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SenkanYamato

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  1. I farmed up a stone tank to 50 so I have no idea about low level problems. From my usage TW is constant attacks. It is in no way slow. How can a set with 1 sec activation time be slow? Just switch between momentum attacks. Regarding the nerf..well bring it on so we can adjust like all the other nerfs.
  2. Made a build with Fireball. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Illusion: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Force of Will Power Pool: Speed Power Pool: Flight Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Blind -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7) Level 1: Radiant Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(11) Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(21) Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), AchHee-ResDeb%(19) Level 6: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), EffAdp-EndMod/Rchg(21), PreOptmz-EndMod/End/Rech(43) Level 8: Weaken Resolve -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(23), AnlWkn-Acc/Rchg/EndRdx(25) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(29) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg(31), SlbAll-Build%(31), SlbAll-Acc/Dmg/Rchg(31) Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(27) Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36) Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(33), StdPrt-ResDam/Def+(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpStr-Dam%(40), SuddAcc--KB/+KD(42) Level 35: Fallout -- Artl-Dam/End(A), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam(40), Artl-End/Rech/Rng(42) Level 38: EM Pulse -- UnbCns-Acc/Rchg(A), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45) Level 41: Fire Blast -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(43), SprWntBit-Dmg/Rchg(46), SprWntBit-Rchg/SlowProc(46), SprWntBit-Acc/Dmg/EndRdx(46) Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50) Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50) Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Jump-I(A) Level 2: Rest -- Empty(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon ------------
  3. The reason to take hover is our ranged def is maxes. Took Primal because of Conserve Power. I use this to solo so when up against a GM or tough AV I was always having to stop to regain end. New Build. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Illusion: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Sorcery Power Pool: Speed Power Pool: Flight Power Pool: Fighting Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Blind -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7) Level 1: Radiant Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(11) Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(37) Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), AchHee-ResDeb%(19) Level 6: Accelerate Metabolism -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Rech(21) Level 8: Arcane Bolt -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(21), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SuddAcc--KB/+KD(25) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(29) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg(31), ExpRnf-Acc/Dmg/Rchg(31), SlbAll-Acc/Dmg/Rchg(31), SlbAll-Build%(33) Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(27) Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33) Level 24: Kick -- ExpStr-Acc/KB(A), ExpStr-Dam%(43), ExpStr-Dmg/KB(43) Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), GldArm-ResDam(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(40), SuddAcc--KB/+KD(42), ExpStr-Dam%(42) Level 35: Fallout -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam(40), Artl-Dam/End(45), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(46) Level 38: EM Pulse -- UnbCns-Acc/Rchg(A), UnbCns-EndRdx/Hold(42), UnbCns-Hold(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46) Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48) Level 47: Flash -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(48), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50) Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Jump-I(A) Level 2: Rest -- Empty(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon ------------
  4. Small update. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Stone Armor Secondary Power Set: Titan Weapons Power Pool: Teleportation Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), GifoftheA-Run+(27) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Earth's Embrace -- Pnc-Heal(A), Pnc-Heal/EndRedux(3), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux/Rchg(5), ImpArm-ResPsi(43) Level 4: Teleport -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(9), WntGif-RunSpd/Jump/Fly/Rng(9) Level 6: Titan Sweep -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(7), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), FrcFdb-Rechg%(15) Level 8: Rooted -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/EndRdx/Rchg(13) Level 10: Taunt -- PrfZng-Taunt/Rng(A), PrfZng-Taunt/Rchg/Rng(43) Level 12: Kick -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/EndRdx/Rchg(50) Level 14: Mud Pots -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-Acc/Slow(15), ScrDrv-Acc/Dmg/EndRdx(17), FuroftheG-ResDeb%(21) Level 16: Follow Through -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Acc/Dmg(21), FrcFdb-Rechg%(46) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), GifoftheA-Run+(23), Ksm-ToHit+(45) Level 20: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(46) Level 22: Stone Skin -- UnbGrd-Max HP%(A), ImpArm-ResPsi(25), GldArm-3defTpProc(29), Ags-Psi/Status(43) Level 24: Tough -- ImpArm-ResPsi(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 28: Rend Armor -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), GifoftheA-Run+(36) Level 32: Granite Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), ImpArm-ResPsi(33), LucoftheG-Def(33), StdPrt-ResDam/Def+(34), GifoftheA-Run+(34) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg(37), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39) Level 38: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg(42) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42) Level 44: Brimstone Armor -- ImpArm-ResPsi(A) Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(48) Level 49: Minerals -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- UnbLea-Jump(A) Level 1: Prestige Power Slide -- UnbLea-Jump(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A), Run-I(17) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(37), PrfShf-EndMod(45), SynSck-EndMod/+RunSpeed(46), SynSck-EndMod(50) Level 1: Momentum Level 50: Agility Radial Paragon ------------
  5. Spent hours yesterday trying to put together a build that can tank endgame content. I'm hoping this build is maxed out. If anyone can point out a way to improve on this please let me know. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Stone Armor Secondary Power Set: Titan Weapons Power Pool: Teleportation Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), GifoftheA-Run+(27) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Earth's Embrace -- Pnc-Heal(A), Pnc-Heal/EndRedux(3), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux/Rchg(5), ImpArm-ResPsi(43) Level 4: Teleport -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(9), WntGif-RunSpd/Jump/Fly/Rng(9) Level 6: Titan Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Dmg/EndRdx(11), FrcFdb-Rechg%(43) Level 8: Rooted -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/EndRdx/Rchg(13) Level 10: Taunt -- MckBrt-Acc/Rchg(A) Level 12: Kick -- FrcFdb-Rechg%(A), FrcFdb-Rchg/EndRdx(15) Level 14: Mud Pots -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/Dmg/End/Rech(15), FuroftheG-ResDeb%(17) Level 16: Follow Through -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg(21), SprGntFis-Acc/Dmg/Rchg(21), FrcFdb-Rechg%(46) Level 18: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(23), GifoftheA-Run+(23) Level 20: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(25) Level 22: Stone Skin -- UnbGrd-Max HP%(A), ImpArm-ResPsi(25), GldArm-3defTpProc(29), Ags-Psi/Status(43) Level 24: Tough -- ImpArm-ResPsi(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 28: Rend Armor -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(34), Hct-Dam%(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), GifoftheA-Run+(36), Rct-ResDam%(37) Level 32: Granite Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), ImpArm-ResPsi(33), LucoftheG-Def/Rchg+(33), StdPrt-ResDam/Def+(34), GifoftheA-Run+(34) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg(37), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39) Level 38: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42) Level 44: Cross Punch -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Rchg(46), FrcFdb-Rechg%(48) Level 47: Brimstone Armor -- ImpArm-ResPsi(A) Level 49: Minerals -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- UnbLea-EndRdx(A), UnbLea-Jump(46) Level 1: Prestige Power Slide -- UnbLea-EndRdx(A), UnbLea-Jump(36) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A), Run-I(17) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45), SynSck-EndMod/+RunSpeed(48) Level 1: Momentum Level 50: Agility Radial Paragon ------------
  6. SenkanYamato

    Stone/tw tank

    Looks good. Might want to try to find a way to put more FF +recharge IOs in the build.
  7. Getting FF +recharge procs in your stone build is critical. Any set with KB or KD works well with Stone/.
  8. This is somewhat expensive but can AFK fire farm. There's an AE mission that kicks you out after 10 minutes. Just run in the middle. Put Burn on AUTO. Put out your LORE pets. Eat some INSP. Activate your incarnate AoEs. Come back in 9 minutes. No need to get bored. It's not fast but you can clean your place as your getting xp and loot. http://www.cohplanner.com/mids/download.php?uc=1453&c=681&a=1362&f=HEX&dc=78DA65945B6F12511485CFC020A580DCCACD165A7A192E2D14B42F6AB4515B8C5A929A465F09D6114691128636A24FFE0A5FBCB46A4C7CF1C9B636FE0135D1FA475A7DF215F7CC5ED21A264CBE9C35E7ECB3F63A33941E2DB83E5C7D3A2F24E7957A45D7CB975BEB6DD556AA54B555615C76BAFDA6582EA97555CDAD34B586AA47585A50EFA90D5DCD1535B5D5295F5A6F558467796DAD9E5B522B77D5965ED39A3E737CADB1A1E9DA1DADAEB53BAE7F33A852D56D0E8A5AB5D6A65174B1A9ADE6161B6AABDA29972A7ADB286B6E15211F0ADD5F1481AB6B13F72D42146431F080E9D298271F827566B6C6DC369649E65A8BC84BA6669933E81096028FBF299842F5A52DD9D4E44DF015F3C44BF0395379C1DCA15556ACB5BA581BF482C613C3E31361D23BCFE3E421798BC9C24741DBD89B641B622FC920D36DE773A067C20EED2BF974602F07FAF7A2FF08FA4DA3FF19E491455E212AE6E4BD8413F524D2DC5C4F766778DEA4C2CC24C114EAA5997B34DB833C3DC8D38F1CFDC8F507F9F4C1A76F837B1F7A0C1A9950EF2164104236C9779239B692A7007C06C2ACC9A40591531039C5D1C32EA961E4143ECDF97EA7FDA3D83F8A1C4E21A731E43189FC14E4358BFC3ED3AA61DECB367CDE62F633720E3CCB8C5FE0B971F4A0A0073FF98CC17B2CC1DA4FF2328A8C47DFB2BFB12DF03533F106DC64EED39A71F81F87DF09F89F403F13F5FFFBC8C0BF83829F8287A967F846484BB126A76E716EE9DBE00A73E68F6CF692BDC89907A89769E43AFD9EEBB8A94E0EBE72BBFC8ECFEE807BCCC236F809FCC8F450BD3CEAE571762372EFBBA61F5D22D3A7E4FB94429F72A64F99EB538A474A77A9EFE9B2DCFB071092A938BCBDEFBA7B30484F91A994E573FD75A4C95282CF6DE026F715B94E4CD23B77807345E687C7EBA4B8CEEFE31ACEEB4680C05AF72F0F4DDA98
  9. Capped range defense. 73.4 S/L resist. http://www.cohplanner.com/mids/download.php?uc=1480&c=674&a=1348&f=HEX&dc=78DA65944B4F13611486BF69A762A148B9976BA1E5526EA505744B62BD84280909896ED4A129A58C9976485B222C5DF807DCB8F5CAD5F81B44DDA9BF40772E5C29884B17F574DEB7D0A4934C9E9973DEF7FBCE397359DCBAE67B77F3F1BCD2FC092B592818093B57CCDB9695CE7B16931933A5CA479D9CE1F34C45145DB0ACCD8269E72A816095E6EAE6DA5A74B968E7B3C6F266366BE7CC5C46D52FD9625BDE48A7575B9CCB1B763E9536EC35E3AE69590D08596666BDD888EBF2A518BBAF6F98A9E852DECC262DC3F1148CC564A198CE6F07A4B611399F6B8A4749570FE526AE2B57964C0AFB74A52FB89C7B7DD2ED70E5DCA3D40FDD89BD9018C2258FB602FD857BE47DF0E2033209D61B605806E58657737F67EE1B18929C4743CE33A19C989F2C4430E3721D7547A26FD5554AB45EE8DDDE76F471A98DF483815BE8E3B5DC3640EB6AA0D64F4D0B3D5ED9A0111AD548CDAAA089F536FD743B336AE3FE6F24D7CC3934CFA3879604D8F617EC3825FF80E3C7E02BF1B6B29F56EEF552D0CEE7D3FE09B30E7C04BB8FC80F60EF7BD0253577C2E3EA7C84BA7AB7C0FE6D7047D6ED629D5D879847FF01B9030EEE927BE0D03EE896F57B38E39E69C446E3E0D80CD9C97747B47D9C711F7B1AE36CC739EB5D41903D064F308B01CE6680B31AE0EC06597F463C21D61FA2274C4F989E303D434F48BEABEBE21DA677780FB1917DF2803C0447DF925CE3B3B417A13712E7F38B81935364949C06A7B8EF57F14E70161373E87D2A46CE82A73EA5A25C3F7A05FEE91972969C03E39749D6F645D68FF1BD8CF11B8993BD7AD5375B92A3FC702A91D2784D36561389D744666B22733591DBE508BF1FE5459D4BFAD9BF42698ECAEB3FFB03947ED54B960E2D8CEA8FCF639A368837CC770713FB5DAD8F407F52AD7F865D7D4FC17F1D02E44AFF01A133E884
  10. I did take the defense IO out of Protector Bots and replaced it with LucoftheG-Def/Rchg+
  11. Thought I would throw together a build and ask if anyone can see a way to better it. It looks like fun on paper. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Presence Ancillary Pool: Heat Mastery Villain Profile: Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), Dmg-I(3), SuddAcc--KB/+KD(5), CaltoArm-+Def(Pets)(5), EdcoftheM-PetDef(7) Level 1: Web Grenade -- Empty(A) Level 2: Caltrops -- ImpSwf-Dam%(A), PstBls-Dam%(15), Bmbdmt-+FireDmg(19), Ann-ResDeb%(21), JvlVll-Dam%(21), Ann-Dmg/Rchg(27) Level 4: Triage Beacon -- Pnc-Heal(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/EndRedux(9), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(25) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Acid Mortar -- AchHee-ResDeb%(A), TchofLadG-%Dam(11), ShlBrk-%Dam(13), JvlVll-Dam%(13), Bmbdmt-+FireDmg(15), ShlBrk-Acc/EndRdx/Rchg(23) Level 12: Protector Bots -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(25), SprMarofS-EndRdx/+Resist/+Regen(27), Dmg-I(33), SuddAcc--KB/+KD(33), DefBuff-I(37) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 18: Super Speed -- BlsoftheZ-ResKB(A) Level 20: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(23), GhsWdwEmb-Dam%(31), GldNet-Dam%(31), GldNet-Acc/EndRdx/Rchg/Hold(31), GldNet-EndRdx/Rchg/Hold(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-ResDam(43), GldArm-End/Res(43) Level 26: Assault Bot -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg(33), SprMarofS-Acc/Dmg/EndRdx(34), ExpStr-Dam%(34), SlbAll-Build%(34), SuddAcc--KB/+KD(42) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29) Level 30: Provoke -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(37), MckBrt-Taunt(39), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(40) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Trip Mine -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), FrcFdb-Rechg%(45) Level 38: Bonfire -- ExpStr-Dam%(A), Bmbdmt-+FireDmg(42), Ann-ResDeb%(42), PstBls-Dam%(43), FrcFdb-Rchg/EndRdx(45), SuddAcc--KB/+KD(46) Level 41: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(46) Level 44: Seeker Drones -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/ToHitDeb(48) Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Bmbdmt-+FireDmg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Supremacy Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Battle Drone Level 50: Agility Core Paragon Level 12: Protector Bot Level 26: Assault Bot ------------
  12. Busting my brain trying to min/max this thing and I figured I'd ask around before putting the finishing touches on him. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Yamato: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Tactical Arrow Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Electrified Net Arrow -- EnfOpr-EndRdx/Immob(A) Level 2: Fire Ball -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Dmg/Rchg(17) Level 4: Glue Arrow -- Artl-End/Rech/Rng(A), Artl-Dam/End(7), Artl-Acc/Dam/Rech(9), Artl-Dam/Rech(11), Artl-Acc/Dam(11), Artl-Acc/Rech/Rng(23) Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21), Ann-ResDeb%(15) Level 8: Hasten -- RechRdx-I(A) Level 10: Upshot -- RechRdx-I(A) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39), ShlWal-ResDam/Re TP(39) Level 16: Super Speed -- WntGif-ResSlow(A) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(27) Level 20: Eagle Eye -- Prv-Heal/EndRdx(A), Prv-Heal(31), PrfShf-EndMod(34), PrfShf-End%(39) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), GldArm-ResDam(36), GldArm-End/Res(36), UnbGrd-Max HP%(45) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dmg/ActRdx/Rchg(29), Apc-Dam%(31) Level 28: Agility -- Flight-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 32: Inferno -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(37), Arm-Dam%(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(43) Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40) Level 41: Fire Breath -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(43), Artl-Acc/Dam(43), Artl-Dam/End(45), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(50) Level 44: ESD Arrow -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Acc/Hold(45), SprEnt-Hold/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-End/Rchg(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40), Prv-Absorb%(48), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), EndMod-I(17), PrfShf-End%(40) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 1: Quick Form Level 50: Agility Core Paragon ------------
  13. Smart. That's the issue.
  14. I'm farming 2 of my other accounts. Usually after the first run both toons are level 15 or 16. After the first run one was 10 and the other was 16. After multiple runs one was 23 and the other was 33. I changed to another toon on the same account and it seems this is an account issue not a toon issue. Not getting the correct xp. Any ideas?
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