Is SR viable at all? I mean, you can play it, but it doesn't feels it was meant for tanking. Scaling resist with HP loss is looking for trouble in my opinion. Everything can be built to work I guess, but Super Reflexes seems like a masochist pick. Anyone played a good tank build with SR?
Im.. designing one now? Idea is that (unlike so many other builds!), you dont go chasing every pool in the game for +DEF, cause its all there already. You slot up to Incarnate Softcap (I picked up weave for that purpose) and then you go forth with everything missing you forever. Take Aid Self, skip hasten, put Practiced Brawler on Autofire... resits are running in the 25-55% range, before the 'scaling resist with decreasing health' kicks in.
Now, where the money comes in - late, late game content comes with massive DEF Debuffs. They hand them out like candy. They are everywhere and they make baby jesus cry. Some spawns will floor a softcap RES character flat out, leaving them with just resistances to take damage on. SR Tanks are (if Pines is to be trusted!) very high on DEF Debuff Resistance, and can be driven to a higher starting defense - delaying or avoiding the DEF Collapse Cascade and the follow on debuffs that crush your resistance, regen, and everything else.
I'll let you know how it goes in a month or never when I get it to 50. Going Claws for.. some good reason. Cause I miss claws and they made it better while I was away and I like the green arm blades. And who doesnt want good DPA Ranged Attacks on their melee toon?
Well, the way you planned/described SR is more enticing than what I thought when I looked at it at first. It makes me even want to try it out! :) Let us know how it fares once you've ironed it out at 50.