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Lockpick

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Everything posted by Lockpick

  1. I might also suggest picking a character that is survivable, especially if you plan to solo a lot. Nothing more disheartening than getting defeated and having to run back from the hospital over and over.
  2. Just finished this one and really enjoyed it. I used a Claws/SR scrapper with T4 incarnates. I did not have inspirations when I went in and did not get any drops because I had them set to large only (now changed to add medium). Thank you for the arc! It has been quite awhile since I have done AE content and was happy to find a good AE mission arc to whet my appetite to try more arcs.
  3. Dang bro, that's a bit personal, don't you think?
  4. TY, I was able to get it through Flashback. I didn't want to run that arc again unless I was somewhat sure I could get it, so thank you.
  5. Can you get this through flashback? I missed it the first time through.
  6. Same, I really liked SWTOR but it was always one step forward three steps back for me. I basically gave up when they gated best in class gear behind the high end task forces.
  7. I have never gotten a Shivan Shard. How long does it take?
  8. I would agree, but we have the Shadow Shard TFs for long TFs. The TFC badge requires Synapse, so I generally have to do it, so it would be nice if it was smoother. Besides if you split it in half like Posi, you are still doing the same amount of total time to do it, it just makes it a bit easier to juggle. Now that is impressive! I usually solo it because I can run it faster solo than with a team, but still takes me about an hour. Sometimes I split it between multiple sessions because those back to back missions are so boring...
  9. I hate doing the Synapse TF, but suck it up for the TFC accolade. Does anyone know if the Devs looked at splitting this one like Posi?
  10. Any thoughts on which set is better? Using Energy Armor as a secondary if it matters...
  11. There used to be an attack chain window where you could evaluate the various attack chains. Did this get removed or moved in the app?
  12. I usually like to play at range with S/L and Range capped. I have a Defender that is Time / DP and was trying to make a Corruptor with the same powers, but was hoping it would hit harder, but the Def / Resist wasn't as good. So thought I would check. I do have a BR/Traps at 50, but the play style was slow. Maybe Corruptors are not a fit for my play style I guess.
  13. Anyone got any thoughts on the best solo Corruptor?
  14. What is the Fire rotation?
  15. Working on Incarnates for my DP/Invuln Sentinel
  16. Will the Prismatic costumes hide the fx of powers? I'm curious if I could get a Prismatic costume that will hide the Bio fx. Might make me want to play Bio more often...
  17. Looks like you are right. I did some quick tests and Link Minds slotted with a Luck of the Gambler: Defense/Recharge showed a lower recharge. I had originally planned the build with 2 Membranes at 53 and Mids was showing it as perma, but it wasn't working in game. I tested the Membranes and there was no recharge, so I assume it wouldn't work with any IO, but you are right it does have recharge with the Def/Rech IO. Back to the drawing board!
  18. I've done some posts in the past where I posted a build and gave the rationale behind my choices and thought I would do another, although maybe not as extensive as the ones in the past. When HC went Live one of my first level 50 characters was a DP/Ninjitsu, which I really enjoyed. I had originally started a DP/SR, but was getting my butt handed to me in the 20s and early 30s, so shelved it and went DP/Ninjitsu. The DP/Ninjitsu was very survivable, but I felt the damage was lackluster, so went on to play a bunch of Blasters and Stalkers. With the changes to Sentinel I decided to revisit Sentinels and I ended up leveling a DP/Regeneration, the aforementioned DP/SR, a DP/EA, and now a DP/Invuln. I also have a DP/WP in the low 20s that I will revisit in a bit. Build Planning: I wanted to build for softcap defense and capped S/L resist. I also wanted enough stealth to stealth most missions (65' normally). The Build: Pros: 42.67% def to S/L/F/C/E/N, which bumps up past 45% with Link Minds or Barrier active 75%+ S/L resistance with other resistances pretty good With Dull Pain active HP is at the Sentinel cap and DP offers a good heal. I don't usually have it active and usually hit it when I need a heal. Cons: Toxic / Psi defense and resist is low Link Minds does not take recharge, so there is a ~30 second gap when it is not available. It also comes late in the build, but I had no real issues with my defense during the journey to 50. The Commentary: I went through numerous builds to try and get the softcap defense. I finally had to breakdown and go with the Psionic Mastery pool for Link Minds. I would have preferred the Ninja Mastery pool, but I like Psychic Shockwave as an AoE despite the low damage (surprising how often the KD proc hits). I went Infiltration for the stealth component and because I could slot a defense IO there. I originally had SS but I hate maneuvering caves with SS, so eventually switched up to Infiltration. My build isn't completely done as I need the purple set for Executioner's Shot (currently using similar slotting to Suppressive Fire with 2 PVP IOs (including the proc) and 4 procs. Sentinel IO sets went into the 2 AoE powers. Not a fan of the procs for these sets, but the bonuses are good. The other offensive powers had their IO sets selected based on their bonuses to either defense or recharge. Incarnates: I pick Incarnates usually based on character concept. Alpha: I went with Agility for the extra defense and recharge. The End is nice, but surprisingly I didn't have End issues with Durability and Stamina 4 slotted. Judgement: Mighty - This character wears a suit of armor, so Mighty was a good fit, plus I like the PBAoE for DP characters. Hit HoB, Mighty, and Psychic Shockwave and big crowds melt. Interface: Degenerative - I always select Degenerative for the -HP and Toxic damage Lore: Robotic Drones - I selected this due to concept. Destiny: Barrier - I selected this for the extra defense to hit softcap. Hybrid: I was choosing between Melee and Assault and finally went Assault for the Damage. Final Thoughts: I haven't seen many threads on DP/Invuln and I have to say I am really enjoying this character. I tend to like characters that have less active secondaries and with Invuln (in this build) your only secondary power you have to worry about activating is Dull Pain. There are a number of AoE powers and although the damage doesn;t seem great it seems to add up. I highly recommend you give DP/Invuln a spin if you are looking for something tough.
  19. I sometime use them and sometimes don't. I usually disable small inspirations at level 30 and I organize my inspirations as follows: Column 1 (F1): Large Health Column 2 (F2): Large End Column 3 (F3): Mix (EoE during Hami Raids) Column 4 (F4): Large Damage Column 5 (F5): 1 Large Rez, 1 Large Mez, 2 Large Defense If I think about it I will just hit F3 and use the inspirations in column 3 as they fill (especially during TFs), but solo I will often not bother unless I am playing at a higher difficulty.
  20. Curious if Punch should be taken as opposed to Jab, not that you have the choice for the Inv/SS build?
  21. No Ki Push, the best knock back in the game? Blasphemous!
  22. Thank you! I felt the answers were what you said, but wanted confirmation...
  23. Piercing Rounds: Is it viable now? I have moved out Empty Clips for it, but not sure it is worth it... Vulnerability: Does this stack? Paralyzing Dart: Is this worthwhile? Was thinking of stacking with Suppressive Fire to have ability to hold.
  24. Membrane HOs are showing that the recharge component works when in game the recharge component does not. I found out in this thread and tested it.
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