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schrodingercat

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  1. I recommend slotting Energy Manipulator: Chance to stun and Triumphant Insult: chance to disorient both in power sink. The recharge time almost guarantees they proc on each target you hit, and this will stun 10 minions/lieutenants on 40 second cooldown with no accuracy check required.
  2. Oh I agree there always needs to be some sort of healing, even if its just my cold domination defender frantically spamming my power with the defender heal proc slotted in it (I did this for posi 2, everyone else was happy but i grew several white hairs) lol
  3. That's fine, honestly. If all of my other powers are cheap to run and cast, I can keep up with an appropriately timed power sink.
  4. if you click powers->combat attributes-> expand the top most selection, you'll notice that each person in your group debuffs your damage. If you solo, your damage will be on par with corrupters, including scourge. Your trick is you do more buffs and debuffs than any other class in the game, which makes your team kill things quickly, safely, and most importantly, while you get experience. Rad is a weaker damage set on all AT's, defender included. It shines at making things with very high defense easier to hit. Irradiate, snipe, cosmic burst, and your final attack are likely all you will really need, but pew-pewing with your tiny first or second attack will make the things you attack easier to hit for your entire team (and you). I use the weak rad initial blasts to soften the defense on a target and follow it up with a bigger, heavier hitting attack.
  5. this explains why i was having so much trouble soloing all of the sudden!!!! It was the last power I took and I couldn't figure out why one minute I am rocking along and the next I am eating floor sandwiches
  6. How could a power that is a toggle and always on be redundant with a power that has a 71 second cooldown assuming I get multiple FF procs in the cooldown period? That doesn't even make sense. If you'll read why I use sonic repulsion, the knockdown aura is a damage preventative that also procs force feedback. The anchor target has 55% more resist to everything but psi AND now everything in melee is flopping around, with no aggro transferred to anyone but me if they are not a tank. Whoever goes into melee first gets it. Sometimes the tank navel gazes and a scrapper dives in first. Last night I ran my toggles on an elec/elec defender, which let her "tank" and stay in melee safely to leverage sapping. Also, I'm glad that you like the sorcery pool, but I don't have problems with my team being squishy, so I don't need it. I wasn't really asking for critiques of my play style. I was asking about how to meet specific goals in my build: endurance management and survivability.
  7. I've thought about how mind control needs to be more of a puppet master/telekinesis type power set. One way to make this happen would be for your final power to clone any boss or lower tier npc and make it your pet. It would make mind controllers versatile beyond measure. If that isn't an option, an area effect gravity well type power, like what singularity does, but without the repel, would be nice.
  8. So I leveled this character to 50 determined to make what feels like an underperforming support set good. It is good IF it has other support with it. Sometimes, when doing PUG task forces, I will get stuck with an all blaster team, which does not feel good. A few notes: Liquefy is fun and good, but still needs a shorter cooldown. I frequently sit at 200% recharge and can't use it every spawn, which is silly. I would trade out the random hold chance that never seems to go off with a shorter cooldown because it is 1. pretty and 2. funny with repulsion going off. Mobs start breakdancing until they are arrested. Sonic Repulsion DOES work as an aoe knockdown field when converted with sudden acceleration and DOES proc force feedback: chance for recharge frequently. In exchange, you get a power that drains 0.51 end/sec AND 1 endurance per mob it hits AND has a hit check that you can't enhance. So for the cost of insane endurance thirst, you get a fun and cool power, when you have high accuracy & to-hit. This build is the aggro magnetiest build I have ever run, but can manage it if you are able to fire off howl/shockwave/siren song and chew inspires quick enough. If mobs are breakdancing, sleeping, or disoriented, they are partying too hard to hurt you very much. So now that you know some details, here is how play generally goes: keep people shielded, and when able, amplify, liquify, wail. The standard fallback when waiting for the show to start is the standard howl/shockwave/sirensong (or in a team with no aggro control, shockwave/howl/sirensong) and do shriek/screech/shockwave on bosses that will live long enough after you sonic siphon (usually not very long if you have any dps on the team). Endurance management consists of victory rush/power sink/energize. Here is what I need help with. I need survivability and endurance management. I use recovery serums and recovery buffs from base stations but I still hurt for endurance. I have no real way to get my defense up to anything reasonable, either. So could someone look over the build I've made and help me perfect Drop the Beat? Note that mu powers are standing in for power sink/energize since mids doesnt have them in there yet. Even with the fancy IO's ive slotted in here past the uniques I currently have, it still looks like a stinker of a build. I am not sure if the cost to make this would result in a character that can do what I want it to do: liquefy more, breakdance more. If this powers weren't so pretty, I would probably play something else. I hope they do further refinement of sonic to bring it more into line with the effectiveness of the other power sets. Defender (Sonic Resonance - Sonic Attack).mbd
  9. Sonic Repulsion drains my endurance both on successful hit and takes a huge amount of endurance to run yet will not accept accuracy enhancements. Sonic would be great fun AND useful if this toggle actually worked instead of meh set that needs ultra perfection slotting and gameplay to perform half as well as other primaries. Note that the misses are directly affected by my accuracy. Eating yellows makes the power more accurate, using tactics makes the power more accurate, etc. Global accuracy through IO slotting will fix it - but no power set should require IO bonuses to function.
  10. from what I understand, very few powers in storm are proc-worthy, so slotting them normally is your best bet.
  11. Hey! thank you for this. Perhaps it would be helpful if I had a targeting circle or something that turned red when I was too far. I don't know how far that is in game intuitively. I still have to inch forward to get in sniper range 🙂 Also we need to group again, I had fun grouping with you!
  12. The combat log has nothing listed when this happens. Successful pulls do show hit/miss checks.
  13. I have noticed Fold Space sometimes pulls everything, and sometimes pulls 1 or 0 mobs out of the pack I have targeted. I am testing this behavior as a level 39 on level 22 mobs in talos. I have fold space slotted 2 Level 30 accuracy IOs + 2 Level 30 recharge reduction IOs. It shows the power as having an accuracy of 1.70. I have no outside buffs or debuffs, and I am not running tactics. I have Kismet +6% accuracy slotted. The game shows my current to-hit bonus as 81.7% and accuracy is 1.00. I have attempted to use fold space on the same 10 Talos Warriors (level 22) 5 times. Out of those 5 times, the first time pulled one minion. times 2, 3, 4 pulled zero minions. The 5th time pulled all the minions. I am standing right next to them with no obstructions, and I haven't moved from the initial testing spot. I flew around for a bit and tested it on level 15-25 mobs with no issues in Boomtown. Then I went to Terra volta, worked fine on some 23 sky raiders. Finally, I tested it on level 27 Lost. This time, after it failed, I made sure to try a different target each time to see if that mattered. I was the same distance as I am from before, but with no little wall between me and the Lost. I tried to use Fold Space on them 7 times without succeeding on any try to get any mobs. When it fails, there is no MISS over the npcs to indicate i failed a hit check, and there is no aggro generated. There is no text in the log about hit checks on npcs when this happens. I relogged to a different character, and logged back. Now I get combat log messages and the power works as expected. Switched maps, it went right back to the old behavior!
  14. ooh yeah i did that one as an elec/shield stalker. I was really glad that my clone didn't have access to IOs!
  15. i made one last night before I saw this and discovered it was impossible to kill as a positron 1 clone. It took 4 tries just to kill my single character because no one could see. Whoops, sorry team! So if anyone thinks to make one, ask for their character to be killed first (preferably blinded before hand) or you are going to be in for a really bad time.
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