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Yipp

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  1. Just the one question.... is there more of an end game then there was a few years ago.... and how has it expanded or improved?
  2. This is what I am doing and why Alpha - Intuition Radial Paragon; This one is a better fit, improves slow "tar pit", Damage, & to-hit debuff's which Core does not. Judgement - Void Radial Final Judgement; Yes this is the best choice the reduction in damage on a hard target like an AV along with your darkest night is a great combo Interface - Diamagnetic Core Flawless Interface; This is a tough choice, but in the end I decided on Core. Why? It improves the -tohit debuff which I will always be a factor in how much damage my pets & MM take, while the -regen is really important on hard targets. Also note, you only have two abilities that directly cast this yourself, Twilight Grasp (because of damage proc) & Void. However since your bots will be the main casters, having this ability stack, when I tested this, I felt the -to hit gave me a better bang for the buck as I am stacking that with Fearsome stare, etc... Lore - Warworks Core Superior; The reason for the is the AI on the heal (cast will NOT hit your spread out ranged pets) & 5 mins of your melee pet vs 3 mins Destiny - Clarion Radial Epiphany; It gives you a secondary effect boost, improves to-hit, -res, etc.... Hybrid - Support Core Embodiment; Yes because of the pets Glad you are having fun! I found this build to have amazing survivability, control, with simplicity of use. I would also make sure to purchase a few P2W items and have them on your bars: Blackwand For a ranged damage pull when you need it Reveal- To reveal the map Power Analyzer- If you want to see how your debuff's stack on mobs Renewal of Light- Self rez Back up Radio &/or Signature summon Melee- When you are in a tough spot and refuse to lose! :) Goldbricker rocket pack- when flying is required Med Pack/Recovery Serum- Break glass situation (I have never used them but I have them) All the purchasable teleports Ethereal Shift- This ability can let you complete a mission which requires you to get to the end of a map when your Shadow Fall & Celerity is not enough (remember to dismiss your bots) Also.... Remember to unlock Team Inspirations at the P2W Vendor as they do work on your pets within the 20' radius... Hit F3 Gather up your pets, hit team inspirations you wish to use.,
  3. DOH! ::) The reason there are two empty slots in Battle Drone & Protector Bots are for Sudden Acceleration KB to KD, which Pines does not have that enchantment available to select. Now why do I have all the KB (Knockback's) converted to KD (Knockdowns).... why is that important? There are several reasons why, first is your Assault Bot places down a fire patch which burns enemies for a lot of damage, KB will take them out of that patch. You cast "Tar Pit", which is more than a slow, it is a -30 Res, you do not want to KB your targets out of your Tar Pit, if your bots KB the enemies in different directions your bots will spread out which will make healing your bots with Twilight Grasp more difficult. I will edit my original post for this information. Thanks
  4. I sold everything I got between 1-50, did not slot any DO's or SO's ever. Then I used level 25-30 Crafted IO's from 22-27 until 50. They are about the same power as SO's but you only have to buy them once & you will not out level them all the way to 50. I did not replace them until 50 & did not use the more expensive 35's or higher no need to do that. Then at 50 I bought sets as I got the INF. I bet you can buy 25/30 IO's cheap on the AH.... cheaper than crafting I am sure, again saving INF
  5. Rockfall, Thank you for the feedback... I appreciate all feedback, especially critical feedback as it makes me think about my choices. Thank you
  6. Which additional enhancement -Res Proc, Recharge Proc, Damage Proc are you suggesting? as I am not as familiar with Melee. Thanks As for my endurance what I am running is in my posted build. I also have 4 endurance procs shown. TWO of my many pet peeves are; Running out of Endurance, Missing with my attacks. So I always like to make sure I mitigate the chances of either when fighting +3/4 content. This drives me to have high accuracy, +to hit buff's & Endurance. Thanks for the suggestion on Buildup for Clobber at 8!
  7. I am slot starved as well.... To get a 6 slot Whirling Mace or Cross Punch (my currently preferred alternative) I would need to get those slots from somewhere. 2 from Pulverize is easy the next 3 not so clear cut, especially if I want to grab Hasten & 3 slot it as well with Recharge. I need to figure out which powers besides pulverize is over slotted... going back to agility if I dropped kismet entirely recapturing all the Pulverize slots, using agility to make up the difference in defense, along with its endurance benefits, I have recaptured 5 slots pulverize 1 quick recovery 1 stamina. Again just thinking out loud. For the rest of the incarnates leaning toward Judgement- Void Destiny- Rebirth? Interface-Reactive or Degenerative Lore-Cimerorans (a rare KB) or War Works (no KB) melee Support- Assault (strike again) or Melee What would be additionally helpful, is if anyone has views on which of my abilities are over or under Slotted, or as Constantine has pointed out slotted incorrectly. The advice I have been given so far has been invaluable to me thank you all.... looking forward to move advice, comments etc...
  8. I would not be asking questions..... if I did not want honest answers... As I said in my OP kinda new to melee. As to Agility vs Spiritual My thought process was if I get the Endurance reduction from agility, I could then remove a End Mod IO from Stamina & Quick Recovery, additionally thought the bonus on Defense would help if I got hit with any -Def debuffs, keeping my defense higher which would be better than additional healing. Not at all saying I know what I am talking about... hehe Whirling Mace vs Cross Punch (Mag 3 Stun +KD +More Damage) from fighting pool... why would anyone take Whirling Mace (mag 2 stun)? As to not taking Hasten initially its just something I do ... I expect to respec soon and spec in to Hasten, however it helps me better understand my characters abilities & limitations to try him both ways... that's just me.... not saying it works for anyone else. And once again greatly appreciate your feedback
  9. Here is a copy of MDX file attached MM.mxd
  10. Here is a copy of the mdx file attached scrapper.mxd
  11. Here is a copy on the MDX file attached D3.mxd
  12. Great Feedback Constantine! Thanks for taking the time to provide it! I will study your suggested improvements carefully. Why Spiritual over Agility? I was pondering Agility for its recharge & endurance reduction allowing me to potentially recapture 1 enhancement slots in stamina & quick recovery. Hasten is a power I do not like to add until I have played the character at 50 for a bit. Agree SOW & Resurgence are both easy to replace, problem I have his too many worthless powers, have to take something, which is why Tactics was also taken, at least it has value. As far as Whirling Mace (Mag 2 Stun) is concerned, I had originally planned to take CrossPunch (Mag 3 Stun +KD) instead, then decided I did not have 6 enhancement slots to make it worthwhile (with this 1st draft of my build). As far as attack chain goes... What I have learned by playing is I can use Clobber-Jawbreaker-Shatter-Crowd Control (not using Pulverize at all). It is a 4 attack chain without Hasten. Crowd Control does the same damage as Pulverize just with a KD & AOE.
  13. I have zero endurance issues (meaning that my endurance rarely if ever drains out even in sustained battle, which is because of my other Incarnate choices & set bonuses) which is why I have no need for Cardiac. Intuition is used for is -tohitdebuff, dmg, holds, & range... more than just a hold ability
  14. In this thread you can see what the stats looked like before my incarnates https://forums.homecomingservers.com/index.php/topic,5964.0.html As far as +4 8 player content, I do not do that solo as I do not think its efficient in gaining XP. My standard solo is +3 & 3 players as I would rather complete the mission and move on. Team play is mainly +4 and 8
  15. My D3 corruptor build is not for everyone.... but it is perfect for me. I play in Point Blank Melee range and fight in the midst of the melee fighters allowing me to liberally use Twilight Grasp (not just a heal, -regen-Tohit) & my other abilities to assist them as needed. I have two massive PBAoE abilities in Blackstar & Void. My rotation is Gloom, Dark Blast, Life Drain.... No room for Nightfall or Moonbeam. Feel free to comment, ask questions or be judgmental ;) Incarnates Alpha- Intuition Judgement-Void Interface-Diamagnetic Lore-Cimeroran Destiny-Clarion Hybrid-Assault Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Magic Corruptor Primary Power Set: Dark Blast Secondary Power Set: Dark Miasma Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: ------------ Level 1: Gloom (A) Superior Malice of the Corruptor - Accuracy/Damage (3) Superior Malice of the Corruptor - Damage/Recharge (3) Superior Malice of the Corruptor - Damage/Endurance/Recharge (5) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (5) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (7) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge Level 1: Twilight Grasp (A) Touch of the Nictus - Healing (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (9) Touch of the Nictus - Accuracy/Healing (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (11) Touch of the Nictus - Accuracy/Endurance/Recharge (11) Touch of the Nictus - Chance for Negative Energy Damage Level 2: Dark Blast (A) Superior Scourging Blast - Accuracy/Damage (13) Superior Scourging Blast - RechargeTime/PBAoE +End (13) Superior Scourging Blast - Damage/RechargeTime (15) Scourging Blast - RechargeTime/PBAoE +End (15) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (17) Superior Scourging Blast - Damage/Endurance/RechargeTime Level 4: Tar Patch (A) Pacing of the Turtle - Endurance/Recharge/Slow (17) Tempered Readiness - Endurance/Recharge/Slow Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 8: Tenebrous Tentacles (A) Gravitational Anchor - Immobilize (19) Gravitational Anchor - Immobilize/Recharge (19) Gravitational Anchor - Accuracy/Immobilize/Recharge (21) Gravitational Anchor - Accuracy/Recharge (21) Gravitational Anchor - Immobilize/Endurance (23) Gravitational Anchor - Chance for Hold Level 10: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Boxing (A) Empty Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (23) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 16: Shadow Fall (A) Steadfast Protection - Resistance/+Def 3% (27) Steadfast Protection - Knockback Protection (29) Aegis - Psionic/Status Resistance (29) Red Fortune - Defense/Endurance (31) Red Fortune - Defense (31) Red Fortune - Defense/Endurance/Recharge Level 18: Weave (A) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Endurance/RechargeTime (33) Reactive Defenses - Defense/RechargeTime (33) Reactive Defenses - Scaling Resist Damage (34) Reactive Defenses - Defense/Endurance/RechargeTime Level 20: Fearsome Stare (A) Siphon Insight - ToHit Debuff (34) Siphon Insight - Accuracy/Endurance/Recharge (34) Siphon Insight - Accuracy/ToHit Debuff (43) Siphon Insight - Accuracy/Recharge (46) Siphon Insight - ToHit Debuff/Endurance/Recharge Level 22: Darkest Night (A) Dampened Spirits - To Hit Debuff/Endurance Level 24: Howling Twilight (A) Recharge Reduction Level 26: Life Drain (A) Superior Winter's Bite - Accuracy/Damage (36) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (36) Superior Winter's Bite - Accuracy/Damage/Endurance (37) Superior Winter's Bite - Accuracy/Damage/Recharge (37) Preventive Medicine - Heal (37) Preventive Medicine - Heal/RechargeTime/Endurance Level 28: Petrifying Gaze (A) Lockdown - Chance for +2 Mag Hold (39) Lockdown - Accuracy/Hold (42) Lockdown - Accuracy/Endurance/Recharge/Hold Level 30: Maneuvers (A) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Luck of the Gambler - Defense/Endurance (39) Shield Wall - Defense/Endurance (39) Luck of the Gambler - Recharge Speed Level 32: Blackstar (A) Superior Avalanche - Accuracy/Damage (40) Superior Avalanche - Damage/Endurance (40) Superior Avalanche - Recharge/Chance for Knockdown (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Accuracy/Damage/Recharge (42) Superior Avalanche - Accuracy/Damage/Endurance Level 35: Dark Consumption (A) Endurance Modification IO Level 38: Dark Servant (A) Superior Entomb - Accuracy/Hold (50) Superior Entomb - Accuracy/Hold/Endurance/Recharge Level 41: Dark Embrace (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Endurance/RechargeTime (45) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - +Max HP Level 44: Soul Transfer (A) Absolute Amazement - Stun (46) Absolute Amazement - Stun/Recharge Level 47: Soul Drain (A) Armageddon - Accuracy/Recharge (50) Armageddon - Accuracy/Damage/Recharge Level 49: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance (50) Adjusted Targeting - To Hit Buff Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (46) Panacea - +Hit Points/Endurance (48) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (48) Performance Shifter - Chance for +End (48) Endurance Modification IO http://www.cohplanner.com/mids/download.php?uc=1445&c=675&a=1350&f=HEX&dc=78DA6593494F535114C7EF6D5F854EB4A57480B64C2DD099D661A30B13408C4013445D372F504A23B64D5B12DD891FC18D1BC561450451123F808938C5AFE007602183032A6EEA69FFC796A42FEFE5F7DEFFDCFF3DF79EF36EEAF68469EBF2EA45212DE3CB6AB99C1E2F944A2BC54AA1A44BA9D9DCBC56D0D5468FA71148CFA9F96C66213EA1966EA6C7C854E969C6C65616171149E5D4F22D5598660B85E5F84C462DE6F25973FD6332975DAAD097E57F6821532A2FE58A268E56F29972D976A9989BE7992845A674C74DAB18A2C7A4117C5575629316985484E605F325A86C31B7C153AFC0B7F284D7CEB12EB0DDC174820617D30D1A29AF64AF0C2875CD14620E811D7E6610B48E803B64D4C22BB5DB12B10DD049E5D5D527AE0A9D039A4583AAD772B5CD6AEA5AE755E61CD8758D791D74DE005D64D4C32BF45FA049D28CAC19AB74092D29666455CCA7B143E74FD07DC4FC0DF6FC013FD0780B3C3A8B8B5E7C147383DE7358B9D700F67630CDA042F96CECB5ED63BEDE03B0FF90F98DF9031CF80E7E249F1DAB57EC6D1C3332DBC1B01E8C19C077E471F08E1DAF5185F7A4B95873D9088A567452A89B2BDDBD8E6EF93799CFC1C00673177307BE829F683E0FBC1ACF5FE4183E0243C7A08DF6EDC3BEB5BE69F8FC56D4647812DFC3DC753B59FA782D7D0F9173E411F329F309187ACC5C03EFD25483F5FFB32A06FB455DFB2C71626A7FDDD01B8C4BEE80AB343EC8FD0872DFC3DCF7F02F30CAFD8F72FFA3C7E0BA598808CF1B99C23E63D3E03D1A12C73A64FC02B4E479D04EB54820A74C3CE3D81AE8551A2793EEDA1F1A6E51122D4AB24539D3A29C6D51AE3495EA4CED9D4F9FD0632DB34AE3A40B19412DF5D6C609AEEE1928CE1E1943FCA0A969E414BDD0C98F0DA05EA37BE0FE495F10BEC393BEFBC83FFA8059EBA35D11FF005677DBA8
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