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plainguy

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About plainguy

  • Birthday 01/01/1004

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  1. See this is funny because I had a TA/Archery Hover-Blaster back in the day and I loved it. Range defense cap. I was soloing 4/8.
  2. This is my build Build for yourself not your team. Be the best you and don't worry about someone else. If you can kick butt then everyone else is cannon fodder. If the proc in Bonfire goes off full auto jumps to 13 seconds. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;683;1366;HEX;| |78DA6594DB53525114C6F7E11C444052F1868AC925812050AAF7A6AB63A38D41F5C| |A9C89133243C8C071A69EBA4FFF4196A65653A965BD94D97BD7D7A6B7A697FE80D2| |6E7679A1E5F916E40C6780DF3EDFDA6BEF6FAFBD3723670E343C1EBCB047488EFD3| |9B5544AEDA35F5D2B5A8EA8FA4451CDC9821E0B7DDD1C4825D47C464BC7F6964AEA| |444E4F25B2A7725A4725989C2814C68B7A6C504D6734BDD43C941FD38A5A5E8F551| |A8ED1F1F15CEC503633A667F3199BF1962C685ADA8E406E23D260B48735B5407D9C| |070BD99314504F6BA9116396B32EF213A06F9FA83C65B3585084882BC2B408D63D0| |0EB1F825D4BA0FB11786E73EE3509B93740DB14E89906FBAF3327C18DB925CE9566| |84A12973CC59B0EE16E8BE0D6EBD030609327215F909B4FA65D0F68CFBAE309F822| |6DA00337284B90B9ADF827D214DB27C30195AEB47F022A95609FEACF7A135DC65DE| |03B7CC3317C0A645304459765E9BFD938C18FB74B21F27FB6D65BF1EF67B9EE0609| |F8EE7D06432D9082FA2D1458D1E4544E8AD996BD02CB01F2E8969E2FD92C1B019B4| |D2382D18476AE1F5C679BD3E8AB571AC2D8279DB9997091D5C8B8EA398DF9B60264| |1CF31D07F1C0C9C0077505627FBECE41AC4B9067EAE819F6B10E51A8409DD5CBFEE| |17D0BC2FC16DAF98AF996F38E72D7889D0C3F5EB59C1DAA2F4D6CBE3F54E613F02D| |360F0267386390BF6CF810AD5C5C7B5F7B5E1EC5EADDE9BB2B96F157304D6C0ED5F| |99DF98DFC1F00F709E860DB1BFD015D25C8A58202DC2E3457E9A50B775E62FE66F3| |0FA87F9175CA4DC18FB8BED948DF196E8000DF05E0EBC47BFF83BD0AD54EF2C7DE8| |11C335CAA852BD9B423214AF52B9AEE5F2671B357946298AAA7FD9AC85A0ADFED72| |4E930358274A286702AD636F79F4465066A7C846B94788DB2BB46D955A3ACB7D304| |ECDEDA54FDEF28FF03E7F5EF50| |-------------------------------------------------------------------|
  3. After setting up my Robot Traps and testing out Oppressive Gloom. I have to say though it is a DPS hit. I have to say Oppressive Gloom is just too good to ignore. Further if the BETA changes for Devices goes to Traps it will make Trip mines that much better. I am holding out ATM to see and then decide if I want to move my Petless Mastermind to Soul Mastery. This is the Soul Mastery build Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Corruption -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(15), Thn-Dmg/Rchg:50(17), Thn-Acc/Dmg/Rchg:50(17), Thn-Acc/Dmg/EndRdx:50(19), Thn-Dmg/EndRdx/Rchg:50(19) Level 1: Web Grenade -- GrvAnc-Hold%:50(A) Level 2: Lash -- TchofDth-Acc/Dmg:35(A), TchofDth-Dmg/EndRdx:35(3), TchofDth-Dmg/Rchg:35(3), TchofDth-Acc/Dmg/EndRdx:35(5), TchofDth-Dmg/EndRdx/Rchg:35(5), TchofDth-Dam%:35(37) Level 4: Caltrops -- PstBls-Dam%:50(A) Level 6: Triage Beacon -- Mrc-Heal:40(A), NmnCnv-Heal/EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(7), Mrc-Heal/Rchg:40(13), Mrc-Heal/EndRdx/Rchg:40(27) Level 8: Crack Whip -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(9), SprFrzBls-Acc/Dmg/EndRdx:50(9), SprFrzBls-Acc/Dmg/Rchg:50(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(11), SprFrzBls-Rchg/ImmobProc:50(13) Level 10: Acid Mortar -- AnlWkn-%ToHit:50(A), AnlWkn-DefDeb/EndRdx/Rchg:30(39), TchofLadG-%Dam:50(39), TchofLadG-DefDeb/Rchg:50(40), TchofLadG-DefDeb:50(33) Level 12: Kick -- Empty(A) Level 14: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(15) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(21) Level 18: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(27) Level 20: Poison Trap -- Lck-Acc/Hold:30(A), Lck-Acc/Rchg:30(21), Lck-Rchg/Hold:30(34), Lck-EndRdx/Rchg/Hold:30(33), Lck-Acc/EndRdx/Rchg/Hold:30(34), Lck-%Hold:50(50) Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33) Level 24: Super Speed -- Clr-Stlth:50(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(43), LucoftheG-Def:50(43) Level 28: Seeker Drones -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(29), Stp-Acc/EndRdx:50(29), Stp-Stun/Rng:50(31), Stp-Acc/Stun/Rchg:50(31), Stp-KB%:50(31) Level 30: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(42), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--Rchg/EndRdx:50(34), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(40) Level 32: Provoke -- PrfZng-Dam%:50(A) Level 35: Trip Mine -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(36), Obl-Dmg/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(36), Obl-Acc/Dmg/EndRdx/Rchg:50(37), Obl-%Dam:50(37) Level 38: Night Fall -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(39), Ann-Acc/Dmg/Rchg:50(40), Ann-ResDeb%:50(46) Level 41: Dark Embrace -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(45), UnbGrd-ResDam:50(46) Level 44: Oppressive Gloom -- AbsAmz-ToHitDeb%:50(A), AbsAmz-Stun:50(45), AbsAmz-Stun/Rchg:50(45), AbsAmz-Acc/Stun/Rchg:50(46) Level 47: Soul Tentacles -- GrvAnc-Immob:50(A), GrvAnc-Immob/Rchg:50(48), GrvAnc-Acc/Immob/Rchg:50(48), GrvAnc-Acc/Rchg:50(50), GrvAnc-Immob/EndRdx:50(48) Level 49: Soul Storm -- UnbCns-Hold/Rchg:50(A), UnbCns-Acc/Hold/Rchg:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:40(A), NmnCnv-Heal:40(23) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(23) Level 2: Swift -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;686;1372;HEX;| |78DA6594D94F135114C6EF74A660A1482B2D3B0265B58591AAEF26CA224A235AF0C| |18D4C60A0939469D325113740FD0B7CD118F7B8BEF0E4824F2E4FFAE083F13F5013| |9F541E44C1AD1EE63B42E34C32F39BF3DD73CEFDEEDC99891CEB76CFF5CD6E17926| |7675C4BA747225A3AA3A7260D73CC19D1268C51B17214D2D9B8363212CD4E4E264C| |B55BA72B078639E1CFCBD8911D1F5787525A32EDED37637A4A3733EABF9B92C1442| 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  4. This is my final build on Robot Traps. Soloing 4/8 mission settings.. No Incarnates ATM set though I have them unlocked. Just wanted to test it all out. Endurance issues is minimal. Oppressive Gloom is a MUST have power with Traps.. It just sadly is a must have power.. It really, really kills the number of incoming attacks. It DRAMATICALLY increases your chance to place Trip Mines. If they bring over the non interrupt to Traps as they are looking to do in BETA for Trip Min in Devices then it will be a totally amazing. Odd note I was tight on cash so I pulled all my money together and Merits. I got really lucky with some of the conversions that I was able to get the exact set and exact IO needed from that set on the first attempt. It was freakishly lucky. But it really saved money and time. End result zero issues it plays very smooth. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Battle Drones -- BldMnd-Acc/Dmg:50(A), BldMnd-Dmg/EndRdx:50(15), BldMnd-Acc/EndRdx:50(15), BldMnd-Acc/Dmg/EndRdx:50(19), BldMnd-Acc:50(19), BldMnd-Dmg:50(25) Level 1: Web Grenade -- EnfOpr-Acc/Rchg:50(A), EnfOpr-Acc/EndRdx:50(3), EnfOpr-EndRdx/Immob:50(3), EnfOpr-Immob/Rng:50(5), EnfOpr-Acc/Immob:50(5), EnfOpr-Acc/Immob/Rchg:50(7) Level 2: Caltrops -- OvrFrc-Dam/KB:50(A) Level 4: Triage Beacon -- NmnCnv-Heal:50(A), NmnCnv-Heal/Rchg:50(7), NmnCnv-Heal/EndRdx/Rchg:50(9), Prv-Heal/Rchg:50(11), Prv-Heal:50(25), Prv-Absorb%:50(9) Level 6: Boxing -- Acc-I:50(A) Level 8: Hasten -- RechRdx-I:50(A) Level 10: Acid Mortar -- ShlBrk-DefDeb:30(A), ShlBrk-Acc/DefDeb:30(11), ShlBrk-Acc/Rchg:30(13), ShlBrk-DefDeb/EndRdx/Rchg:30(13), ShlBrk-Acc/EndRdx/Rchg:30(46), ShlBrk-%Dam:30(27) Level 12: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(27), LucoftheG-Def/EndRdx:50(33) Level 14: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(45), StdPrt-ResKB:30(46) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/Rchg:50(17) Level 18: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(40), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--Rchg/EndRdx:50(42), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(43) Level 20: Poison Trap -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(21), BslGaz-Rchg/Hold:30(21), BslGaz-EndRdx/Rchg/Hold:30(23), Lck-%Hold:50(23), BslGaz-Slow%:30(48) Level 22: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg+:50(48) Level 24: Provoke -- PrfZng-Dam%:50(A), PrfZng-Taunt:50(43), PrfZng-Taunt/Rchg:50(43), PrfZng-Taunt/Rchg/Rng:50(45), PrfZng-Acc/Rchg:50(48) Level 26: Equip Robot -- EndRdx-I:50(A) Level 28: Seeker Drones -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(29), Stp-Acc/EndRdx:50(29), Stp-Stun/Rng:50(31), Stp-Acc/Stun/Rchg:50(31), Stp-KB%:50(31) Level 30: Protector Bots -- BldMnd-Dmg:50(A), BldMnd-Acc/Dmg:50(37), BldMnd-Dmg/EndRdx:50(39), BldMnd-Acc/EndRdx:50(39), BldMnd-Acc/Dmg/EndRdx:50(39), BldMnd-Acc:50(40) Level 32: Assault Bot -- SlbAll-Build%:50(A), SlbAll-Acc/Dmg/Rchg:50(33), SprCmmoft-Rchg/PetAoEDef:50(33), SprCmmoft-Acc/Dmg:50(34), SprCmmoft-Acc/Dmg/Rchg:50(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(34) Level 35: Trip Mine -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(36), Obl-Dmg/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(36), Obl-Acc/Dmg/EndRdx/Rchg:50(37), Obl-%Dam:50(37) Level 38: Upgrade Robot -- EndRdx-I:50(A) Level 41: Dark Embrace -- Empty(A) Level 44: Oppressive Gloom -- Stp-EndRdx/Stun:50(A), Stp-Acc/EndRdx:50(50) Level 47: Super Speed -- Clr-Stlth:50(A) Level 49: Soul Storm -- Dvs-Acc/Dmg:50(A), Dvs-Acc/Dmg/Rchg:50(50), Dvs-Dmg/Rchg:50(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Supremacy Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(45) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(40), PrfShf-EndMod/Rchg:50(46) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Musculature Radial Paragon Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;677;1354;HEX;| |78DA6594594F135114C767A61DA02CB6152AA580EC055906AABE6BC42526342182B| |E92110A4C52666A9744DC00F5032868FC000AEA8B1FC01883C6187D77898FBE1991| |E5D9AD1EE6FFC736E9A493DFDC73EFF99F73CF3DB7F1CB27AB9F9D593AA6A881E1A| |499C94CC4CD4C36919EB3EC293D6ECE5893CAEE532E6FA4303331969B9B736CE39C| |73D1C95A939950D1D489DCF4B4319E365399E0597B36914ED85963EFA366D47192C| 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  5. This a great keybind that I use all the time and before posted here I went back to the old forums to get them. I like the addition of the pet summon and upgrades. Currently I am looking to rework my binds on this and will post here. personally I never usually command separate pets to attacks separate targets. So keys 1, 2 and 3 for me are never used. It usually is all or nothing. So its mostly zero key for all followed by 4 to 9 key combinations. End result I might try to work 1 - 3 into some different set of commands. I am going to see if I can create a goto me command if possible. Similar to summoning pets has the me target . EG " divide powexec_location me call genin"
  6. Unlocked a few incarnates using a SO Build on several MSR runs. I currently keep the toon logged off in Rikti War Zone and will log him in for a MSR run. Some players will do multiple runs. There is also a Ouro 4 mission set that gets you Incarnate salvage. It can be done in 15 minutes or less. Forgot the name but it is in the guide section. If they removed the interrupt off traps Trip mine as they are looking to do in Devices secondary it will go a LONG way with this build. What I can tell you now is this build is like a turtle. Slow and steady. There is a endurance concern but nothing less then there was with any Robot Traps mastermind. EG summoning the robots and FF Gen kills my endurance. Trying to re-summon mid combat can be disastrous as many masterminds know. Sometimes a good AOE will cause yet another pet wipe. I am considering going over to Soul for Oppressive Gloom Though Field mastery really does give better numbers overall to this build. If I could put Trip mines down more consistently it would be a benefit because I wouldn't loose the endurance for failed placement and my DPS would increase. I am looking to finish off my Robot Traps and will maybe test out that build with Oppressive Gloom running and placing trip mines down in a group to see the comparison. My goal is to tighten up the build as much as possible and try to take out some AVs. I am working on killing a Pylons ATM as well. But working on placement of Force Field Generator so it won't get constantly hit and destroyed by the Pylon attacks. Right now I think I have it maybe figured out and I am placing the FF Gen behind me, but if the Pylon knocks me back I need to re-summon the FF Gen because it has moved up into range to be attacked.
  7. The great take away as you mentioned and so do others. Masterminds are required to be cognizant of their pets at all times. I would like to say because of the pets we can do great things. But the reality is we can't and are just like any other AT soloing AVs. Some builds can and some builds can't. But unlike other Archtypes our main job is controlling pets almost all the time. Again not a complaint, just stating a fact. Thus it leaves us less time to attack ourselves and even further we have chance to slot attacks because the build requires you to have thing to protect your pets. EG Traps is Traps is Traps. Robot Traps, AR Traps defender, AR Traps Corruptor. I can see the argument of we want Traps set for the debuff. But we don't want to deal with the 5 to 6 pets that come with the mastermind. I wish there was an ability within the AI of the pets that would keep them on a leash and stop the pets from running off. I wish there was an ability to tell the pets Stand here DON'T MOVE.. Just attack this target.. BUT DON'T MOVE no matter what, unless told to do so.
  8. Very nice build.. Was just starting to work on this build type last night in Mids. You saved me a BUNCH of time working to get to the same results.
  9. Yes it was... That was my petless mastermind leveling.. You can't do petless leveling.. The Endurance drain is impossible. Since then hes 50 and has some incarnate unlocked and spec'ed out. Yea I agree.
  10. I think you guys are off base here. No one knows what anyone's build is when they are running some incarnate content EG ITF, Tin Mage Or League content EG BAF for example No one is looking at each or any toons for the most part and inspection the verbiage of their set bonus and determining how many times the word huge appears in set bonuses this context. The mere fact that my Petless mastermind offers much MORE then the same SO build mastermind numerically ( via mids or whatever hero builder ) negates your statement. The mere fact that I ran these TF and Leagues with an SO Build Mastermind and we completed them all and no one complained. Proves NO ONE looked at my build. Because again no one cares ( except maybe you guys ) if the content is being cleared. The only time someone will complain is if your failing. Further if you need full team or League to do something in this game, then your doing some really wrong. I have done ITF with 4 people. I have taken down Pylons with my Petless pain traps mastermind. I have a DP Kin that can't take down a Plyon and fully capped. He can't die, but he can't kill it either. There are MANY players who are NOT scrappers, tanks or brutes that cannot take down plyons. It doesn't mean they are lacking or bad builds. If I were being completely clinical, I would rather have a defense capped petless mastermind then a SO mastermind. Because I know from the math the defense cap build is offering me much more to me and the team. But since I know this game doesn't take a full team I would take them both.
  11. Trying slightly to grasp the auto complete as well. But I think everyone on the team HAS TO HAVE this mission. Then you auto complete the first. Then its completed for everyone. Pass lead to someone else. They auto complete the 2nd mission Pass the lead to 3rd person They auto complete the 3rd mission. Now you have to turn off the option that says complete missions if you happen to have the same mission as well.. You then run the last mission 8 times or whatever the number of players are on the team. Everyone gets the reward for each person.
  12. I think its pretty dam good. I guess we can play around with the numbers a bit to MAYBE get you closer to defense cap. But I know Darkest Night will definitely cap you out. But again not crazy on this whole anchor thing. I'm a shake box to this and its too risky for me. Yea I know its nonsense.
  13. For demons I did this long ago. http://boards.cityofheroes.com/showpost.php?p=3966493&postcount=5
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