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SonicTHI

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  1. Todays update broke it for all my characters - all lvl 50.
  2. This update has now completely broken power customization loading. Before this, the issue was only found on a few combinations of powersets:
  3. Just noticed the same issue on two of my chars: Blaster Pistols/Martial/Munitions Corruptor Dark/Dark/Dark Looks like the devs broke something with a recent update specific to certain powersets.
  4. I ve been trying to set up a keybind to toggle between a minimap and full screen map - real easy to do with just 2 bind files and 2 wdw files. Unfortunately every time i load a wdw file the base_storage setting (that should govern all base storage windows such as enhancement tables and salvage racks) is apparently ignored and reset to its default values. Setting the window position and size manually works until another wdw_load_file command is called. It also happens when you load the default wdw file from the options menu. Any fixes/workaround for this issue?
  5. I would add that you can check LFG for WSTs as long as your character is the level and alignment required - many people do not know that. If you dont want that in the GMOTD you can just put it into the forum post. Also a side note: heard someone mention the purple is hard to see for them so you might consider making it more visible or adding an icon - maybe a merit. That would probably require coding though.
  6. Saw a lot of confusion over this once again yesterday on excelsior... it is also still not updated a day later. Can we solve this once and for all and remove the manual WST updates from the GMOTD? Instead put a link to the forum thread about it and a notice: To see the WST check LFG in the chat panel. WSTs are marked purple and change every week at 04:00 UTC every Monday morning.
  7. I switched from reunion to excelsior permanently months ago. Lag being practically a non issue the population difference at any time makes it far easier to find groups for specific content. Even so off EU and NA prime time the population at those times is very low and besides DFB there isnt much group action. Switching servers just to find groups is a big hassle and is actually severely limited. The problem of population is there - especially on the villain side and i dont see it getting better over time even if HC becomes the "official" server. In fact it will only get worse as people switch from low pop servers till only a few hardcore "namers" and soloers are left. This will have to be solved sooner or later and will involve solving naming as well. I would prefer if all population would be merged into a megaserver like GW2. It solves scaling and the game already has a world map instancing system for overflow scenarios. Unfortunately it seems that with the current population that would involve a major rework of the database server system or workarounds like database syncing etc. which would also take time and work. As for naming it should honestly have been solved already with either unique identifiers (accountname, number/server suffix ie: Heroname#EX) or some integrated title system where characters could have the same name with different titles: The Amazing Heroname. Another thing as said is the leader problem. Currently LFG is utterly useless and besides SBB i ve seen noone use it or have ever gotten a group with it. If i would prioritize something to alleviate the grouping issue it would be this. Just adding a number of people queued for something would help people form groups. The group forming would also have to be redesigned to a first come first serve basis: group formation starts with 8, another person joins and they also get the prompt if not all have hit enter - until 8 players have done so and a group is formed. It would also help if you could swap characters and keep your spot in a group until a mission/tf starts. Another option would be for the lfg to only be an indicator and then anyone queued can hit form group (after min of players is reached), be handed the lead and people getting prompts to join. Again - work and time. The simplest thing as is, is a server merge.
  8. I m working on my first energy3 build as well. Has a ton of recharge/defense/resists and 2 "oh shit" buttons. I had used repulsion bomb before but found it just too slow. Any feedback would be appreciated: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Nova: Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(37) Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(48) Level 2: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(36) Level 4: Build Up -- RechRdx-I(A), RechRdx-I(17) Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(36) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dam%(36) Level 10: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(31) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 14: Aim -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg(21), GssSynFr--Build%(31), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit(40), GssSynFr--ToHit/EndRdx(50) Level 16: Energize -- Prv-Heal(A), Prv-Absorb%(50) Level 18: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dmg/Rchg(23), PstBls-Dmg/Rng(25), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(37) Level 20: Hover -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(50) Level 22: Stealth -- LucoftheG-Def/Rchg+(A) Level 24: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34) Level 26: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(37) Level 28: Phase Shift -- RechRdx-I(A) Level 30: Afterburner -- LucoftheG-Def/Rchg+(A) Level 32: Nova -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Kick -- FrcFdb-Rechg%(A) Level 38: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 41: Temp Invulnerability -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), Ags-ResDam/EndRdx(42), Ags-Psi/Status(42), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(43) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Boost Range -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15) Level 1: Quick Form ------------
  9. Same problem here: win7 64, both 64 and 32 bit client. I ve seen similar things happen in some other games that had slow loading screens and the reason was always frame rate bound game code. Might be something similar.
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