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gamelink

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Posts posted by gamelink

  1. I've tried to update it once again, and this time I tried to fill in some of the sets I was thinking of using, which was also a reason I had kind of overslotted stuff even though I just have only SO enhancements in there now since I am still leveling. 

     

    I know there is still plenty of room for improvement but perhaps I can get a little more insights to make sure I am moving in the right direction?

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Innocent Girl: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick

    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    • (39) Touch of Death - Accuracy/Damage
    • (42) Touch of Death - Accuracy/Damage/Endurance

    Level 1: High Pain Tolerance

    • (A) Numina's Convalesence - Heal/Endurance
    • (3) Numina's Convalesence - Heal/Recharge
    • (3) Numina's Convalesence - Heal
    • (37) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge

    Level 2: Mind Over Body

    • (A) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance
    • (7) Aegis - Resistance/Endurance/Recharge
    • (37) Gladiator's Armor - TP Protection +3% Def (All)

    Level 4: Fast Healing

    • (A) Preventive Medicine - Heal
    • (5) Preventive Medicine - Heal/Endurance
    • (5) Preventive Medicine - Endurance/RechargeTime
    • (45) Preventive Medicine - Heal/RechargeTime
    • (45) Preventive Medicine - Heal/RechargeTime/Endurance
    • (46) Preventive Medicine - Chance for +Absorb

    Level 6: Mystic Flight

    • (A) Freebird - +Stealth

    Level 8: Cobra Strike

    • (A) Hecatomb - Damage
    • (9) Hecatomb - Damage/Recharge
    • (25) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (40) Hecatomb - Damage/Endurance
    • (42) Hecatomb - Chance of Damage(Negative)

    Level 10: Hasten

    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (15) Recharge Reduction IO

    Level 12: Indomitable Will

    • (A) Shield Wall - Defense
    • (13) Shield Wall - Defense/Endurance
    • (13) Shield Wall - Defense/Endurance/Recharge

    Level 14: Focus Chi

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

    Level 16: Rise to the Challenge

    • (A) Numina's Convalesence - Heal/Endurance
    • (17) Numina's Convalesence - Endurance/Recharge
    • (17) Numina's Convalesence - Heal/Recharge
    • (19) Numina's Convalesence - Heal/Endurance/Recharge
    • (23) Numina's Convalesence - Heal
    • (43) Numina's Convalesence - +Regeneration/+Recovery

    Level 18: Crippling Axe Kick

    • (A) Superior Critical Strikes - Accuracy/Damage
    • (19) Superior Critical Strikes - Damage/RechargeTime
    • (31) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • (34) Superior Critical Strikes - Damage/Endurance/RechargeTime
    • (40) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (42) Superior Critical Strikes - RechargeTime/+50% Crit Proc

    Level 20: Quick Recovery

    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge

    Level 22: Boxing

    • (A) Empty

    Level 24: Tough

    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Endurance/Recharge

    Level 26: Dragon's Tail

    • (A) Superior Avalanche - Accuracy/Damage
    • (27) Superior Avalanche - Damage/Endurance
    • (27) Superior Avalanche - Accuracy/Damage/Endurance
    • (36) Superior Avalanche - Accuracy/Damage/Recharge
    • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Avalanche - Recharge/Chance for Knockdown

    Level 28: Heightened Senses

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (29) Luck of the Gambler - Defense/Recharge
    • (29) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge

    Level 32: Eagles Claw

    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (33) Superior Scrapper's Strike - Damage/Recharge
    • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (39) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

    Level 35: Maneuvers

    • (A) Reactive Defenses - Defense
    • (36) Reactive Defenses - Defense/Endurance
    • (48) Reactive Defenses - Endurance/RechargeTime
    • (50) Reactive Defenses - Defense/RechargeTime
    • (50) Reactive Defenses - Defense/Endurance/RechargeTime
    • (50) Reactive Defenses - Scaling Resist Damage

    Level 38: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge

    Level 41: Conserve Power

    • (A) Recharge Reduction IO

    Level 44: Physical Perfection

    • (A) Miracle - +Recovery

    Level 47: Super Speed

    • (A) Run Speed IO

    Level 49: Strength of Will

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 1: Brawl

    • (A) Empty

    Level 1: Critical Hit 

    Level 1: Sprint

    • (A) Run Speed

    Level 2: Rest

    • (A) Recharge Reduction IO

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Miracle - Heal/Endurance
    • (48) Miracle - Heal

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod

    ------------

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  2. 3 hours ago, sacredlunatic said:

    Ok, a lot of little details here.

    As you know, at 50 you should switch to sets.
     

    However, here's some specifics about basic slotting:

     

    First, never slot more than 3 of any one thing in a power (there may be a couple of very rare exceptions to this rule). So Fast Healing, Indomitable Will, and Heightened Senses are overslotted.

    Second, on a scrapper you shouldn't need more than one endurance reducer in each attack or toggle, so I recommend going with 1 Acc, 1 End, 1 Rcg, and 3 Dmg in attacks (generally speaking).  The third damage will itself make the attack more endurance efficient.

    Third, endurance reducers in toggles that only cost around .25 or .3 aren't all that important.  Debuff toggles tend to cost a lot more.  Armor toggles are fairly cheap.

     

    Fourth, very specific, Fly is at the speed cap out of the box.  So there is no need to slot Fly enhancements in Fly (they should really eliminate the ability to slot them).  Just put an Endurance Reducer in the base slot and you're fine.

    Fifth, you can't attack while using Afterburner, so an Endurance Reducer is probably unnecessary in that power.

    Sixth, the ToHit debuff in Rise to the Challenge is very small and probably doesn't need a slot.

     

    Seventh, Focus Chi you want up more.  I would slot two Recharge and ignore the Tohit buff.

     

    Eighth, minor point, Boxing is terrible.  Don't bother slotting it, don't use it, don't even have it on your bar.  You need it for Tough and Weave, sure, but just ignore it.

     

    Ninth, if you're going to have Dark Blast, Shadow Meld, and Soul Storm they need some slots to be worth it.  I would look at shifting things around a bit to achieve that.

     

     

    So, to sum up, attacks need 3 damage. Armor toggles don't need endurance reducers (Leadership toggles benefit from it more than armor toggles). Don't overslot.

     

    Thank you so much for all the insights, they are helping me a ton. 

     

    I hate running out of endurance so I was compensating way too much I think, so with your tips in mind now I know how and when I should worry about that kind of thing.

     

    And yeah the flying thing was really confusing me in Mids because I was observing the same behavior you are now describing, but I thought maybe it was just listing the wrong value to me or something 🙂  Do you think it might be better for me to switch it over to a different travel power so that I can free up a power slot to take Hasten?  I wasn't sure if that was still something people put in every build or not with all the changes over the years.

     

    Also in regards to taking Boxing prereq for Tough/Weave, would it be better to take Kick there or is that equally as useless?

     

    Regarding the Epic Pool, I keep reading everywhere that Body mastery seems to be the best one to choose in most cases, should I consider switching over to that or is Soul pretty good for this combination?

  3. 8 hours ago, Haijinx said:

    Yeah, you are doing fine for a level 35 build.  

    How does this proposed build look for 50?  I don't have any of the enhancements optimized.  If you think the build itself is ok then what enhancement sets would you likely put into this build configuration?  Or how would you change it to fit specific types of enhancement sets?  Thanks!

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Innocent Girl: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Storm Kick

    • (A) Endurance Reduction
    • (11) Endurance Reduction
    • (27) Recharge Reduction
    • (31) Damage Increase
    • (34) Accuracy
    • (42) Damage Increase
    Level 1: High Pain Tolerance
    • (A) Healing
    • (3) Healing
    • (3) Healing
    • (15) Resist Damage
    • (48) Resist Damage
    • (48) Resist Damage
    Level 2: Mind Over Body
    • (A) Endurance Reduction
    • (7) Endurance Reduction
    • (7) Resist Damage
    • (9) Resist Damage
    • (48) Resist Damage
    Level 4: Fast Healing
    • (A) Healing
    • (5) Healing
    • (5) Healing
    • (9) Healing
    Level 6: Fly
    • (A) Flight Speed
    • (23) Flight Speed
    Level 8: Cobra Strike
    • (A) Endurance Reduction
    • (25) Endurance Reduction
    • (31) Recharge Reduction
    • (34) Damage Increase
    • (43) Accuracy
    • (43) Damage Increase
    Level 10: Hover
    • (A) Flight Speed
    • (46) Flight Speed
    Level 12: Indomitable Will
    • (A) Endurance Reduction
    • (13) Endurance Reduction
    • (15) Defense Buff
    • (50) Defense Buff
    • (50) Defense Buff
    • (50) Defense Buff
    Level 14: Afterburner
    • (A) Endurance Reduction
    • (33) Flight Speed
    Level 16: Rise to the Challenge
    • (A) Endurance Reduction
    • (17) Endurance Reduction
    • (17) Healing
    • (19) Healing
    • (19) Healing
    • (40) To Hit Debuff
    Level 18: Crippling Axe Kick
    • (A) Endurance Reduction
    • (27) Endurance Reduction
    • (31) Recharge Reduction
    • (34) Damage Increase
    • (40) Accuracy
    • (43) Damage Increase
    Level 20: Quick Recovery
    • (A) Endurance Modification
    • (21) Endurance Modification
    • (21) Endurance Modification
    Level 22: Focus Chi
    • (A) Recharge Reduction
    • (23) To Hit Buff
    Level 24: Maneuvers
    • (A) Endurance Reduction
    • (25) Endurance Reduction
    • (45) Defense Buff
    Level 26: Dragon's Tail
    • (A) Endurance Reduction
    • (33) Endurance Reduction
    • (36) Recharge Reduction
    • (36) Damage Increase
    • (37) Accuracy
    • (42) Damage Increase
    Level 28: Heightened Senses
    • (A) Endurance Reduction
    • (29) Endurance Reduction
    • (29) Defense Buff
    • (37) Defense Buff
    • (37) Defense Buff
    • (46) Defense Buff
    Level 30: Boxing
    • (A) Accuracy
    Level 32: Tough
    • (A) Endurance Reduction
    • (33) Endurance Reduction
    • (45) Resist Damage
    Level 35: Weave
    • (A) Endurance Reduction
    • (36) Defense Buff
    • (46) Defense Buff
    Level 38: Eagles Claw
    • (A) Endurance Reduction
    • (39) Endurance Reduction
    • (39) Recharge Reduction
    • (39) Damage Increase
    • (40) Accuracy
    • (45) Damage Increase
    Level 41: Assault
    • (A) Endurance Reduction
    • (42) Endurance Reduction
    Level 44: Dark Blast
    • (A) To Hit Debuff
    Level 47: Shadow Meld
    • (A) Defense Buff
    Level 49: Soul Storm
    • (A) Hold Duration
    Level 1: Brawl
    • (A) Accuracy
    Level 1: Critical Hit 
    Level 1: Sprint
    • (A) Run Speed
    Level 2: Rest
    • (A) Recharge Reduction
    Level 4: Ninja Run 
    Level 2: Swift
    • (A) Flight Speed
    Level 2: Health
    • (A) Healing
    • (13) Healing
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Stamina
    • (A) Endurance Modification
    • (11) Endurance Modification
    ------------

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  4. 7 minutes ago, Haijinx said:

    Rise to the challenge is your big regen power.  So add slots to that soon. 

     

    You can put Kinetic Combats (- the proc) in those 4 slotted attacks for a big 3.75% S/L defense gain each.  

     

    If you can't afford those, Smashing Haymaker can do the job.

     

    If you run into end problems, looks like you haven't slotted stamina yet. 

    I just updated the post so it should show the Stamina slot now, not sure why that didn't make it there with the original export sorry.  (I also am not sure if I should continue slotting Stamina and/or Quick Recovery either since I don't know what the general consensus is on these nowadays, or if one is a lot better than the other)

     

    Also, are you saying that what I have done so far is not sub-optimal or anything?  I can just make those adjustments you mentioned?  And finally.. I am really not sure what to take for my powers at 35+ either so was hoping to get some advice. Thank you

  5. Hello I am a player returning from live and just started playing a MA/WP Scrapper for fun.  I am currently level 35 and struggling a little on the character planning at this point.  I keep questioning my existing decisions and therefore am finding it hard to plan what I should invest in next.  (or what I should fix about mistakes I've already done)  I am just playing solo for now in case that matters.  I barely even remember details from live much less homecoming, so I'm not sure the proper way to slot things (like 6 slotting no longer being a thing, etc) or what powers I should be prioritizing.  I just know I hate running out of stamina 🙂

     

    If any experts are out there and had a few minutes I was hoping you could review what I have done so far and perhaps help me fix/plan this build out to 50?  I am kind of just blundering through it so far.

     

    Any help is greatly appreciated!

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Innocent Girl: Level 35 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Thunder Kick -- Acc(A), Dmg(3), Dmg(11), Dmg(17)
    Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(19)
    Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(9)
    Level 4: Fast Healing -- Heal(A), Heal(5)
    Level 6: Mind Over Body -- EndRdx(A), ResDam(7), ResDam(7)
    Level 8: Cobra Strike -- Acc(A), Dmg(9), Dmg(17), Dmg(23)
    Level 10: Super Jump -- Jump(A)
    Level 12: Indomitable Will -- EndRdx(A), DefBuff(13), DefBuff(13)
    Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
    Level 16: Rise to the Challenge -- Heal(A)
    Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(23), Dmg(33)
    Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Kick -- Acc(A)
    Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25)
    Level 26: Dragon's Tail -- Acc(A), RechRdx(27), RechRdx(27), Dmg(31)
    Level 28: Heightened Senses -- EndRdx(A), DefBuff(29), DefBuff(29)
    Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(31)
    Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33)
    Level 35: [Empty] 
    Level 38: [Empty] 
    Level 41: [Empty] 
    Level 44: [Empty] 
    Level 47: [Empty] 
    Level 49: [Empty] 
    Level 1: Brawl -- Acc(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx(A)
    Level 2: Rest -- RechRdx(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(11)
    ------------

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