Jump to content

Frosticus

Members
  • Posts

    1376
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Frosticus

  1. Achilles is affected by purple patch (it wasn't at one point). So to directly answer your question against a +4con, Achilles should only apply a 20%*0.48 = 9.6% -res. I
  2. -res is definitely subject to the purple patch with very few exceptions like the sentinel inherent vulnerability
  3. Trick Arrow is another nice option. Disruption arrow is a beefy -40% res, gets out really fast and is a huge aoe that lasts a long time. Also recharges much faster than most other -res powers, so it is up every spawn no matter how fast the team is going.
  4. sigh, did you actually watch the video? I'm going to say no based on what you just said. Look closely at 0:24 (takes damage/attack) and then watch the tohit debuff drop at 0:31 That isn't 15 seconds is it? No, but it is ~2.5 sec after the confuse mag dropped enough to no longer exceed the enemy's protection. This is super easy to test. Can you show the power working the way you believe it does?
  5. You are right, I thought they updated static field to reapply rather than stack. My bad. As I've said in the past, I'm not personally a fan of sleep nade, but it mostly sits dormant anyway in my tray. Sleeps in general aren't something I lean on often. That's my point. +cons can run right through those patches easily, happens all the time to my earth dom as it lacks quicksand. You need to layer, or use other powers on top of them for them to be effective. LN works on its own as area denial and/or to keep things in your patches. It doesn't make popcorn as well as some others, but it is the overall best knockdown patch especially given it triggers interface regardless of successful knock. You are the first person I've heard highlight bonfire as a damage power, but to each their own. This is not accurate and is exactly what I was talking about when I said most players don't understand the mechanics of this power. Here's a vid of how the power works, make close observation of the tohit debuff and when it actually affects the enemy.
  6. Just to clear up any misunderstandings: Sleep nade: works identical to static field, but has a bit more debuff and trades minor end drain/recovery for damage. It certainly stacks with itself if you have sufficient recharge. Sleep kicks in instantly after the damage, they both alert mobs. Ice Mistral is a decent choice LN: how the enemy gets knocked on its butt is irrelevant. It's the best knockdown patch because unlike iceslick/bonfire/quake LN has enhanceable slow so +con enemies can't easily run through it. Ice Mistral is a decent choice. Smoke Can: this power is not well understood by a lot of players. It is really cool, but probably has too much going on compared to other things in the game. - first off, the -tohit is only active IF the target is successfully confused. It will always apply, but it will be dormant until confused. So if you want to use it as a tohit debuff you will need to see those purple bubbles. Interpret that as you will, but I'm pretty sure it is to tame the potency of the power so it isn't seeds 2.0 given it is a huge aoe, doesn't aggro, and shoots around corners. So the -tohit in the power isn't to protect YOU, because it is only active when the mob is confused. That said, it isn't hard to make this power perform close to seeds for clear speed (at least for doms). - second, the -kb of the power only applies to enemies that are successfully confused and weakens their attacks so they don't fling eachother out of the patch. You can still send them to kingdom come with a power like gale. - third, the confuse (like the -tohit) will apply, but be dormant until the target is attacked (doesn't have to hit, doesn't have to be you attacking), or it is knocked. It will go dormant again if the mob is left alone for 15 seconds. It won't stick on them long if they leave the patch, couple seconds. - in summary: if you don't successfully confuse the target(s) the power will only make them blind.
  7. Ya I 5 proc skewer, ripper and impale on my /thorny dom. Each one takes a different purple set so is over 100% dam enh with a single +5 purple dam + a damage boosting alpha. Procs also give me a lot of diversified damage types. Thorns is mostly lethal+ toxic (ie often resisted), so adding a bunch of negative, smash, fire, cold, and energy is useful. There is more to superstrength than just purely looking at the damage numbers. If you are double stacking rage you are spending a lot of time with a huge damage debuff, so procs are worth their weight on gold at that point.
  8. earth/dark earth works super well with or without domination up and the -def is actually useful on doms (especially solo) as they by and large lack in the toht buffing department. You won't start wiffing left and right because a couple spectres are on you. The pet will hold the attention of a boss/eb while you establish control on it, which few other sets can assist with. /dark is about as easy as it gets, but is still really good. tohit debuffs help on anything you fail to control and the self heal keeps you trucking. Powerup (gather shadows) improves just about everything this combo excels at. everyone talks about rushing to perma dom, but this is a combo (among some others) that still does great without it.
  9. I like EA (as you can see), but to me it crumbles very quickly in the presence of def debuffs, or psi/toxic damage. To the point you have to avoid those mobs entirely for conventional builds. But that's just my experience with it. Of those three I think SR is the most robust with a moderate IO build, not much they need to fear until you really push things.
  10. Frosticus

    Sleet

    I can check but I feel like my lightning storm doesn't scourge. It should.
  11. Frosticus

    Sleet

    Not disagreeing, but do any secondary powers scourge? I think a lot of housekeeping is still warranted, but it is probably a huge job.
  12. Ya sleep nade looks bugged again. I havent been a fan of that power since it was a targetted aoe that dropped a patch. It wasn't rolling procs particularly well when the switched the damage to a psuedo-pet, but admittedly I haven't tested that aspect again since they first changed it. Where are you getting 60-80% proc chance from? All patch based controls last the same duration for doms and trollers (ice patch/earthquake/shadowfield etc). In truth a lot of the dom ones simply use the controllers version (ie earth patches), but all of the patches in arsenal (should) be using AT specific versions. If you look at smoke can trollers get a stronger tohit debuff and the base duration of the confuse is a bit longer. It's only when domination is active that the dom version quickly surpasses.
  13. I don't think that is accurate. Sleep nade should do way more base damage on a dom. Granted w/ containment it will hit a bit harder on a troller, but base is like 56 vs 30? arse/storm and /ta are great pairings
  14. I fancy this set on doms as I think it can support a wide array of secondaries and playstyles.
  15. ya it does a decent chunk of aoe damage and then puts them to sleep immediately after. Like an aoe mezmerize if you will. dunno why cannister aggro, it isn't supposed to
  16. Frosticus

    Sleet

    Not really, but it was the early days of pylon testing back when breaking 300 dps was a lofty goal and pylons had no psi resistance. I remember noting that it wouldn't stack on the pylon and the build would have been much faster if it did.
  17. Frosticus

    Sleet

    I felt the change in stacking immediately on my ill/cold troller far more than the small reduction in strength. The resulting difference of approx 300 dps in pylon testing. ~1160 down to ~860 with the same build . I won't die on this hill but there was a time back on the live servers that it expired after 15 seconds and was only possible to get more duration if you pushed the target out of the rain toward the end.
  18. It also means that even though you'll see "assassins mark" trigger frequently, it actually won't refresh build up in your tray if it is LR/SC causing it. *note this could be outdated as I haven't taken my sav/shield for a spin in awhile.
  19. sleep nade does damage and alerts, so expect retaliation smoke can should not have alerted or aggro'd unless maybe you have a proc slotted in to it? ie. damage proc or the -rech debuff proc from dark watcher?
  20. Haha, my bad. Ya containment damage is new and unique. Be interesting to see if other pets get it and/or if adjustments will be made to dominator pets in the event that such a buff is given to trollers.
  21. My comment was with respect to the taunting aspect now affecting targets with the "raid" tag. Now I'm wondering if I misunderstood what @evetsleepwas referring to.
  22. Ya to be clear the builds we posted in that thread are maximized for a single purpose. But you can scale them back 10-15% and still clean house while gaining more utility. You just have to embrace that CC is your protection. It works often, but not all the time. But often enough that trying to shoehorn in a bunch of defense on an AT with 0 as the starting point fails to make sense and is better left to the team to provide. Ill/ma might be a bit more micromanagement if you want to cycle envenom blades on PA, but it still wrecks even if you miss the timing.
  23. Looks like tri-cannon is fixed on test server. Super stoked.
×
×
  • Create New...