Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

7 Neutral
  1. Ah okay well that sucks. I wanted just to have 2 different color sets. Oh well.
  2. I have a Female Crab-Spider. When I went to the tailor all the other costume slots didn't show my main costume so I saved it and then selected slot #2. When I then tried to load the costume I just saved I get the attached errors and choosing "Attempt Fix" does not work. I also attached the costume file. Also you loose many of the parts you had and they are not selectable again so something about the initial build that isn't available later. Opilio.costume
  3. No the arrows on the tray that let you change to the next higher numbered or lower numbered tray. It would be fantastic to be able to lock that.
  4. Suggestion for new option that I see they are rolling out on one of the alternate servers is the ability to lock the trays so you can't accidently change them when playing. If I had a nickel for every time I've had that happen at a very bad time....
  5. Ya as an example right now I need to just remove a slot from a primary T4 power and move it to a power pool power and then add the proper IO to that power. So I think it would be great if there would be some way to do just that without having to pick all powers and assign all slots and IO's to just accomplish that simple change. Not saying it would be easy but it sure would be great.
  6. Not sure how still a Max of 6 slots per power and sets are specific to a power how could that be violated?
  7. It would sure be nice to be able to use a respec but get the option of starting with your character as is and then remove specific IO's and replace them. Or once the slot is empty move it to a different power and slot that power instead rather than having to start with picking everything again from scratch.
  8. That's a wicked strong wind blowing in Steel Canyon.
  9. For a completely different take that may will probably argue with but I love how this one plays I give you this: Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! LV Version 5: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Fire Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg(3), Apc-Dmg/Rchg(3), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(11) Level 1: Gale -- OvrFrc-Dam/KB(A) Level 2: Blind -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg(37) Level 4: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Rchg(7), CrcPrs-Conf(11), CrcPrs-Conf%(36) Level 6: Super Speed -- Run-I(A) Level 8: Flash -- SprWiloft-EndRdx/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-Rchg/Dmg%(36) Level 10: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 12: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(48), ShlWal-ResDam/Re TP(48) Level 16: Freezing Rain -- Rgn-Acc/Rchg(A), Rgn-Dmg(17), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/EndRdx(25), AchHee-ResDeb%(37) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), ExpRnf-Dmg/EndRdx(34), Dmg-I(34) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 22: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 24: Steamy Mist -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(31), UnbGrd-EndRdx/Rchg(45), Ags-Psi/Status(45) Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Acc/Fear/Rchg(27), GlmoftheA-Fear/Rng(29), GlmoftheA-EndRdx/Fear(37) Level 28: Snow Storm -- EndRdx-I(A) Level 30: Hurricane -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitDeb(39), DarWtcDsp-ToHitDeb/Rchg(45) Level 32: Phantasm -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(33), SlbAll-Dmg/EndRdx(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Acc/Rchg(43) Level 35: Tornado -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Rchg(46), AbsAmz-ToHitDeb%(46) Level 38: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(40), Dcm-Acc/Dmg/Rchg(40), Dcm-Acc/EndRdx/Rchg(40), Dcm-Dmg/EndRdx(42), FrcFdb-Rechg%(46) Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rng(43), PstBls-Dmg/EndRdx(43), PstBls-Dam%(48) Level 44: Rise of the Phoenix -- RechRdx-I(A) Level 47: Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Fire Shield -- GldArm-End/Res(A), GldArm-3defTpProc(50), GldArm-RechEnd(50), GldArm-Res/Rech/End(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(29) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(13), PrfShf-EndMod/Rchg(13), PrfShf-EndMod/Acc/Rchg(21) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  10. I too have Ill/Storm (same as you back in the day and currently) you just need to help the newcomers to Storm to get them to know they don't need hurricane on all the time. And now that you can slot a KB to KD in Gale it's suddenly a handy power. I used to not even have it in my tray until we had that to slot.
  11. TivoManiac

    All Storm ITF

    Might have been the one I ran with Lady Valhalla. It was fun!
  12. Found him. He's really at 2888, -391.5, 1405.5 in case anyone else is looking.
  13. Where the heck is Wiggy The Brit? Wiki says he should be in Grandville at 289, -391.5, 1410 but that's about 290 years east of the East Ward - Beach Lift. And it's up in the air above ground.
  14. Also the Overwhelming Force Knock Back to Knock Down is not working everything Knocks back. Hopefully this fixes that problem too.
  • Create New...