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  1. So unless I'm mistaken, and it's entirety possible I am @Bopperis the expert, ageless is a global recharge and does not effect proc chance. Ignore what pines says. As far as I understand, the only way to get correct damage numbers out of pines for proc filled attacks is to make a new build with just the attacks. Even then you'll get average numbers.
  2. Hopefully I'll get a chance to t4 all the important incarnates this week and then I'll harm some pylons in the name of science to see if what I feel like is good damage is actually good damage.
  3. DDR is included in that which might come in handy. 😁
  4. Ageless makes haste perma. What else ya gonna take? Barrier and clarion aren't really needed unless you're exemplared and exemplared content aint exactly hard.
  5. Pines seems to show average damage based on total recharge. You can see this by turning haste on and off while looking at a powers damage. I'm guessing it takes the 58% (or whatever the listed proc chance is), adjusted for recharge, and adds that percentage of the procs damage to the attack.
  6. Below is my take on rad/nin Its more single target focused than yours because I've found, as you highlighted in your sonic write up, that AOE isn't as useful at 50 because everyone has them. Also, Atomic Blast still hits like a truck and combined with Irradiate and Chain fences I have passable AOE. Although the lack of AOE while exemplared is a little rough. The rotation is just Cosmic Burst, Proton Stream, Paralyzing Jolt. Cosmic Burst and Proton Stream both hit incredibly hard most of the time and the double stun from Cosmic Burst and Paralyzing Jolt makes it so any hard target that can be stunned will stay that way for good chunks of the fight. Neutrino Bolt is just there to activate opportunity. While leveling I used X-ray Beam and the difference between the 2 is almost imperceptible. I might swap back to X-Ray next respec just because laser eyes. This certainly feels like the most powerful Sent I've played. Damage wise its a significant improvement over my 2 level 50 Bio Sents and while its not as tanky it is tanky enough. Im still usually the last one to die when thing go pear shaped and regularly still standing and killing things when the rest of the party gets back from the hospital. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! franken sent: Level 50 Technology Sentinel Primary Power Set: Radiation Blast Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Neutrino Bolt (A) Superior Sentinel's Ward - Damage/RechargeTime (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (3) Superior Sentinel's Ward - Accuracy/Damage (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: Ninja Reflexes (A) Luck of the Gambler - Recharge Speed (7) Luck of the Gambler - Defense/Endurance (9) Luck of the Gambler - Defense Level 2: Danger Sense (A) Luck of the Gambler - Recharge Speed (13) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Endurance Level 4: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 6: Shinobi-Iri (A) Luck of the Gambler - Recharge Speed (17) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Endurance Level 8: Cosmic Burst (A) HamiO:Nucleolus Exposure (19) Damage Increase IO (19) Gladiator's Javelin - Chance of Damage(Toxic) (21) Touch of Lady Grey - Chance for Negative Damage (21) Achilles' Heel - Chance for Res Debuff (23) Shield Breaker - Chance for Lethal Damage Level 10: Kuji-In Rin (A) Recharge Reduction IO Level 12: Boxing (A) Accuracy IO Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Seishinteki Kyoyo (A) Efficacy Adaptor - EndMod (23) Efficacy Adaptor - EndMod/Recharge (25) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 18: Proton Stream (A) HamiO:Nucleolus Exposure (25) Damage Increase IO (27) Decimation - Chance of Build Up (27) Gladiator's Javelin - Chance of Damage(Toxic) (29) Touch of Lady Grey - Chance for Negative Damage (29) Shield Breaker - Chance for Lethal Damage Level 20: Kuji-In Sha (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Chance for +Absorb Level 22: Weave (A) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (34) Kismet - Accuracy +6% Level 26: Irradiate (A) Superior Opportunity Strikes - Accuracy/Damage (34) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (36) Superior Opportunity Strikes - Accuracy/Damage/Endurance (36) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (36) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (50) Touch of Lady Grey - Chance for Negative Damage Level 28: Bo Ryaku (A) Steadfast Protection - Resistance/+Def 3% Level 30: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (39) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Atomic Blast (A) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance (40) Armageddon - Chance for Fire Damage (50) Touch of Lady Grey - Chance for Negative Damage Level 35: Chain Fences (A) Superior Frozen Blast - Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Recharge (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (43) Superior Frozen Blast - Recharge/Chance for Immobilize (50) Trap of the Hunter - Chance of Damage(Lethal) Level 38: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - To Hit Buff Level 41: Paralyzing Jolt (A) Apocalypse - Chance of Damage(Negative) (43) Apocalypse - Damage/Recharge (43) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (45) Apocalypse - Damage/Endurance (45) Gladiator's Javelin - Chance of Damage(Toxic) Level 44: Blinding Powder (A) Coercive Persuasion - Confused (46) Coercive Persuasion - Confused/Recharge (46) Coercive Persuasion - Accuracy/Confused/Recharge (46) Coercive Persuasion - Accuracy/Recharge (48) Coercive Persuasion - Confused/Endurance (48) Coercive Persuasion - Contagious Confusion Level 47: Recall Friend (A) Recharge Reduction IO Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (9) Numina's Convalesence - +Regeneration/+Recovery (11) Miracle - +Recovery Level 1: Hurdle (A) Jumping IO Level 1: Stamina (A) Performance Shifter - Chance for +End (11) Performance Shifter - EndMod (13) Endurance Modification IO Level 1: Swift (A) Run Speed IO Level 50: Musculature Radial Paragon Level 50: Assault Radial Embodiment Level 50: Degenerative Radial Flawless Interface Level 50: Pyronic Core Final Judgement Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1537;721;1442;HEX;| |78DA6594CB4F135114C6EFB4C36B684B6979166A1F8A940243AB6E548C8982442C4| |880B812EB482F65B499366D4D64E95E5DB871A171617CB171E76BE95E5077C6575C| |FA42FD070C1EE67C969A4EDAFC6EBFFB7DE79E39ED74EAD298EBD1C4E5C342F11CC| |D19A5527A4E5A65D392396D5E2E2E5BF95C3EBB22E8722D150DEB82B4C225DA6F20| |21F4CF989E35ACACCCE8B346C634CA66DE4A1FA142E5EECAFE985C925649EAD3A67| |5DE2C972E0A6D269FCFE9730529336E7B79CCCC2E9337DB627F4A4923238BA565B3| |E0B33FCFCB9C2CE48B65BB7860BC602EEA95DAE339B9989EA2E36471A58BBA8AD35| |B8B095C9B75624D1522A90AC73AF892A9BE025F33EBDF308F6F65153BEB10ED0AEF| |79998D6DCC49F228F028F0B8B0E781374A2372B247710E12924DC2039EA07C1DF27| |5C87B91F722EF264F03EEA16194A03A852FC879DF90D3F6B4AD39982F887E5574D4| |931E54458AB24D76839BA2C93E53150A156BE67AA239C09A933437F721DC7BB8E61| |4655BD8E768B9C2F53BAE32BBAE31BDE469456FADE8AD0BBD056E11FB5511408FBD| |E8B117BD4D53D68FACFF0B7B767C05BF81DF99E11FE00653A57EDB31B776CC2D8C7| |94530BF56F27462EE9DF044FE08FB6C179DDD8DB3BBDFF2F71D79C7DCF91EFC007E| |6426D1FF49CAF660563D5B07503D0F6941D40BDE65DFAE7BE07DF00173F7437095E| |9A36C08D9D07EEC1D60F61F0447C1438EFF7AF934204414D9E863EE73E009F8147C| |C68C3FC77DDCE459F8693E7D984FDF1DAE37729BF999EAC6503796642D3E0CEACCA| |1113001E27B9EA1E020B283A7796F78013C03A671DE59D060F6514F3A7E9B3A7EAF| |3ED212987722C25AAF5A79AEE9459788D728891A2559A3ECAD51F6D52829B5F23F4| |00F13F739A342224DB15DBFB4AA7F8B084FA2F1144F5A9B54EC27E1A7565529C677| |F2BB3A7783AB6BD799AE307B36AA73C3ACA5E8D149B2B6B91ADD5E4F746EAFA36DD| |BEB739A9DB6D746D57AA16AFD176CE5F2AB| |-------------------------------------------------------------------|
  7. I've had much the same experience. I have 4 sentinels, 2 in the high 30s and 2 at 50 (both bio) and I feel you have to sacrifice too much to get to or near to soft caps with bio. Mostly its wasted slots but its also wasting set bonuses. So, my fifth sentinel is ninjutsu. I chose it because of all the secondaries I got to my defensive goals with the least amount of slots. As a bonus I got an decent heal, a great end management button, built in stealth so I don't have to take super speed (btw with ninja run active its only 2 mph slower than super speed), and blinding powder. Blinding powder is great for stealthing missions and you can slot the purple confuse set in it which has some great set bonuses. As an extra added bonus you also do 20% extra damage on your first attack out of stealth, which is great for dropping your t9 at the beginning of a fight. The only cons for ninjutsu are the clicky mez resist, end management is a click (its a really good click though), the lack of the 33%, and the lack of resists. Ultimately though I'm not a tank so I don't really care about the resists, I'm still hardier than anyone else with ranged attacks. And as far as the damage goes I really feel the slotting freedom will make up and hopefully surpass the difference but I'm a couple of purple sets away from a finished build so I'll have to report back.
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