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MGoblin256

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Everything posted by MGoblin256

  1. Upon further testing, I've determined that, yes, there is indeed a delay. This goes for disabling experience gain as well. Edit: Did further testing. The delay appears to be at most ten seconds or so
  2. The option to disable experience appears to be bugged at the moment. Upon completing a mission, I disabled experience gain, and exited. Upon exiting, I turned in the mission, and despite disabling experience gain, this happened. I've also noticed after enabling XP gain to kill the last mob needed to level after finishing all the story arcs in my current level range (I tend to complete everything in a certain level range before moving on to the next), it takes several kills for XP to finally be granted. It's like there's a delay of some sort in the activation/deactivation of XP gain. Either way, I've already had to remake two characters because of this, one of which I'd invested PAPs into for a costume, and I'm nervous about continuing to level my others. Could it be looked into please? Edit: I just double checked: The first time this happened to one of my characters was on the 27th: patch day. So I feel like this bug was introduced in patch 27.7.5928
  3. Mr. Bocor's story arc seems to be rewarding a pitifully small number of Reward Merits (only 2), even compared to other story arcs in the level range (most of which reward at least 8).
  4. They're referring to Galaxy troops, which do honestly kinda look like Luchadors thanks to their costumes.
  5. Thorn Wielders are Circle of Thorns enemies that are described as being the "elite guardians of the Circle", wielding sacred, demonic Thorn Blades that carry with them some nasty debuffs. You'd think with such a title and description, these guys would be high level foes that you'd encounter in higher level content. Instead, they're little better than the other minions that spawn with them, and they themselves stop spawning after level 13. A little underwhelming for the supposed elite warriors of the Circle of Thorns, no? What I'm proposing is a revamp to make these guys fit in a little better with the lore established in the Story Bible, and their own in-game description. Here are some bullet points on my proposal: Thorn Wielders should probably be redesigned to start showing up at level 35 and beyond. These guys are elites, and that should be reflected in-game. In the lore bible, the Thorn Blades are described as diamond hard blades with a cutting edge that phases in and out several hundred times every second, allowing them to viciously cut into things like a chainsaw and thus ignoring most forms of armor and reducing an enemy's resilience. Ingame, the Thorn Blade powers deal some paltry negative energy damage and slightly slow the target's movement and recharge speed by a minor amount. Perhaps adding a damage resistance and/or defense debuff would be appropriate to make them more threatening and in line with what was described. Likewise, they could be given more Broadsword-based techniques to capitalize on their weapon. Also according to the lore bible, the robes and ornamentation of the original Thorn Wielders weren't just for show. The red, spiked shoulder mantle they wore was made out of the same material as the Thorn Blades and imparted magical enchantments upon them that boosted their strength, stamina and agility, as well as providing them with some damage resistance and minor regeneration abilities. To that end, Thorn Wielders might benefit from being given some powers from the Willpower set to make them sturdier. The lore bible also mentions that there are different ranks of Thorn Wielder with different colored robes. Perhaps Lieutenant or Boss variants could be added as well? In relation to the 3rd point, Thorn Wielders really, really need to get a costume revamp, since Paragon Studios kind of did them a disservice in that regard. The original Thorn Wielders stood out with their ornate black and red robes. The revamped ones... Look pretty much like every other single "Follower" type minion, and ignores the lore elements of the original costume. A visual comparison: Left is the original, right is the revamped. Redesign looks kind of boring, right? Would be worth changing. All in all, I feel like these particular enemies could be utilized better than they currently are, and could be changed up some to add some lore-appropriate flavor to the Circle of Thorns, and perhaps new challenges to the CoT endgame.
  6. Circle Archmage hood and belt to complete the Circle of Thorns set would be much appreciated.
  7. Still wouldn't be a bad buff. Either that, or increase the chance for the Disorient to proc.
  8. One thing that would be a nice boon for Banes would be a boost to the poison DoT that comes with their melee mace attacks. It feels a little unfair how Widows/Night Widows' poison, in addition to doing damage, gets the added benefit of inflicting TWO debuffs on an enemy, while Bane Spiders get slightly higher damage out of their ticks but nothing else. Even adding one kind of debuff to it (preferably -Res) would go a long way in increasing the overall performance of Bane Spiders I feel.
  9. The Honored Brute costume model seems ridiculously small, even compared to the base minion-level Brutes. Definitely think it needs to be scaled up, if not to the size of the Honored Brute NPCs (which are quite massive), then maybe to that of a Noble Brute.
  10. There are, which is good for people who want to use the old models. I still think the Bladerifle should be proliferated to the other weapon sets for those wanting to use the more modern option, especially if they want to pair it off with Mace Mastery for proper immersion. At the very least, I think it should be added to War Mace to facilitate that.
  11. Only major suggestion I can offer is to make the Rikti Bladerifle a usable option for Broadsword, Battle Axe and War Mace. Would be great for people wanting to play Rikti-themed characters without forcing them to go SoA for the ranged attacks.
  12. Minor request, but is there any chance you could add the non-colorable "Legacy" version of the Gold Bricker Jetpack with the rusty propeller and gold that matches up with the other Legacy GB parts? Also, would be nice to see the Rikti Gunblade added to Battle Axe and Broadsword. Everything else looks great! The Rikti Teleport FX and the Rikti Drone pet were two things I wanted super bad, and I'm looking forward to the Arachnos Soldier updates!
  13. A purchasable version of the Rikti Rifle and possibly the Rikti Drone summon that you get from Ambassador Kuhr'Rekt's first story arc would be nice.
  14. Warshades are just Nictus that've gone good and opted to be symbiotic instead of parasitic. They're basically 1:1 copies of the Goa'uld and Tok'ra from Stargate: Same creatures, different philosophies. Just roll up a Warshade, swap to redside via Null, and create an appropriate backstory. BAM: Instant Nictus. It's what I did. I don't think we need to create a whole new Archetype, especially one that is essentially a slight recolor of an existing one at best. I would, however, be all for allowing Warshades to start on red side fresh out of the gate with a new set of contacts with Nictus-centric storylines. Hell. If possible, for added flavor, have the AT name switch based on alignment: Heroes/Vigilantes are Warshades, Villains/Rogues are Nictus.
  15. Not exactly. The actual color is a shade that we can't match with the current color palette (something shared by the gold bits on the other Gold Bricker legacy pieces). It also has some other details, such as the rusted-looking propeller and golden metal rings around the jet nozzles, that the colorable version lacks. I'd also argue that the propeller on the colorable one looks worse since it almost looks like it's untextured by comparison. I've attached an image to illustrate my point (Colorable on the left, "Legacy" on the right). I know it's subtle, but as someone who's very detail oriented, it's something that kinda bugs me, lol. Also just seems strange that the most iconic of the Gold Brickers' costume parts didn't receive a "Legacy" version like the pants, boots, gloves and belt did.
  16. Don't get me wrong, I love the colorable version of the Gold Bricker pack we got, but I would greatly appreciate having the stock version seen on NPCs in order to match up with the rest of the "Legacy" Gold Bricker costume parts. Any chance that could be added?
  17. If I remember right, Going Rogue was originally planned to be a different expansion taking place on the Rikti Homeworld, and prolly would've involved a civil war between the Traditionalists and Hro'dtohz's militant Restructurist group. We would've very likely gotten Rikti as a playable archetype I imagine. It's honestly kind of a shame: I wanted to see Rikti Earth far more than I did Praetorian Earth. Also, if anybody wants, I can post what I had so far for my idea of a Rikti EAT.
  18. I'd actually thought up a similar setup for a Rikti Soldier archetype earlier this year. Power sets included a Rikti Weaponry Assault primary involving usage of the Sword-Gun, and a defensive set based around Rikti Power Armor. In addition to that, starting from level four onward, they could choose powers from up to four "Lineage" power pools, which offer a variety of powers based on what the Rikti have ingame. For instance, powers from the Lineage of Thought pool would grant you psionic attacks and control abilities akin to Mentalists and Mesmerists, while the Lineage of Technology pool would grant you the ability to summon controllable Drones and temporary Rikti Infantry allies ala Comm Officers. In addition, Rikti Soldiers would start with a Rikti Pistol origin power (Ranged Minor Dmg (Energy), +Disorient) and an inherent Rikti Portal travel power. Basically, the AT was designed to allow you to tailor a Rikti character of your liking. I haven't gotten around to filling out power details yet, but I still have the original concept document.
  19. In addition to Superadine/Fixadine, maybe Excelsior, the Freakshow drug/super serum, could also be added? Could provide a Dull Pain-like effect that boosts your Max HP for a time, perhaps in addition to giving you a small damage and regeneration buff.
  20. Another great idea! Very well thought out 😀 Being a badge collector myself, I'd be down for earning the costumes via badges/story arc completion.
  21. Allowing the costumes to work with stealth toggles would be fantastic. It'd also be nice if the Walking toggle could be made to work with the costumes without turning them off when it's toggled.
  22. I wholeheartedly agree :) And I agree with Neuronia's idea (1st costume free, additional costumes cost 1 million)
  23. Well, "why not" because some NPCs don't actually have separate costume pieces (most Freakshow, for example, are made of a single costume piece), and, as Trickshooter and Replacement mentioned, many NPCs have "cheated" costume pieces in that they're not what they appear to be (like a belt that's coded as a hat or a chest piece). Hypothetically, those could still be converted into player pieces, but they'd take a lot more work to split them up into individual parts and/or to change the attachment location and the actual attachment point. I think the newer minion NPCs from the last half-dozen or so Issues were made with an eye to eventually making many of their costume parts for players (in the Paragon Market, of course) in the first place, so those may be easier. I think Homecoming devs follow the original devs' viewpoint that truly unique costume pieces from signature characters will not be given to players. (Which is too bad, because I'd love Tyrant's shoulder pieces) Freakshow, Lost and many of the "vintage" villain groups and NPCs work very differently as far as costumes are concerned. It took me forever to piece together a custom Freakshow for Paragon Chat, as the costume parts are pretty weird to work with (The Freakshow Mohawk, for example, also includes the top part of the mesh intended to go along with the rest of the head. Without it, my Freakshow is missing the top part of his skull!). Making these available (and able to work well with players) would definitely require a tremendous amount of work. A lot of the newer, post-CoV villain groups (such as the revamped Rikti and CoT) are far more in line design-wise with player costumes (and as the CoT parts prove, quite feasible as player costumes). That said, I'd personally kill for the ability to make a proper Rikti, but I think that'd require making a new body type based on a modified male skeleton (that, or simply making the hidden Arm slider available for use in character creation). Parts like these would probably be a bit easier for conversion. As for "signature" costume pieces... I'd say keep those unique to those characters.
  24. I recall earning the PPD Hardsuit code from a giveaway at some point. Didn't see as much usage as my Freakshow or Rikti costumes, sadly.
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