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modest

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  1. modest

    Fire/Bio testing.

    This thread is a spin off from a separate discussion on Rad/Bio builds that use procs to try to match Fire Blast's damage. It literally has nothing to do with you. As I said in my reply to your linked post, it's best if we simply stopped responding to each other. Thank you for your suggestions in the other thread.
  2. I appreciated your last post in which you shared your build and suggestions for improving my build. Thank you for that. I get my numbers from the combat log in-game on the server formerly known as Justin. I can't believe that I have to do this, but here are a couple of screenshots of the various builds that I tested in-game on Justin in June. At this point, it seems like you're going out of your way to take offense at what I write, even if it is not directed at you and has absolutely nothing to do with you. I think that it's best if we simply didn't reply to each other in the future.
  3. modest

    Fire/Bio testing.

    @Sovera I wonder if a better attack chain could be made with Blaze --> Char (using the 2 Hami + 2 procs that you mentioned) --> Blazing Blast and Fire Ball as a filler. I am happy that you included at least one DoT tick in your calculations. Other players seem to completely disregard the DoT effect when calculating damage, or they assume that the DoT effect is already included in the skill's in-game displayed damage. The DoT is a significant part of Fire Blast's appeal. I didn't take Blazing Blast because it wasn't working properly before the recent patch.
  4. Good idea. I'll dig it up. Keep in mind that this is an old build and there are things that I would do differently if I were to remake this character. e.g. I would focus on capping ranged defense rather than chasing pure damage. Looking at this build now, I still think that it should have done more damage. I wonder if the lower DPS was due to the lack of Build Up. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Humble Flame: Level 50 Science Sentinel Primary Power Set: Fire Blast Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: ------------ Level 1: Flares (A) Superior Sentinel's Ward - Accuracy/Damage (3) Superior Sentinel's Ward - Damage/RechargeTime (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: Hardened Carapace (A) Aegis - Resistance (13) Aegis - Resistance/Endurance (13) Aegis - Resistance/Endurance/Recharge (36) Steadfast Protection - Resistance/+Def 3% Level 2: Fire Blast (A) Superior Opportunity Strikes - Accuracy/Damage (23) Superior Opportunity Strikes - Damage/RechargeTime (25) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (27) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 4: Inexhaustible (A) Numina's Convalesence - +Regeneration/+Recovery (15) Numina's Convalesence - Heal/Endurance (15) Numina's Convalesence - Endurance/Recharge (17) Numina's Convalesence - Heal/Recharge (17) Numina's Convalesence - Heal/Endurance/Recharge (19) Numina's Convalesence - Heal Level 6: Blaze (A) Apocalypse - Damage/Recharge (7) Apocalypse - Chance of Damage(Negative) (9) Apocalypse - Accuracy/Damage/Recharge (9) Apocalypse - Accuracy/Recharge (11) Apocalypse - Damage/Endurance (11) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (46) Gaussian's Synchronized Fire-Control - To Hit Buff (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 10: Adaptation Level 12: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (21) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 16: Fire Ball (A) Ragnarok - Damage (29) Ragnarok - Damage/Recharge (29) Ragnarok - Accuracy/Damage/Recharge (31) Ragnarok - Accuracy/Recharge (31) Ragnarok - Damage/Endurance (31) Positron's Blast - Chance of Damage(Energy) Level 18: Environmental Adaptation (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Rebuild DNA (A) Numina's Convalesence - Heal/Endurance (34) Numina's Convalesence - Heal/Recharge Level 22: Ablative Carapace (A) Numina's Convalesence - Heal/Endurance (39) Numina's Convalesence - Heal/Recharge Level 24: Kick (A) Empty Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Gladiator's Armor - Resistance (37) Gladiator's Armor - Resistance/Rech/End (40) Gladiator's Armor - Recharge/Endurance (40) Gladiator's Armor - End/Resist (46) Gladiator's Armor - Recharge/Resist Level 28: Athletic Regulation (A) HamiO:Microfilament Exposure Level 30: Weave (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense/Endurance Level 32: Inferno (A) Armageddon - Damage/Recharge (33) Armageddon - Chance for Fire Damage (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance (34) Obliteration - Chance for Smashing Damage Level 35: Genomic Evolution (A) Aegis - Resistance (36) Aegis - Resistance/Endurance (36) Aegis - Psionic/Status Resistance Level 38: Fire Cages (A) Trap of the Hunter - Accuracy/Recharge (43) Trap of the Hunter - Endurance/Immobilize (43) Trap of the Hunter - Accuracy/Endurance (45) Trap of the Hunter - Immobilize/Accuracy (45) Trap of the Hunter - Accuracy/Immobilize/Recharge (45) Trap of the Hunter - Chance of Damage(Lethal) Level 41: Char (A) Unbreakable Constraint - Chance for Smashing Damage (42) Ghost Widow's Embrace - Chance of Damage(Psionic) (42) Neuronic Shutdown - Chance of Damage(Psionic) (42) Gladiator's Net - Chance of Damage(Lethal) (43) Gladiator's Javelin - Chance of Damage(Toxic) Level 44: Maneuvers (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense/Endurance Level 47: Parasitic Leech (A) Numina's Convalesence - Heal/Endurance (48) Numina's Convalesence - Heal/Recharge Level 49: Warmth (A) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Heal/Recharge Level 1: Defensive Adaptation Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (19) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (21) Performance Shifter - EndMod Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1545;709;1418;HEX;| |78DA65935B53525114C7F78143A4E2855051BC028AA272E0083653D6349952964E2| |6D52B43B8C33303073AE84C3DF6D86BD3A8D56B375F7AEE43747D2BB38FD0E51BD0| |E2ACBFE80C6786F96DD67DAFB5D7EAC345CFFBAB8F2F09A5E34A3157AD6633D2DC3| |24C597467F28634F352D0E7B9B65DBA5794A3E962AE24DD24081C5965D77366416E| |6869C392D9050AB0156AA816E57D6956A5B66094B337AD42CE34F2D9CB56A96C799| |7CD4D6991997674F0AC95CB456D45E62A865968B5FF642A526EB4DBC7B451D8A490| |85CE23AB0D6955378D4A60A962E4B5463EBB86552A415A8FFAA8C869FA9523025FC| |D253EAA42E8AA707C023F33D52FE057E6A96F4C7F94DC14DBD729528A2DF324C024| |33EC270EA9A2128129E551BEB37FEF0F66DF01F8931938047F414E799C9CC7E5BCC| |B713B6E81EBCCAE0C789B79E60ED3A2BC2EE475C51C5CBFCE3CAD8171666B029C71| |DADC265F377CDDFBAC8BBD62C65F836F98FA5BF01D739F6A6EE19A6B7E0AD2C6719| |4B603D6771F3243A46B673BA5BD3E10BD45F4820F287F27F277CEB2FD60124C3187| |E7C0B3E00761B39FF27B311B6F0FF762AC8B19E9067DCC51B2F5A13E1FFA1A443F0| |3A4EB81AE07BA08740EAADDCF3AE1AFD1279C24E9C7A4FA67B98B637130C19C4882| |3A3396628628D300FB8A817982EA142AC51B427786708B09DCE209756704DD1939C| |7B71FBD089E07E799C10BA0E05C61CA15E2B88E105E6E182F373CC77C3629C438E2| |8FEFB06C6A17DC63CE3C075F802F993BE43BC9BEEAE432E78E965817CDF1464497B| |89629BC362FDD751A779DC65D63B86B90EAD530050D5388630A7B9428015D023A1D| |BA816863BB6B836AE35CFF4BD39A6A92249A247A9324D924493549569A246B6A63F| |F85624B5ABA447D1A766DBF5B49AB9CD4FE3D9628CA753A4CD04E07B9537F9AACFF| |9DB4DEC5863D65DEA0A7AD6313D3F45C75E4DCF79D38878ECF83F5CDC579F8C416F| |F074E74008B| |-------------------------------------------------------------------|
  5. You're both ahead of me! You replied while I was typing out a reply to @Obitus. I posted my build in the previous post. I'm happy to upload the .mdx file if the import doesn't work. As I said, I have a second build that I use for soloing.
  6. It's possible that your hostile tone is/was unintentional. The manner in which you write comes across as unnecessarily abrasive, and I responded poorly to that. I've already apologized for my tone. I'll apologize again. I would have to recreate my old build to test this damage chain again. Frankly, I think that you and others are correct that Flares --> Blaze --> Flares --> Fireball won't achieve 427 DPS without Aim or Build Up. That was the number that I arrived at when I tested it on Justin. It's 100% possible that I had Ionize (build up) or Aim on auto fire and didn't notice it, or some other dumb mistake that skewed my results. I misinterpreted what you wrote regarding the 1s activation time. That was my mistake. Would it help if I posted a build and then you tested it independently? I feel that this would allow you to check the DPS of my build. I have made some changes as recommended by @Sovera. Positron Cell and Electron Shackles are slotted for set bonuses, but I don't really use them. I use a second build for soloing that deals less DPS. I can post that build too if it would be helpful. Fireball is used at the end of the chain if/when things don't recharge in time and/or I don't need to take a moment to click Aim/Ionize. Try Blaze --> Blazing Bolt --> Char as an attack chain with Negatron Slam or Fireball used if no other attack and Aim/Ionize aren't recharged. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Modest Flame Atomic: Level 50 Natural Blaster Primary Power Set: Fire Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: ------------ Level 1: Flares (A) Thunderstrike - Accuracy/Damage (43) Thunderstrike - Damage/Endurance (43) Thunderstrike - Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Damage/Endurance/Recharge Level 1: Electron Shackles (A) Superior Defiant Barrage - Accuracy/Damage (46) Superior Defiant Barrage - Damage/RechargeTime (48) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (48) Superior Defiant Barrage - Accuracy/Damage/Endurance (48) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (50) Superior Defiant Barrage - RechargeTime/+Status Level 2: Fire Ball (A) Blaster's Wrath - Accuracy/Damage (3) Blaster's Wrath - Damage/Recharge (3) Blaster's Wrath - Accuracy/Damage/Recharge (5) Blaster's Wrath - Accuracy/Damage/Endurance (5) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (7) Blaster's Wrath - Recharge/Chance for Fire Damage Level 4: Negatron Slam (A) Hecatomb - Damage/Recharge (11) Hecatomb - Accuracy/Damage/Recharge (13) Hecatomb - Accuracy/Recharge (13) Hecatomb - Damage/Endurance (15) Hecatomb - Chance of Damage(Negative) (15) Force Feedback - Chance for +Recharge Level 6: Positron Cell (A) Lockdown - Accuracy/Hold (7) Lockdown - Accuracy/Recharge (9) Lockdown - Recharge/Hold (9) Lockdown - Endurance/Recharge/Hold (11) Lockdown - Accuracy/Endurance/Recharge/Hold (17) Lockdown - Chance for +2 Mag Hold Level 8: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (17) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Ionize (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 14: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 16: Combat Jumping (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 18: Blaze (A) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage/Endurance (21) Apocalypse - Chance of Damage(Negative) (23) Gladiator's Javelin - Chance of Damage(Toxic) Level 20: Metabolic Acceleration (A) Numina's Convalesence - Heal/Endurance (34) Numina's Convalesence - Endurance/Recharge (37) Numina's Convalesence - Heal/Recharge (37) Numina's Convalesence - Heal/Endurance/Recharge (40) Numina's Convalesence - Heal (42) Numina's Convalesence - +Regeneration/+Recovery Level 22: Stealth (A) Luck of the Gambler - Recharge Speed Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (27) Sting of the Manticore - Damage/Endurance (27) Sting of the Manticore - Chance of Damage(Toxic) (29) Sting of the Manticore - Damage/Endurance/Recharge (29) Sting of the Manticore - Damage/Interrupt/Recharge (31) Gladiator's Javelin - Chance of Damage(Toxic) Level 28: Tough (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Gladiator's Armor - End/Resist Level 30: Weave (A) Luck of the Gambler - Recharge Speed (43) Luck of the Gambler - Defense/Endurance Level 32: Inferno (A) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage (34) Obliteration - Chance for Smashing Damage Level 35: Char (A) Unbreakable Constraint - Chance for Smashing Damage (36) Ghost Widow's Embrace - Chance of Damage(Psionic) (36) Neuronic Shutdown - Chance of Damage(Psionic) (36) Gladiator's Net - Chance of Damage(Lethal) (37) Gladiator's Javelin - Chance of Damage(Toxic) Level 38: Radioactive Cloud (A) Lockdown - Accuracy/Hold (39) Lockdown - Accuracy/Recharge (39) Lockdown - Recharge/Hold (39) Lockdown - Endurance/Recharge/Hold (40) Lockdown - Accuracy/Endurance/Recharge/Hold (40) Lockdown - Chance for +2 Mag Hold Level 41: Fire Shield (A) Aegis - Resistance/Endurance (46) Aegis - Resistance (46) Aegis - Psionic/Status Resistance Level 44: Invisibility (A) Luck of the Gambler - Recharge Speed Level 47: Phase Shift (A) Recharge Reduction IO Level 49: Rise of the Phoenix (A) Preventive Medicine - Chance for +Absorb Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (25) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (25) Performance Shifter - EndMod Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1527;702;1404;HEX;| |78DA65935B53126118C7DF854502255154344F800A02B2B265539A9D2C31531B03B| |54B67931DDA190406D6262FBBE80B74E355C79966B28BBE4A4D75D5F40D1AAB9B8E| |37F4B0FF0761861DE0F7EEFF39BE2FCFBBF6E07AC7DBA5879785E4B996D72A95ED0| |5FA35F5B2F39666EE95B5BCA0C7B756CCEA153390CA6BBB7AE0AA59DC35769CA40F| |B0EF765A2BE4F4AC9232CA3AE2C3754B66AF542A964D25AD650DCD348A85ED35AD6| |094F6F2D68BE8582F16F3CAAAAE958C42CE6DBD644ABA9EEDB296CB85FB46C5B86B| |E40D73DF6329292377CF24D7EEC592B1A358FD50C25AA5FD7E6A284EDF2BA2FE541| |DE209419545EC29F31938F59CF982F9123C176D8A15B2A5252470DAC6B433655075| |800B142571AC94B65B9A2DC3DC00E54DE616D876073C4F75ED1C6B8FD82CCD3D097| |6449931F0649CF9089CA55807C73A7E426BFB059EF8CDFCC339FF82DE7FA09FFE45| |276225E767B67D01E728AF0B36E13A84B6486FEDACB5BF8216A2041E09393CB53F4| |07589BE3AC9D6099BADB357B2FC477A982BD87B8AAC5DDC7F570239BB15E634D893| |64AA60DF1462E7A9471FF23B7CB791379806C733CC0D30B20946B7400FF5D6CB7BE| |9E5DE6CA4F959F3F3F92ED5069DFB1B78873939F59EF9091CFAC8FC008E707F76CA| |37C8FB1FF4D36298EA9F862DAAF22C90CF309FDF30F711F38237481DE5DAA3B3E82| |730C7BCC09C0783179902795F1342889543CBB08DED22EF98865EC616E13BCEFD5E| |A2F39CE07A133C4B619EA530CF52986729C2B314E1593AA41493BCD7C924EA24669| |867C14E27EE68ED7CE3BC572F690A6B4A1CE7F7867225594B1EA1B721F9F86ED287| |1E1194EB57AE5A8DB558932D8ADAA29C6951665A94D566C585BDAECBC7775D48969| |7CB7B7C83AB476EB24ACDD6EF0D45926ED222228BFEA0DDE2B716EF1FCDDE07A8D8| |FF185CF11178CFA19EC63A4563AB72FDAFE30DFDC0D7D00F438DF57FA73FF351| |-------------------------------------------------------------------|
  7. The sentence that you wrote literally does not exist in that post. Or I'm blind. Please quote the sentence exactly. There is nothing even remotely similar to what you wrote: Tsuko did not ask how I got less damage for a Corruptor than a Sentinel. Her only mention of Corruptors is when she talks about how /Storm Summoning is good "when stars align". And I agreed with her assessment. Please quote the exact sentence where you found that question. Again, 400 DPS on a Fire Blast/ blaster is not unbelievable. It's average. It's basically dead average for a 50+3 blaster with ATOs and some purple sets 5 slotted.
  8. I did. I provided raw damage and DPA numbers from in game. Anyone can easily create a fire blast/ blaster on Justin and check them. Tsuko did not ask "how you got less damage for a Corruptor than a Sentinel". That question does not exist in any way in any of her posts. Is it possible that you read something incorrectly? Did you notice that I agreed with Tsuko regarding /Storm Summoning? Did you notice that I answered Tsuko's questions? You might share these same criticisms for anyone who shares DPS numbers in the Pylon thread or any other thread on the forums without providing video evidence.
  9. It's completely possible that my calculations didn't make sense. I'm happy to admit that if shown that. But if someone simply tells me that I'm wrong without evidence, how can I formulate a positive response to that feedback? It's 100% possible that my calculations are incorrect. In the game, in actual gameplay, a Fire Blast/ blaster can easily achieve 400+ damage. My build, which is not especially remarkable, achieves that. It is helped by skills in /Atomic that provide a recharge boost: 20% from Metabolic Acceleration, 10% per enemy via Beta Decay.
  10. You have a point. Fire Blast/ Blasters at incarnate routinely do over 400 DPS in actual game content. They are playing their characters. There's a reason that Fire Blast is so popular with Blasters. I honestly don't understand why this information is received so negatively. Is it because it somehow challenges Sentinels? This does not diminish the Sentinel archetype in any way. Looking through the Pylon thread, I see a Fire/Energy blaster with 458 DPS with a PvE build that is focused on defenses, not a specialized build built for raw damage. Here's a video. The same player achieved 589 DPS with an Ice/Fire Blaster. Another Fire/Atomic player achieved 500+ DPS. My build is not extraordinary, it's basically average for Fire Blasters. A 400 DPS chain is not in any way controversial or special for a Blaster.
  11. Again, do you think that this is a constructive way to communicate? I did not "have to have the value of procs and fast snipes explained to me". I changed the 4 damage procs that I was using in Char to two procs + two acc/damage hamidon (nucleolus) enhancements at @Sovera's recommendation. Do you understand how the way that you write might come across as abrasive, at least partially because you misconstrue what others say? I mentioned above that I've changed my rotation to include Blaze, Char, and Blazing Bolt. I think I'll repeat that here for clarity. This is the third time that I've repeated that. If you ignore it this time, I'll have to conclude that you're trolling me. Blaze can slot Apocalypse: Chance of Negative damage (and Gladiator's Javelin) Char can slot Unbreakable Constraint (and Apocalypse if I decide to move it over) Gladiator's Javelin Blazing Bolt can slot Superior Blaster's Wrath. I might switch these around again because I'm not convinced that this is the best slotting. Actually, if I wanted to be as condescending as you seem to want to be, I could point out that Flares slots Apocalypse and Superior Blaster's Wrath. 😜 Fireball has Positron, so you're right that it doesn't have a purple. But again, it's not in my regular rotation thanks to the changes that @Sovera recommended. If I have to repeat this a fourth time, please donate $5 to the charity of your choice. This spreadsheet is private and can't be viewed, but if you made it public then I would find the information helpful. Where did you cover the DoT effects? As far as I can see, you haven't mentioned them once prior to this. You're right about this. That's what happens when I try to rush a reply without thinking in depth. This is why "napkin math" is unreliable. Again, do you find that this is an effective way to communicate? Absolutely no one has been disrespectful to you in any way. No one has called you a "noob". It really seems like you're trying to be edgy and offensive. What does that accomplish? Do you know why I added 53.5 damage for every one second? Because in your napkin math calculation, you calculated powers as if each one took one second to use. I was using your napkin math method. I agree that it's not an accurate representation which is why I specifically said that it was inaccurate. The whole process that you used to calculate that napkin math was inaccurate, and may (failed) attempt to point that out seems to have given you ammunition to criticize. You understand that multiple Fire/Atomic blasters have achieved 400+ DPS, right? And that a few of them have in fact used (gasp) Flares as a filler (the horror!). Do you acknowledge that? If not, I don't know how we can agree. We might have to simply agree to disagree. Is it your position that Fire/Atomic blasters simply cannot achieve 400+ DPS from a single target rotation? Again, if that's your argument, then we can agree to disagree. If I sound preachy, that is not my intention and I apologize. Maybe I was annoyed by your language and responded immaturely. That's my fault. The reason that I was annoyed was because of your dismissive, hostile language. It's not a successful way to conduct a dialogue. If it were that simple, then we would have a lot more Sentinels posting Pylon times that were ~85% of the times that Blasters can achieve. Instead, we have one player who has managed that. I've thanked people for their feedback starting from the first replies to my post. The only person that I've not thanked is @Obitus, and that's because the only information that he offered in his initial post was that I was wrong. Here are my flawed tools: I created a large number of toons on Justin and then recorded the damage and DPA of their skills. This is not theoretical crafting, it's in-game experience. Frankly, achieving 400+ DPS on a Fire/Atomic blaster is not exceptional. Plenty of other players are able to do far more damage than I am, and more consistently. If this is offensive to you, then what can I say? We have a difference of opinion.
  12. There is a difference between constructive criticism and baseless denunciation. @Sovera provided constructive criticism, and that's why I listened and tried out his suggestions. It's why I incorporated Char and Blazing Bolt into my chain. It's why I changed which procs I have slotted on Char. @Obitus presented an opinion without any evidence. He essentially stated "You're wrong, and I'm correct, but I refuse to say why." This is not a constructive way of communicating. Blasters are significantly different than they were on the live servers. I suggest that you read about the many changes, including the powers available in the new sets such as /Atomic or /Temporal. Your old theory crafting is, to be frank, not relevant to Blasters as they exist in the current game. Do you believe that you'll receive a positive response when you use language such as "facially silly"? Is this meant to produce a constructive debate? You're wrong. ... Do you see how, if I ended my statement there, it would add nothing to the discussion? That is why I haven't taken your feedback seriously. Here is why you're incorrect. Your numbers would be correct if I had slotted my powers with SOs or workbench IOs. However, these days that's simply not done at the incarnate level and it is not useful to calculate DPS with that expectation. There are a number of aspects that you have not taken into account: I slot my powers with IO sets. Many of these give global damage bonuses. Each of my primary attacks have at least one purple damage proc. They fire off consistently. Even if they only trigger half of the time, that's an additional 53.5 damage that is not accounted for in each skill's listed DPA. Fire Blast has a significant DoT effect. This is one of the main draws of Fire Blast. Titan Network shows that this damage adds an additional 49.98% damage on Blaze, 49.98% on Fire Ball, 42.25% additional damage on Flares (I'm including this just to prove a point), and 32.6% on Blazing Bolt. You're ignoring, at best, 40% of a Fire Blast blaster's damage. Blasters' inherent skill, Defiance, gives Blasters a stacking damage bonus that averages to ~40%. This stacks on top of any global set bonuses, IO specific bonuses, etc. In short, you're incorrect because you're ignoring fundamental aspects of the current game. If we take your 211 DPS number as being accurate, which it isn't, and apply a 40% DoT we arrive at 295.4 DPS. If we add the bare minimum of 40% global DPS bonuses, we arrive at 413.56 DPS. If we further apply the 53.5 damage from procs (it is higher in reality) we arrive at 467.06 DPS. I compared a Fire Blast Sentinel to a Fire Blast Blaster because those are the two toons that I have built and tested. Can you elaborate on why that comparison is flawed? I do not feel the need to dunk on you. I'm open to feedback, as long as you can provide it in a constructive manner.
  13. Thank you, I needed that laugh. 😁 I'm willing to laugh at myself and admit that I like Flares more than its practical value. But Flares has a great DPA!
  14. Sure! This really varies depending on the AV that you're facing. AVs that rely heavily on mez, cc, etc. will fight differently than AVs that focus on straight damage. In general, I open by using Radiation Infection, Lingering Radiation, and Enervating Field. If the AV is a straight damage dealer, then I start an attack chain with Shriek --> Screech--> Scream. Stay at range when you fight. This involves jumping away from the AV and fighting at range. Kiting takes some practice, and if you have trouble with it then I would switch from the Soul Mastery epic to the Leviathan Mastery Epic and take School of Sharks and Shark Skin. School of Sharks slotted with Trap of the Hunter will hold AVs in place while you stay at range. Once the fight has started, then it's just a matter of ensuring that your buffs and debuffs stay up: Use Amplify every time it recharges. Use Accelerate Metabolism every time it recharges (it should be permanent). Use Lingering Radiation on the AV every time it recharges. This is the most important step, because the AV will outheal your damage if you don't keep it permanent or close to permanent. If the AV uses a mez or cc on you, immediately use Clarion. Unfortunately, your toggles will have been removed from the AV so you'll have to reapply them. If the AV debuffs your defense, use your Hybrid: Support. This also boosts your damage very slightly. Keep in mind that a Rad/Sonic fight is never going to be fast. Fights are slow but relatively safe. You'll chip away at the AV over the course of ~5 minutes until it dies. The AV will spend most of the time running towards you, or away from you, while you cycle through your attack chain. It's important to keep the chain flowing because the -res debuffs stack. If you're fighting two AVs at the same time, then I recommend focusing on a single AV using the strategy above. Always stay moving and keep your distance from the AVs. School of Sharks is helpful here too because it will usually immobilize both AVs if you can line the cone up properly. Good luck!
  15. Yes, this is exactly what I found. However, I'm happy to be proven wrong. I would also be very happy if Sentinels got a buff to their damage output. I also came to this same conclusion in regards to blasters with procs. I took a dual pistols/atomic blaster to incarnate and found that I could not get anywhere near the damage of a Fire Blast/ blaster no matter how I slotted it. Flares will almost always raise your DPS simply because of its good DPA. However, if you have high enough recharge, then I suspect that incorporating Char and/or Blazing Bolt into your attack chain will raise DPS more than Flares. 😝 Okay, after looking through the Rikti Pylon thread I see one Sentinel that managed to reach a clear time that compares to a good blaster. That is an impressive accomplishment for the player, but less impressive for the archetype as a whole. I don't really buy the argument that a single skill in one of the epic pools somehow makes up for the low damage in a Sentinel's primary class. It's not a good sign when skills in an AT's primary class deal less DPS than skills in the epic pools. If you're going to make statements like this, then you're going to have to qualify them with numbers or my reaction is going to be to dismiss what you've written as opinion. I created these characters on Justin (two patches ago, before the instant snipes went live) so I can say that my DPA calculations are accurate because I have tested them in game. Have you done the same? I am willing to be proven incorrect if you can show some evidence that I am. No one in this thread has claimed that Blasters have "far and away the best offense in the game". That is a strawman argument. Please provide some evidence that it's completely wrong. For single target damage, Sentinels deal around half of the damage of a fire blast Blaster based on tests on the Justin test server, and based on simply calculating each skill's DPA with arcanatime and building attack chains. It is completely possible that you're able to build a Sentinel that has far better slotting than my build. It's also possible that you (and other Sentinels) use better attack chains than me. If that's the case, then please show your work.
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