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Darkir

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  1. The numbers in game just have scourge included, so subtract those and you're good.
  2. I changed it a bit to get just a little more out of it and get you repel with the FF proc. Price should be just a tiny bit more. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(15) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(13) Level 2: Fire Ball -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3) Level 4: Siphon Power -- Acc-I(A) Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Acc/Dam/Rech(9), Artl-Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(23) Level 8: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(27) Level 10: Siphon Speed -- Acc-I(A) Level 12: Boxing -- Empty(A) Level 14: Hasten -- RechRdx-I(A) Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def/EndRdx(19), Rct-ResDam%(21), ShlWal-ResDam/Re TP(21) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(19), SprMlcoft-Dmg/Rchg(23), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33) Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/End/Rech(50) Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(25), UnbGrd-ResDam(25), StdPrt-ResDam/Def+(34), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def(34), RedFrt-EndRdx(43), RedFrt-Def/EndRdx/Rchg(45) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43) Level 28: Spirit Ward -- Prv-Absorb%(A) Level 30: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), RedFrt-Def(42) Level 38: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42) Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(48), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/Acc/End(48), PreOptmz-EndMod/Acc/Rech(50), PreOptmz-EndMod/End/Rech(50) Level 44: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--Build%(46) Level 47: Fulcrum Shift -- Acc-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Agility Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;696;1392;HEX;| |78DA65944B4F135114C7EFBC2894BEA0408182D042E9833250756F028A516882A06| |E9BA60C6512429B694974E9C20FA026F2057C9128EAF7505161618C3BD7A8891A79| |E9783AFF93D6D849DBDFF47FCFEB9E7367B237CE7BB62FDE3A2724FFCC5ABE52C9C| |D942C6BA35C2D595A365F340B8AA0CB45DF707D21B7985F2F1ACBFAAC6919B96972| |AA861A6BD31B2B2BFA9CB96E54CD424578164AA5357DA964150CEBA6D7F9336B165| 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  3. For fire blast? Kinetics hands down, every single fire dot scales with +dmg and so you just shred mobs as a corruptor and you get scourge. A well built and well played fire/kin corruptor often does more dmg than a blaster in pve. Time and dark also work very well. I wouldn't pair it with cold though because of the lack of a heal.
  4. In general fire blast is better on a corruptor for the higher base damage of it's powers and it's lack of proc opportunities (sets with proc opportunities are generally better on defenders and controllers, unless you are going /time where even the corruptor can take advantage of them).
  5. The corruptor, with shadow fall maxing pos def is still relatively easy and you will do a bit more dmg. You can also get a lot out of tar patch+rain of fire+ scourge.
  6. Absolutely, but you did use the word optimal in your topic sir. ^_^
  7. This is a lvl 50 build, but this will allow you to easily take the alpha strike after the FS. Softcapped range and melee defense, perma hasten after the FF procs (you are going to have FF up a lot!), hardcapped s/l res and 50%+ energy resist, with repel to keep the mobs knocked down around you. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Dual Pistols Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(23) Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 2: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(25), FrcFdb-Rechg%(25) Level 4: Empty Clips -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(5), SprVglAss-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7) Level 6: Siphon Speed -- Acc-I(A) Level 8: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(50) Level 10: Swap Ammo Level 12: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-EndRdx/Rchg(19), GldArm-3defTpProc(21) Level 16: Bullet Rain -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(17), FrcFdb-Rechg%(19) Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33) Level 20: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33), Ksm-ToHit+(50), ShlWal-ResDam/Re TP(50) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31) Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34) Level 26: Transference -- PrfShf-EndMod/Acc(A) Level 28: Executioner's Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(34), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(43) Level 30: Hasten -- RechRdx-I(A) Level 32: Fulcrum Shift -- Acc-I(A) Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37) Level 38: Hail of Bullets -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40), FuroftheG-ResDeb%(40) Level 41: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43) Level 44: Suppressive Fire -- GldNet-Dam%(A), NrnSht-Dam%(45), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), GldJvl-Dam%(46), Apc-Dam%(46) Level 47: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 50: Agility Core Paragon Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;726;1452;HEX;| |78DA65944953135110C7DF241342C21A20610D1016C1104286C5E544958096422C0| |4F5A0626A84214C554C6226B1F4E8C12FE0414FACE57AF1E0FA61F4E6D9E5E05E65| |8D3DF36FC268A66AF27BD37BF77B2FC95BB3B5CF4FDD991652FD4C46358CD4ACB6A| |E65D7B48227A9A6F555613D5E7A43FBF2D489D2FA7A7C5ECF6A457DD5E82A8B97D4| 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  8. 5 purple for the 10% recharge or 3 ATOs for the same reason. But really the best slotting for a dreadful wail on a corruptor is just to be a defender unfortunately. The small amount of extra damage you get for being a corruptor is vastly overshadowed by the defenders greater survivability and better -res stacking. What this means in real terms is that a sonic blast defender is better solo and in teams than corruptor by almost every metric.
  9. You can go this route, but you will be taking almost twice as much damage as my build. The reason for this is that you will be getting hit 10% of the time compared to 5% of the time and God help you against mezzing enemies, you'll just faceplant (you can use clarion to prevent this though). Personally I think that extra 5% is a huge deal and 100% necessary when dealing with a pairing like poison/fire because it has no way to heal and so you can't recover from any of the damage you do take. You'll do a bit more proc damage to single targets with your build, but I don't think its worth the loss in survivability. Its up to you though, if you duo or team a lot with someone who can heal I wouldn't worry about. For all around things I'd still go with my build.
  10. I have not played with it, I just like making builds. soul drain and much more recharge should make up for the lack of procs. Poison doesn't have any +def so you have to lose procs for survivability.
  11. You can, but it really doesn't proc enough for it to be worth it.
  12. Yeah, water will give a bunch of ff procs for more tar patches. You can also use dehydrate with an essence proc for some early end management. This is a fine pairing for endgame content.
  13. Ok, so I kept most your powers and I changed some minor things. This is now softcapped to melee and range, but it is a bit more expensive. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Thalassophobia: Level 50 Mutation Corruptor Primary Power Set: Electrical Blast Secondary Power Set: Force Field Power Pool: Experimentation Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(7) Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 2: Ball Lightning -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(37) Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), ShlWal-ResDam/Re TP(19), Rct-ResDam%(21), Ksm-ToHit+(23) Level 6: Short Circuit -- Obl-Dmg(A), Obl-%Dam(25), Obl-Acc/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-Dmg/Rchg(50) Level 8: Speed of Sound -- BlsoftheZ-ResKB(A) Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13) Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40) Level 14: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(15), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dam%(17) Level 16: Boxing -- Empty(A) Level 18: Experimental Injection -- Prv-Absorb%(A) Level 20: Dispersion Bubble -- LucoftheG-EndRdx/Rchg(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23) Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-EndRdx/Rchg(27) Level 26: Adrenal Booster -- RechRdx-I(A), RechRdx-I(36) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 30: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(50) Level 32: Thunderous Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/Rng(34), PstBls-Dam%(34) Level 35: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(50) Level 38: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-EndRdx/Rchg(40), StdPrt-ResDam/Def+(42) Level 41: Spirit Shark Jaws -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43) Level 44: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Dmg/EndRdx(45), SlbAll-Dmg/Rchg(46) Level 47: Force Bubble -- EndRdx-I(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(19), Mrc-Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-+Heal(36) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------
  14. I do not believe that ice storm or sleet can scourge. By all rights they should, but they don't.
  15. Fire works best with a buff/debuff secondary that has a heal, so /kin /dark /time /nature and /rad. Of those, time is the most solo friendly from low level.
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