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madatlis

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  1. Thanks for the feed back!
  2. Hi, I am fairly new to the IO builds, I was wondering if anybody had any recommendations for cheapish but decent Rad/ Bio Brute build?
  3. I always thought that Dual Pistols animations were always fun.. however lacking in a little damage compared to Fire. I was wondering what other people thought or have experimented with.
  4. I was thinking of doing something like this for powers... This is a very early concept.. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Ice Manipulation Power Pool: Flight Power Pool: Medicine Ancillary Pool: Cold Mastery Hero Profile: Level 1: Aqua Bolt -- Empty(A) Level 1: Chilblain -- Empty(A) Level 2: Water Burst -- Empty(A) Level 4: Hydro Blast -- Empty(A) Level 6: Fly -- Empty(A) Level 8: Tidal Forces -- Empty(A) Level 10: Frigid Protection -- Empty(A) Level 12: Whirlpool -- Empty(A) Level 14: Hover -- Empty(A) Level 16: Build Up -- Empty(A) Level 18: Water Jet -- Empty(A) Level 20: Ice Patch -- Empty(A) Level 22: Aid Other -- Empty(A) Level 24: Aid Self -- Empty(A) Level 26: Steam Spray -- Empty(A) Level 28: Shiver -- Empty(A) Level 30: Dehydrate -- Empty(A) Level 32: Geyser -- Empty(A) Level 35: Freezing Touch -- Empty(A) Level 38: Snow Storm -- Empty(A) Level 41: Flash Freeze -- Empty(A) Level 44: Hoarfrost -- Empty(A) Level 47: Frozen Armor -- Empty(A) Level 49: Ice Sword -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Health -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
  5. I was wondering if someone could critique or give any suggetions on Slotting / IO setup Thanks in advanced. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Natural Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Contaminated Strike -- Empty(A) Level 1: Fire Shield -- Empty(A) Level 2: Blazing Aura -- Empty(A) Level 4: Healing Flames -- Empty(A) Level 6: Combat Jumping -- Empty(A) Level 8: Fusion -- Empty(A) Level 10: Temperature Protection -- Empty(A) Level 12: Radiation Siphon -- Empty(A) Level 14: Super Jump -- Empty(A) Level 16: Plasma Shield -- Empty(A) Level 18: Irradiated Ground -- Empty(A) Level 20: Hasten -- Empty(A) Level 22: Consume -- Empty(A) Level 24: Boxing -- Empty(A) Level 26: Devastating Blow -- Empty(A) Level 28: Burn -- Empty(A) Level 30: Tough -- Empty(A) Level 32: Atom Smasher -- Empty(A) Level 35: Weave -- Empty(A) Level 38: Fiery Embrace -- Empty(A) Level 41: Maneuvers -- Empty(A) Level 44: Superior Conditioning -- Empty(A) Level 47: Physical Perfection -- Empty(A) Level 49: Focused Accuracy -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Health -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- Empty(A) Level 1: Swift -- Empty(A) ------------ http://www.cohplanner.com/mids/download.php?uc=841&c=383&a=766&f=HEX&dc=78DA65D25D4BC2501807F08D4DC43744A4544C0449918461D47D546A371A521F608C3CE9604CD926E465D741517D8FEE7AEF2BF5F20DECBFC7C708CF6183E7FCF67FCE76D8E95DB4920F47977B8A9A38742CDF370FBC6920A2C75630F52C475330A2B88BC4664F38421827D6C0B6027BEC2EE6F9C5B3963817AE2F8C8E2DBC99B98F7625D91F8F1DA32BAC89ED0EE334399D08314851D9B187A3000FD2CBD44078FEC89E14DA13FBCC68BBC21BCECC9EE507E17AF48E3CBE6413F7554DE131C785A13C8613F5BF3C2D01A2923CA3D6583492756C2DC21221B9AE2DF61B4A94E405758C578E91DC2093E04C82248796144B8AE415759ABBD224B7E8CA70264352415796254BF2867A8DBE7AAEAC91A8C8E4389323B9C33A059602C97BF87F588A241ABA4AFCF612C93DBACA9C2993E8C854385321F9405DE54C9524834C9DA54E12C3161ADCD52049420C1683240E6972579364435FFD5F5B923425D9966447925D493AFADF499877A5A77D7DF5547CC7574FCE97243F927C4AF20B58790558
  6. I was wondering if I could get some thoughts on this build: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dragon Reborn: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46) Level 1: Fire Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(3), GldArm-End/Res(3), GldArm-RechRes(5) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13) Level 4: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(5), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7), Pnc-Heal(9), RechRdx-I(50) Level 6: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(15), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(25) Level 8: Knockout Blow -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(46) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(50) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46) Level 16: Plasma Shield -- GldArm-3defTpProc(A), GldArm-ResDam(17), GldArm-End/Res(17), GldArm-Res/Rech/End(19) Level 18: Rage -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(45) Level 20: Tough -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx(25), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/EndRdx(36) Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37) Level 26: Temperature Protection -- StdPrt-ResDam/Def+(A) Level 28: Burn -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31) Level 30: Taunt -- PrfZng-Dam%(A) Level 32: Foot Stomp -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/Immob/Rchg(39), EnfOpr-Acc/EndRdx(39), EnfOpr-EndRdx/Immob(39), EnfOpr-Immob/Rng(40), EnfOpr-Acc/Immob(40) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43) Level 44: Rise of the Phoenix -- Dmg-I(A) Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(48) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(27) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(27) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Agility Core Paragon Level 50: Melee Core Embodiment ------------
  7. I was wondering if someone could point me in the right direction in a pet focused Elec/Dark build that did decent damange and was good for a team or solo if had to I was going for this.. but I was not sure: Villain Plan by Mids' Villain Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Prism Almidu: Level 50 Magic Corruptor Primary Power Set: Electrical Blast Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Charged Bolts (A) Superior Malice of the Corruptor - Accuracy/Damage (3) Superior Malice of the Corruptor - Damage/Recharge (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 1: Twilight Grasp (A) Touch of the Nictus - Accuracy/Healing (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (9) Touch of the Nictus - Accuracy/Endurance/Recharge (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge Level 2: Lightning Bolt (A) Apocalypse - Chance of Damage(Negative) (11) Apocalypse - Accuracy/Damage/Recharge (11) Apocalypse - Damage/Recharge (13) Apocalypse - Accuracy/Recharge (13) Apocalypse - Damage/Endurance Level 4: Hover (A) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Endurance/Recharge (19) Luck of the Gambler - Defense/Endurance/Recharge Level 6: Tar Patch (A) Tempered Readiness - Endurance/Recharge/Slow Level 8: Ball Lightning (A) Ragnarok - Damage (21) Ragnarok - Damage/Recharge (21) Ragnarok - Accuracy/Damage/Recharge (23) Ragnarok - Accuracy/Recharge (23) Ragnarok - Damage/Endurance (25) Positron's Blast - Chance of Damage(Energy) Level 10: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (25) Dark Watcher's Despair - Chance for Recharge Slow (27) Dark Watcher's Despair - To Hit Debuff/Recharge (27) Dark Watcher's Despair - Recharge/Endurance (29) Dark Watcher's Despair - To Hit Debuff/Endurance Level 12: Fly (A) Freebird - FlySpeed Level 14: Howling Twilight (A) Recharge Reduction IO Level 16: Short Circuit (A) Obliteration - Chance for Smashing Damage (29) Obliteration - Accuracy/Recharge (31) Obliteration - Damage/Recharge (31) Obliteration - Accuracy/Damage/Recharge (31) Obliteration - Accuracy/Damage/Endurance/Recharge Level 18: Shadow Fall (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Endurance/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Tesla Cage (A) Lockdown - Accuracy/Recharge (34) Lockdown - Accuracy/Hold (34) Lockdown - Endurance/Recharge/Hold (34) Lockdown - Accuracy/Endurance/Recharge/Hold (36) Lockdown - Chance for +2 Mag Hold (36) Lockdown - Recharge/Hold Level 22: Kick (A) Damage Increase IO Level 24: Fearsome Stare (A) Cloud Senses - Accuracy/Endurance/Recharge (36) Cloud Senses - ToHit Debuff/Endurance/Recharge (37) Cloud Senses - Accuracy/Recharge (37) Cloud Senses - Chance for Negative Energy Damage Level 26: Voltaic Sentinel (A) Expedient Reinforcement - Accuracy/Damage (37) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Resist Bonus Aura for Pets (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge Level 28: Petrifying Gaze (A) Unbreakable Constraint - Hold/Recharge (40) Unbreakable Constraint - Accuracy/Recharge Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (40) Aegis - Resistance/Endurance (40) Aegis - Resistance/Recharge (42) Aegis - Endurance/Recharge (42) Aegis - Resistance/Endurance/Recharge Level 32: Weave (A) Shield Wall - +Res (Teleportation), +3% Res (All) (42) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Recharge Speed (43) Luck of the Gambler - Endurance/Recharge (43) Luck of the Gambler - Defense/Endurance/Recharge Level 35: Maneuvers (A) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Recharge Speed (45) Luck of the Gambler - Endurance/Recharge (45) Luck of the Gambler - Defense/Endurance/Recharge Level 38: Assault (A) Endurance Reduction IO Level 41: Charged Armor (A) Aegis - Resistance/Endurance (46) Aegis - Endurance/Recharge (46) Aegis - Resistance/Endurance/Recharge (46) Aegis - Resistance Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Summon Adept (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Endurance/Damage/Recharge Level 49: Dark Servant (A) Cloud Senses - Accuracy/Endurance/Recharge (50) Cloud Senses - ToHit Debuff/Endurance/Recharge (50) Cloud Senses - Accuracy/Recharge (50) Cloud Senses - Chance for Negative Energy Damage Level 1: Brawl (A) Damage Increase IO Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Numina's Convalescence - +Regeneration/+Recovery (15) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (17) Efficacy Adaptor - EndMod Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Ion Core Final Judgement Level 50: Preemptive Core Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Musculature Core Paragon Level 50: Support Core Embodiment ------------ http://www.cohplanner.com/mids/download.php?uc=1599&c=731&a=1462&f=HEX&dc=78DA6594CB6F125114C6EFF0B052688102A5B4C5421FB6A56560DAEAD6D8878D6989AD0B356EC884523A710A6400A34BF7AEDCB875AF565D5975599FF1CF303E36DAFA7EA48AA773BE30249090DF9D73BFF3B8DF65C85C99F76C2D5E3B2124EF9CAE562AD9B99261D4CAD592E1CCA8052D67174278560CADB2193BA96F6A6BB5360AC41BA2EC59B558C8AFC90B7A3E5735B49CAA6767A94CB5D752CCD6D6D7E579D5B894CD686A655315EE955249974FE95A61A3DAC1EB83A5562C78CDA7E5BCBA96372A1B5AD96F3E67D4A256AEE96A552B15230B652D275BC533B56C86DAE58DAB3D34578ABE419BC0A7EE1477687CC5216C77C12DA6E31E789F79E80173476AE4DA45087BDDCCC36130C80C511F96D71D92623363ED3298647A52609AE922F3EC12D7B7FB2433E60B31BBBAC000F329C1C9F585F336C7BAA94C1BCED636C53583D3E00CB3FB18789CD9B32D4C3EA3122EEEED706D63EF09B3F721F888D9FF98E9A6666ECCE0DEE7199E133A10EB98E0DA61927BE18557B03FFDFB5CE3C85FF01F5867BEA03A7E78E1871731781183173178D14B29019C3BF083F3E3DFC15FE06FE6D01FF027D346670861DE5094E77D4965C3B8E7F07BD24549FF8E39FC16FCC0EC234470B6C81ED71CFECC3CFA0DFC027E65BEA2FA7D9C23F52D706C749169A779A2B8876858327B8CA6F99CA30A737C0A9C663A28670039034BECEF383C4BC0B3043C4BC0333FE50CC2DF416827A19D847612DA2ED28EB0568CC4D9A32AB51943FE18E64B62AE24E64ACE30DF78849880C713F84D5CA67C191ECBBB7CF614FC4BC1AF14FC7A4D65D2D0A6711F0AEE43C17D28B88F7E47E31DA567EE95688ED5E923D22D11A52532DD129969899CB622F5E5E6DD24775E7134FE05848493BB7CE2E01D30733EB6D33E9C9586787FD78A49D23976B033CEB7FAA9593FC6FA3D2B66936EB2639D3798BEEBCCD576732AB3E7F9A6F585A6F5C5A6752448695CB37E266CAD5743D6FA16BD720AF44B012BBE3368ADFF03F2B6FC82
  8. I have been debating on either creating fire/time or fire/kin Corrupter, both secondaries seem very appealing. Any suggestions?
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