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pauljima

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Posts posted by pauljima

  1. 19 minutes ago, Xyvkin said:

    This was exactly what I was looking for, thank you so much for telling me. 

     

    Somehow, I feel compelled to illusion/storm.

     

    Was that Scrapper a TW user? I'm usually a melee character too and I realized I can't compare almost anything to TW.

     

    Honestly I couldn't say... x8/+4 teams are so chaotic and hard to keep track of...

  2. 1 minute ago, Xyvkin said:

    I've been taking a Illusion/Storm controller to 50 and before investing all my money on his build, would like to ask a question.

     

    I see people mention how they solo stuff with it, but what about group play? I have to know if I'll be accepted or useful in groups.

    I actually did some teaming yesterday. Full team of x8/+4. She performed beautifully. Damage output was good, chaos reigned supreme, and with the KB->KD the brutes we’re still able to do their thing.

     

    Lots of fun and felt like I was more than just a contributor... apart from the Scrapper on team with Incarnate abilities that occasionally one-shotted entire mobs, I felt pretty well up to snuff.

     

    I’m usually a Brute guy, but this build is kind of quickly rising the ranks to my favorite toon. She tanks (PA), controls, deals out the damage, and has multiple means of staying alive.

     

    Think I’ll pursue accolades and incarnate stuff with her for sure.

  3. 14 hours ago, Coyote said:

     

    It is certainly expensive as it is, but a version can also be done relatively on the cheap with other sets slotted instead of the purple sets. You end up with a larger downtime on PA and then it may be reasonable to overslot its Recharge.

    Apocalypse -> Decimation

    Ragnarok -> Positron

    Coercive Persuasion -> Malaise (5 slots so you don't lose the no-aggro effect, and a 6th for Acc/Confuse/Recharge)

    2xSoulbound in PA -> 2x Call to Arms (A/D/R and E/D/R)
    Frozen Blast -> Annihilation -Res

    2xSoulbound in Tornado -> E/D/R from Expedient Reinforcement and E/D/R from either Call to Arms (cheaper) or Overwhelming Force (more expensive)
    If the PvP damage procs in Blind are too expensive, go with the cheap damage procs from the Hold sets, then use the 4 slots for either 4x Basilisk or 3xThunderstrike (no Recharge for best effect from the procs) plus one D/E from any other set.
    Same with Arcane Bolt, change the PvP proc to a 3rd Thunderstrike, or go to 5x Entropic Chaos for some Recharge to make up what was lost from the other sets
    Controller ATO in Thunder Clap -> Stupefy

     

    Try all that and you still end up with a very effective build that uses nothing more expensive than LotGs other than one Panacea proc.


     

    Yeah, I’m trying some of the changes like getting FF slotted in as well as re-slotting Tornado (And freezing rain) as a whole. That way I’ll get a feel for how things work out as I’m saving up.

  4. 3 hours ago, Coyote said:

     

    😮 Controllers have been known as one of the main powerhouses for soloing AVs for a long time. Illusion/Rad primarily, but also Ill/Cold, Thermal, Storm, Time... as well as other builds.

     

    Illusion/Storm can put out enough damage to solo +4 AVs in general. Although I haven't cracked Siege yet...

     

    For your build, I have three things to suggest:

    1: Tornado is a high-damage power. You're slotting it for Stun, that's a large part of the reason why you're not killing things especially fast. Put a Force Feedback: +Recharge IO in it, that will more than make up the loss of the Recharge set bonuses, and then slot it for Damage and Recharge primarily, maybe with some Endurance Reduction. Personally I suggest a KB to KD converter since it will cause it to just grind mobs down with constant damage instead of tossing them, chasing them, tossing them, etc.

    2: Lightning Storm, like Tornado, can use a Force Feedback proc. Each proc here or in Tornado is effectively worth more than a LotG IO, so ... they're well worth the investment.

    3: While getting 5% Recharge from Steamy Mist is nice... I would clear some slots and put the +Defense unique Resist IOs (Steadfast and Gladiator) into it. 6% Defense is a far bigger benefit than 5% Recharge.

    Edit: for comparison, my build. PA plays permanently due to running Ageless and the Force Feedback procs in Tornado/Lightning Storm, and on the offensive side it has enough damage to solo most +4 AVs (+3 with the level shift).
     

      Hide contents

     

    
    
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    Holy Hell that build looks expensive but fun. I'll definitely keep this build in mind and work for the funds, heh. I like the idea of converting KB to KD... didn't even know those existed. Awesome idea on the Force Feedback proc... it's been so long!

  5. Well, mobs do die quick, but not compared to say... a brute. I mean, I never thought a controller would be able to solo EBs, especially given how difficult the grind was to get to 50 (on live). 😃

     

    But yeah... this build is all about fun... and she is a BLAST.

     

  6. Ok, I know this combination isn’t the most popular or recommended, but it’s a friggin’ blast! As a controller, she’s not good at keeping crowds bunched up... quite the opposite... but it’s all hilarious and awesome chaos!

     

    My build is perma-hasten and perma-PA without incarnate. I come up to a mob, drop spectral terror, run into the middle, thunder clap, drop freezing rain, and some lightning storms while my phantom army goes at it. What’s really fun is my lightning storm recharges in 20s, so I have multiple clouds up. If in a hallway, it’s fun to place some in front of a boss and then another behind the boss... and watch him get volley’d between them, haha. There are a number of things I do in different situations (Hybernate is VERY useful!), but the gist is to let your PA do its thing without fear since they can’t be killed and they’re permanently available.

     

    Ok, so she doesn’t kill stuff super fast, but I run missions at +1/x2 with Bosses. I solo’d a few Elite Bosses (Silver Mantis, etc.) without breaking a sweat! Actually, I didn’t even realize Silver Mantis was in the fray... but I took care of her handily. Even with her lackeys’ help, she went down without a problem!

     

    Seriously, the chaos is so awesome and you really feel godly with all the thunderous effects and rumbling sounds on constant blast!

     

    What do you guys think? This build is exactly what I have on my character and it’s working wonderfully. Just unlocked Musculature, but my experience with the incarnate system is pretty limited. Comments/Suggestions welcome!

     

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    • Like 1
  7. I wasn't sure where to ask this... sorry if it's the wrong thread or forum.

     

    Is it me or is Mid's data inaccurate/not up to date with Homecoming? I got my Spines/Fire farmer up to 50 and largely IO'd out for defenses and resistance. The numbers in-game are not matching up with the numbers in Mid's Reborn... an example being my total Fire def should be 46.14% and Fire Res should be 90%+... in-game I'm a 43.16% Def and 74.89% Res.

     

    I've deactivated all toggles and compared my "Temperature Protection" auto-power in-game and how it is in Mid's. Off-hand, it looks like my power is not benefiting in-game from any IO's resistance boosts because in Mid's, if I empty all slots, the numbers are closer together (Game: 35.45% from "TP", Mid's: 30%), though still a notable difference!

     

    My Defense boosts from IOs seems to match up correctly with all toggles off, but when all defense toggles are on, the difference mentioned above shows up. So I looked at my "Combat Jumping" ability and in-game it says it has a base of 2.35% to all Defenses, but Mid's says it has a base of 2.5%... and so I'm here wondering what's up or if I'm missing an update on Mid's Reborn?

     

    I'm playing in Homecoming Server: Indomitable.

  8. Awesome, thanks for the replies, everyone! I’m working on a SS/SR build and was wondering if it was worth it because I pretty easily got up to 50+% on all positional defenses and perma rage and practiced brawler. I don't even need some toggles on, either. Relatively cheap build, too, especially since I already have 4 LotG Recharge IOs sitting in my emails. 😃

     

    I love brutes, but I’m also a bit of an altaholic... so I want this one to be my main farmer so I can work on other builds. 😃

  9. Regardless of difficulty to do so, is it better to soft-cap all damage types to 45%? Or all positional types? Not sure how it works... does Positional cover all damage types, so soft-capping those would be far more beneficial?

     

    Also, a side question, there's no way to change your power sets, right? I have a pretty high level Brute that I wish I chose a different secondary power for, lol.

  10. Gotcha. I didn’t know what those blank IOs on Mid’s Reborn were... new IO sets are a great idea. I’m definitely looking forward to seeing how she pans out. Thanks for the input!

     

    I’m also thinking what I saw on YT included incarnate abilities to show maximum everything... another reason I like to see things at base rather than fully buffed; only toggles, no build ups, no incarnate.

  11. 7 hours ago, Carnifax said:

    I don't know Ice well but on Water Blast Dehydrate >>> Hydro Blast. Damage is equivilent but Dehydrate will constantly be healing you as well. 

     

    Whirlpool is a targetted AOE Damage patch. You should slot it as such. Procs AREN'T good in it. There's a new Targeted AOE Damage Set, Artillery which is essentially a Targeted version of Thunderstrike giving a decent Ranged Defense set bonus. Very useful for getting to softcap.

     

    Also for any "placeable" power there's a slash command which gives you better control of how to place them : powexec_location. You can use to to make a macro so you can cast Whirlpool on top of a target like : 

     

    /macro WP "powexec_location target Whirlpool"

     

    The other new targetted AOE set is Bombardment. This gives a recharge set bonus (not quite as much as Posi's Blast) but the enhancement values are better balanced (you don't end up way overslotted for damage and underslotted for recharge). There's a "No purples" Water/Time in my sig which may be useful for you. 

    Thanks for the macro, very useful! I’ll definitely check out the new IOs. So should I IO for soft cap defense? Or go for damage? What kind of numbers should I be aiming for if not soft cap def (recharge, dam, acc, etc)?

     

    I’ve seen some water damage on Mid’s that’s literally triple mine on YT... the guy had more damage output on Geyser than Water Jet. Thoughts?

  12. Hey, all! I've only relatively recently discovered Homecoming and am THRILLED CoX is back! I've never played blue-side as I got into the game when CoV was first released and loved the concept... so once Going Rogue happened, I planned to explore blue side, but it never really happened.

     

    So! This is the first Blaster (Water/Ice) I've ever rolled and I'm loving it so much more than Corruptors so far! But I don't exactly know how to build for a Blaster. I've heard it said they are glass cannons, but I've seen some Blasters do amazing things in-game and survive a helluva lot more.

     

    When I plan my builds out, I TRY to keep it at least somewhat affordable (usually meaning no Purple IOs) and don't include any Incarnate stuff (until I get there). I typically try to soft-cap or perma-***... but seeing as I've never used a Blaster before, I'm wondering if I'm spreading myself too thin. Here's a build I just came up with that soft-caps Ranged defenses since I plan to Hover and pew-pew... Is this a good build? Will I enjoy it? Or should I really try to go hard in damage output?

     

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    Thanks in advance!

     

    Also... I didn't know what server to pick, so I chose "Indomitable"... but I now see in the forums, it's listed as "Unofficial PvP" server. I never PvP in CoX... should I change servers to Exelscior? If so, is it possible to move my characters across servers 'cause I've already put in a good chunk of time, hah.

    • Like 1
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