Jump to content

plainguy

Members
  • Content Count

    647
  • Joined

  • Last visited

Community Reputation

155 Excellent

1 Follower

About plainguy

  • Birthday 01/01/1004
  1. plainguy

    New primary

    I think the new COH 2.0 will be just that.. Powers that you pick where they come from.. So there will be Powers Sets but where they originate from will be customization. Masterminds might be more like Tech, Natural, Magic, Mutation.. ETC.. So Tech would have Robots like classic, Or have Cyborgs, or other mechanical models. The also might make robots power placement customizable as well. So missile swarm can come from a shoulder mounted pack or bursting out of chest or some super soaker gun.
  2. I don't expect you getting a response. I don't think the player is posting and/or playing anymore. As mentioned above I copied the build to spec and was getting crushed very bad with mez. I mean it completely shut the character down.. Mez = Death. I am not big at all on Warshades or Peacebringers, but it definitely needs it.
  3. New costume options with Page Six should have new amazing costumes coming out..
  4. plainguy

    Beam / Traps

    Swapped out my DP for Beam.. Needs some fixing up but defense capped. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Traps Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(15) Level 1: Web Grenade -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(34), GrvAnc-Acc/Immob/Rchg(43), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(48) Level 2: Cutting Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(43), SprScrBls-Acc/Dmg/Rchg(45), SprScrBls-Dmg/EndRdx/Rchg(45), SprScrBls-Acc/Dmg/EndRdx/Rchg(46) Level 4: Caltrops -- Rgn-Knock%(A) Level 6: Kick -- Acc-I(A) Level 8: [Empty] -- Empty(A), Empty(9), Empty(9), Empty(11), Empty(15), Empty(39) Level 10: Disintegrate -- Empty(A) Level 12: Triage Beacon -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48) Level 14: Tough -- StdPrt-ResDam/Def+(A) Level 16: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(17), ShlBrk-Acc/Rchg(17), ShlBrk-DefDeb/EndRdx/Rchg(42), ShlBrk-Acc/EndRdx/Rchg(42), ShlBrk-%Dam(42) Level 18: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/Rchg(19) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21) Level 22: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(23), Lck-Rchg/Hold(23), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31) Level 28: Seeker Drones -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/Rchg(37), CldSns-ToHitDeb/EndRdx/Rchg(39) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Overcharge -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(39) Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 41: Super Speed -- Clr-Stlth(A) Level 44: Dark Consumption -- EnrMnp-Stun%(A), EnrMnp-EndMod/Rchg(45) Level 47: Piercing Beam -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(48), JvlVll-Dam/End/Rech(50) Level 49: Dark Embrace -- GldArm-3defTpProc(A), GldArm-End/Res(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Scourge Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3), NmnCnv-Heal/Rchg(46) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(5) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Quick Form Level 50: Agility Partial Core Revamp ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;674;1348;HEX;| |78DA65934953134114C77B9680094B12B3B0060412888919891B47AB00B528A10A0| |97A4D4D8581A48C496A12AAF42657BDE9C1936BB95EFC00EA413F8BCBC5052F8AAC| |E3B3FF8F102B5D35FD9B7EFDDEEB7F77BF9EBB3EDDFEFAC2DA59A178A78A66B59A9| |D2ADBF66AA556B65B33B98255CA599AA0D64A5F5F7D2ABB609656AC2563D232AF65| |170ACB452B783037B9BABC6C2CDA66A5EA9F29E52DDB2AD58CFD9F8EF972B9689C2| |FACE46B85D28A578E662D73C9B2ABF942A57D7F5CA1498F1C642A96B5E43F5729E4| |8C69D3BE9A9D33AB35CBBED14D7212F4BD090A6E8E4BDC27A475A13F005B1E321F8| |19EC760E7137053A9C7EA625E95B6A14B60628199018F2F826F693D856394A80E9F| |18786C943906A6E2E01605688811DA04F2A8749E2EB6B97AA1C7A1E66AFDD78B430| |DBD47F69DB21F95FD3B12E15610EC96966D1AB5B1ACB68C22D3B52F322F83A9AF1A| |B6F20DD448420767E9E8A29F882E76085E3E4EAFA2499B4F656AE0519DE962B680B| |B14EB473ED51FC29A87834C3FA8D39A01F609B04F907D823E708F10620DA15F38AE| |F06FE60638F687B9C9DC02FD94BF8BF37771FE6ECEDFCDF903E4D3031F57CF53C4F| |53E633E07FB5F305F8203AF4087E2FAA04DEBFBA8CA7D0F7D02A39FC1D12F6098D6| |89B096086B19602D03ACE503DDE420EF7550DEE491A67EA8E1E605A51E66FFE16D6| |81AD961EE32F7C0A8C314B8EF61D213831E259644C9A599233417E7728CBB117793| |C292B2D81D25799B6C012AED5BE07BD26DC05F354E735D9D01D313E01A619CD71B3| |FC17369B05FAF3F3D21EB5ECC365A525035AFD71F9B5058E98CF493AA1CB7AFFEB0| |9CEF1EB272352B1CFFA3D116876DFDC0A62A57700BEAFE0BE197F3B3D1E71E3FD83| |BA07E171C6FDA41A2C9926EB29C6AB29C6CB238FFB78B89BA83B311A6B521CCF90B| |C25B1C4B| |-------------------------------------------------------------------|
  5. plainguy

    Archery/TA build

    Went with Range/S&L Cap Hover Blaster. You could swap out Hover for Combat Jump. Bit less endurance and use a jet pack. But I have solo'ed 4/8 on all my of my hover blasters, of course against the right mobs ( Counsel and COTs ). Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Archery Secondary Power Set: Trick Arrow Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(40) Level 1: Entangling Arrow -- GrvAnc-Hold%(A), GrvAnc-Immob(50) Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(31) Level 4: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(39) Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(48) Level 8: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39), RctRtc-Pcptn(39) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 12: Explosive Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(19), OvrFrc-Dam/KB(34) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 18: Ranged Shot -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(19), ExcCnt-Dmg/ActRdx(27), ExcCnt-Dmg/Rng(27), ExcCnt-Dmg/Rchg(29), ExcCnt-Stun%(29) Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(25) Level 22: Kick -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(40), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(46) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Flash Arrow -- SphIns-%ToHit(A) Level 28: Glue Arrow -- ImpSwf-Dam%(A) Level 30: Poison Gas Arrow -- FrtHyp-Plct%(A) Level 32: Rain of Arrows -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprScrBls-Acc/Dmg(33), SprScrBls-Dmg/Rchg(34), SprScrBls-Acc/Dmg/Rchg(34) Level 35: Acid Arrow -- Bmbdmt-+FireDmg(A) Level 38: Disruption Arrow -- RechRdx-I(A) Level 41: Oil Slick Arrow -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(42), SprMlcoft-Dmg/EndRdx/Rchg(42), SprScrBls-Rchg/+End(42), SprScrBls-Acc/Dmg/EndRdx/Rchg(43), SprScrBls-Dmg/EndRdx/Rchg(43) Level 44: EMP Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(45), Lck-Rchg/Hold(45), Lck-EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;670;1340;HEX;| |78DA6594D94E137114C6673A534B374A2948D9B5652D3250F5DE202E4121A980DE7| |8419A324023699B695150A3A2F105BCF142718BA2268AFA0CAECF60707B00971BD7| |1B3CCCF7D99ACCA4ED6FF29DFDFC673AB6B82FB07670798FA28686E7D3C5E2D470D| |EB2160AA5BCE599C864CD5CC6D414B93CF28D964D53E3E9DCAC396D0C599939D35A| |6AAA18F62ECCCC1893563673626AC8B2F2A7C22339F1307325E3DF8D3F95CFCF1B0| |7E6B3B373259F7D3F5130CDE9907D3B6AA6A74DAB38972D04E1B6E995CDCD36EF2F| |643346A5CC583A63CA4FB124D5A3D25A977CCF05155E1B6E654590D415DF0DF226D| |8768BBC0D76DF014B95585539EAB2B5640A3C2F36957955CD6D6B5B74D20D566D21| |3D605B15E895BD692A62359F6A6BBA9F0C801D41B21AEC0A8117A4AE9B75DD9C27C| |E79E29C27CE793A38CF00E75996580FEABA3CD7648E88E4BD4EAE8031E9CD0B1FD5| |DBC77D901725DECFDAFE75CDD602EFC8F760F507B0F623B8FD131897BC41EE32B88| |E1D56BF05C3620BB1AF503DE6ACA9236BC04B121C66EDF073F453FB026C7A49BE02| |5B5E936FC088E48F70DF91BBA859779FBC076E7D40AE82D187A04B62EB5157AB9F1| |4C4641F29307104EC1F0735F16DE0EE1A7662EEE8A6D0AA2B0BD27F236C4A6300B6| |93A23523B7D2BC0ABF45D15AA9B51E470F97456BE7ECED8F10BBED31B94676E8D87| |727D9052E496C8CF9622E3C7FA745EBA4D6C9B33D235A0F6BF43C43CEDEA7E413B2| |1739133D6437785662FB18DBF71D3DEFF841FE247F81FDBFC93FA02E3B3378F606C| |F7E80673FC0B32F48F941FA0CD227499F247D5AF4F2BB2A1FB994C389B2B2917058| |071D4AD2A1EC7228BB1DCAC8A6A2AA7695518735A597FF2514D556BC35F2EEB3ABC| |F3E8696AD5F2B8AAA1EC364AE4342D9F41787F7B7FFBDAFF279BD02FE059DA0EEE2| |-------------------------------------------------------------------|
  6. I swapped over my Ninja TA to Thugs.. Removed Dual Wield and Replaced with Gang War after the swap. Gives you some defenses which is helpful. I tried playing around with the build to make changes while trying to keep the defense numbers with no luck.. it just too tight of a build. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Thugs Secondary Power Set: Trick Arrow Power Pool: Medicine Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-Immob/Rng(17), EnfOpr-EndRdx/Immob(33), EnfOpr-Acc/EndRdx(33) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(11) Level 4: Aid Other -- NmnCnv-Heal/Rchg(A) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Empty Clips -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17) Level 10: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT--Rchg%(23), PcnoftheT-Dmg/Slow(37), PcnoftheT-Acc/EndRdx(40), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(34) Level 12: Call Thugs -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(21), BldMnd-Dmg(42), BldMnd-Acc/EndRdx(48), BldMnd-Acc/Dmg/EndRdx(48), BldMnd-Acc(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A) Level 18: Gang War -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(43), BldMnd-Acc/Dmg/EndRdx(43), BldMnd-Acc(45), BldMnd-Dmg(45) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23) Level 22: Kick -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(25), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(40) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Call Bruiser -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31) Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), Lck-%Hold(40) Level 41: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(42), SprMarofS-Acc/Dmg(45), SprMarofS-EndRdx/+Resist/+Regen(46), Empty(46), SlbAll-Build%(43) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 47: Acid Arrow -- Bmbdmt-+FireDmg(A) Level 49: Aid Self -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal(A), Pnc-Heal/+End(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 1: Enforcer Level 50: Ageless Partial Core Invocation Level 12: Arsonist Level 41: Bruiser Level 50: Agility Partial Core Revamp Level 12: Punk ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;711;1422;HEX;| |78DA65944B4C1351148667DA194B794879BF5AA015045A2854DD1B45450C3528C5C| |4B8204D19A0115AD247D4A58F6874A568E2CAE75E7C1BD61A9F6B1F8971E7332AE0| |CEC4CD789CFF9769D24927DFCC7FCFB9E73F77EE6DF4E88EF2C5A1E35B15D533381| |BCF6627A2F16CCEC8CC255393AEBDF15C3E139F752A72B9E46EB0C726C6F27373E9| |543836939FCEB614E8DBF35353E1582699383CB12D93491FA91A4ECD181923950BF| |F7FA8184DA767C35163329948A68C52EB6D6CDE3026CBADC711233E9F4C4D236A57| |727A26276FDE9DF3C944B8A04C349E3068F558A3580BC9FD58577899BA724510D11| |4C755F21AA85D276F80EB6E8227B4B55CA7725EB534CF45B0FD02B9009E94589575| |D48F0E45F1C93C9FC092CFE417B0F42BF90DF4C93A3A91AB38C730DF53F1AD53D3F| |DF0F34CC7928BA6B996A095DF271F80EB1F829E47E029F1E5A62FF72DCC5D7F0FEC| |5804BB6E833D7740FF5DF089D42B636ED977CC57FB03EC5905FB7F92CBA07F050C8| |8D10A6B414CB522446FE469F154C9DE2A0F392CED85D4AA62AD2AD66A67AD206B04| |59A397357AE9A15E6AD5A096A3A60EDE6B6BD9AB0774484C1DBF655D4C10D094C65| |1D0BF0FECDA0F3A25B681DE1B3639ADFCC67F827CAB97E2B3C9FAD2A6DE449FCDF4| |D94C9F5EFAF4D2672B7D6E90795BE0416DF980BEFBDE839A8CF9D8838F3DB4B2875| |6F6F04A6AB771DDDAB827CECA5A06B86E01A78E3A1AA993EBC00E1759029E93DC4E| |EEA7CED7D88B1BDF906FC97760D71FF87C2EA9DDF0A977C734EC8571B0F700D8779| |034E5528283C85C92850CB1C3103BEC67871176784612C3EC30EC80CB3659990168| |8E019E8E488C1C07BDF649959F55B5481928522245CAE622654B913252A8B8D15BD| |4D6CC51FB9F4051AD0CB767ED7C9BCBA532AA168EAEDA8AAAB663B755FBC195A2E8| |5F85D19751BD7A011C0EDA2E2ED588C4E7DDC1B5736CEE91E76EEC5FF377BD1D335| |410F31724DE05DF| |-------------------------------------------------------------------|
  7. I think Whips have been been combined with several other powers as well. I agree with all of them.. Whips Swords, Whip hand gun, Whip Axe, Whip Fire swords.. Basically Whips and any one handed weapon. Hey even dual whips like in Underworld Not going to lie would be nice if they could create one new whip animation. Assuming they had a volunteer with the skill. Only to show the old guard and Cryptic it can be done without them.
  8. Took the time and looked at that video.. Very interesting.. I don't want to derail this thread here is the TL;DR I can only speak from my own person experience and my issues related to what that video was talking about. FOR ME AE farming did me in. Regular play does not give you the money to make the build you want at 50. I don't have the grasp or mindset to play the market.. I tried a few times and lost money.. Personally I think Masterminds could be much more. I believe that Masterminds should NOT Be all or nothing when it comes to pets.. I do believe that with Cryptic hands in here, this is nothing more than a testing ground and a new COH MMO will come out. ############ The Long Story ###################### I think AE farming ruined a lot of the game leveling experience to get to 50. I can say this because beyond a few level 50s I first started with, ALL of my builds are PL to 50. 8 builds out of about 25 level 50s ( which are full IOed ) are Semi-petless or Petless masterminds that I knew could NOT level without pets due to endurance issues or even with buffers on a team I could not join because I was petless. With 20+ IO level 50 builds I can tell you from personal experience I get burnt out, which is pretty much falls in line with the video. After a while I say so I got the build.. I am soloing 3/8.. What more.. My current off and on goal is to do an ITF on a petless mastermind ( minus the incarnate pet, which many solo ITF players use ) on a 0/8 or 1/8 setting without dying.. Current issue is having a stalemate on the mission with the computer and fighting the 2 AV's at the end.. Some builds I can't kill Rom and Rom can't kill me and other builds I just don't have enough inspirations and Healing is an issue. My goal personal goal with this as per the video, to show it can be done. To show that masterminds maybe don't have or maybe shouldn't have been an all or nothing Arch Type. Maybe the original devs weren't thinking it through. Maybe the Original devs just had too much on their plate and couldn't waste their time. Not saying the current devs do either.. Maybe NCSoft is looking, maybe someone at NCSoft happens to also be a player with some smarts and on the side says I figured this issue out. But of course this doesn't fix my problem of Power Leveling every toon to 50. Mind you I have tried to "Regular Play" with many of my regular builds and other Arch Types but I get one off night of not many teams around and after a few hours of Soloing I jump on to power level the toon. But once I am at that route I couldn't tell you what is a good level SO build for a level 33 Arch Type of a certain power set.. IF I was leveling up the "Regular Play" Style I would know as I was leveling what was lacking.. Maybe I needed more endurance ? More Health ? More Accuracy in a few key attacks ? I would be tweaking the build here and there as I go.. Again mind you I am probably not the best PL either.. I clearly read players doing it TONS more faster. But the advantage of Power Leveling also comes with the ability to build that level 50 IO build because you have enough fund or almost enough funds to get it going. Which does not happen if your leveling up during "Regular Play" . Of course some of the responses would be LRN2PLAY the market.. But what if I don't to play the market and just don't understand it that well to learn to make the amount of profits needed for a IO build. I think that at some time after obtaining 50 there should be a way to get a realistic IO build. Meaning NOT all purple rare winter IO build.. Some how the "Regular Play" has to incorporate the benefit of AE farming / Power Leveling in a financial sense. So what is my recourse.. I get burnt out and play Fallout 4 Horizon mod with no settlements for a challenge or Guild Wars 2 or even maybe reactivate my Wow account for a bit until I see something new come down the pipe for Endurance wise for Masterminds. I came on about 2 months into the opening. I Donated I think 200 or 250 and played for about 5 or 6 months solid before dropping off. Then I came back for a few more months.. My mindset This free MMO got more out of me than I would pay Yearly for a wow account and the COH people deserve it.. But again I will keep saying this.. I don't have any inside scoop. But I truly believe that COH is going to come back.. Just a more a more modern engine with all the ideas everyone has posted.. Again there is NO Superhero game out there to compete with.. They all died..
  9. plainguy

    Mercs/?

    I would just go the traps tankermind approach.. Defense cap and Provoke.
  10. This has been brought up several times. I wish they would have went this way long ago.. You pick the Arch type and then you pick how you want it to come out. So your Energy Blaster might be the standard one. But mine shoots from a Gun or even a Staff or mix and match..
  11. Moving City of Hero's to the top is big for sure. As for the rest.. It is too cryptic for me to follow.. I am understanding some badges and some New TF that has requirements to unlock.
  12. Something made me thing Masterminds as well.
  13. Lots of good info. As nihilii pointed out I don't want derail my own thread with retarded comments.. It ends up being no longer about the request but the insults..
×
×
  • Create New...