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Nic Mercy

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About Nic Mercy

  • Birthday 01/01/1004

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  1. Another nice primary for soloing, that still leaves you great in groups, is Pain. Unlike Empathy, Pain has a number of high impact powers that benefit the user as well as their companions. I have a Pain/Sonic Defender build that's built to solo and quite sturdy. Soft capped to S/L/E, perma-World of Pain for a heftyto-hit buff, damage buff, and a decent amount of resistance to all damage types (some better than others), lots of -res from attacks, procs, and dedicated debuff powers, self healing from Nullify Pain, Soothing Aura and healing procs in Health & Stamina, soft CC via Siren's Song
  2. I tend not to go much above 6 feet, and usually below 6 feet since I'm 5'7" IRL.
  3. Sure here's what I play with: Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kyriani: Level 50 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Fire Blast Power Pool: Sorcery Power Pool: Concealment Power Pool: Fighting Power Pool: Speed Ancillary Pool: Power Mastery Hero Profile: Level 1: Time Crawl -- Acc-I(A) Level 1: Flares -- HO:Nucle(A), Dmg-I(48), GldJvl-Dam%(50) Level 2: Fire Blast -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/En
  4. Time/Fire with Power Mastery as your APP is an incredible combo if built right. Softcapped defenses, capped resistance to S/L damage, respectable damage output, and lot's of utility for both solo and group play. It's really one of my favorite Defender combos.
  5. Here's a quick and dirty Energy/Devices build I threw together. The power selection order is probably not ideal but it generally has the basics of what you need to dish it out and take it. Has softcapped S/L/E defense (the most common damage types), some modest resistance to S/L/F/C/T damage and minor resistance to E/N/P. Also has perma-Hasten and some additional self-healing (on top of your regen from Field Operative) from heal procs in Health and Stamina. Some people prefer focusing mostly on ranged defense and that's perfectly valid. I prefer S/L/E since it covers the bulk of the damage typ
  6. My answer to that issue of "inattention" was to get permadom without Hasten and just put Domination on autofire. It takes about 130% global recharge to do it, and it can be done while still having softcapped defenses so it's not bad. I build all my doms that way now and skip Hasten entirely. I know that may sound like blasphemy to some, but it works well for me. As long as I don't get hit with a ton of -recharge debuffs I'm good.
  7. I have a pretty nice Pain/Sonic myself. She's incredibly sturdy, solo's well, and still provides many benefits to a team! Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Starsong: Level 50 Magic Defender Primary Power Set: Pain Domination Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Concealment Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Nullify Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(3), Prv-
  8. Another vote for Dark here. Dark provides a nice perk for Illusion (and Mind Control) thanks to Dark Servant providing an immobilize (which neither Illusion or Mind have as part of their kits) to trigger containment.
  9. My own Ill/Time Controller sports 250% recharge (perma-Hasten/Chrono Shift/Phantom Army), softcapped defenses for me and my Phantasm (Powerboost + Farsight + Group Invisibility), plus additional mitigation for me and Phantasm from Time's Juncture (-to-hit and -dmg). What's nice is that while you're a complete powerhouse on your own, you still have lots to offer a group between your buffs and controls. Personal defenses have less importance once you have perma-PA, but it's still great to have them if things go south and PA either isn't available or something jumps you while they are focused on
  10. Is there any possibility of getting a "classic appearance" option for the hero designer? I really prefer the old appearance that looks more like the in game interfaces over the more modern look that current mid's is using.
  11. Field Medic only removes the interrupt on Aid Other. The benefit it gives to Aid Self is an endurance recovery buff.
  12. This is not my experience with the enhancement. Slotting it gives a minimum of 3% at all times on my monitor and at most gives 10% when your HP is very low.
  13. I usually plan when I take all my builds power choices with leveling in mind. I don't typically IO out while leveling though. I use a few choice uniques/procs as soon as I can slot them (stuff like Panacea +hp/end, Miracle +recovery, Numina's +regen/recovery, etc) and the ATO's I intend to use. Outside of that I use generic crafteds or vendor enhancements while leveling.
  14. Holy SPACEBALLS! I'd love to see a video walk through of that. Commentary encouraged. ;) Well I am not the type to make videos like that but when I am done with the interior I will make the passcode public so anyone can visit and take a tour!
  15. Prestige costs were restrictive to creativity. If prestige costs were still a thing I could never have created things like this: or this: or this: or this: The removal of prestige costs was one of the best things that could have ever happened to base construction as far as creative freedom is concerned.
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