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Arcadio

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Everything posted by Arcadio

  1. 1 is right, but for special interactions you can get much better up time. There's a couple ways to bypass the recharge on your build up power like the stalker ATO proc or critting on the kinetic melee T9, and you get the same 90% gaussian proc. For tactics and any toggle the proc only checks once every 10 seconds, but it should activate on average at the proc rate the enhancement says ie 1/min. But tactics actually checks for each target it's affecting, so if you team a lot or have several pets you can get a better proc uptime.
  2. Unless something changed, I think +22 tohit should be the same damage as long snipe since that was the original threshold for quicksnipe from live.
  3. I'm kinda in love with an arse/pain controler I made on beta, but I want to try a fire/arse dom before I decide which alt to make. I want to solo through pretoria which might be pretty hard for the controller. Although having a hold and sleep would be pretty handy for single target damage.
  4. If you're not sold on an AT yet, maybe consider an Elec/Ninja blaster. They still get a katana and crits, but there's a lot more lightning flying around.
  5. In addition to the damage being reduced, the AoE is larger and the activation is faster. These are opposing changes. If you think the net change makes the clear on electric melee worse, you'll need to demonstrate that claim.
  6. I think I like Arse/Pain better than TA, and it doesn't even have any suplementary slow. Again no problem without immobilizes, just takes some self-herding to draw enemies into the nitrogen. Blew through 54/x8 council radios very safely. I remember you taking down Clamor with animate stone tanking, but this pet is something else. Any ammount of healing on the pet makes it almost unstoppable it's insane. Arse/Pain took out a 54 AV Infernal (with daggers and lore) after a couple tries. I'd imagine /Thermal would be much stronger with heat exaustion for taking out AVs.
  7. I tried making a AC/TA controler and worked on some +4/x8 missions. This is a very strong thematic pairing. I had no problem of enemies running out of patches. Smoke canister is a huge area and a very strong control, especially with -def debuffs. And liquid nitrogen on its own is enough to keep most enemies in the area while it's up, and a secondary with a slow like glue arrow is pretty helpful and effective too. Absolutely tore through the infernal mission. I think the set is mechanically strong with good synergy, eg damage in nitrogen activating the confuse and cloaking device allowing you to properly place your patches. To me the set has a good identity of tactically controling areas and passage ways with patches, which is fitting. I originally wasn't sold on the concept of the set, but I really like the way it plays. Although I never really took/used the AoE immobilizes in the first place.
  8. No I don't think they do. I just got back on to double check. Edit: Nevermind, it looks like they do on the bosses but not the Lts. I like the difficulty they're at
  9. I've been soloing some council radios and I noticed most of the bosses you'll have to defeat multiple times. Is it possible to make the vampire bosses give exp on transformation? Between them full healing on transformation, the galaxies full healing most of the time with stygian circle, and then self rezzing on top of that fighting them can be really cumbersome without hight ST damage. I don't mind them healing and coming back, I just wish they were as rewarding as freaks to fight.
  10. I think it was build 2 that the 25% chance for double magnitude while in domination
  11. I'm not sure how much this has been mentioned this thread but I severely don't like smoke canister's interaction with domination. Dominators have no lines of defense outside of control. The strength of the control should not be random ever. Dominators are over cautiously balanced IMO.
  12. TK in the epic sets doesn't have the immobilize portion so the enemies just fly around and rubber band back to the specified distance. It looks really strange so I'm assuming it's not intended.
  13. The corollary to most people don't care is that some people do care. "Most" people aren't going to play Arsenal Assault since "most" people don't play dominators. Is any content added for dominators added for "no reason?" Why make changes to VEATS? Why make changes for anything other than Brutes/Scrappers/Blasters/Tanks? The bonus is to give the "some" people an incentive to play ATs that are under utilized.
  14. That's a false dichotomy. What I predict (and I'm assuming most people who like the bonus) is that most people don't care, and those that do are going to spend more time playing AT roles that are less likely to be naturally filled. I have no idea where people are getting this idea that TF leaders are going to become toxic. I've played this game a good bit, and I've played some games with seriously toxic player bases. Maybe I'm descensitized, but the Homecoming playerbase is so very far from toxic in my experience.
  15. Sorry but Bonfire is changed to behave like every other source of AoE continuous KB does with a KB -> KD. It either shouldn't be so strong with that, or all the other KB's should be stronger.
  16. I'm not willing to sit here for 6 pages and argue, but I like the bonus. I like being encouraged to bring a different character out of my arsenal.
  17. The leviathan stacks are very slow/variable to build. In pylon testing I could go through my normal attack chain several times and not be higher than 3 stacks often. Could the chance be made higher or the max stacks be made lower?
  18. The tornado version of teleport is the only one without a sound effect. Could it use the sound of gale or something similar?
  19. Is one of those Javelins a damage proc? That would break the sleep Edit: Nevermind I tested it with no slotting and it doesn't sleep
  20. Devices and Traps both have an identical Trip Mine, but this one in Arsenal is much weaker and doesn't have the same type of data in the description. Is that intended?
  21. Most controllers are going to feel lackluster on damage early on. If you want you could try a Dominator that can also be Illusion/Sonic, their secondaries are just damage instead of buffs/debuffs.
  22. I'd advocate for Ice. My Ice/Psi/Ice is still one of my most fun characters and also among the first I got to 50. Arctic Air really does keep you safe in melee in most content, even more so now with the buffs. It's an even safer set now with the fear in frostbite to open with, I was playing around with a Ice/Thorns on the test server and taking on 4/8 missions pretty comfortably even without completely understanding the playstyle. With that said, if you're thinking about soloing ITF mobs, once they start screaming it'll be hard to get confuses on them so you're in a lot more danger. But the slows should do some work still if you can get a decent amount of life recovery and play more scared.
  23. With procs how they are now MC is the best blasting control set (maybe besides Gravity), I don't think it really needs more damage just better access to containment. I think it would be cool if Telekinesis instead of just doing what it does would unlock a couple different modes of telekinesis since it's such a general concept. Something like TK Lift (how TK is now), TK Crush (group immobilize to set up containment), and TK Flight (how it was in my CoH info booklet that I never got to experience since I didn't play in beta 😡). Also, giving containment to fear would also make Illusion much stronger which I don't think is really necessary.
  24. I had a really nice experience soloing through Praetoria/First Ward/Night Ward with a Ninja Blade/Katana stalker. I'd recommend a stalker for two reasons: 1. The damage is a given for any of the primaries, 2. It's nice to always have to option of stealthing through anything you don't want to fight. The NB/SR pairing also let me crank the difficulty up to +2 in FW/NW with minimal IOing since Divine Avalanche is so good for pumping your defenses.
  25. Even then there's using inspirations or not, relying on barrier or not, leaning on lore pets etc. People just have different opinions on what soloing 4/8 means to them that not everyone will agree on.
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