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holymittens

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  1. Yeah, choosing to kill him prior to the 4th run through is currently bugged and he never goes hostile. This will be fixed in a patch in the near future.
  2. I'm going to DM you for additional details on the first issue. For the second one, you shouldn't be able to repeat the Science or Mutant paths in the first place, so I've fixed that. Hopefully whatever was causing the sequence break will keep that issue from coming up again.
  3. Thanks! Always appreciate people who enjoy my writing. There are two potential extra dialog options: one if you're a mutant, one if you're a science hero. They are slightly different in who the doctor uses in examples for each. There is some redundancy if you point out your origin and also ask him why he's doing this research (which is essentially the "generic" version of the challenges). I'll take a look at the tree and see if it makes sense to lock that out in certain cases.
  4. Hello, just FYI, I am the Dev for this arc (my Dev badge hasn't been applied yet due to me being too forgetful to ask for it). The issue with falling through the world when taking the sub to Port Oakes is being fixed, it should be on Test soon. There are also a few issues with some of the (for lack of a better word) routes through the arc that will cause Marcus to believe you're not the Team Leader when talking to him or claiming to attack you but never actually doing so and remaining blue. The fixes for those two are both on the way and will come with the next patch.
  5. Thanks for the feedback. This will be useful for future work. There is really only one false lead, which is the CoT mission (which only occurs if you take certain actions when dealing with the Auctioneer). All other leads are real ones that help you pinpoint the true thief. As for Semrig turning friendly, I am going to say that's a bug. Hopefully it'll be something that can get resolved. Also, technically, you can learn the CoT are spirits inhabiting bodies at any level, provided you kill 200 of them to get the badge. For more likely scenarios, you learn it in the Mortimer Kal Strike Force (which can be run post-20) or from Archmage Tarixus's mission to capture Akarist's soul. You can also get clues about it from Crash Cage's second arc, though it's not explicitly spelled out. There may be other places I am not recalling at the moment. I checked before I wrote that line that it was possible, though of course it's not really possible (or at least it's overcomplicated) to check if the character would know that.
  6. The Council turn friendly in the mission once you save him, meaning you can have them help you fight the PPD.
  7. Here's a link to a very, very stripped down arc. It doesn't have everything in it, because I don't understand how a lot of stuff works and there are apparently some converter tools that turn things into what actually need to be used by the system... I don't really understand it all, I'm just a writer! I can't promise it'll really teach anyone how to do anything, but it might help a little for some people.
  8. No on the actual missions, for reasons. But I can probably get a genericized version out this weekend.
  9. Don't really think so. You kinda have to know how things work before you can really talk about it. It's not exactly the most elegantly put together system.
  10. There's work being done on a tutorial about how to put together content. It's actually pretty complex, so it may take a while.
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