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About plainguy

  • Birthday 01/01/1004
  1. Yea your assumption for example with Beast is that they are just normal animals.. None of my Pets are..
  2. My question is how is this solo ? Personally I am SOOO ingrained on Defense Cap of some sort I don't see surviving without any defenses. I am guessing purple (lucky) Inspirations, but only so much you can have and only so much you can make out of 3. Eventually your luck will run out. ( Pun intended)... So how does this build fair on 3/8 setting for example
  3. wondering what the proper slotting for Reaction Time is. I have it 3 slotted so for.. 2 performance shifters end and chance to proc endurance and numia regen/recover Having some endurance issues in long fights but have no incarnates yet. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(27) Level 1: Ki Push -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(3) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9) Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19) Level 6: Swap Ammo Level 8: Bullet Rain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13) Level 10: Kick -- Empty(A) Level 12: Reach for the Limit Level 14: Burst of Speed -- Erd-%Dam(A), Erd-Dmg/Rchg(37), Erd-Acc/Rchg(37), ClvBlo-Dmg/Rchg(39), ClvBlo-Acc/Rchg(39), ClvBlo-Acc/Dmg(34) Level 16: Dragon's Tail -- Erd-%Dam(A), Erd-Dmg(45), Erd-Acc/Rchg(45) Level 18: Executioner's Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(23), Thn-Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23) Level 20: Reaction Time -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(36), PrfShf-EndMod(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Super Speed -- Clr-Stlth(A), BlsoftheZ-ResKB(36), BlsoftheZ-Travel/EndRdx(37) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 28: Inner Will -- DctWnd-Heal(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Throw Sand -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(39) Level 38: Eagles Claw -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(48) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(48) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Heal(A), Prv-Absorb%(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1502;677;1354;HEX;| |78DA65945B4F135110C7CF6EB760B19516DAD2D296DA52100A2E547D3751D418A95| |630BE920D6C6093CD76D36E137DF42BF862C2AD60BCBEF885C44BE20D35A0EF3CD4| |E9CEBFA57137D9FECECECCFF5C66E6B4FC6821F8EED693AB420A5D37B57A7DE51AF| |D3A7AADFFAEE6346A9A29DA4F3FBD29385696346B5D5F53171A9AB95231EA4ED5AC| |173ABEE5866D576B8E5AD66A8E41FEB2661976C3D41CA36A456E5B1B7A4DB71CB53| |30855AA5553BD69AC6F3886B53EE07E2DDBBABE1674878BBA66937DB0F3B1A6D7EA| |1B869DBC611BAB6A67C5B2B6AAD34F7BFC3841DB9CA6371916785A7EB143282942D| |9059BCCBE3DE6E873709F192E74B53EF1809057C4C50A789F292F3147691D09EB48| |9B3E577F668B39B00DEE30FB76E16F3253A4F541EB138A6B3B27813233EC0315E69| |09F9926ADDF5DB8D5CA84B93C3456FA0F78EEA10FCCE84766F013F899299320C01A| |1168D12386E8D467316394C621EC2C742C0B915144E137F88B396971B626ABCC9CC| |98C917690B5F220B4B33F4168B3B4E308E68F20EB715429812A25509528AA1547B5| |E234FF30EF531E7E28B9B6F16732F329334FA78B718C149B61DD18384EBE11E8470| |2D01D300BEF99718A49222619E335D25130CC1CA17DA490C1D43DB6454897812E03| |DD187463D0E5E8EC599C3DBBCDD53CBF03EE824D666E0FDC672668CD3CB4F92F9CC| |B0B5FC16FE07766F107EA74C84C9276025D3D81AE9EED7435BA790EDD3D4CE798E2| |73F8A75E704EA65F82AFC0D7CCE21BF02DD347DA19E47EE61277DB5C3BE1B407857| |C2AF2A3223F25E4670EF939A1FCCC2366FEBF981262D24AF786B6DB95BA37D7B6A0| |7BEF14BBDE56D11339EFB1943C96CB1ECB158F65D163A928DDFF0221B996C0E90D6| |F1D0D9057EAF5FE39B548D221EEE511F3D813FDB7D7827EDFA44BE4C7FC5B3DE3ED| |9EF13F9E76FDCA| |-------------------------------------------------------------------|
  4. Would be nice if you could pay a bit more in Enhancement Converters and be able to move one up or one down in the IO set. Either have a set path so you know what is before or after this IO in a set or display the IO before and after the IO you currently have. This way someone might say the IO I want is 2 away from what I currently have. I would rather pay the 8 or 10 converters to shift it up or down 2 slots to get what I want instead of taking my chance and spending the 3 converters.
  5. Credit to another poster on these boards, sorry don't know the thread to point you at it. There is a sort of "FEATURE" that is specific to Traps and upgrades for pets.. You have the ability to use the 2 upgrades against Force Field Generator ( FFG ), and you will see the FFG spark on the bottom of it as you upgrade it. Doing this WILL UPGRADE THE PETS as well. The benefit. Some big bad AV comes along and wipes out some or all your pets BUT YOUR FFG SURVIVES. If you re-summon all your pets AND THEN resummon FFG all your pets will be instantly upgraded. You will see the action of them getting upgraded but it will be both upgrades. I tested and verified this. You just have to remember to resummon FFG before it times out or you lost the ability to do this.
  6. Look down at the thugs trap post down below it’s there I go dark because of oppressive gloom. At defense cap and only defense cap it’s great to generate aggro and maintain aggro with provoke. I tried it without defense cap and got crushed. There is is a system I run with traps. i drop triage beacon and then caltrops in front of the beacon at the tip of the green glow. Then between that is poison traps. Once poison traps And gloom kick off I drop a trip mine follow by another poison trap and then another mine. Between the poison trap gloom and the lockdown proc it works very well. Sometimes I get a lot of aggro as ffg and mortar get aggro. So I could have 3 groups on me sometimes. My first summon if it goes bad is assault bot with 2nd upgrade which gives it burn patch. if you went with another epic I would not take trip mine because it just is difficult to place it without oppressive gloom. The smallest hits break it. hopefully they bring the change from device over to traps and it will be great and then it would allow any epic with a bit more freedom
  7. You have Vengeance turned on in your build.. Turn it off and see your not capped. If your doing 3/8 then not an issue.
  8. That made me laugh out loud.. I just wanted to clarify something.. I have a second account that I PL all my toons to 50 now.. I will tell you this clearly, Petless or Semi Petless Masterminds could not be leveled without either going regular route of having all the pets and respecing at 50 or getting Power leveled because the ENDURANCE drain is just too massive for them without incarnates. Meaning leveling Petless with just attacks is TOO MUCH.. The Mastermind attacks are double the endurance of any other archtype for the same attack. 200 to 300 million is my max. I usually power level the toon to 50.. Transfer the about 100k or a bit more over to the toon in question. Then pull out the other toons and transfer over any IOs, Merits, converters, ETC to make the build. Those unique IOs are expensive at 20+ Million a each.. I created a build for a Typed defense cap Dom that needs about 350 million just for those unique IOs.. That build won't happen any time soon. As related to Procs. I need to test out Oil Slick because I do not honestly see the procs working.. I will go over to that island with all the monkeys and do some testing for the procs.
  9. I didn't read much of what was posted.. Being honest.. Willpower will get you full positional defense capped. Not many blaster types can do that.. You will be able to solo 4/8 without incarnates being applied.
  10. I would take 2 IOs out of energy torrent and put one in aid other and another in aid self for a bit more heal and recharge.. 8 seconds is a bit long on aid self. I quickly mashed this up with what I recommended. I am not big on all these proc IOs but I went that route since that seems to be the fashion now a days. Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Medicine Power Pool: Fighting Power Pool: Flight Ancillary Pool: Field Mastery Villain Profile: Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Entangling Arrow -- GrvAnc-Hold%(A) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(43), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(34) Level 4: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT--Rchg%(7), PcnoftheT-Dmg/Slow(9), PcnoftheT-Acc/EndRdx(9), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(43) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Summon Wolves -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(13), BldMnd-Acc/EndRdx(13), BldMnd-Acc/Dmg/EndRdx(15), BldMnd-Acc(11), BldMnd-Dmg(11) Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21) Level 12: Summon Lions -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(23), BldMnd-Acc/EndRdx(37), BldMnd-Acc/Dmg/EndRdx(40), BldMnd-Acc(17), BldMnd-Dmg(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Sleep/Rchg(48) Level 18: Aid Other -- NmnCnv-Heal/Rchg(A) Level 20: Acid Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(21), OvrFrc-Acc/Dmg/End(25), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(23) Level 22: Kick -- KntCmb-Knock%(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Summon Dire Wolf -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg(27), SprCmmoft-Rchg/PetAoEDef(27), EdcoftheM-PetDef(29), SlbAll-Build%(29), CaltoArm-+Def(Pets)(31) Level 28: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), BlsoftheZ-ResKB(48), BlsoftheZ-Travel(45), ShlWal-ResDam/Re TP(42) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(33) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Oil Slick Arrow -- PstBls-Dmg/Rchg(A), Dtn-Dmg/Rchg(36), AirBrs-Dmg/Rchg(36), PstBls-Dam%(36), Ann-Dmg/Rchg(37), JvlVll-Dam%(37) Level 38: EMP Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 41: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(46), RctArm-ResDam/Rchg(46) Level 44: Energy Torrent -- FrcFdb-Rechg%(A), FrcFdb-Dmg/KB(46), FrcFdb-Dmg/EndRdx/KB(50) Level 47: Aid Self -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(48) Level 49: Explosive Blast -- SuddAcc--KB/+KD(A), PstBls-Dam%(50), PstBls-Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal(A), Pnc-Heal/+End(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 26: Dire Wolf Level 1: Pack Mentality Level 50: Ageless Partial Core Invocation Level 50: Musculature Partial Core Revamp Level 8: Alpha Howler Wolf Level 8: Howler Wolf Level 12: Lioness ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;720;1440;HEX;| |78DA6594CB4F135114C6EFB453B12D85F206A194561018A074C0BD918748A08658D| |41817A4A1034C2C2D2925EACE076874694C5CF9DC1A414D4CFC17DCEBC6E0B3BE15| |70E373339E99EFD036E92493DF9DEFDEF3DD73EE6322A7874A5747CEED139277301| |15B5C9C8AC416335A7A5E4FC64B0EC5324BE958C22EE829A1D79FEF9B8A2ECDCFA7| |92A1018D248E39D358D03FB03433139A4CEBD327A7F6A7D3A95315A3C9392DAD253| |3A1ED866B22954A84A20B9A16F758CD8816D7A7F5A486AF03FAEC5C464FCEBAF195| 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  11. I don't find it so horrible at all. My Incarnates are NOT high. highest is T3 and its reactive for the 75% for fire damage. I needed the Ageless for the endurance because of the endurance issues. That is what I needed from Incarnates. But is it my Farm fire/rad Brute ?? NO... I think that is the issue people have.. It isn't that toon that can zip through a mission in 20 seconds and kill everything. If they get rid of the endurance crash on EMP arrow that would be helpful. Further there is no power in Trick Arrow that will ignite Oil Slick. Oil Slick does A LOT of DPS.. So you will need some sort of epic power to ignite it. Take this build. Remove the 2 attacks from Mastermind and slot it with Pets and I would say your pretty much set. Pick up the Barrier Incarnate
  12. Its good if your fighting big bosses and stationary.. EG BAF its good.. But it doesn't matter because it doesn't take 8 people to do an ITF for example 3 or 4 players capped out with good builds can handle it. Everyone is just DPS and debuffs. End game wise you can pick up the status incarnate to protect you from mez while it is up. EG Carny Master illusionist would be trouble for a Time player. Again depends on the player.. I want to be the best me. If I can solo 4/8 setting then everyone else is extra. I am already performing at MAX. So if I can do 4/8 and blaster comes along I am getting more DPS. A Tank that can hold aggro means I can drop Trip mines as soon as they pop. I have petless masterminds doing 4/8. Lowest hit points, Highest endurance attacks and less dps overall due to no pets, and I have seen players who couldn't handle 2/4 setting at level 50. You get it... Time is good I have a semi petless Time Thugs Mastermind. For me its just a personal choice. Its a very safe build. Some people hate it.. I like it. I have two Triage beacons up for 30 seconds. Can have up 2 acid mortars. Caltrops is a great stupid little thing that keeps mobs moving.. Oppressive Gloom added in stuns the lower mobs and some bosses when combined with the defense cap of Traps. There have been times when bodyguard mode has wiped out my pets and I just turtled up with several groups on me and I would just slowly drop trip mines and clear them out until I could resummon bots safely. You can't do that with time, as it does have a DPS. Plus Robot Traps its so Thematic. I use Traps on everything.. Robot Traps full set.. Semi petless ( last pet only ) Robot Traps. Whip Traps Petless mastermind AR Traps Defender. Will probably make a DP Traps Corruptor in a bit. All are defense capped doing 3/8 easily. I can do 4/8 but its a bit slower.. 3/8 seems to be the magic stetting.
  13. I've been trying to make a macro that targets the pet and then cast the pet upgrade. I thought it would just as easy as passing the pet name to target and then the power to cast on the target but nothing worked.. I gave up and just made another macro to target the pet and continued on with the keypad options to control pets.
  14. Thanks for the insight. I more Blaster / Mastermind / Petless mastermind build guy. Trying to move around a bit into different Archtypes again.
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