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Ankhammon

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  1. Oooo. a FF/Water char named Pinball Wizard.
  2. From time to time I hear someone say they want to run a Melee version of a defender. I've wanted this for some time myself, so I decided to come up with a melee char on my own. I came up with a Time/Rad using pool powers for the melee smash. Can you guys come up with a better combo? The only rule is ranged powers are for the primary and not the secondary. 🙂 What do you think of this one? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! funny melee: Level 50 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Radiation Blast Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-Heal/Rchg(3) Level 1: Neutrino Bolt -- Acc-I(A) Level 2: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(40), DarWtcDsp-ToHitDeb/Rchg(43), DarWtcDsp-Slow%(46) Level 4: Irradiate -- TchofLadG-%Dam(A), Arm-Dam%(5), Arm-Dmg(5), Arm-Dmg/EndRdx(7), ShlBrk-%Dam(7), ShlBrk-Acc/DefDeb(9) Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17) Level 8: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(33) Level 10: Distortion Field -- UnbCns-Dam%(A), BslGaz-Acc/Hold(11), BslGaz-Slow%(11), GldNet-Dam%(13), GhsWdwEmb-Dam%(13), NrnSht-Dam%(15) Level 12: Time Crawl -- ImpSwf-Dam%(A), ImpSwf-Acc/Slow(36) Level 14: Cross Punch -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg(37), Erd-%Dam(37), Erd-Acc/Dmg/Rchg(40), FrcFdb-Rechg%(40) Level 16: Time Stop -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(34), GldNet-Dam%(34), NrnSht-Acc/EndRdx(34), NrnSht-EndRdx/Hold(36) Level 18: Farsight -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19), AdjTrg-ToHit(21), AdjTrg-ToHit/EndRdx(21), AdjTrg-Rchg(23) Level 20: Aim -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(33) Level 22: Jump Kick -- Hct-Dam%(A), Hct-Dmg(50), Hct-Dmg/EndRdx(50), FrcFdb-Rechg%(50) Level 24: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25) Level 26: Slowed Response -- TchofLadG-%Dam(A), AchHee-ResDeb%(27), ShlBrk-%Dam(27), TchofLadG-DefDeb(29), ShlBrk-Acc/DefDeb(29), ShlBrk-DefDeb(31) Level 28: Spring Attack -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg(46), Erd-%Dam(46), FrcFdb-Rechg%(48) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Chrono Shift -- DctWnd-Heal/EndRdx/Rchg(A), DctWnd-Heal/Rchg(33), DctWnd-EndRdx/Rchg(36), DctWnd-Rchg(37), DctWnd-Heal/EndRdx(48) Level 35: Oppressive Gloom -- Acc-I(A) Level 38: Atomic Blast -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(39), Arm-Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39) Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(42), UnbGrd-ResDam(42), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43) Level 44: Soul Drain -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Soul Transfer -- Dsrnt-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Radial Paragon Level 50: Clarion Core Epiphany Level 50: Melee Core Embodiment Level 50: Reactive Core Flawless Interface Level 50: Void Radial Final Judgement Level 50: Storm Elemental Radial Superior Ally ------------
  3. Yeah, the Repeat Offender SG was awesome. You really can't go wrong with your choices because of the magic of buff/debuffs. I would suggest keeping the Sonic Resonance down to 2 max and only if you guys aren't taking any shields since One can produce up to ~54% resist to all but psy. Basically, if you have two you will be capped without epic shields. for your last two spots (and my 2 cents worth): Maybe a time (who loves being in melee) to anchor like the sonic -res toggles. Time can also add to your D to bring it to ridiculous levels for post 50 stuff (no -def worries on your team) Maybe a Rad for the last spot so they can bring the -regen and AM. I would also say Dual Pistols for the love of all that's -Dam worthy... but that's only if you want to break the Resistance cap instead of bending it like you would be now.
  4. Just wanted to add what I think is a hidden gem I recently saw on my TA. PGA is only a mag 2 sleep, but it's range is bigger than the animation (looks to be about as large as 25ft) and more importantly it appears to have a sleep patch affect. The minions will wake up and then get put back to sleep again as it pulses. Plus the pulse seems pretty fast. That should mean maybe some proc magic with the placate proc and it. Anyone played with that?
  5. Ankhammon

    Dark/Dark

    With 1 immob (single target), 2 holds (1 aoe, 1 single target), 2 sleeps (1 cone, 1 aoe), 1 kdown patch (w/ damage), 2 disorients (1 pbaoe, 1 single target), 1 kback cone and a whole lot of -Res for your gaming fun may I present the TA/Sonic Deftroller. You can even add more control if you want with the epics.... What's a Controller? 🙂
  6. Poison/Elec would be a good combo. Poison Trap is up in a half minute (slotting to a near perma end drainage) or so and can be made to keep baddies for 10 seconds or so. That would be long enough to apply all of the end drainage you want. With my Poison/Beam I've been Spring Attacking (w/ Venom Cloud running), then Poison Trapping. It would work very well with a sapper. Could also go SS+stealth or even Mass Hypno to set up a sleep for a walk in/Poison Sapping/End draining good time. Other thoughts would be Rad or Trick Arrow, but their help is only from level 32 on and recharge on their tier 9's are long.
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