Jump to content

CR Banana Man

Game Master
  • Content Count

  • Joined

  • Last visited

Community Reputation

43 Excellent

1 Follower

About CR Banana Man

  • Rank
    Community Rep (PvP)
  • Birthday 01/01/1004
  1. As far as I'm aware, there are no major systematic changes planned right now. That doesn't mean they won't happen, but due to the nature of this being an all volunteer project on a 15 year old game, there's no ETA on anything. CC right now is in a weird spot in that it's basically the exact opposite of how it was before i13. CC before i13 was over-tuned in 1v1s, but almost a non-factor in organized team PvP. CC as it is now is borderline broken in organized team situations, but not high impact in 1v1s or less organized stuff. Any changes to CC would have to be made very carefully (for the record, I personally WOULD like to see changes). I don't like how strong CC is in team matches, it acts as a skill reducing mechanic in a patch where offense is already extremely forgiving. In less organized stuff, the way CC works currently completely marginalizes certain ATs and power combos, making them either completely useless or extremely niche.
  2. Short term/realistic things that would make a lot of us happy -Reduce or eliminate the heal penalties on absorb pain and share pain in PvP. These heals already have 3 other penalties that are more than sufficient, and the -100% heal penalty has been unreasonable outside of 2v2s since 2010, and even more so now with how high damage is in this patch. -Fix phase shift suppressing when hit with a hold, and possibly reduce the activation time. -Implement the accolade accessibility idea GM Jimmy and I discussed before: Add a global 20% HP and 10% endurance buff in arena and PvP zones, and disable the corresponding accolades in PvP. -Add the 8 arena maps we voted on from the new arena map pool from last year. -Figure out a way to add suppression (like holds currently have) to the effects of taunt and -jump/-fly Less short term but still doesn't involve an overhaul of the PvP system: -Add versions of IOs that only work in PvP to vendors, purchasable for roughly the price of an SO.
  3. Update: Powers on the bugged list are now ok to use, as they've been fixed. Map pool added. No barcode names added.
  4. Edited banned powers to include electrified net arrow. Let me know if I'm missing anything else. Stalker zapp and taunt limitations are being considered ass well.
  5. Were this a 3v3 event I guess I’d consider letting you join without a team, but it’s a 6v6 event where you pair up with another team of three, so I can’t allow you to sign up solo since it would be at the expense of the other three players you get teamed with.
  6. Hey, everyone! We're going to kick off this year with an improved version of the event we ran toward the end of last year. -Sign up with a team of 3 people -Randomly pair up with other teams of 3 people and face off against other team combos in 6v6 matches -Round robin style preliminary round, this time with a finals structure afterward PRIZES!!! *Members of the winning team will receive AT LEAST 1000 merits each. *Second place finishers will receive at least 500 merits each. *Finalists will receive at least 300 merits each. *Those who don't win anything above will qualify for raffle prizes of 2-300 merits. The number of raffles and merit prizes will increase depending on the number of signups - there isn't a set rate for that, though. It really just comes down to: if more of you sign up, I have an easier time asking for more stuff. This event will take place on the INDOMITABLE server on SATURDAY, JANUARY 25th, at 6:00 PM EASTERN time! Rule-set: -Matches will be 10 minutes, 6v6 -ARCHETYPE LIMIT 2 (as in no more than two on your combined 6 person team). Keep this in mind when signing up, try to be flexible if possible. -No heal decay, no travel suppression, small insps only -Only one person on your team can be using a variation of taunt -Alpha incarnate only -Minimum xp level 50 -Poison is limited to one per team (your combined 6 person team) -No "barcode" names -Banned powers: --Telekinesis --Electrified Net Arrow --Stalker Zapp --Steam Jump --Anniversary Jump Pack thing from p2w Map Pool: Randomly selected and announced at the start of each round robin round. Outbreak Steel Skyway Atlas Striga Signing up -Sign up by posting your teams here, or pming me your team (@S) on the PvP discord (which I will then post here). -Sign ups should contain the most commonly known alias of the player, maybe a commonly used global or two, or your PvP discord alias (there's no limit to how many accounts or characters each player can sign up, and you don't need to write them all down - you're essentially just signing up a player). If you're not in the PvP discord, it's a great place to be! Here's the join link: https://discord.gg/ACfXPxK -Feel free to advertise in this thread or on the discord (or almost anywhere) as a free agent if you don't have partners. All experience levels welcome, obviously! See you there!
  7. I didn’t mean that you were asking for things that were meaningless. I know you weren’t. I was saying that things like current PvP badges, like the ones for starting an arena match (that you still get even if you just afk the match or quit out of it) are meaningless rewards to most pvpers, and I wouldn’t want the team to waste resources on them. The reason I don’t like the idea of recipes that only drop in PvP is because I want to make slotting/ioing/leveling/accolading PvP characters as easy as the devs will possibly allow me to. When PvP IOs only dropped in PvP, the drop rates were too low for someone to actually get enough of them from normal PvPing. The most effective way to get PvP IOs was through afk farming them with multiple accounts (ie not actually PvPing). Casual players, or non-farmers we’re having to pay insane amounts of influence for PvP IOs (2 bill for a glad jav proc for a while) and usually couldn’t afford them. It won’t be as bad here with converters in play, but unless the drop rate were lowered to the point where there wasn’t any exclusivity to them, I wouldn’t be about it.
  8. I do like the idea of incentives for PvP, ie prizes (merits, items, or unique badges) for winning and even just participating in PvP events. However, I want to avoid “incentives” that just make people who don’t want to PvP feel like they have to participate. I also don’t want to promote more meaningless PvP badges like the ones that exist now. They can be obtained without actually PvPing, have no relevance to actual PvP ability, and are really just a hassle to grind out for the people who care about them (and the people who do care about them are usually not pvpers). I’d rather let the badgers do their thing in peace, and instead have rewards that mean something. Right now, those rewards are mostly just merits for winning/placing/raffles in the monthly PvP events (and fun, lol). Maybe more in the future, but as with everything else here, there are no promises.
  9. Merit prizes will be at least in the amount of the last tournament (500-1000 for members of winning teams and less in increments for 2nd and finalists). There will be at least two raffle prizes as well. Sign up or I’ll delete the empathy powerset from the game.
  10. Lib and I have talked about running martial for a while now, not just for the good tp, though. Set has a bunch of utility outside that, too.
  11. Fire blast can definitely be a thing, it has been known. Also, nojiyo had a pretty significant impact on the ice/plant trend, too. He showed up to the first night of kbs and streamed playing one for the whole night.
  • Create New...