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Bud

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Everything posted by Bud

  1. Bud

    Valet badge

    It's in the Market Crash TF. I can't remember which mission it is but it's the 1 where you protect Wentworths from the Freaks and Sky Raiders. You have to stop the Freaks from blowing up the vehicles.
  2. Always 3. Because agro and because compulsion. Arachnos maps with their elevators always mess with my OCD too.
  3. One of my toons unlocked this after trapping 30-ish ghosts and another unlocked it after 98 ghosts. Both were Vigilante or Rogue. There's definitely something.. odd going on.
  4. Wasn't looking to brag Was looking for a hug though.
  5. Only xXBudweiserXx would make a mistake like that. I'm not Budweiser. @iBud was my global on Live, you and I have teamed together on Champion.
  6. Silver linings, I guess >:( >:( >:(
  7. I'm working my way through 'em now too and I Lost My Daddy from Penelope Yin still awards the 16-19 range badges, even though it's not in there. Best arc to run, for that range, I think. Also thank you, OP and everyone who contributed to this, saved me a lot of that precious time! Big thank you for this particular gem.
  8. Was waiting for the Snipe changes to update but they seem to be taking longer then expected. What's new? Instant Snipe Double Nukes with Burnout More Accuracy More HP More Recharge Incarnates 11/10 Sexiness.
  9. Solo Masters ITF. If all the spawns and maps line up nicely, I reckon I could definitely get this to below 30.
  10. I could not imagine hunting down badges with no info to go on. So I thank you from the bottom of my lazy bum, OP. <3
  11. Top search on the Googles, this thread. Thank you.
  12. If we take your advice, death before you even finish the FS animation.. Silliness aside, you can solo the BM farm at +4x8. After an Inferno, the only thing left standing are 2 half dead boss types, which will immediately turn to flee because of the DoT from Inferno. The build won't fail you, my man.
  13. I'm not sure where I got it into my head that damage from enhancements and global damage are different but there we are. Maybe thinking of a dif game... I thought that the damage from enhancements was additive type damage and global damage was multiplicative but after a bit of searching and a lot of face palming, I have educated my ignorant self. Thank you for correcting me on that, I want to continue to improve my build and myself. With the Musculature Alpha, you can cap when it's a single target, like an AV/Hero. And what I'm just realising now, you only need to FS once(at max stacks) and 2 stack Siphon Power to cap the damage on all attacks. With the Spiritual Alpha, the cooldown on Inferno drops by 3.3s and FS is 1.5s, in Pines. I still think Musculature is the better option for general gameplay but the Spiritual would be better for team farming.
  14. Definitely have my support for this. Collision is important and I wouldn't want it to disappear completely but it would be nice if it could be toned down. Especially now that we all have Incarnate pets too. Trying to get past a giant Ruluru eyeball on a CoT cave map is frustrating as balls.
  15. Endurance flat out doesn't matter with Transference. With capped Siphon Speed and the +Rech from the click Incarnate, Ageless you don't really benefit from that little bit more. Inferno is up every 32 seconds, with Ageless it goes to 29 seconds. Fulcrum Shift is 13 seconds, with Ageless it's 12 seconds. Whereas damage is damage, as far as I'm concerned. With the Musculature and the +5 boosts we're sitting on +140% damage to Fireball and something like +138% to Inferno. Which is damage that is calculated before Fulcrum Shift is taken into account. It is late though and I'm not logged in at the moment so I definitely could be wrong though.
  16. I was able to solo Black Scorpion's patron arc and Maria Jenkin's arc, all with EB's of course. Had to use a few Inspirations(Read: Break Frees XD) here and there but it wasn't too bad actually. I'm glad to hear you're enjoying it though! <3
  17. Did a search and found this thread. Thanks for the info all. <3
  18. I would not be able to keep up with my SG if I didn't have a travel power. I would suggest dropping IR for Super Speed but that is personal preference. And the level at which you picked some powers is odd, Tough and Weave before 20? If you take Speed Boost at 20, the level it becomes available, you'll have it for Positron's TF.
  19. Thank ya, I wasn't sure if it was a little illegible or not. Changed to white.
  20. /signed It looks hilarious if you're Titan Weapons too.
  21. Alternates: You can switch out Burnout for Vengeance and put another LotG 7.5 in there but I found I never got to even use Veng, not with my SG but it's up to you. You run a lot of PUG's and see people dying very often? Then Veng is the way to go. I will say that double Inferno is pure, high-class pr0nography though. Pick whichever Lore pet you find most appealing. I went with the Romans because they have nice ST damage but it's your choice. If you don't like carrying Break Frees and feel like you're taking too much damage, you can switch out the Assault Hybrid for the Melee.
  22. My build, which will probably change. It's definitely not perfect so I'm open and encourage any criticism and discussion! :) Pros: Fulcrum Shift + Inferno(X2(Burnout))!!! The Boom. Speed Boost and Increase Density(Use it, people!!) Instant Snipe(No circle showing so though, known bug..) Awesome recharge Capped S/L Defense Good amount of S/L Resist Never need to worry about End. Bery busy button bashing. Crop duster. Cons: Some squish. Expensive. Needs more recharge. Don't get cocky, kid.. when it comes to other damage types Bery busy button bashing. If you know enough to import a build and use Pine's then you know how to play this. If anyone needs any other help though, don't hesitate to contact me here or in-game on the same handle as here: @Bud What you came for: Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bud: Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast (A) Apocalypse - Damage/Endurance (3) Apocalypse - Damage/Recharge (3) Apocalypse - Chance of Damage(Negative) (5) Apocalypse - Accuracy/Recharge (11) Apocalypse - Accuracy/Damage/Recharge Level 1: Transfusion (A) Preventive Medicine - Chance for +Absorb (5) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Heal Level 2: Fire Ball (A) Ragnarok - Damage/Endurance (7) Ragnarok - Accuracy/Recharge (7) Ragnarok - Accuracy/Damage/Recharge (9) Ragnarok - Damage/Recharge (13) Ragnarok - Damage (23) Annihilation - Chance for Res Debuff Level 4: Siphon Power (A) Accuracy IO Level 6: Super Speed (A) Endurance Reduction IO Level 8: Rain of Fire (A) Superior Scourging Blast - RechargeTime/PBAoE +End (9) Superior Scourging Blast - Damage/RechargeTime (11) Superior Scourging Blast - Damage/Endurance/RechargeTime (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (15) Superior Frozen Blast - Recharge/Chance for Immobilize Level 10: Siphon Speed (A) Accuracy IO Level 12: Hasten (A) Recharge Reduction IO Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Increase Density (A) Steadfast Protection - Resistance/+Def 3% (17) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Blaze (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (19) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (19) Superior Malice of the Corruptor - Damage/Endurance/Recharge (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (21) Superior Malice of the Corruptor - Damage/Recharge (25) Superior Malice of the Corruptor - Accuracy/Damage Level 20: Speed Boost (A) Efficacy Adaptor - EndMod (46) Efficacy Adaptor - EndMod/Endurance Level 22: Maneuvers (A) Luck of the Gambler - Recharge Speed (31) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (37) Red Fortune - Defense/Recharge (43) Red Fortune - Endurance Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge (31) Adjusted Targeting - To Hit Buff (40) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Recharge Level 26: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (27) Sting of the Manticore - Damage/Endurance (27) Sting of the Manticore - Damage/Endurance/Recharge (29) Sting of the Manticore - Damage/Interrupt/Recharge (29) Sting of the Manticore - Chance of Damage(Toxic) Level 28: Combat Jumping (A) Luck of the Gambler - Recharge Speed (34) Reactive Defenses - Scaling Resist Damage (40) Kismet - Accuracy +6% (40) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Boxing (A) Empty Level 32: Inferno (A) Armageddon - Chance for Fire Damage (33) Armageddon - Damage/Endurance (33) Armageddon - Accuracy/Recharge (34) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Damage/Recharge (39) Obliteration - Chance for Smashing Damage Level 35: Transference (A) Efficacy Adaptor - EndMod/Endurance (36) Efficacy Adaptor - EndMod/Accuracy (36) Efficacy Adaptor - Accuracy/Recharge (36) Efficacy Adaptor - EndMod/Accuracy/Recharge (37) Efficacy Adaptor - EndMod/Recharge (37) Efficacy Adaptor - EndMod Level 38: Fulcrum Shift (A) Recharge Reduction IO (39) Accuracy IO Level 41: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (42) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Endurance/Recharge (42) Red Fortune - Defense (43) Red Fortune - Endurance (43) Red Fortune - Defense/Recharge Level 44: Tough (A) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Endurance/RechargeTime (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance Level 47: Weave (A) Luck of the Gambler - Recharge Speed (48) Red Fortune - Defense (48) Red Fortune - Defense/Endurance (48) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Endurance (50) Red Fortune - Defense/Recharge Level 49: Burnout (A) Recharge Reduction IO Level 1: Scourge Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ Love. <3
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