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  1. So, I completely stole the slotting from your build(with the changes Cazden suggested), except I kept my electric epic powers because I'm a sucker for a theme build. So far I have almost everything except for the purples slotted and it's already a noticeable difference in survival for me.
  2. I definitely need to tweak my build for more defense. I focused on recharge mainly to get hasten permanent(because I love firing everything off non stop) and it's already there with only half my enhancements purchased. I absolutely love the performance in a team setting, but I'm still too squishy to solo larger groups yet. I have Alpha up to T4 and Judgement and Interface are at 2 until I make some more money. I'm curious to see what your build looks like to see if I can steal any of your slotting practices!
  3. Do those enhancements change all the knockbacks to knockdowns, or just the powers they're slotted in? I want to say it's just the powers they're in, but might as well ask!
  4. Oh yeah, I'm super aware of the fun endurance problems of Storm. It was the main power I used in a lot of toons back during live, so I learned how to work around it. I considered going Water/Storm, but this one is a rebuild of my old main which was a Fire/Storm Controller so that's why I stuck with this combo. I will probably roll a Water/Storm the next time I start a new alt. lol
  5. Hi guys! Returning player from the old days, trying to work on my first returning build! Would anyone mind giving me some tips/help with tweaking this build? I don't solo much, I prefer running stuff with other people, so I mainly focused on perma hasten and thematic preferences over raw numbers. So yes, I literally planned around the powers I wanted and picking sets that gave recharge bonus. But I'm absolutely sure that some tweaking could be done to do better on this build than I've done, as I haven't messed with build making since back on live. So, any input is super appreciated! Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Electricity Mastery Villain Profile: Level 1: Fire Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(11), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(13), SprMlcoft-Rchg/Dmg%(15) Level 1: Gale -- ScrBls-Acc/Dmg(A), ScrBls-Acc/Dmg/Rchg(46), ScrBls-Rchg/+End(50) Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(3), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dam%(5) Level 4: Snow Storm -- EndRdx-I(A) Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(7), Rgn-Dmg/EndRdx(9), Rgn-Knock%(9) Level 8: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(17) Level 10: Steamy Mist -- EndRdx-I(A) Level 12: Aim -- ToHit-I(A) Level 14: Fly -- Flight-I(A) Level 16: Freezing Rain -- TmpRdn-Acc/Slow(A), TmpRdn-Dmg/Slow(25), TmpRdn-Acc/EndRdx(43), TmpRdn-EndRdx/Rchg/Slow(43), TmpRdn-Acc/Dmg/Slow(46) Level 18: Blaze -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(19), SprScrBls-Rchg/+End(19) Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-Slow%(25) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23) Level 24: Assault -- EndRdx-I(A) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40) Level 28: Thunder Clap -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(29), AbsAmz-Acc/Stun/Rchg(29), AbsAmz-Acc/Rchg(34), AbsAmz-ToHitDeb%(37) Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(31), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/Rchg(34) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34) Level 35: Tornado -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(36), SvrRgh-Acc/EndRdx(36), SvrRgh-Acc/Dmg/EndRdx(36), SvrRgh-Acc(37), SvrRgh-PetResDam(37) Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 41: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dam%(43) Level 44: Charged Armor -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(45), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-EndRdx/Rchg(45), ImpSki-Status(46) Level 47: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), EffAdp-EndMod/Acc/Rchg(48), EffAdp-Acc/Rchg(48), EffAdp-EndMod/Acc(50), EffAdp-EndMod/EndRdx(50) Level 49: Shocking Bolt -- Hold-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(15), EnrMnp-Stun%(17) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Radial Paragon Level 50: Verdict Radial Flawless Genesis ------------
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