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Rambolazer

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  1. Bonus Points for Incarnate recommendations and any insight on how you calculate all this stuff would be awesome 🙂
  2. Hey all! Looking for some help from all you math wizards. Arsenal/Arsenal Dominator, influence is no object so this is a purely go as big as possible ask. I'm looking for help on how to absolutely MAX ST DPS of my sets. The best attack chain I've been able to come up with Has been Buttstroke, Elbow Strike, Buttstroke, Snipe and mixing in Poisonous ray for the -Res debuff with Achilles' Heel Proc every ~10 seconds. Build up proc in Snipe. I'd absolutely love someone to help me calculate the best ST attack chain for this build. Does it include Power up, or is it best to just keep attacking? How much total recharge does each power need etc. Few additional notes: -I know the DPA from ignite is very high, but it's hard to keep any mob in it, even AV's run out of it. -Poisonous Ray seems to boost snipe's damage to almost 900 sometimes, but is it better to run without poisonous ray and just stick to the faster attacks? Or is the debuff to damage resistance enough to justify throwing it in every 10 seconds or so? Back on live I would spend a ton of time on the scrapper forums and watch them all calculate maximum ST DPS chains, please help me 🙂 Also, only Attack Chain expert's name on the scrapper forums I can remember is @Werner and if you're still around these forums, please help my dominator out. Your Youtube videos of you soloing AV's are a huge reason I fell in love with this game.
  3. @The Curator Can confirm, Murky Cloud is still fading/pulsing. Any chance we can get this fixed? Would also second more epic pools to be minimal FX someday.
  4. I want to bump this issue. After spending the night on brainstorm, I am unable to get any procs to activate with temporal bomb still.
  5. I have tried and tested several of the procs in temporal bomb without effect. The only one that I have seen trigger is the KB to KD. Other than that, the damage procs, the endurance procs, nothing seems to work. Neither effecting allies, or critters.
  6. Have you by chance respecced your ice/traps to test procs for temporal bomb? I'm curious what you have found.
  7. With some ranged sets will be being looked at as part of overall game balance. Will any Assault Rifle changes be made as part of Page 6? Or will it be part of a later update?
  8. YES! I've always thought it was extremely overpowered that power boost affects certain powers like time manipulation's Farsight and other sets it has almost no effect. Love the goals and communication! Thank you!
  9. I agree this would be a huge fix for Khelds. Hopefully in the works!
  10. How about providing Gun Drone with a mag 2 stun on a typical blaster cool down for some of the other AOE Crowd Control powers? Kinda like Spec OPs from mercenaries where they have the flashbang grenades? I just don't want to see Gun drone, Devices Tier 9 power, get smacked in content that most teams run. The consistent damage that this gun drone provides is decent and when Procced it can actually become quite deadly. I love these devices changes, I just don't think a taunt on a pet that is already on a long recharge, costs a lot of endurance, and not bulky enough to stand up to enemy fire is the right solution. I may also be totally wrong, just initial thoughts have me giving some pushback on this one.
  11. MAJOR ISSUE with the following.. Gun Drone now taunts enemies it hits. In addition, enemies near the Turret should often prioritize attacking the Drone. This power now takes taunt and taunt set enhancements. This ability provides excellent DPS addition to a devices blaster. If these now have taunt they will become absolutely worthless in higher difficulty content. As it stands right now a devices blaster can outdamage and generate more threat than its gun turrets which allow them to deal damage. I do think that this pet should have a second attack and lower defense of targets. Also should accept -defense sets as most machine gun fire does in COH. Otherwise I would recommend these turrets become substantially beefier if they are going to taunt.
  12. Anyone else find it odd/OP that shield charge doesn't remove you from hide?
  13. Because of theme honestly. I like the 'natural' builds. And Assault Rifles 'nuke' being weaker on a faster recharge is fine if it wasn't so gimped. But like you're saying, It is definitely weaker than the rest of the blast sets. Which is why I will continue to fight for an Assault Rifle Pass by these developers because so far I've loved all the changes they've made and I'm sure that they would have their own ideas to bring this set up to par. The min/maxer in me STRUGGLES with assault rifle but its the only powerset I want to play!
  14. I'd REALLY like to see Assault Rifle have just a few tweaks and I feel like this would be a perfect time to update... 1) Give Full Auto the same treatment that Rain of Arrows got. Reduce the animation time in half, match the damage, and give it a 16 target cap instead of 10. Add 5 seconds to recharge. 2) Add Aim as a selectable power 3) Make Ignite similar to the sentinel version and turn it into Assault Rifle's version of a tier 3 blast. I would recommend a slight damage buff while boosting its endurance a slight bit. Make it affect a few targets in the area or make it single target. Either way. But the avoidable fear patch it creates is not good.
  15. If you mean targeting drone, Both slotted and unslotted with that build up proc it jumps around all over the place for me right now.
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