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Industrious1

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Everything posted by Industrious1

  1. I am certain these threads are made for the OP's own amusement. Snags the same people with the same trap every time.
  2. Devs are commited, development is happening. Good time to jump in with a couple new sets floating around. Enjoy the ride.
  3. I tried to get into the first one, bought all the DLC's and put about 30 hours into it but it just never grabbed me. When I realized I was making myself play it I decided to stop. Might check out the 2nd one but the backlog of games I already don't have time to play is ridiculous.
  4. That is all well and good to a degree, but the fact of the matter is that it absolves most of the responsibility of the OP for creating questionable content and puts the responsibility on the devs and the community responding. In business and most parts of society people don't get catered to that way and it is a slippery slope to get onto. I'd also like to re-iterate the fact that this community is amazingly patient and if this was any other forum that I follow (be it commerce, sports or politics) shenanigans like that would be dealt with in a much less tolerant way (probably by the moderators). Personally I don't see much harm in it (and I find it amusing) so I don't get involved in a negative way but I can understand how the forum regulars would roll their eyes at a certain stream of threads that seem to crop up.
  5. People used to (and still do, I'd imagine) use it for the kb protection on a squishy. Think some people just fill the gaps with IO's now though.
  6. Stepping up when no one else is, is admirable. That being said, there are people that want attention and in some instances don't care if it's positive or negative when they get it. This forum is among the most cordial I've been on..most of us have been around the block a couple times at this point and I'm honestly surprised (and relieved, of course) it hasn't been less civil.
  7. Lore question (asking here because Hero 1 appears to be somehow involved in this). Did Hero 1 ever come back to his senses or is he still fogged up from the Rikti brainwashing?
  8. Unless you are dying 'a lot' than a p2w rez should do you just fine. Although i've had times messing around with 801 stuff where this would be useful ^^
  9. Blaster is probably your top end AT if you know what you are doing (player skill needed to fully unlock the potential though). Most of the control-centric AT's start to become less relevant as you IO/Incarnate at 50, although I appreciate the playstyle associated with them and wish the niche for control was more broad in the end-game. Rest of it is kind of in the middle (certain combinations not-withstanding), in my opinion.
  10. I'd say this is a question better answered in 30-40 years when one of these games is actually released.
  11. So....a soft control type team? Probably decently fun while levelling but once everyone hits 50 and starts to IO/Incarnate things will be dying too fast to really make much use of the fear component (keeping the team small might help this). But if its fun for you I'd do it. Different strokes for different folks.
  12. Pylons, soloing TF's, specific AE challenges. Off the top of my head. Impressive feats, certainly. But not something that I would say the majority of players are interested in or take part in due to the very specific nature of setting up the attempts. Having a new mode that will be more accessible (hopefully) will bring more people to the table and we can get a much more broad sense of what players are capable of rather than engineered scenario's that may favor certain AT's over others. Personally I am hoping to see effectiveness drawn not only from the pool of damage dealers/damage sponges but also from a solid emp that is diligent in keeping CM on the squishies consistently or a sonic that works to keep all of his teammates (when possible) in their bubble to soak some of those orange numbers. Right now we as a player-base are focused on very specific metrics of success, which is fine, but I'd like to see that expanded outwards and beyond.
  13. Noticed a lot of outlets using things like Twitter and Discord to post relevant information for a game (or anything really) instead of their own actual website. Seems odd, but that is society today, I suppose.
  14. I'm hoping that the new 'hard' mode that is being introduced will start to supercede some of the arbitrary measuring sticks that we use now for effectiveness.
  15. Interesting. My experience has been the exact opposite. Even the disagreements I've had tend to be civil. Weird.
  16. In one sense you are correct. In the other, changes are already coming so it is a bit of a moot point as it stands right now. The only question is 'when' are these changes coming.
  17. A good read. But the NFL still did not wait for those adverse conditions to play...it just happened to go down like that. If you really want some Ice Bowl watch the CFL, you get that a few times a season usually.
  18. Trying to think of a corrupter primary that would benefit a secondary as much as Fire or Ice would. I know there are builds that are 'almost as good' but i'm wondering if the community has any experience with combinations that perform at or beyond that level in a synergistic sense. Want to make a new corrupter but am loathe to use those sets any more than I already have both on Live and Homecoming. I thank the community for its time and responses.
  19. Interesting analogy. However, I do not recall a group like say....The F1 Circuit, waiting until a course was foggy and rainy before starting a race because there were too many good drivers on the track. I understand the point you are trying to get across but to expect players to artificially create hoops to jump through to enjoy a game is not particularly strong design and something I am personally pleased that they are moving to correct. Bravo to our current development team for recognizing that fact.
  20. Hopefully hard mode will allow 8 person mobs to have a bit of juice left after a Fire/Em blaster drops their full rotation on them. In many instances it seems like the rest of the team is relegated to clean up duty after a half-decent blaster joins the squad.
  21. Excited for the new content and new ways to challenge the playerbase. Had the sinking feeling of spinning tires for the last year or so and it appears this was also on the devs minds as well. There will always be elements of any community that are hesitant to shake up the status quo but all progress requires change and adaptation and i'd say this game is due for a dose of both. For me personally that is a big thumbs up...now for the waiting.
  22. The crux of the 'problem' lies more with the game itself than it does the individual players. Most of the content is literally so easy at 50 that you can do a good chunk of it (with some notable exceptions) with 2-3 skilled players and not break a sweat. The game did not really compensate for incarnate level power before the servers went down and it shows now that the game is back operational. Don't really see a solution to this either as the last time we got new content it was in the levelling range and not endgame. At the rate of new content being introduced we are looking at 3-5 years of adding endgame missions that could possibly challenge those that seek such things. There are work-arounds for this such as adding your own personal rules to playing and setting disadvantages for the team but I find the vast majority of people are not interested in those options. So we go 'round and 'round as we join the next ITF stompfest on poor Romulus.
  23. Every team I join I look at differently. Some are mad dashes to the end and others are kill everything in sight. I don't have a problem with either and if the star wants to "wait until everyone enters" that's what I do. Not a big issue. If I want to do something a certain way I just start my own team and let everyone know the parameters before we start. Mostly though I don't care because at 50 judgements render most 8 person content trivial anyways.
  24. Just fire while jumping backwards and animating your attack. You will land out of range while your own attack hits like a homing missile. You can hop in and out with combat jumping in this manner and avoid the lion's share of damage in most regular encounters. Also handy for getting quickly in and out of melee. Takes some practice but its pretty easy once you get the hang of it.
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