295C88B5210DF585B9FE30D71FE7FAC7B9FE04D7FF8110E1731BE1B3F39E8631A| |E2576805821EAD318F7696C0CEB7614DCCB5A7DC90F36F3DC4E7C647E627E06DF90| |3685B5B654107A9DF3D7BF722FD5FA5DA50F3D623E5EF754E34DB3A9268FDEE4996| |AF24C3779AED43CB83FD505D3E65907F25B52D9453E692A1C9DB5DB8EBC4EB5FABF| |85900954F6ABE1B3C96B7C12833815A357A579DB7E5A7531E87E377C52EEA3F3D14| |364F1ADA7D18BEF16FB87C5FE4BB60E7D7559ABED027BCD625FB7D8372CF67F7DD9| |EF84| |-------------------------------------------------------------------|
  7. Here is a build I just whipped up. I'm sure it can be further min/maxed with some extra time invested, but for now you have 60% s/l res, softcapped melee/range, almost perma souldrain, perma hasten, almost max base dmg snipe, decent end usage to end/s and dark consumption to help every once in awhile. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dark Blast Secondary Power Set: Dark Miasma Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Gloom -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(17), SprMlcoft-Rchg/Dmg%(31), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37) Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(17) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3) Level 4: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(11), StnoftheM-Dmg/ActRdx/Rchg(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15) Level 6: Darkest Night -- EndRdx-I(A) Level 8: Tenebrous Tentacles -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(9), SprScrBls-Acc/Dmg/Rchg(9) Level 10: Howling Twilight -- RechRdx-I(A) Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/Rchg+(23), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(50) Level 14: Boxing -- Empty(A) Level 16: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(46) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(21) Level 20: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(23), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(40), CldSns-%Dam(40) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(43) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29) Level 26: Life Drain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(29), SprScrBls-Rchg/+End(31), Dmg-I(43) Level 28: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Blackstar -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34) Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(50) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46) Level 47: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;682;1364;HEX;| |78DA6594494F136118C7DF994EC596D6B69496B560590A2D52A97A710B09A046810| |441BD92064A6944DAB490E84DFC085E3CB925AE89A27E06D7C48346512FDE5C2F2E| |07356E383ECCFF6F31994927BFBCCF3ECFF3BC1D3E3AE059DCB3D0AB345FFF4CBA5| |41AEFCF178BF385B97CD1399CCEE6261C4A9E0A791BCA8AF1D1F46C3633991C4817| |0F8FF789D35CFDAAAE6F7E6A0A9AE15CBA7424AD7C23F9FC4C7228939ECC144BD3B| 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  8. Thanks Bopper, I was just getting ready to make a big long post explaining this. Luckily, you did it for me. 🙂 It is also semi-implied from the damage portion of the coh wiki with these rules about the damage cap: Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100% less than the cap itself. Enhancements count as damage buffs. If a character has +95% in damage enhancements, then, considering point number one, the character has 195% total damage buff. These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause that enemy to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as Containment, Scourge, and Critical Hit. The Brute damage cap is set significantly higher than the other Archetypes to accomadate the mechanics of the Fury inherent power, which functions by applying a Damage buff that scales proportionally with the Brute's Fury level. It's only semi-implied from #3, but there it is. https://paragonwiki.com/wiki/Damage Yes, so as that states if you apply a -30% res debuff to a mob that has 50% s/l res they will now have 35% s/l res because they resisted 50% of the debuff with their base s/l res. If you then apply another -30% res to that mob (like say by applying two sleets) it will go down to 20% because the mob will always use the base resistance to resist the -res and not the current resistance. If it did not do this the mobs resistance would be 20% after one -30% res power and -10% after another. Farming mobs, especially the popular maps, do not have resistance to anything though. You can check absolutely everything I have said yourself by going to the P2W vendor and getting a power analyzer to look at all of these numbers yourself. Oh! Higher level mobs also resist debuffs to some degree (around 40% in my testing on +3s, so you get a little more than 60% of the debuff being applied).
  9. This is not true. -res is multiplicative to your damage, whereas +damage buffs like assault are additive. Meaning as a brute you will always get more out of melt armor compared to assault. Not to mention that you would slot melt armor with an Achilles proc for another -20% res for 5-10 seconds (I forget how long the proc lasts). So let's compare assault to melt armor on a brute at 75 fury. Let's say the brutes attack does 75 damage (.75 damage scale so it's easy to compare to other ATs if people want) 75 fury means the brute has 150% +damage, now we add assault for 10.5% giving us a total of +160.5% damage. Now we also get about +100% from enhancements So, we take our base damage of 75 and plug it in: 75*3.605 (this 2.605 is our +160.5% damage total and then we add 1 for the 100% damage we have from enhancements to make it 3.605)= 275.375 total damage Ok, now let's look at melt armor. So, we still have a base attack of 75 and 75 fury, meaning 150% +damage. Add another 100% for our enhancements. With melt armor's 9.75% -res being applied MULTIPLICATIVELY. Meaning: 75*3.5 (2.5 being 150% +damage and adding 1 for +100% dmg from enhancements)* 1.0975 (melt armor)= 280.78125 total damage You will almost always get more out of melt armor in terms of damage, unless you are close to 0 fury. Let's do that for kicks: Assault at 0 fury: 75*2.105 (1.105 for assault and 1 for 100% from enhancements) =157.875 Melt armor at 0 fury: 75*2*1.0975=164.625 So even with 0 fury, melt armor still wins because of the damage we get from enhancements. A point that is valid, is that assault is always running, while melt armor needs to be cast, but like I said you can put an Achilles proc in it for more -res and the higher damage buffs you get, the more attractive melt armor becomes and the less attractive assault becomes. On a farm, most brutes keep up around 350-450 +damage from enhancements and inspirations, making melt armor all the more attractive to use. Adding another 10.5 to that 350-450% damage making it 360.5-460.5% is only around an extra 2-4% total damage, where melt armor is a full 9.75% total damage plus the Achilles proc. I absolutely do notice a change in my damage numbers when I use melt armor. With the Achilles proc going off also, that is an almost 30% damage increase. It's easy to notice a large difference in numbers from my devastating blow or atom smasher. https://paragonwiki.com/wiki/Resistance_(Mechanics)
  10. Yep, go kinetics with fulcrum on auto. I can easily auto follow on my fire/kin corr fire build and not die. No need to go with whirlwind, as you have access to repel (I slot it with one end redux, one FF proc, and one kb to kd IO). Running repel and whirlwind is so endurance intensive that not even a T4 ageless can keep up (I wanted it to work so badly...). The amount of added damage that fully capping the brutes in your party is worth it if you have 2 or more. Essentially, if you are going to use followers: 2 brutes > 1 brute+1 kin 2 brutes+1kin > 3 brutes If people are going to fully play the toons and not just be followers, a corruptor fire/kin and a rad/fire brute should beat a 2 rad/fire brute on most maps (not asteroid where the brutes can eat a shit ton of reds and repeat). I will admit that I have not tested times since the brute dmg cap nerf though (but doesn't fire ball have a higher dmg scale now? It might make up for it in AOE farming).
  11. Scourge is generally better than vigilance if you plan to team. FFG is a substantial buff to defense and both values are enough to reach softcap to all You will get more damage from procs if you solo more than team. Only go for the higher Corr damage if you team with a lot of buffers often. Damage scale is higher on a corruptor, but the -res you get from acid mortar and beam powers are higher on a defender. I'd go with a defender due to the higher amount of -res and the easier time you'll have reaching softcap. Both can softcap and be proccd out, but your higher -res powers on a defender really take the cake in my opinion.
  12. SM/Shield two teleporting pbaoes, super fun, go nuts. You also get one of the only powers a stalker gets that helps their team with cover.
  13. If you like damage, go kinetics. On a corruptor it's brutal. It will offer far more damage to yourself and your team than bio armor ever could. Bio armor wishes it added half the damage kinetics does. You also get a much strong AOE heal, more recharge, and you can knock mobs back/down with repel (and get some +100% recharge procs to boot).
  14. Yes, there are three. Yes, they stack with each other, but not themselves. They are -def (Achilles), AOE (Annihilation), and PBAOE (gladiators fury). Still, even though you can slot all these procs, you will still get more -res out of sonic blast in practice. I'd still put the gladiators fury one in dreadful wail, sonic has no -def so no Achilles, and I never found the annihilation proc very appealing, especially in cones (where you'd put it in Sonic blast). You could put some in /cold, but only if you are using infrigidate, the proc chances in rains are lame. YMMV
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