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Oklahoman

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Posts posted by Oklahoman

  1. 1 hour ago, RCU7115 said:

    Learn to triple box and watch those merits come flowing in.

     

    I wasn't recommending multiboxing in a raid zone, to be clear. I was writing my reply when I saw yours above and thought I should clarify that you should NOT multibox in a raid zone. I know your reply was in reference to multiboxing through Ouro, which is different. Just didn't want to confuse others in my reply.

    • Like 2
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  2. On 3/23/2024 at 9:25 PM, Glacier Peak said:

    I know Hami gives a nice fat amount, what 80 then 80, 40, then continues to diminish, right?

     

    80 for your first run (18 hr CD I believe) then 40 for each additional run - per character. So, if you dare alt between runs you could theoretically get 80 per run. On Excelsior, at least, I wouldn't recommend that because the zone tends to stay full and you might not be able to get back in.

     

    The most I have run in a row so far is 7 and that took about an hour. Had you stuck with the same character all 7 runs you should have got 320 reward merits. If you managed to successfully alt between each run and get back in zone, you could have theoretically got 560 merits.

     

    Realistically, I can say it is hard to keep my core group together for more than 4 runs usually - we all got stuff to do. So most times our group tends to do 3-5 runs each time.

     

    PSA: According to the Multiboxing Policy: "An exception to this rule is Hamidon raid zones (The Hive, The Abyss) which have a limited population cap. No multiboxing is allowed in these zones. Breaking this rule may result in all of your characters being removed from the zone and short-term suspensions being issued for repeat offenders"

    • Like 3
  3. My thought was to have something simple I can communicate in chat. If I'm having to describe to them to right click on their tab, select edit, and if request is not already in the left column... you see where I'm going.

     

    Instead I could just communicate "Make sure to /addchannel Request"

  4. After leading 3 unsuccessful Triple Threat badge attempts in a row yesterday evening, someone on the league said "they really need to make this badge easier to get!" So, here I am, speaking on their behalf.

     

    You can do literally everything right and still fail to get this badge because of the random regen ticks. I feel like sometimes they are just waiting for me to give the kill order before regenning. Honestly, there is an element of luck to this badge that just doesn't sit right with me.

     

    Suggestions I've heard are either a longer period for all the AVs to fall, or removing the possibility of a regen tick if the AV has 5% or less health. I personally think it might be interesting for the IDF to drop a limited number of temp powers (like in a LAM) you can use on the AVs to neutralize their regen ability for X number of seconds. That could be fun if there were, say, 10 temps that dropped in the IDF phase but you may have to pass them between teams quickly in the AV phase.

  5. I think it was a Hami I ran over the weekend where when I invited someone they somehow kicked team 6, leaving them as the only team member of team 6. They were not locked like I see with AE, but I couldn't add anyone to team 6 or move them. Worse, I couldn't kick them, either. It was really strange. They voluntarily dropped, I brought the original team 6 back, and then I was able to invite them to the league with no issue.

     

    I chalked it up as just a weird glitch from 20 years of spaghetti code, but your post makes me wonder if something else isn't afoot.

     

    (I used "afoot" just because you are in the UK, btw.)

    • Haha 1
  6. 57 minutes ago, SeraphimKensai said:

    I honestly avoid a lot of MSR's simply because I don't want to be carrying lvl 1's. I don't PL other people's toons these days in the AE so I don't need to do it in RWZ either.

     

    I'd honestly be in favor of the zone having a lvl 35 requirement like cimerora.

     

    I get it. I do farm from time to time (more as a mindless activity when I need it), but I rarely invite others.

     

    I feel like an MSR is a horrible thing to do for rewards, anyway. There are a lot of easier ways to earn more rewards in less time. So, for me, the main thing an MSR has to offer is XP, which is directly appealing to lower level characters. I figure these people would be sitting in AE doing nothing anyway, so it's better (in my mind) if they come do nothing in an MSR and maybe take part in the community banter that flies around there. I haven't run an MSR in a while, but when I did it never stressed me to have Level 1's in the group. We were almost certainly not going to fail, and the only variable was the amount of vMerits we would get. If I can do that and, along the way, a new person becomes more engaged with the game and the community, I figure that's a win.

     

    But I also don't oppose RWZ having a level 35 requirement to enter, along with the instanced MSR. But then I would want to see a lower level equivalent for the reasons I mentioned above.

    • Like 1
  7. 7 hours ago, Clave Dark 5 said:

    But this does raise a question I've been wondering: I don't think I've seen or been on an instanced MSR since I left Indom, and there weren't many there either back like 2 years ago.  Seriously, none, not on Excel when I play anyway.  How many people actually do them (OP aside, obvs. =)?

     

    I used to run MSRs pretty regularly, and I attempted to do the occasional instanced one, as well, because there were requests for it. I stopped because they weren't nearly as popular as the zoned ones (longer recruiting time), and all too often when you'd go to start you'd get an error message that someone doesn't have the Member of Vanguard badge. So, everyone was way-past-ready to go, but now you have to stop and deal with this. It was too much of a hassle for me. I'm not sure why others aren't running instanced.

     

    • Like 2
  8. On one of my characters I monitor damage bonus. I noticed this weekend that the display for the monitored power seemed to disappear after the LAM cutscene, but may (or may not) return after exiting the trial. It didn't seem consistent. Anyone else have this happen?

  9. 6 hours ago, Sunsette said:

    My experience is that 1 to 50 doorsit players are bad for the game because they are most likely to result in players who are bored and unattached to the game but there's not a meaningful attachment to being good at it. 

     

    I've said before that these are the people who arrive in iTrials (sometimes at +3 somehow) and don't know how to pass the league star, don't know how to use the map, don't know how to give an item to someone else without using the trade window, aren't sure what of their attacks are AoE or have KB, etc. "How to do I get to Ouro?" is a legit question I have received from a 50+3.

    • Like 1
    • Sad 1
  10. 1 hour ago, ZacKing said:

    Would it be possible to make smaller scale versions of the existing item storage bins for bases?

     

    I like it.

     

    1 hour ago, ZacKing said:

    Also, not sure if this is feasible or not, but having a single salvage or enhancement storage item that has the storage limit increased from 100 to maybe 1,000 or whatever the hard storage limit is for a base.

     

    No objection. Also, would like to have a new permission added that makes it accessible to everyone (even non-supergroup members). Need a penny, take a penny.

     

    1 hour ago, ZacKing said:

    it would be great if we could have teleporter objects that can accept more than 10 locations

     

    Absolutely, and if we still need to place the waypoint banners near the teleporter, give us an invisible option so we can easily place them on the floor or something. Also, automatically alphabetize the locations on the teleporter.

     

    • Thanks 2
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  11. 5 minutes ago, Snarky said:

    So that was the guy what used the pac nade eh.  that was some sad shit.

     

    Yep. We had a good exchange utilizing Google Translate. 🙂 But, even with a language barrier, I would hope someone would understand "DO NOT USE [Pacification Grenade]!" I probably need to change that bind to "league DO NOT USE [Pacification Grenade]$$league NE PAS UTILISER [Grenade de Pacification]$$league NE UZU [Pacifigan Grenadon]$$league dunwI' DaSaHbe'chugh"

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    • Pizza (Pineapple) 1
  12. 57 minutes ago, Uun said:

    It's not an easy badge to begin with, but that's uncalled for.

     

    You can do absolutely everything right in a Triple Threat run and still miss out because of the random regen tick. I don't think I've really seen someone intentionally cause us to fail. More often than not they just aren't reading chat, or they don't realize they have a damaging aura up.

     

    Had a LAM badge run fail the other day because, as it turns out, one of the participants doesn't speak English and had no clue what I was saying.

    • Thumbs Up 3
  13. 30 minutes ago, Ironblade said:

    Yep.  This is what I do.  They're also generally attentive to this issue and lead off with a tell, "Hey, I'm back.  I was <previous character>"

     

    Very helpful when people do that. As a leader, if you want, get their global before they leave (as @tidge suggested above) and then obsessively do /i @global or /li @global to reinvite them with whatever character they log back on with. You can hit enter, then the up arrow, to do that command a few times and maybe catch them before they have to send you a message at all.

     

    Also, if you are alting, I ain't waiting more than a couple minutes. Hurry it up, we're burnin' daylight.

  14. Talking to myself here again, but just sharing this also happens in MAG runs when other players pass their quills to me, so probably a uniform behavior for all temps like this at this point.

     

    For the character I lead LAM badge runs with, I ran /macro * "" several times to fill in all the open power slots in my trays so that these temps didn't fall into those. 

  15. I've been fighting this too since the update.

     

    Also, I really need a /windowscale for every single window in the game at this point. I know there is a list of many of the window names, but not all of them.

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