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redtwister666

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  1. Here is where I am working towards. I'm at 40, I play on and off. I do love DA/SF, it is a lot of fun. However, I can't get my DEF soft caps. With this, I am looking at 30% Smashing 45% Lethal 29% Fire, Cold 35% Energy, Negative 24% Psionic 51% Melee 43% Ranged 27% AoE Any suggestions for getting better typed soft cap? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! DarkHoleandStick: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Hero Profile: Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), Ags-ResDam(15), StdPrt-ResKB(40) Level 1: Mercurial Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Dam%(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50) Level 2: Murky Cloud -- GldArm-ResDam(A), GldArm-Res/Rech/End(3), GldArm-End/Res(5), GldArm-3defTpProc(9), GldArm-RechEnd(19), GldArm-RechRes(42) Level 4: Guarded Spin -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg(7), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34) Level 6: Obsidian Shield -- HO:Ribo(A) Level 8: Precise Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(50) Level 10: Taunt -- PrfZng-Acc/Rchg(A) Level 12: Dark Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36) Level 14: Death Shroud -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46) Level 16: Eye of the Storm -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(21) Level 18: Cloak of Fear -- DarWtcDsp-ToHitDeb(A), Acc-I(27) Level 20: Staff Mastery Level 22: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(27), Krm-ResKB(34), Rct-ResDam%(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(37) Level 24: Kick -- Dmg-I(A) Level 26: Tough -- StdPrt-ResKB(A) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 30: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 35: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48) Level 38: Sky Splitter -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50) Level 44: [Empty] -- Empty(A) Level 47: Soul Transfer -- AbsAmz-Stun/Rchg(A) Level 49: Combat Jumping -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 2: Swift -- Flight(A) Level 2: Health -- Heal-I(A), Heal-I(29), Heal-I(31) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23) ------------
  2. Maybe I missed it, but I have not seen a single Spines/WP build and it seems to me to be a very good combination. My problem is that I have never used WP and I'm not really sure what matters and what does not. For example, does Strength of Will eventually just replace Indomitable Will? Their Status Effect Resists look pretty similar. Spines, by comparison, is fairly straightforward: you want to get into the universe of Quills on, Build Up -> Throiw Spines -> Spines Burst -> finish with Ripper, repeat on next mob. In the early game, I put slots in Lunge, but that eventually get's respec'd. Here is a wild guess at a build. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Metallic Diva: Level 50 Magic Scrapper Primary Power Set: Spines Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Lunge (A) Empty Level 1: High Pain Tolerance (A) Gladiator's Armor - Resistance (3) Gladiator's Armor - Resistance/Rech/End (15) Gladiator's Armor - End/Resist (15) Gladiator's Armor - TP Protection +3% Def (All) (37) Gladiator's Armor - Recharge/Endurance (42) Gladiator's Armor - Recharge/Resist Level 2: Mind Over Body (A) Gladiator's Armor - Resistance (3) Gladiator's Armor - Resistance/Rech/End (5) Gladiator's Armor - End/Resist (11) Gladiator's Armor - Recharge/Endurance (37) Gladiator's Armor - Recharge/Resist (42) Resist Damage IO Level 4: Fast Healing (A) Numina's Convalescence - +Regeneration/+Recovery (5) Numina's Convalescence - Heal (11) Panacea - Heal (40) Healing IO (43) Healing IO Level 6: Spine Burst (A) Armageddon - Damage (7) Armageddon - Damage/Recharge (7) Armageddon - Accuracy/Damage/Recharge (9) Armageddon - Accuracy/Recharge (25) Armageddon - Damage/Endurance (25) Armageddon - Chance for Fire Damage Level 8: Build Up (A) Adjusted Targeting - Recharge (9) Adjusted Targeting - To Hit Buff/Recharge (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 10: Indomitable Will (A) Defense Buff IO (13) Endurance Reduction IO Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Super Jump (A) Empty Level 16: Rise to the Challenge (A) Healing IO (17) Dark Watcher's Despair - To Hit Debuff (17) Dark Watcher's Despair - To Hit Debuff/Endurance (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Recharge (39) Dampened Spirits - To Hit Debuff Level 18: Quills (A) Obliteration - Damage (19) Obliteration - Accuracy/Recharge (19) Obliteration - Damage/Recharge (23) Obliteration - Accuracy/Damage/Recharge (36) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Obliteration - Chance for Smashing Damage Level 20: Quick Recovery (A) Performance Shifter - EndMod (21) Performance Shifter - Chance for +End (36) Efficacy Adaptor - EndMod (37) Endurance Modification IO Level 22: Boxing (A) Empty Level 24: Tough (A) Endurance Reduction IO Level 26: Ripper (A) Scirocco's Dervish - Accuracy/Damage (27) Scirocco's Dervish - Damage/Endurance (29) Scirocco's Dervish - Damage/Recharge (29) Scirocco's Dervish - Accuracy/Recharge (31) Scirocco's Dervish - Accuracy/Damage/Endurance (31) HamiO:Nucleolus Exposure Level 28: Heightened Senses (A) Defense Buff IO (31) Endurance Reduction IO (34) Defense Buff IO Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 32: Throw Spines (A) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance (34) Ragnarok - Chance for Knockdown Level 35: Resurgence (A) Recharge Reduction IO Level 38: Strength of Will (A) Resist Damage IO (39) Resist Damage IO Level 41: Weave (A) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Recharge Speed (43) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Moonbeam (A) Sting of the Manticore - Accuracy/Damage (45) Sting of the Manticore - Damage/Endurance (45) Sting of the Manticore - Accuracy/Interrupt/Range (45) Sting of the Manticore - Damage/Interrupt/Recharge (46) Sting of the Manticore - Damage/Endurance/Recharge (46) Sting of the Manticore - Chance of Damage(Toxic) Level 47: Shadow Meld (A) Shield Wall - Defense/Recharge (48) Shield Wall - Defense/Endurance (48) Shield Wall - Endurance/Recharge (48) Shield Wall - Defense Level 49: Summon Widow (A) Expedient Reinforcement - Accuracy/Recharge (50) Expedient Reinforcement - Accuracy/Damage (50) Expedient Reinforcement - Damage/Endurance (50) Expedient Reinforcement - Accuracy/Damage/Recharge Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Healing IO (40) Healing IO (42) Healing IO Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO (21) Endurance Modification IO (23) Endurance Modification IO ------------
  3. I'm running DA/Staff and CoF plus Death Shroud is sufficient at low levels, as they both taunt and CoF gives some decent control. OP isn't that good until later, and some would say it is never actually good. With Staff, I can run 6 toggles at level 28 with no END issues.
  4. Level 28, DA/Staff some interesting experiences. I am much more on a mitigation/Auras-soft lock build and it has been a ton of fun. I really debuff so much, and having three taunt auras up plus Taunt itself is great. Still working on getting some items now for KB resistance, as that is the single biggest issue. Best part? I run SIX toggles simultaneously and have a full blue bar a disturbing amount of the time. I have only dropped under 50% END a few times and in large groups with any troller/def, I am untouchable. I did a +4 level TF yesterday pulling mobs of 12+ enemies all purple and I did not die even once. Also, /Staff has been a very persuasively powerful set. The cone attack really has a very large hit area and does very good damage. I've tried a little soloing, but I am mostly built to team at this point, but I put in some better enhancements in my slots to improve damage because I pulled and sold a couple of enhancements for about 3 1/2 million. Good times, good times.
  5. Are you entirely sure you're looking at the Tanker version? Everyone who's reading this thread should be +infing Sarrate for this. I stand corrected, sir! You are indeed correct. The three auras do taunt, the taunt isn't enhanceable for OP and CoF, but they are Mag 4 taunts. You all are great, I love the engagement in the forums. Thanks. I've updated the original post I did. Still would love to hear from the other Tankers about their Taunt Auras.
  6. Not only did I miss this game, but I missed the forums. This was exactly a question on my mind this morning and the level of supportive, thoughtful engagement from the community, with the minimum of trolling, is hard to find anywhere else. Thank you all for being awesome.
  7. Unless there is something missing in MIDS Hero Designer, OG and CoF do not have taunt in their powers nor do they accept +taunt enhancements.
  8. Since we are talking Taunt, AoEs, and the like, can we list the Taunt Auras for the different sets and rank them by power level? BIO - Genetic Contamination, Minor DMG(Lethal/Toxic, 6.67 base) Foe -Damage(All) DA - Death Shroud, Damage only (Negative 8.9 base), no Debuffs; Cloak of Fear, +Fear, - To Hit, no damage; Oppressive Gloom, mag 2 stun, no damage. EA - Lightning Field, Foe -Endurance, Minor Damage (energy 8.9 base) FA - Blazing Aura, Damage only (9.79 base), no Debuffs IA - Chilling Embrace AND Icicles, Foe -Recharge, -Speed, -Damage, Does not do Damage AND Minor DMG (Lethal 8.9 base) Inv - Invincibility, Foe Taunt Self +Defense(All Damage but Psionics), +To Hit, Does not do Damage Rad - Beta Decay Foe, Taunt, -To Hit, -Defense Self +Recharge Shield - Against all Odds(?) Foe -Damage Self +Damage, Does not do Damage Stone - Mud Pots Foe Immobilize, -Speed, Does Damage (Fire, 8.01 base) SR - Evasion Self +Defense(Area of Effect), +Resistance(Defense Debuff), Does not do Damage WP - Rise to the Challenge, Foe -To Hit Self +Regeneration, Does not do Damage So of the Toggle auto-taunts with damage, DA has the worst, IMO, since it is low damage AND no debuffs. Fiery Aura is better damage, but no buffs. Of course, let's admit, this plus Burn is the reason it has always been the Aggro Tank/Farmer Brute (Fire/Ice and Spines/Fire) of choice. It isn't very good, but better than Death Shroud for sure. EA's Lightning Field is middling. -END isn't bad, it can do some lock down after enemy attacks have gone off. Still, it is Death Shroud + a debuff, so better than Death Shroud and possibly better than Fiery Aura for anything other than a farming build. Also does couple nicely with all of the -END of EM attacks. I know from experience that Stone Mud Pots are okay, but most of the taunt comes from the debuffs, not the damage, which is very low. However, immobilize and slow are great for crowd control. And you can skip the damage sets and go all in on -SPD Based on feedback, I am going to modify DA from worst to at least in the top 3, as Cloak of Fear, Death Shroud and Oppressive Gloom all taunt at Mag 4. With all three going, that is a lot of taunt without Taunt. Oppressive Gloom is risky and it's stun is only Mag 2, but that is still a lot of taunt with some decent debuffs. Bio's taunt does the least damage of the damage taunts, but -DMG 10.5% is a nice debuff since it increases your own survivability and works great with +RES. Of the damage taunts, I think it is a toss up between Mud Pots and Genetic Contamination for best with Death Shroud the clear lose. Of sets with damaging Taunt Auras, I am tempted to rank as follows, but all of them might be quite close depending on your preferred style of tanking and your general assessment of the Primary Power Set for tanking: 1. Ice Armor 2. Bio and Stone sort of a draw (I put these above DA because you can enhance the taunts on them, unlike Cloak and Oppressive.) 3. Dark Armor, with the corrections made by posters below, ends up having 3 Taunt Auras, which is quite a lot, but only Death Shroud can use Taunt Enhancements from what I have found. I don't actually have a lot of experience with the others, I only ever played Stone/Ice, EA/EM and DA/Staff to level 50. EDIT: Updated IA, the combination of two taunts is actually quite effective, even if the second one is only Minor DMG. That might push IA to first among the Sets with damaging Taunt Auras and could make it the best Aura-Taunting set overall.
  9. Made level 20. I love the DM power set, it is amazing, but I never realized how good Fire Blast is with it. The damage output is fantastic and it makes farming possible already. I assume it will get better, but most yellow/orange mobs I can lock down fairly well with Fearsome Stare/Twilight Grasp/Howling Twilight/Tar Pit and then cycle a lot of damage with Hasten. Definitely not Spines/Fire Brute fast, but still better than I would expect a Defender to be. I tweaked the build a bit to get more aggro early. I have found against AVs that often I don't want to use offense at all, except Rain of Fire, since it doesn't seem to draw aggro, and just debuff/heal/Res with Howling. I haven't single-handedly taken out AVs, but I have been the only reason the group did. I am very excited to get up further and get Pet + high damage attacks.
  10. Running a DA/FB Defender, so far it is amazing, great combination. I'll add more when I get further into the build, but happy to get feedback on others' experience here with the build. I really like the offense Fire Blast brings to Dark Miasma. Question: Do you find that putting debuff auras on enemies makes them run away, like Darkest Night? They used to run at me, but I had a team lead today say they make them run away and then you have to chase them all around. Here's my first run at a build out I plan to follow. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Shroud: Level 50 Magic Defender Primary Power Set: Dark Miasma Secondary Power Set: Fire Blast Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Dark Mastery Hero Profile: Level 1: Twilight Grasp (A) Touch of the Nictus - Healing (3) Touch of the Nictus - Accuracy/Healing (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (11) Touch of the Nictus - Accuracy/Endurance/Recharge Level 1: Flares (A) HamiO:Nucleolus Exposure Level 2: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/Recharge (3) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (5) Dark Watcher's Despair - Recharge/Endurance (36) Dark Watcher's Despair - To Hit Debuff/Endurance Level 4: Tar Patch (A) Recharge Reduction IO (5) Tempered Readiness - Endurance/Recharge/Slow (37) Pacing of the Turtle - Endurance/Recharge/Slow Level 6: Howling Twilight (A) Absolute Amazement - Stun (7) Absolute Amazement - Accuracy/Stun/Recharge (7) Absolute Amazement - Stun/Recharge (13) Absolute Amazement - Accuracy/Recharge (13) Absolute Amazement - Endurance/Stun Level 8: Fire Blast (A) Decimation - Accuracy/Damage (9) Decimation - Damage/Recharge (11) Decimation - Accuracy/Endurance/Recharge (15) Decimation - Damage/Endurance (37) Decimation - Accuracy/Damage/Recharge Level 10: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO (23) Recharge Reduction IO Level 12: Fire Ball (A) Ragnarok - Damage (17) Ragnarok - Accuracy/Damage/Recharge (17) Ragnarok - Accuracy/Recharge (23) Ragnarok - Damage/Recharge (27) Ragnarok - Damage/Endurance (27) Endurance Reduction IO Level 14: Rain of Fire (A) Positron's Blast - Accuracy/Damage (15) Positron's Blast - Damage/Endurance (19) Positron's Blast - Damage/Recharge (25) Positron's Blast - Damage/Range (25) Positron's Blast - Accuracy/Damage/Endurance (31) Endurance Reduction IO Level 16: Fire Breath (A) Positron's Blast - Damage/Endurance (21) Positron's Blast - Accuracy/Damage/Endurance (21) Detonation - Damage/Endurance Level 18: Shadow Fall (A) Luck of the Gambler - Recharge Speed Level 20: Fearsome Stare (A) Cloud Senses - ToHit Debuff (31) Cloud Senses - Accuracy/ToHitDebuff (31) Cloud Senses - Accuracy/Recharge (34) Cloud Senses - Accuracy/Endurance/Recharge (37) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 22: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 24: Super Jump (A) Jumping IO Level 26: Petrifying Gaze (A) Unbreakable Constraint - Hold (29) Unbreakable Constraint - Accuracy/Hold/Recharge (29) Unbreakable Constraint - Accuracy/Recharge (34) Unbreakable Constraint - Hold/Recharge (40) Unbreakable Constraint - Endurance/Hold Level 28: Blaze (A) Apocalypse - Damage (43) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (45) Apocalypse - Damage/Endurance (46) Endurance Reduction IO Level 30: Acrobatics (A) Endurance Reduction IO (40) Endurance Reduction IO Level 32: Dark Servant (A) Dark Watcher's Despair - To Hit Debuff/Endurance (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (33) Siphon Insight - Accuracy/ToHit Debuff (33) Siphon Insight - Accuracy/Endurance/Recharge Level 35: Grant Invisibility (A) Luck of the Gambler - Recharge Speed Level 38: Inferno (A) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Recharge (39) Armageddon - Damage/Endurance (40) Armageddon - Chance for Fire Damage Level 41: Dark Consumption (A) Efficacy Adaptor - EndMod (42) Efficacy Adaptor - EndMod/Recharge (43) Efficacy Adaptor - EndMod/Accuracy/Recharge (43) Efficacy Adaptor - Accuracy/Recharge (46) Efficacy Adaptor - EndMod/Accuracy (46) Efficacy Adaptor - EndMod/Endurance Level 44: Dark Embrace (A) Titanium Coating - Resistance/Endurance (48) Titanium Coating - Resistance (48) Titanium Coating - Resistance/Endurance/Recharge Level 47: Soul Drain (A) Obliteration - Chance for Smashing Damage (48) Obliteration - Accuracy/Recharge (50) Obliteration - Damage/Recharge (50) Obliteration - Accuracy/Damage/Recharge (50) Obliteration - Accuracy/Damage/Endurance/Recharge Level 49: Soul Transfer (A) Disorient Duration IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (36) Miracle - Heal (36) Numina's Convalescence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (34) Performance Shifter - EndMod/Recharge (42) Performance Shifter - EndMod/Accuracy (42) Performance Shifter - Chance for +End ------------
  11. Nice report. /Staff has a lot of END mitigation, so the control aspects have been good. I tend to agree that Dark Shroud is pretty meh at this level, unless I am in a team with a buffer. I haven't tried a lot of soloing yet, still working up. Group damage is quite good, single pint won't be until I hit my top level attacks.
  12. I have a rad/bio too and I'm wondering about play-style with it. How do you sequence your attacks? Is the tough/weave there for survivability? Any powers you don't particularly like?
  13. Sorry, that was poorly phrased: Some enhancements in Mid's Hero Generator seem to have a level cap. If you select an Enhancement Set, you see Eradication Set Type: Melee (PBAoE) Level Range: 10 to 30 Level Range seems to me to mean that you can't get that enhancement above level 30, but am I misunderstanding that?
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