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Ankylosaur

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About Ankylosaur

  • Birthday 01/01/1004

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  1. No idea - that's one of the "issues" I meant. Maybe they are an AV, set to fight defensively, but have no attacks?
  2. So @LordRassilon just completed this series over on Twitch and it was interesting to see all of the changes in play with the updated Council and Cimeroran Traitors and Nictus powers. One of the things that was interesting to see was how things have evolved. Because of the updates to the base mobs, the Council and the Cimeroran Traitors were different than they had been when I created this and more of a challenge. Part 3 was written for a contest and used the new Cimeroran maps when they came out. One of the more surprising things to see though was the Vespillos Pass base map has been updated since I created this! You go there to chase down Arakhn and discover Burkholder is there with giant robots - and the reason I made Council your quarry is that the map used to be a Council map. Looks like the Devs have updated it with 5th column flags/insignia and I think the giant robots were reskinned a bit too. Maybe an insight into an update coming soon? All I know is that it was definitely Council when I made this. My story is a little thematically broken as a result, but its a Dev's choice so will leave it be - maybe they captured the base from Requiem or something and just haven't gotten around to swapping out the insignia yet...
  3. So this is impressive, but a fair amount of additional work for the author and the player. Said another way - it's hard to get people to play these things anyway - getting them to log into another thing may be a bridge too far for many players. The experience might be unique enough some may try it, but in my experience people tend to burn through the stories, not really look for more words (despite my penchant for putting in more. 🙂 ) Since the "revealed" arc ids need to be active anyway within AE, meaning it's not like the code actually unlocks an arc you otherwise could not just play, the main advantage here is the dialog - which is a cool addition. (In AE you could just include a branching arc name or ID within the Clue/Souvenir in AE.) One pretty unique thing you could add, that has been requested often, are cutscenes. Each dialog block could have the person you freed/defeated animated and speaking, or it could be a whole scene someone made with multiple characters conversing. Maybe include a way to embed a Youtube video for cut scenes made with demo record in the dialog? (Not something I would personally take the time to do yet, but I am sure some would). Presuming that is not in violation of the terms of course.
  4. The most obvious to swap out for me are the "control" offense powers of Pulsar and Gravatic Emanation or the Aim powers - but in the warshades case, kind of a common/dramatic one. With Dominator assault sets, there are no nukes but this is really a blast set with the blaster secondary punches merged in.
  5. The thing is you'll want to place your ally at the back - and in the Atta map, the back is not quite as far back you would probably want - I think it's like the second right - the mini map in AE will show you. So you could probably do a different map. Something big like the few big outdoor maps like the Cimeroran valley map or castle map that have a back might work. Most standard maps other than caves span multiple floors so are probably not the best.
  6. As in the Shadow Cyst Crystal mob? Agreed! Would love all the Unbound Nictus added to the AE Nictus mob. They recently cleaned up the Nictus mob in AE by making the Void Hunters their own mob, but would love to have the full actual Nictus mob available. I wonder if it is that "disjoined" power they have that makes that not possible - the write up of it being "gained" when summoned by the crystal makes it sound like it may not be an issue. I fudged unbound Nictus and Shadow Cyst Crystals for my All That Glows post-New-Praetorians-arc-Arakhn-vs-Requiem series by repurposing Storm Elementals in a custom Unbound Nictus mob surrounding the destructible object - but the real thing would be better. (Plug: @LordRassilon is playing the finale of that on twitch as MollyMauk76 this Monday.)
  7. Me either - it's really phoning it in. 🙂 But now that I know it does, I'm surprised the follow works without issues. I picture an afk farm like this... Take a fire/spine brute in with auras ablazin' Rescue an ally who buffs, probably a ridiculous custom one with ALL available buffs. The rescue spawns heavy patrols. Auto-fire your burn patch. Have lunch. Never made a farm nor do I have a farming toon, but there - a guide. 🙂
  8. @WhiteNightingale, I don't recall that faction but in case this helps, Praetorian Nightstar and Siege are in the Generic Villain "faction" I don't recall every seeing Shadowhunter in there.
  9. We were given loads of new power sets with the latest update, so probably selfish to want more, but I would still really love to have the Kheldian power sets represented. Rather than just ask, I thought I would take a stab at putting something together. Maybe, if anyone else is interested in this and we are clear on what we are looking for it can give the devs a springboard from which to explore the idea. Some guiding principles for my initial list. Need a primary and secondary set for Peacebringers and Warshades Should fit within Architect constraints to make it easy to add (e.g. no new category like Kheldian and kept to 9 powers) Should look to existing mobs to identify powers devs already deem appropriate for an NPC (i.e. the toon AI knows what to do with it and its not overpowered for an NPC or has NPC balanced numbers already) Attacks should mix melee and range Should include the Nova and Dwarf forms Where/naming The Primaries are Luminous Blast and Umbral Blast, but because they include ranged and melee powers, they seem best to put under the Dominators "Assault" powers which do the same and model them on those. The secondaries are armors, which could fit under any armor secondary really. Peacebringers Luminous Assault Using the PPD Transcended and Sunstorm for inspiration, along with the basic flow of a Dominator assault set, and no nuke it could look like this Gleaming Bolt Gleaming Blast Radiant Strike Proton Scatter Luminous Detonation Inner Light Pulsar Incandescent Strike Bright Nova Luminous Aura With this I just picked common armors. I included Light Form as Sunstorm has it, but I think Conserve Energy may be better really. Incandescence Shining Shield Essence Boost Thermal Shield Quantum Shield Reform Essence Conserve Energy Restore Essence Light Form White Dwarf Warshades Umbral Assault Using Galaxy Troops and Arakhan, Romulus, and the flow of the Dark Assault set I came up with this - no nuke Shadow Bolt Shadow Blast Star Punch Gravimetric Snare Sunless Mire Essence Drain Gravity Well Gravatic Emanation Dark Nova Umbral Aura Again focused on core armors and powers used by Galaxy troops primarily. Absorption Gravity Shield Orbiting Death Penumbral Shield Twilight Shield Stygian Circle Stygian Return Eclipse Dark Dwarf Thoughts? Are there key powers you think are worth trading out for? Are there some things in here you think should not be? Some decisions I made Neither assault has the Eye beams or the Nukes Neither set has their "pets" (photon seekers are probably easy, but the unbound essence power requires targeting fallen enemies which seems unlikely to be useful, and, maybe even something the AI does not know how to do) Both armors have their tier 9 Light Form/Eclipse
  10. The Atta map refers to a very large custom map that is where Atta of the Trolls lives in the Hollows. Probably popular for farming because it has so many spawn points and corners where you can gather mobs. As said above, you'll have to explore other maps to find the one that meets your farming needs. So many people have made farms though, I bet you can find one that you like.
  11. Been tweaking the first one, Pandemonium in Night Ward. I removed the Talon "Diviners" from the story. Their description makes it clear that they were followers of Serene, so I had them hang back when all the Talons and Diabolique fled Night Ward for Astoria, but in the end, I think they just complicated things. There is enough going on in here with all the shadow and demon stuff to not include them in the mix, and instead focus on the main antagonists as a more unified group. Also made a map change, and several other language refinements in both story and typos.
  12. Great to see! I am in the middle of doing something similar with my Neo Praetoria series that is still a WIP. Mine picks up right after The Magician's arc, but is tied to my Neo Tokyo stuff so I suspect we are not treading the same ground. Will be fun to see your take!
  13. I was on Pinnacle: Character names I recall: Plymouth Rock, Immortalious, Fire Kracker, Sun Volt, Dr. Gravitron, Hemogoblin, Mesmerizo, Ankylosaur
  14. If looking at offices, why not stuff (like windows) from the Khalisti Wharf office maps in AE?
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