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riellefrost

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Everything posted by riellefrost

  1. So I recently saw that they have added (or were about to add?) a bunch o' new items to base decorating and I think that's wonderful! I am a big fan of base building and creativity. Yes, I played ridiculous amounts of The Sims. I would love to see this continue to be added to, and we have tons of existing models for items already made. My current main, Retrowave, has an underground cyberpunky dance club for a base, and the lack of sweet, sweet effects and items for this makes me sadface. Now, I've gotten around it so far by using "approximations" of certain items (computer towers for big speakers, tech effects for laser lights, etc) but it's ... just not quite right. So at the risk of sounding selfish, here are my top desires for base items: - those fancy laser lights/gobos you find in warehouse rave/dance areas - speakers that aren't tiny little wall-mounted things - those tv screens with Lord Recluse on them. Heck, any new tv screens, esp those with animations on them. - NEON SIGNS. Tons of em. They're everywhere, yet we can't use a single one in our bases! - More varieties of NPCs, esp dancing ones. Would *love* to get dancing Freakshow in there! And one final suggestion: a lot of the sitting female NPCs are not quite level with the vast majority of seating. No matter if you shift them slightly above, below, or what seems to be level, they just aren't quite sitting on the chairs correctly. Any other suggestions, I would love to hear! What decor do you guys think is missing from bases? Stay rad!
  2. I've been using the "use colors across entire outfit" trick like Vanden suggested, but it's always a pain! Lol. Because I usually don't start my costumes with the belt. So what I end up with is a nice outfit with specifically chosen colors, and then I realize.. "shoot... I need this belt because it's one of the only ones with a butt-cape, and now I have to mess up all my colors and reset them one by one." XD Not the most elegant solution, but yeah.
  3. Just adding my two cents here... an unresistable -20% def is harsh, and would be on any toon, but esp when you are the team's meat shield. I think it should go. Not really concerned about the end and other stuff, just the def.
  4. Hmm... I am in the Pacific Timezone, if that makes a difference.
  5. Hey guys, having an issue that I don't know if it's a bug or not, but it's certainly frustrating- lately I've had multiple timed missions just up and quit on me. As in, kicks me out and the mission fails. Problem is, none of the parameters for failing these missions were triggered. One was a Safeguard bank mission that quit on me after 2 minutes. Not only did the looters not have enough time to rob the bank and escape, I defeated all of them (yes, I'm sure). Another was a 60 minute timed mission to defeat all Council in this office building, given by Cho Ge. This mission quit 3 minutes in, for seemingly no reason. There were no parameters for stopping an escape or rescuing someone. Just a simple defeat all. There was no reason it should have quit with 57 minutes left on the timer. I don't know why this is happening, but it's making me really agitated about accepting timed missions. Anyone else having this problem?
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