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Elizabeth Ashlee

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About Elizabeth Ashlee

  • Birthday 04/14/1990

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  1. Thank you, I was not aware of the taunt effects overriding -threat. I had been told previously the reason why scrapper provoke was weaker than a taunt from a tanker was specifically the difference in their threat levels. (Not accounting for the number of targets, I mean just on a single target the ability to keep aggro.) I also feel like when I would run super speed on a tanker they had far more issue keeping aggro on groups because of super speed's -threat. I have no proof though, just a feeling and what others had told me. Thank you for the reply I appreciate it. Though I think l
  2. Stealth is applying -1 threat when toggled on. This is not the same as current live, and was not mentioned as a change in the patch notes.
  3. They've patched again and it appears to be working just fine now.
  4. When I run Tequila it appears to do the file stuff fine and the normal servers work just fine, however the HC Beta (64-Bit) and 32-Bit give this message window when attempting to load that client from Tequila. The Staging 64 and 32 both work fine as well. Thanks for any assistance in advance 🙂 I've rerun the validation from options and still get the same message, the manifest is set to http://patch.savecoh.com/beta.xml
  5. Hah, cool. Nice find, and glad someone else sees it as something to improve 😄
  6. Sleep powers would be very viable if they did something like force enemies powers to set to a 'used state'. So like you sleep a crowd and it forces all their abilities into recharge, meaning they only have a delay of a couple seconds or so... in most cases. Where it would be super handy is combined with -recharge abilities, the pairing able to shut an enemy down quite fast, or sleeps used in succession to hold enemies in a state of inability to take action. My favorite use for this would be prevention of powers like moment of glory. If you opened with a sleep attack those annoying paragon prot
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