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Nemicles

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Everything posted by Nemicles

  1. This new morality mechanic thats been put into the game sucks. Making enemies run away constantly while in theory and themeatically speaking makes sense in practice it make the game so much more of a choir/pain in the ass to play constantly having to chase enemies just sucks. When i say constantly i mean almost every mob ill need to chase 4 or 5 of them cuz once one firiends goes down they scatter, it basically makes anything but controllers or doms unplayable after a certain point. this ne system needs to be tweeked somehow because its begining to ruin the experience.
  2. I have a shield scrapper currently with 45% melee, 46% ranged and 48% aoe defenses. While fighting various mobs at my level im seeing a lot of them having hit chances of 40% and up. im seeing alot of hits far more than i ever did when the game was Live. So either something has been changed by homecoming team and if thats the case they have screwed Defense based powersets, or there is a bug in the system granting enemies far higher accuracy than they should. Could we get someone to investigate this please?
  3. Oh ive looked at the numbers but id look at it from a super reflexes standpoint a super reflex tank can hit cap defense in melee/ranged/aoe without even breaking a sweat. Shield tank can do it but does require more powers and enhancements. So i dont think that the power would need reducing energy aura is low resist high defense set with some click heals/end recovery and huge weaknesses vs toxic/psionic damage. If anything the defenses should be soft capable with less powers required. to get to the numbers you point out you need weave/combat jumping/maneuvers and even then it takes a lot of enhancement slots. the tanker should be easier to hit the higher end of the defense cap they have vastly inferior damage output than scrappers/brutes/stalkers. Im not saying im an expert at balance and yeah it would take some time to find the right balance, but i dont think it would need reductions in anything and some boosts in other places. wouldnt need to get rid of the energy cloak, dark armor has basically the same thing. In its current state its like a weaker version of shield tank high defense low resists some other defensive stuff. In the end it would take some effort to make the set properly be appropriate for tanks and if these guys love the game like i think they do i bet they could do it.
  4. Hey just wondering if powerset proliferation is hard for the devs here to do? I'd like to see if we couldnt get Energy Aura armor set translated from the scrapper/brute/stalker into a Tank version?
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