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Rambolazer

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Everything posted by Rambolazer

  1. Bonus Points for Incarnate recommendations and any insight on how you calculate all this stuff would be awesome 🙂
  2. Hey all! Looking for some help from all you math wizards. Arsenal/Arsenal Dominator, influence is no object so this is a purely go as big as possible ask. I'm looking for help on how to absolutely MAX ST DPS of my sets. The best attack chain I've been able to come up with Has been Buttstroke, Elbow Strike, Buttstroke, Snipe and mixing in Poisonous ray for the -Res debuff with Achilles' Heel Proc every ~10 seconds. Build up proc in Snipe. I'd absolutely love someone to help me calculate the best ST attack chain for this build. Does it include Power up, or is it best to just keep attacking? How much total recharge does each power need etc. Few additional notes: -I know the DPA from ignite is very high, but it's hard to keep any mob in it, even AV's run out of it. -Poisonous Ray seems to boost snipe's damage to almost 900 sometimes, but is it better to run without poisonous ray and just stick to the faster attacks? Or is the debuff to damage resistance enough to justify throwing it in every 10 seconds or so? Back on live I would spend a ton of time on the scrapper forums and watch them all calculate maximum ST DPS chains, please help me 🙂 Also, only Attack Chain expert's name on the scrapper forums I can remember is @Werner and if you're still around these forums, please help my dominator out. Your Youtube videos of you soloing AV's are a huge reason I fell in love with this game.
  3. @The Curator Can confirm, Murky Cloud is still fading/pulsing. Any chance we can get this fixed? Would also second more epic pools to be minimal FX someday.
  4. I want to bump this issue. After spending the night on brainstorm, I am unable to get any procs to activate with temporal bomb still.
  5. I have tried and tested several of the procs in temporal bomb without effect. The only one that I have seen trigger is the KB to KD. Other than that, the damage procs, the endurance procs, nothing seems to work. Neither effecting allies, or critters.
  6. Have you by chance respecced your ice/traps to test procs for temporal bomb? I'm curious what you have found.
  7. With some ranged sets will be being looked at as part of overall game balance. Will any Assault Rifle changes be made as part of Page 6? Or will it be part of a later update?
  8. YES! I've always thought it was extremely overpowered that power boost affects certain powers like time manipulation's Farsight and other sets it has almost no effect. Love the goals and communication! Thank you!
  9. I agree this would be a huge fix for Khelds. Hopefully in the works!
  10. How about providing Gun Drone with a mag 2 stun on a typical blaster cool down for some of the other AOE Crowd Control powers? Kinda like Spec OPs from mercenaries where they have the flashbang grenades? I just don't want to see Gun drone, Devices Tier 9 power, get smacked in content that most teams run. The consistent damage that this gun drone provides is decent and when Procced it can actually become quite deadly. I love these devices changes, I just don't think a taunt on a pet that is already on a long recharge, costs a lot of endurance, and not bulky enough to stand up to enemy fire is the right solution. I may also be totally wrong, just initial thoughts have me giving some pushback on this one.
  11. MAJOR ISSUE with the following.. Gun Drone now taunts enemies it hits. In addition, enemies near the Turret should often prioritize attacking the Drone. This power now takes taunt and taunt set enhancements. This ability provides excellent DPS addition to a devices blaster. If these now have taunt they will become absolutely worthless in higher difficulty content. As it stands right now a devices blaster can outdamage and generate more threat than its gun turrets which allow them to deal damage. I do think that this pet should have a second attack and lower defense of targets. Also should accept -defense sets as most machine gun fire does in COH. Otherwise I would recommend these turrets become substantially beefier if they are going to taunt.
  12. Anyone else find it odd/OP that shield charge doesn't remove you from hide?
  13. Because of theme honestly. I like the 'natural' builds. And Assault Rifles 'nuke' being weaker on a faster recharge is fine if it wasn't so gimped. But like you're saying, It is definitely weaker than the rest of the blast sets. Which is why I will continue to fight for an Assault Rifle Pass by these developers because so far I've loved all the changes they've made and I'm sure that they would have their own ideas to bring this set up to par. The min/maxer in me STRUGGLES with assault rifle but its the only powerset I want to play!
  14. I'd REALLY like to see Assault Rifle have just a few tweaks and I feel like this would be a perfect time to update... 1) Give Full Auto the same treatment that Rain of Arrows got. Reduce the animation time in half, match the damage, and give it a 16 target cap instead of 10. Add 5 seconds to recharge. 2) Add Aim as a selectable power 3) Make Ignite similar to the sentinel version and turn it into Assault Rifle's version of a tier 3 blast. I would recommend a slight damage buff while boosting its endurance a slight bit. Make it affect a few targets in the area or make it single target. Either way. But the avoidable fear patch it creates is not good.
  15. If you mean targeting drone, Both slotted and unslotted with that build up proc it jumps around all over the place for me right now.
  16. Radiation Assault has a power called Devastating Blow which is much like Total Focus. It has a mag 3 stun. You can slot the Ascendancy of the Dominator set in total focus. You can not slot it in Devastating Blow despite it being just like Total Focus.
  17. The Damage Buff from targeting drone seems to be bugged. It keeps jumping all over the place bouncing between 80 and 140 and 160% damage increase while idle. It applies the different damage increase buff numbers for a second and then changes repeatedly. Same thing with the Tohit portion. Really looking forward to this buff for devices!
  18. Assault Rifle has several issues that I really hope to see addressed.. 1) Assault Rifle is the only blasting set without Aim or an equivalent. Aim is a necessary power for a blasting set. 2) Full Auto has a 10 target maximum. Full Auto is the only blaster final tier power that does not hit 16 targets. Archery had a buff to animation time and they added 5 seconds to the recharge. This power should have a 16 target maximum, take half as long to animate and add 5 seconds to the recharge and match the damage that Rain of Arrows does. Additionally this power deserves a much wider cone. 3) These issues, combined with the fact that it is mostly lethal/smashing damage (Most resisted) make Assault Rifle a subpar choice which is really a shame for such a cool powerset. Bonus 4) One could argue that ignite is the unique power about assault rifle. The DPA of this attack is not very impressive, the DOT nature makes it challenging unless enemies are immobilized, and enemies scatter the very moment this power is dropped. Either a Damage buff, a substantial size of AOE buff, or some combination of both should be made. Love the work that ya'll are doing. This set would be great with these adjustments or adjustments of ya'lls choosing but definitely needs to be looked at.
  19. This is honestly more exciting anyhow and thank you. As amazing as it would be to have the same improvements being made to Devices apply to traps, I do think they should have their own flavor and not be identical. Thanks for the update and ya'll keep rocking!
  20. I agree honestly. They are not different. I agree that trip mine and time bomb updates need to be added to traps. These are literally identical powers.
  21. Currently experiencing issues with gun drone... This power allows you to summon stackable gun drones when you have enough recharge. Latest update on beta seem to have removed the ability to do this without mention of it. Whenever I summon a new gun drone it destroys the old one. Additionally, damage procs do not seem to be working with it anymore. I've always used the chance for fire damage here and it no longer seems to proc,
  22. Hey guys.. blaster here.. I asked on the blaster forums several days ago with help on my attack chain. No replies. That said, I use assault rifle. I was wondering if someone could help me come up with the optimal attack chain and how much recharge would be necessary to hit this? I heard Scrappers were the ones who know how to do this type of maths. Thank you guys!
  23. I'm hoping someone who knows better than I can help me come up with the optimal attack chain for Assault Rifle AND how much recharge would be necessary. Currently I use Ignite/Slug/Sniper Rifle/Slug repeat. Is this optimal? Thanks in advance all!
  24. Its incredible that they have given us the function of converting powers that KB to KD via enhancements. This is absolutely something you should need to build for if you choose to do so. Not a fan of this idea.
  25. These changes to devices are exciting! After logging the last few days on Justin server I wanted to provide a bit of feedback. Toxic Web Grenade- A great buff to this power. Taser- Love these changes. Time bomb- Finally, this power will be used to glorious extent! I like that this power is uninterruptable. A "Nova" type power that is useable is much appreciated. Targeting Drone- I personally was hoping to see a damage buff here as opposed to recharge but it is a most welcome buff. My idea was that other sets get build up or something similar so it would be cool for targeting drone to add a smaller persistent damage buff to make up for where this set currently lacks. Something that doesn't give you the burst damage of other sets but in the long run would close the gap a bit on damage. I was thinking somewhere along the lines of a persistent 20-25% DMG buff. Otherwise I think a thematic buff would be for it to work like reach for the limit from martial combat. The targeting drone zeroes in on targets defenses as you continue to attack and boosts damage. Gun drone- I've seen a few people asking that this pet becomes permanent.... PLEASE DO NOT do that. I love that I can summon 2 of these guys with enough recharge and hasten. I do think that gun drone machine gun burst should lower enemies defense. This would allow you to slot it for -defense sets which would fit well here and fit with the theme that bullets lower defense as seen across most sets. I think with the proposed current changes and a damage buff to targeting drone and the devices set will be modernized, on a more level playing field when compared to other sets and most importantly enjoyable to play! Excited to update my AR/Dev blaster!
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