Hi guys!
Returning player from the old days, trying to work on my first returning build! Would anyone mind giving me some tips/help with tweaking this build? I don't solo much, I prefer running stuff with other people, so I mainly focused on perma hasten and thematic preferences over raw numbers. So yes, I literally planned around the powers I wanted and picking sets that gave recharge bonus. But I'm absolutely sure that some tweaking could be done to do better on this build than I've done, as I haven't messed with build making since back on live. So, any input is super appreciated!
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Electricity Mastery
Villain Profile: Level 1: Fire Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(11), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(13), SprMlcoft-Rchg/Dmg%(15) Level 1: Gale -- ScrBls-Acc/Dmg(A), ScrBls-Acc/Dmg/Rchg(46), ScrBls-Rchg/+End(50) Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(3), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dam%(5) Level 4: Snow Storm -- EndRdx-I(A) Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(7), Rgn-Dmg/EndRdx(9), Rgn-Knock%(9) Level 8: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(17) Level 10: Steamy Mist -- EndRdx-I(A) Level 12: Aim -- ToHit-I(A) Level 14: Fly -- Flight-I(A) Level 16: Freezing Rain -- TmpRdn-Acc/Slow(A), TmpRdn-Dmg/Slow(25), TmpRdn-Acc/EndRdx(43), TmpRdn-EndRdx/Rchg/Slow(43), TmpRdn-Acc/Dmg/Slow(46) Level 18: Blaze -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(19), SprScrBls-Rchg/+End(19) Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-Slow%(25) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23) Level 24: Assault -- EndRdx-I(A) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40) Level 28: Thunder Clap -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(29), AbsAmz-Acc/Stun/Rchg(29), AbsAmz-Acc/Rchg(34), AbsAmz-ToHitDeb%(37) Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(31), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/Rchg(34) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34) Level 35: Tornado -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(36), SvrRgh-Acc/EndRdx(36), SvrRgh-Acc/Dmg/EndRdx(36), SvrRgh-Acc(37), SvrRgh-PetResDam(37) Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 41: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dam%(43) Level 44: Charged Armor -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(45), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-EndRdx/Rchg(45), ImpSki-Status(46) Level 47: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), EffAdp-EndMod/Acc/Rchg(48), EffAdp-Acc/Rchg(48), EffAdp-EndMod/Acc(50), EffAdp-EndMod/EndRdx(50) Level 49: Shocking Bolt -- Hold-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(15), EnrMnp-Stun%(17) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Radial Paragon Level 50: Verdict Radial Flawless Genesis ------------