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About City_of_Jedi

  • Birthday 01/01/1004
  1. My advice is to spend time on the forums and try to learn as much as you can [from credible sources.] That's what I did. I devoted years of my life and learned all I could back when the CoH forums were live. It was [and continues to be] the greatest, most supportive, and most empathic community in all of gaming. None of us started out as experts. We all had to learn, had to go through it. But we did so with an underlying, implicit ascent to an idea: that a new hero is born every day, and we want him or her to succeed. When that happens, we all succeed. Obviously Mids Reborn is going to be very helpful for build planning, so you should get that if you haven't already. I think the game rewards careful planning. You need to see the numbers in order to make informed decisions about what to take and how to slot. But you also need some baseline understanding in order recognize what is important. There are some powers that require no slotting because the attribute they provide is very small and not worth trying to enhance. There are other powers require no slotting because the attribute they provide is so high that further enhancing it would be overkill. There are some powers that can be skipped because the attribute they provide does not work well or is not a core attribute to general gameplay. There are other powers that must not be skipped because they are vital to the function of the set. Learning to sort powers into these and various other categories is the beginning of CoH wisdom, but it is not the end. I interpreted your post differently than other responders to mean combinations of different powersets rather than simply proper power selection or adequate slotting. What you will hear from most forum-goers will sound something like this: all combinations are viable, but some are more viable than others. This is a function of the powersets themselves, but also a function of the archetype to which the powerset is attached. There are occasional variations depending upon which archetype is wielding the set. This does not mean that one is "good" and the other is "bad"; only that they differ in trivial, or non-trivial, ways. Some set combinations synergize with each other better than other combinations, although this is orders of magnitude less significant. There is a small but non-zero number of sets that are mathematically inferior to other sets of the same class and are in need of buffs to bring parity in performance with their peers. And rarely, very rarely, there are sets that involve mechanics that thwart the mechanics of other sets with which they are combined to some degree. But this, even this, does not render them unplayable. Simply sub-optimal. Being that this is an MMO, optimization is the name of the game for many. But you must keep in mind that the difference in performance between a competent build and an optimized build is smaller in this game than in many others, as it was ostensibly or rhetorically balanced around the use of single-origin enhancements. If you want to take on the game's toughest content, then yes, you will need to make extensive use of the invention system. But it is perfectly viable, and quite common, to go from one to fifty without any set bonuses whatsoever. Having an understanding of the underlying mechanics is more important than having access to the strongest enhancement types but being unable to leverage them to your best advantage. You will find the rabbit hole goes as deep as you'd care to explore. But you need not explore it alone. We welcome you to Paragon City. A magnificent journey awaits you there.
  2. That was me. 😋 I specifically asked Frostweaver for his help, and he was very gracious in offering his time and expertise. I saw you had no replies and thought I'd give the build a quick look out of the same spirit of generosity. Note, however, that I do not have the same level of expertise. I am not the person to turn to for high-end optimization of IO builds, as this is something I have never manged to accomplish due unrelenting alt-itis. The loss of Flashing Steel is unfortunate but not devastating. You'd want to have that while leveling, obviously. You have Gamma Boost and Particle Shielding to help with that. These are advantages that not every set has. You're looking at 18.16% proc chance for Soaring Dragon and 6.43% for Golden Dragonfly according to the proc calculator (which comes from the PPM list). Doesn't seem worth it to me. As for your other concerns, my advice is to get someone else's advice. I feel it's generally unwise for me to comment outside of my discipline.
  3. Frostweaver would approve, I suspect. It appears to be competently slotted. (I can't comment on Incarnate picks because I have no experience with that). The only thing I can suggest is to put enhancement boosters in Hasten, although I assume the plan was to do that.
  4. I remember trying this on both a Brute and a Stalker when it came out in Issue 6. The stalker was the one that got the farthest, but still not that far. It's difficult to separate the set's performance from Stalker performance in general at the time, but it seemed fairly lackluster, and /Elec was considered to be better, or at the very least more popular (though Stalkers didn't have /Elec at the time). Still, getting cut in half by Rikti-sword-wielding Aberrant Rectors was not fun. (This was before one-shotting was written out of the code). As far as historical information, the only bit of info I can find is that they ditched Conserve Power and replaced it with Energize, which was undoubtedly an upgrade. (Also getting rid of that ridiculous repel power!) I remember Energy Cloak didn't suppress during combat. Is that still true? Basically what I'm trying to get at is... was the set ever brought up to par? In the age of powerset proliferation, is it still inferior to /Elec? Does it still need help? Is there a general consensus around that? Also, this exemplar build for your consideration; accepting feedback. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kinetic-Energy: Level 50 Magic Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Body Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7), KntCmb-Knock%(13) Level 1: Kinetic Shield -- ShlWal-Def(A), ShlWal-Def/EndRdx(15), ShlWal-Def/EndRdx/Rchg(23), ShlWal-ResDam/Re TP(50) Level 2: Smashing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 4: Dampening Field -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(40), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(50) Level 6: Power Siphon -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(15), AdjTrg-ToHit/EndRdx/Rchg(36) Level 8: Repulsing Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), SuddAcc--KB/+KD(25) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Power Shield -- Rct-ResDam%(A), Rct-Def(17), Rct-Def/EndRdx(23) Level 14: Super Speed -- Run-I(A) Level 16: Energy Protection -- Ags-Psi/Status(A), ImpArm-ResPsi(40), ImpArm-ResDam(46), ImpArm-ResDam/EndRdx(50) Level 18: Burst -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(25), FuroftheG-ResDeb%(37) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 24: Kick -- Empty(A) Level 26: Focused Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(31), Apc-Dam%(37) Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-Heal/Rchg(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(37) Level 30: Tough -- GldArm-3defTpProc(A), ImpArm-ResPsi(39), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(40) Level 32: Concentrated Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34) Level 35: Energy Drain -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36) Level 38: Overload -- LucoftheG-Def/Rchg+(A) Level 41: Mu Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17), EndMod-I(21) ------------
  5. Thank you for the build. I appreciate the time that went into making it. I was about to reply to your previous post, but you jumped ahead of me there a bit... 😋 Also, thanks for including play-style suggestions. Those are always good to know. My only concern would be Overwhelming Force in Shockwave, which according to the thread below, is proving problematic. Have you not found that to be the case?
  6. This. Scrapper Ninjitsu is on fleek. If you want to use these two powersets, Scrapper is the better bet. I think you'll be much happier.
  7. Well sure... I am. I was just trying to keep things in the realm of 'sanity'. Did you have Follow Up on auto? I'm just curious about the mechanics of doing that while also having Hasten in the build. I could always just keep doing the same thing I've been doing...which is to hit Follow Up whenever I see that it's recharged. Maybe that isn't optimal. Maybe there's something I'm missing. I'm not sure. Might be nice not to have to worry about it and also to reclaim the space on Tray 1. I'm used to just popping Build Up like you do on every other set. This is different. Another thing I was concerned about was the new proc mechanics and how they affect things like Force Feedback in this build. At 2PPM, with 96.4% recharge slotted into Focus, the proc chance for FF+recharge is only 14.76% according to the PPM calculator. That seems kinda low. Maybe it's better in an AoE? More chances to proc? Maybe something else would be better in Focus?
  8. Have you considered Psy/Willpower Sentinel for that Sanctioned Psyker vibe? 😎
  9. Posi 1 would probably be the lowest. I just want slotting and power choices that I can stick with from 1 to 50 without having to go back and respec everything. I know respecs are easier to come by than they were on Live. I get that. I'm just not in love with idea of having to back and "fix" things with a respec. That means I need two builds: one to level with and one to respec into. I don't want two builds. I want one build; even if it's slightly less efficient.
  10. Hi guys, Any thoughts on this? I'm going for an exemplar build. General content PvE, mostly with teams. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Claws-Rad: Level 50 Science Scrapper Primary Power Set: Claws Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(5), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Dmg/EndRdx/Rchg(23) Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam/Rchg(48) Level 2: Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(5), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Dmg/EndRdx/Rchg(23), TchofLadG-%Dam(43) Level 4: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(50) Level 6: Spin -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(7), FuroftheG-Dam/End/Rech(7), FuroftheG-Acc/End/Rech(11), FuroftheG-Acc/Dmg/End/Rech(13), FuroftheG-ResDeb%(40) Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(34), CrsImp-Dmg/EndRdx/Rchg(40), GssSynFr--Build%(40) Level 10: Fallout Shelter -- ImpArm-ResPsi(A) Level 12: Super Jump -- Jump-I(A) Level 14: Gamma Boost -- EndMod-I(A) Level 16: Radiation Therapy -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(39) Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(21), FrcFdb-Rechg%(42) Level 20: Beta Decay -- AchHee-ResDeb%(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 24: Kick -- Empty(A) Level 26: Eviscerate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(42) Level 28: Particle Shielding -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(31), DctWnd-EndRdx/Rchg(31), DctWnd-Heal(31), DctWnd-Rchg(42) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(43), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(50) Level 32: Shockwave -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(34), SuddAcc--KB/+KD(34) Level 35: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Meltdown -- UnbGrd-Rchg/ResDam(A), GldArm-RechRes(39), TtnCtn-ResDam/Rchg(39), GldArm-3defTpProc(46), UnbGrd-Max HP%(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 41: Moonbeam -- Empty(A) Level 44: Shadow Meld -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17) ------------ I also wanted to ask about "automating" Follow Up, since it and Hasten can't both be the auto power. Some type of bind or macro? What is normally done here? Is it worth doing? Is there some drawback to doing it that way?
  11. So you're saying I was on the right track? 😁
  12. Hey folks, I would seriously appreciate ya'lls help and feeback on this here build that I have: Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Demon-Thermal: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Thermal Radiation Power Pool: Sorcery Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7) Level 1: Warmth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11), Pnc-Heal/+End(37) Level 2: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(17), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(43), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(46) Level 4: Lash -- HO:Nucle(A), Mk'Bit-Dam%(31), Hct-Dam%(31), TchofDth-Dam%(33), ExpStr-Dam%(34), GldStr-%Dam(43) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 10: Plasma Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(46) Level 12: Summon Demons -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(13), SprMarofS-Acc/Dmg(13), SprMarofS-Acc/EndRdx(15), SprMarofS-Acc/Dmg/EndRdx(15), SprMarofS-EndRdx/+Resist/+Regen(17) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A) Level 16: Power of the Phoenix -- RechRdx-I(A) Level 18: Hell on Earth -- EdcoftheM-PetDef(A), CaltoArm-+Def(Pets)(33), SvrRgh-PetResDam(33), ExpRnf-+Res(Pets)(34) Level 20: Thaw -- UnbGrd-Max HP%(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(25), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(34) Level 26: Summon Demon Prince -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), SprCmmoft-Rchg/PetAoEDef(31) Level 28: Forge -- RechRdx-I(A) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37) Level 38: Melt Armor -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/Rchg(39), ShlBrk-DefDeb/EndRdx/Rchg(39), ShlBrk-Acc/EndRdx/Rchg(39), AchHee-ResDeb%(40) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42) Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(48), EnfOpr-Immob/Rng(48), EnfOpr-Acc/Immob/Rchg(50), EnfOpr-Acc/Immob(50) Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), EndMod-I(37) ------------ I was disappointed that I wasn't able to reach the softcap for smashing/lethal. (Maybe this isn't as important for a Mastermind as it is for other archetypes. I'm not sure.) The easiest way I can see to accomplish that would be to slot Blistering Cold into Lash. Is that advisable? Did I totally miss the mark by trying to proc it out?
  13. So funny... because it's so accurate! 😄
  14. CoXG from Thunderspy Gaming has a version of Illusion Control for Dominators. I only play on Homecoming, so I can't comment on the specifics of how it might be different, or what effect its introduction has had on the game. Might be informative for this discussion to find out those things. All I can report is the power selections, which look like this: Phantasm Blind Deceive Flash Spectral Terror Superior Invisibility Phantom Army Group Invisibility Pandemonium Judging from the name, my guess would be that power #9 is a multi-target confuse ability.
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