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Dilanlius

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Posts posted by Dilanlius

  1. As the title says, I want the "No Weapon" option from Earth Melee to be available for the Blaster version of the Heavy Mallet attack. It's already done for the Melee sets so I figure this is probably a fairly quick change that adds a little more customization.

    I'm guessing there are other similar options for the other elemental weapons but I'm not sure if Ice Melee and Fire Melee have "no sword" options. If they do, those should probably be proliferated too.

  2. 24 minutes ago, Sovera said:

     

    Build something and put it up so we have an idea of what powers you're going to use. As you saw MA has low AoE but gives +10% defense and can speed the recharge by a lot from the Dragon Tail's knockdown triggering Force Feedback. So if you can hold until 40+ you can get a second AoE then.

     

    Don't be afraid of spending your hard earned money since you can take those expensive IOs and transfer them to your next alt.

    Sure, I can attach my build. I don't think it's super good. I'm trying to focus too much on healing I think and not enough on just doing more damage, but maybe I'm not looking at it right. It's also really expensive, but as you mentioned I can always throw them back on the market or mail them to someone else if this ends up not working out.

     

    17 minutes ago, Spaghetti Betty said:

    This is what I was tooling around with on mine:

     

    bioma.thumb.png.4cabd4dc85d81c6da6af225bc254b939.png

    Wow - Tanker (Bio Armor - Martial Arts).mbd 43.76 kB · 0 downloads

     

    This thing hits like a truck and is probably also one of the safest Tanks on my roster. I decided to leverage Cross Punch into my rotation for another FF proc and AoE. All of my attacks chunk really hard and of course since it's a Bio Tank it's hard to crack and that's without sitting in Defensive mode. My rotation is a bit wonky (it usually looks something like CAK -> Storm Kick -> Crane Kick -> Cross Punch -> Storm Kick depending on FF proccing) but it works.

     

    I hope this steers you in a decent direction!

    Thanks, that helps a lot. I never considered using Cross Punch at all. I was stuck trying to fit Gloom/Dark Obliteration into the build but that's probably less worth it than just 1 extra ability.

    Bio MA My Attempt.mbd

  3. I'm not comfortable slotting tankers at all, my defensive line on anything I come up with is just terrible. Does anyone have a Bio/MA build they are willing to share (Or even just Bio). I've tried retooling some builds but I don't like how they turn out. I find taxing Dragon's Tail and Crane Kick with Knockback to Knockdown and FF Recharge difficult. Is it better to just give up on Crane Kick?

    I'm trying to also incorporate Soul for more AoE because I'm finding it lacking with MA. I'm just hitting 30 now so I'm trying to plan the build and am currently fully on Standard IOs and it is becoming hard to play. I've been playing the marketplace so I've got a starting pool of about 300mil influence so I should be good to upgrade once I find a build I like.

    This character started more as a "I like the concept" character that I'm trying to turn into something more viable.

    Thanks for reading.

  4. Is there any downside to allowing Crabs/Banes to hide the backpack when not in combat like a weapon? I love my Crab but I don't always want to have the pack out. Or perhaps give alternates looks to it so we can at least look somewhat heroic.

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