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Wolfenstein

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  1. Okay. Thanks for the insight. Savage it is!
  2. I’m trying different primary/secondary sets, I have a concept character in mind and the two of these seemed to be a good primary. I’m very familiar with the /Dark part, having my fair share of Dark Tanks, Scrappers and Brutes. I’ve never really seen a Psi/ brute (probably answering my own question here, lol) and barely seen Savage. My question(s) is, has anyone out there ran one (or both) of these combos high enough to make a solid reasoning on what I would be in store for as I level. This would most likely be a toon that I would jump on and do TF or teaming with, and I would put infamy towards maxing it out with sets if it’s worth it and enjoyable. Any help would be greatly appropriated bc I can then just move on to a different primary for this toon.
  3. Put together another one, trying to go piece by piece. Better in some spots, but still not as good as it can be I'm sure. InvinciBelle2 - Tanker (Bio Armor).mxd
  4. THANK YOU so much for this Bio/ lesson! I too played every toon on Live EXCEPT Tanker, but seem to turn to them more and more now. I have quite a large stable of Tanks atm, my most fun, heavily IO'd out ones are Inv/Rad, Dark/Rad (Hey, I LOVE /Rad, what can I say). I have a handful of others of all types and combo's but something has drawn me to try Bio/ for the first time. As like all the rest of them before her, my newest 50 (a Bio/SS) is TONS of fun to play, whether I'm soloing or on a TF. My only "problem" is, when I try to put a build together, I can't get the numbers as high/good as those other two builds. Maybe it's me and my ability to do a proper build for Bio/. I'm pretty sure it is, lol. That said though, I was wondering if you could look at my build (hopefully its goes through) and give me your thoughts and how to make it better. I could even load up the other two builds, if needed, to show you what I'm looking at in a "Head to Head" comparison. THANK YOU in advance! InvinciBelle - Tanker (Bio Armor).mxd
  5. Made my FIRST Corr and finally finished her. Trying to get a finished build to transfer over to her asap. Looking up as much data as possible, but I must admit, I'm not very good with the builder. I tried to put the powers that I really liked as I played her up to 50 and slotting them to try and get the max out of them. Please excuse me if some are not in the correct power slot. Here is my take on this powerset. Hellena_Corr.mxd
  6. As a person who has found a (newer) love for the Tanker AT, thank you for putting this into words I can understand. Most of it is common sense, I guess, but being able to read and visualize it at the same time, helped greatly. I too have quite a bit of Tanks in the clubhouse. They are easy to get a team with, but more importantly for me, easy to run mish after mish without the need of teaming. I try to "practice" while soloing also. I always try to let the team know that I'm new(er) at the AT but I'm always trying to get better. After reading this, my biggest problem is going to the next group when the current one is just about dead. I find myself hanging around more and more until the end of the fight, rather than starting the herding of the next group(s), while the team is finishing up the final one/two. Another thing I find "scary" as a newer Tank is not knowing/remembering where to go on the map or how the TF is laid out. So I find myself waiting so that others can lead the way and THEN jump in and start to Tank. Just things I guess I'll learn and remember as I do them more and more. Thanks again for the write up, looking forward to next weeks lesson!
  7. Yes. I made up builds with Cross Punch and it does look like a great alternative. It's one of those things that you'll have to decide on just what attacks you want to roll with. More single, kill one faster, or (help to) widdle away at a handful, lol. The "problem" I have/had doing builds is, it's hard finding inhan slots for CP or where would you take them out to put them there? And then there's the can of worms with "Taunt". I know it works, playing this toon the whole way up, It seems to work really well keeping or pulling aggro, no matter the TF or lvl. Just don't know if it TRUELY needed. I've read boards wher people swear that it IS needed and other not so much. I most likely over use it when tanking for groups, but it's just me and I don't want people to be mad at me for losing the aggro. Just something I'm trying to get better at playing a Tank. I'm thinking that the two way build might be the best option with this build (Inv/Rad), more solo friendly or light TF or a more defensive "Tank" build. Still hoping to get some of the GREAT MINDS of builders to check this tread out and offer help 😛 I've driven the basic model of her long enough and want to try her out in her upgraded model! Hahaha
  8. one more thing. Looking at both builds side by side, cant figure out why one has WAY more +Acc then the other. I can't find any +Acc adds in the first build to skyrocket the numbers. Maybe I did something very wrong on the second? Can't see me hitting much of nothing @ +4/8 and at 150%(ish) Acc. lol
  9. Thanks for the compliment on the name! I really appreciate it. I had some time this afternoon and whipped this "offensive" minded build for her. This would be a more "on my own" build, with more attacks, but also have the +Res capped most of the time and (some) DEF pretty high as well. looks "fun". your two cents would be really appreciated on this one as well. I'm not sure if I'm using sets correctly. You can always move sets around, I get that, but just trying to not have to respec too often. Also, maybe you can help me with a part of the game I have not even looked at (for fear of asking a stupid question in "Help", but would it be possible to use a second build on the same toon (Cybill), and have that one be a more "defensive Tank minded" build? I see there's a way to go to a "Build 2" at say ML, but honestly, I'm too chicken to explore it bc I'd hate to not get back into my main build. that way I could do both, seeing is how I have or should be able to get what i need to have the best of both worlds. InvinCybill-O - Tanker (Invulnerability).mxd
  10. Fellow Tankers, I'm asking for help on an Inv/Rad build. I'd really like this to be my everyday, get on and go AT. I've started her as an 801 idea of an endgame Tank but realize, for me that I'm probably not going to be the Tanker that people would expect me to be (in those UPPER, UPPER level ones). That said, playing the AT from the beginning to currently Vet level 8, I'm learning and getting better with each TF I run. Not trying to be one of the best, but really just doing my job and helping to move everyone forward safely, lol. The (problem) situation I have is, I REALLY like to solo mishes. Just go on my own and knock out storylines by myself, just to really escape RT altogether. I have a couple high level Tanks already that I can pull IO sets off of to make anything, so that wont be the problem. I used a couple build ideas form others (thank you Infinitum), and put together a build. I know that it may not be the most offensive or "Tankiest" of builds, but maybe it would be a "really solid", do anything and everything (endgame 50+++) type of AT. If you could offer some suggestions or an alternate build, I'd really appreciate it. I've been running around with a regular SO set for about a week now, but would REALLY like to get an IO final build on her asap to join in to those upper areas. If you see "InvinCybill" running around, that's me! Here's what I came up with; InvinCybill - Tanker (Invulnerability).mxd
  11. Hello all. I'm asking for help today to give me every little thing I can get out of my new toy. Her name is Goldirocks =) A little background on me and my toys, she is my sixth Brute 50, all but one is IO'd out to the best of my ability through Mids. I seem to make one, farm with it, get the four major accolades, do TF's with them and have a little fun before moving on to my next creation I know it sounds cruel, but I do go back and play with them all. I put as much inf into all of them so inf is not an issue whatsoever. i'm not trying to brag, I just REALLY love to farm, it's calming to me. I make inf, I spend inf. This one cost me just over $900,000,000. I don't make anything, I sell recipes and use it for inf to max out other toons. That said, my goal with this toon is to have a "Tank" like Brute that can do anything without dying. I have a SS/Fire, but I really hate Rage crash and Stone/ is about the same thing. I have not made anything /Bio yet and herd great things about, so I put the two together to make this toon. This is the best build that MY mind could come up with and make reality. I've been running around with her for a few days now and really am impressed at how much she can take. My goal with her was to do the above mentioned but in doing so I came up short of my goal. My goal was to have her ALWAYS be at cap(cap+) in rest in S/L Res and in Def, if that's even possible. With the six toggles I run, I count the Def Adaptation, my S/L Res is at 80%, my Melee Def is at 15%, S/L Def at 18.82%. This is with Cardiac Incarnate in. Once I run into a group of more then four, my numbe for Res goes to max 90%, but will start to fall as soon as I kill them off, one by one. if I use my Res shield, when I enter the (Farm) group, it will stay at 90 for the entire fight, only to go down a couple points until I get to the EB. She needs no insp to fight and kill/survive in AE or outside. I'm really asking for someone smarter at this then I to help me reconfig this build to try and run the offensive toggle, rather then the +Res one and still be at cap. I'm not even sure it's possible, but I am really sick of breaking it down over and over again just to end up at the same ending (or worse) LOL. If you can rework it, I'm all ears. I'd like to keep as much as possible with the IO's that I have but if I need to seel off the ones I don't need to buying the ones I do, so is life. As, for incarnates, I have not put anything else into them except for the one I have. I would like to maybe go the route of using the Melee one for the extra +Res, when the +Res shield id not up and just alternate them, that way I could get the +End Mod, +Rec Incarnate to help with that. I have zero end issues atm with this build running all those toggles and swinging away. Not sure if +End Mod is better or worse in a build like this then +End Reduc. Thanking you in advance, here is her build... (for whatever reason, it shows her KB at 4.5. In game it's actually 13. I have no idea why it's showing that in Mids. And that +Res shield that I mention that I hit as I enter a fight to get the cap is Ablative Carapace.) Goldirocks.mxd
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