gamelink
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Posts posted by gamelink
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3 hours ago, sacredlunatic said:
Ok, a lot of little details here.
As you know, at 50 you should switch to sets.
However, here's some specifics about basic slotting:
First, never slot more than 3 of any one thing in a power (there may be a couple of very rare exceptions to this rule). So Fast Healing, Indomitable Will, and Heightened Senses are overslotted.
Second, on a scrapper you shouldn't need more than one endurance reducer in each attack or toggle, so I recommend going with 1 Acc, 1 End, 1 Rcg, and 3 Dmg in attacks (generally speaking). The third damage will itself make the attack more endurance efficient.
Third, endurance reducers in toggles that only cost around .25 or .3 aren't all that important. Debuff toggles tend to cost a lot more. Armor toggles are fairly cheap.Fourth, very specific, Fly is at the speed cap out of the box. So there is no need to slot Fly enhancements in Fly (they should really eliminate the ability to slot them). Just put an Endurance Reducer in the base slot and you're fine.
Fifth, you can't attack while using Afterburner, so an Endurance Reducer is probably unnecessary in that power.
Sixth, the ToHit debuff in Rise to the Challenge is very small and probably doesn't need a slot.Seventh, Focus Chi you want up more. I would slot two Recharge and ignore the Tohit buff.
Eighth, minor point, Boxing is terrible. Don't bother slotting it, don't use it, don't even have it on your bar. You need it for Tough and Weave, sure, but just ignore it.
Ninth, if you're going to have Dark Blast, Shadow Meld, and Soul Storm they need some slots to be worth it. I would look at shifting things around a bit to achieve that.
So, to sum up, attacks need 3 damage. Armor toggles don't need endurance reducers (Leadership toggles benefit from it more than armor toggles). Don't overslot.
Thank you so much for all the insights, they are helping me a ton.
I hate running out of endurance so I was compensating way too much I think, so with your tips in mind now I know how and when I should worry about that kind of thing.
And yeah the flying thing was really confusing me in Mids because I was observing the same behavior you are now describing, but I thought maybe it was just listing the wrong value to me or something 🙂 Do you think it might be better for me to switch it over to a different travel power so that I can free up a power slot to take Hasten? I wasn't sure if that was still something people put in every build or not with all the changes over the years.
Also in regards to taking Boxing prereq for Tough/Weave, would it be better to take Kick there or is that equally as useless?
Regarding the Epic Pool, I keep reading everywhere that Body mastery seems to be the best one to choose in most cases, should I consider switching over to that or is Soul pretty good for this combination?
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8 hours ago, Haijinx said:
Yeah, you are doing fine for a level 35 build.
How does this proposed build look for 50? I don't have any of the enhancements optimized. If you think the build itself is ok then what enhancement sets would you likely put into this build configuration? Or how would you change it to fit specific types of enhancement sets? Thanks!
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Innocent Girl: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Storm Kick- (A) Endurance Reduction
- (11) Endurance Reduction
- (27) Recharge Reduction
- (31) Damage Increase
- (34) Accuracy
- (42) Damage Increase
- (A) Healing
- (3) Healing
- (3) Healing
- (15) Resist Damage
- (48) Resist Damage
- (48) Resist Damage
- (A) Endurance Reduction
- (7) Endurance Reduction
- (7) Resist Damage
- (9) Resist Damage
- (48) Resist Damage
- (A) Healing
- (5) Healing
- (5) Healing
- (9) Healing
- (A) Flight Speed
- (23) Flight Speed
- (A) Endurance Reduction
- (25) Endurance Reduction
- (31) Recharge Reduction
- (34) Damage Increase
- (43) Accuracy
- (43) Damage Increase
- (A) Flight Speed
- (46) Flight Speed
- (A) Endurance Reduction
- (13) Endurance Reduction
- (15) Defense Buff
- (50) Defense Buff
- (50) Defense Buff
- (50) Defense Buff
- (A) Endurance Reduction
- (33) Flight Speed
- (A) Endurance Reduction
- (17) Endurance Reduction
- (17) Healing
- (19) Healing
- (19) Healing
- (40) To Hit Debuff
- (A) Endurance Reduction
- (27) Endurance Reduction
- (31) Recharge Reduction
- (34) Damage Increase
- (40) Accuracy
- (43) Damage Increase
- (A) Endurance Modification
- (21) Endurance Modification
- (21) Endurance Modification
- (A) Recharge Reduction
- (23) To Hit Buff
- (A) Endurance Reduction
- (25) Endurance Reduction
- (45) Defense Buff
- (A) Endurance Reduction
- (33) Endurance Reduction
- (36) Recharge Reduction
- (36) Damage Increase
- (37) Accuracy
- (42) Damage Increase
- (A) Endurance Reduction
- (29) Endurance Reduction
- (29) Defense Buff
- (37) Defense Buff
- (37) Defense Buff
- (46) Defense Buff
- (A) Accuracy
- (A) Endurance Reduction
- (33) Endurance Reduction
- (45) Resist Damage
- (A) Endurance Reduction
- (36) Defense Buff
- (46) Defense Buff
- (A) Endurance Reduction
- (39) Endurance Reduction
- (39) Recharge Reduction
- (39) Damage Increase
- (40) Accuracy
- (45) Damage Increase
- (A) Endurance Reduction
- (42) Endurance Reduction
- (A) To Hit Debuff
- (A) Defense Buff
- (A) Hold Duration
- (A) Accuracy
Level 1: Sprint- (A) Run Speed
- (A) Recharge Reduction
Level 2: Swift- (A) Flight Speed
- (A) Healing
- (13) Healing
- (A) Jumping
- (A) Endurance Modification
- (11) Endurance Modification
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1468;591;1182;HEX;| |78DA7554DB6E1251143DC30CA5DC0BB4148A96DE2F948E34FA6E8CD5C6A4982624A| |DB7844CE8B19D7402939969D4477F424DD45FF0B78C0F5E1E7DC33DEC35480EE924| |64CD5E7BEDEB9C43FBED61E6DBD1FBFB42CB3D742CDFEF767A9EE5BAD24B3CB5826| |BCF72043DD927FDFEA027FBC1CA91ED3909626A91ACDB968E9466DBF202DB72BA0F| |BCC05F1AFB0EE56BD9F7A579663B8E3B78233D913E190C1CF3B1635F5C06F9D1FBB| |1B4CEA5E75FDA6E967DA1CBEE5FA44656C795F2BCFAC8B57B6627B09C2B4ADA195C| |3BDDB6E507D27B57A15636E9F721EC69F40CE3227C377491022E15189775C655C1B| |80BFB34D469884D311753305764BCA3E019C56A1C6B68A837132134B34ACC33F2EB| |1CA3EBC86F28380B4C9336CE7369F1247365E047F225307302352BC065CCBC8A191| |B98B9013B49BA24F226916F1FF89C7C69EC238D7C1960CE603CB80145990E0BF266| |11B382BC2FC8CE8F96358CE7E19B8B10F31615DCAE327E265D01B316A2EF7AC3ACD| |BCAAC2F4957E27962A519E6E615FC449A05F4BD807CE50A63586F917DB14565CF4D| |CCFD85EC2AFAAB467303D7916F1DFD6C28E7EF15E96AD8770D31B72244FE0D05F78| |1E199BBCD751989D389AB63DEBAD24B1367D0207B0D9AB5A84F25F7D704DFADB0AF| |4D68B622C44C5BCACE9BB08BA4DBC13E7710B30BFC4E9A3DF4BC87EFFB37238409C| |E44FD1FA46B816BA527F6014EA066DD18DFDF6163D23FA447B4A6988329E6EE1473| |6F8A399E644A5CF9C44061E2346C243947B79BB9E1CFD4F8DF4168B805BFFF739A8| |6539E01FE9AD4E798FB33A9C7694D01FF01C9149F80| |-------------------------------------------------------------------|
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7 minutes ago, Haijinx said:
Rise to the challenge is your big regen power. So add slots to that soon.
You can put Kinetic Combats (- the proc) in those 4 slotted attacks for a big 3.75% S/L defense gain each.
If you can't afford those, Smashing Haymaker can do the job.
If you run into end problems, looks like you haven't slotted stamina yet.
I just updated the post so it should show the Stamina slot now, not sure why that didn't make it there with the original export sorry. (I also am not sure if I should continue slotting Stamina and/or Quick Recovery either since I don't know what the general consensus is on these nowadays, or if one is a lot better than the other)
Also, are you saying that what I have done so far is not sub-optimal or anything? I can just make those adjustments you mentioned? And finally.. I am really not sure what to take for my powers at 35+ either so was hoping to get some advice. Thank you
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Hello I am a player returning from live and just started playing a MA/WP Scrapper for fun. I am currently level 35 and struggling a little on the character planning at this point. I keep questioning my existing decisions and therefore am finding it hard to plan what I should invest in next. (or what I should fix about mistakes I've already done) I am just playing solo for now in case that matters. I barely even remember details from live much less homecoming, so I'm not sure the proper way to slot things (like 6 slotting no longer being a thing, etc) or what powers I should be prioritizing. I just know I hate running out of stamina 🙂
If any experts are out there and had a few minutes I was hoping you could review what I have done so far and perhaps help me fix/plan this build out to 50? I am kind of just blundering through it so far.
Any help is greatly appreciated!
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Innocent Girl: Level 35 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: FightingHero Profile:
Level 1: Thunder Kick -- Acc(A), Dmg(3), Dmg(11), Dmg(17)
Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(19)
Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(9)
Level 4: Fast Healing -- Heal(A), Heal(5)
Level 6: Mind Over Body -- EndRdx(A), ResDam(7), ResDam(7)
Level 8: Cobra Strike -- Acc(A), Dmg(9), Dmg(17), Dmg(23)
Level 10: Super Jump -- Jump(A)
Level 12: Indomitable Will -- EndRdx(A), DefBuff(13), DefBuff(13)
Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 16: Rise to the Challenge -- Heal(A)
Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(23), Dmg(33)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Kick -- Acc(A)
Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25)
Level 26: Dragon's Tail -- Acc(A), RechRdx(27), RechRdx(27), Dmg(31)
Level 28: Heightened Senses -- EndRdx(A), DefBuff(29), DefBuff(29)
Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(31)
Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(11)
------------| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1093;463;926;HEX;| |78DA7D92DB4AE3501486F76E52333D6A53B5D68EB608DE78511C9CFB41AD5306AC1| |4049D13944DDD6A60938624A2CEDD3CC48C17EA2BF8661EDEA0AE66FFAD4D0B6E28| |7FFAAD7FAF43B25A578DEC43F3EF17C6F3BB4A0441E7B0EB0BCF93BE7520C20B5F2| |84627F7CD757B5DE986B5A6E32B8B486568EBB4A492B2DE127EE808D5D9F6C36079| |146BC853E906B27EEC28E5F52EA5CFB2ED5E4FD5F7A5F01CF72C1DFD39F4A43CC94| |58F5F9DB3F39002CCDEF39C6E7D47893FB2D3124128FDEB25AABA4EBF7F83F2D1E9| |1B9198064B185AD3D039E8D1C0CB236F82D99A99501BFADF82853C7C22DF07E877F| |2183A0F37D2C8033DA658123592966633765C6F885BE8D962F1DCC35E17A12532A4| |B497A5F29AFD2096418D0C6A64CDB8AE11CF618E5C41B3FC84FE24CF2CE751EE59F| |47F4BAC80DE0AE8CD9EE8A906FD45DE22FA28CE68363FA109F22CA0FF05E41B0C5D| |C2BD12FA5FB2E37A47BC8C3ECAB8B75C88EB2AFAF84DDE0AF25590EFA3195793F80| |A3C2BF0AC9A71BD275EC53BABB2F8AC43EDBF7BA26A9876B88D5573B475FD8DF1F8| |E002DB9C229FA6C8D614F93C45F6C709E66B9BA35D661CEF2C3547BBAB59FF91BE3| |9E7881775FC799C61279EC61976F0E58D718E6F9D86BE023E14A229| |-------------------------------------------------------------------|
Martial Arts/Willpower Scrapper Build Help
in Scrapper
Posted
I've tried to update it once again, and this time I tried to fill in some of the sets I was thinking of using, which was also a reason I had kind of overslotted stuff even though I just have only SO enhancements in there now since I am still leveling.
I know there is still plenty of room for improvement but perhaps I can get a little more insights to make sure I am moving in the right direction?
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Innocent Girl: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
Level 1: High Pain Tolerance
Level 2: Mind Over Body
Level 4: Fast Healing
Level 6: Mystic Flight
Level 8: Cobra Strike
Level 10: Hasten
Level 12: Indomitable Will
Level 14: Focus Chi
Level 16: Rise to the Challenge
Level 18: Crippling Axe Kick
Level 20: Quick Recovery
Level 22: Boxing
Level 24: Tough
Level 26: Dragon's Tail
Level 28: Heightened Senses
Level 30: Weave
Level 32: Eagles Claw
Level 35: Maneuvers
Level 38: Tactics
Level 41: Conserve Power
Level 44: Physical Perfection
Level 47: Super Speed
Level 49: Strength of Will
Level 1: Brawl
Level 1: Critical Hit
Level 1: Sprint
Level 2: Rest
Level 2: Swift
Level 2: Health
Level 2: Hurdle
Level 2: Stamina
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