Jump to content

LordAvalon

Members
  • Posts

    9
  • Joined

  • Last visited

Reputation

7 Neutral
  1. Heh, that reminds me of my first day way back in Beta- my eyes aren't that great, and the purple text has a tendency to bleed a little on some monitors, so I thought that cool-looking bondage themed guy was named "Mark Eidolon" and tried to get close for a better look... Thing is, I don't think theres anything that particulary indicates that these are the recommended choices for a new player, so it's fair to point out that maybe something should be said
  2. All > Various: Added "Spectrum" texture to many categories that were missing the option. -Still seems to be missing from "Robotic Arm 3>Left Glove" options...
  3. does this count? a custom Stikfas figure a friend made for me long, long ago. It's all analog, so no Technology involved...
  4. Bumping this thread to point out that this is still an issue, I'd hoped the new Asymmetrical gloves option would remedy it, but it seems to have been overlooked again.
  5. not sure how much control you guys have over this, but then again, AFAIK the Spectrum texture option was added in i25, so... I was working on a concept character, idea was a being of living plasma partially escaping his containment suit, was able to get pretty close with Robotic Arm 3 using an armored chest detail covering most of the torso, leaving the left arm exposed with the Spectrum option on the underlying Torso, but then I discovered that Spectrum had been left out of the options for the Glove. It is an option on the Robotic Arm 2 Torso, so this seems to be more of an oversight than a deliberate omission. Ultimately, it'd be cool to get a 'normal' arm option for Robotic Arm 3 (one that could be detailed separately from the Torso and Left Arm), or even better an Energy Arm- but those are suggestions for another day...
  6. well, oops- thats definitely the case, I did have a high collar cloak on at the time I tried switching to it, even though I was switching from the cloak it seems to have conflicted. Compounded by the fact my teammate who double-checked for me had a scarf... False alarm everybody, nothing to see here.
  7. Hey guys, it seems that the Trenchcoats selection for 'Upper Body' has disappeared on live, here is what the Upper Body menu looks like currently: vs how it looks on my home server: They don't seem to have been moved under 'Jackets' either, and 'Cybertech Long' is also missing:
  8. Correct, only tailors marked as 'Cosmetic Surgeon' can change bodytype/size. The tailor to the right of the counter at the back of Atlas Park's ICON location is a Cosmetic Surgeon, and on the Homecoming servers, any character can just walk up to them and make said changes. The problem isn't me trying the wrong tailor, it's that they don't seem to be unlocked for normal characters on my internal build (i25 binaries), and I can't figure out how to activate them.
  9. strange question- on Homecoming servers, Cosmetic Surgeons are apparently activated by default, but in the i25 running on my home server doesn't seem to be the case. Does anyone know how to activate them for a character/account? There's apparently a badge that unlocks them, as my GM character who I gave all the badges to can use the feature, but I have no idea which badge (Pocked D ViP if I had to guess), nor what it's internal name would be Also, the dev command to give an Ultra Tailor token doesnt exactly work, it lets you change size/gender etc, but it also changes ALL your costume slots to match the current one...
×
×
  • Create New...