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Purple Spy

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Everything posted by Purple Spy

  1. Theres definitely people arguing on both sides and have reasonable points. Personally i think the pros would outweigh the cons. As it stands now say you aggro a second large group. As the tank, i would want to taunt the group, pop cooldowns, and hold aggro for a short duration. Now thanks to my limitations i may begin to bleed individual mobs over time, or even overstep my abilities and die. But i think thats a far cry better than the current option, which is to either ignore them and say sorry team good luck lol, or taunt them, and suddenly these guys I've been fighting for the last 20 seconds go full goldfish and forget i exist. But like i said. We now have the luxury of a test server. I think it's worth experimenting with at the very least.
  2. Appologies. Looks like at the time of my posting this, the other thread had no discussion since the 10th. I scrolled back to the 2nd page of posts before i made this topic and didn't see anything, which is why i felt compelled to make this. I figured this had been discussed before but i didnt know you had a "megathread" so to speak. Feel free to delete this thread if you feel it's unnecessary. But if it's been discussed to death and is still being discussed, then perhaps that at least warrants giving it a round on the test servers or an open community vote.
  3. Topic. Personal opinion, it feels terrible. It feels jank. During completely normal gameplay mobs suddenly stop dead in their tracks like they have some case of hyper amnesia. Even 2 groups of mobs in an 8 man team (easy to get as you'll often have multiple groups packed tightly together in missions) is going to cause a number of the mobs to pick a new target. This is incredibly frustrating as someone who used to main tank, but also frustrating and baffling for new players. It's such an alien concept, i don't think I've seen it in any other game (at least nowhere near as low as the mob count in CoH) it looks like a bug, or like your tank sucks. And I've already had to explain it to so many new players, and the general response is almost always along the lines of "what? That's fucking stupid". And to be honest, I agree. So I think the aggro limits should be re-evaluated. Theres already caps on AoE skills to prevent you from obliterating 50 mobs at a time, so increasing it a bit shouldnt completely shift the balance of the game. I'm not saying it should be removed, as that would bring us back to the days of chaining hundreds of mobs across an entire mission, but raising it to the 25-30 range, something that would be outside of what you would usually see in normal gameplay, seems reasonable to me.
  4. I'm running a very similar build up through the levels and really hope things will improve soon. Because broadsword so far has felt very weak. Even though im pumping tons of money in to this guy, i get absolutely blown out of the water in terms of damage every time i group up. Is it just because im missing head splitter still? Is that the key to working broadsword? Because so far, the set has felt both slow and low damage.
  5. With nearly everything having animation lock out, wind up time, and travel time, there is almost nothing truly "instant" in coh. It's definitely a different approach that most games and can probably feel sluggish to players used to games with more instant response to button presses. At the end of the day combat still flows pretty quickly but it requires a different play style to work around the animations.
  6. Can someone enlighten me on this damage cap, or point me to where i can find more numbers? Im never really sure how much damage my kin/sonic is adding to the team with each cast. Whats the point where im reaching a cap and throwing out a couple attacks may be better than another shift/siphon. Also from my experiences, dont worry too much about slotting endurance reduction, i have around 2 in each of my toggles (3 leaderships and hover) and never have endurance issues, to the point where i basically never hit transference. I could easily dump a few and work it in to my build, or actually slot siphon speed for recovery.
  7. How populated do the servers feel usually for general casual play/ grouping. Im starting tonight after work (can barely contain my excitement). My main worry is... will I be able to find a sewers group? Is there a server that is considered the most active?
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