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Psylenz0511

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About Psylenz0511

  • Birthday 05/11/1963

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  1. I think you nailed it in another post about defender buffer teams. Faraday Cage, Sonic Dispersion, FF Dispersion, Traps' Forcefield generator are good to team with
  2. We have a loose knit coalition of sorts built around a global channel with players that group for all defender or all corruptor WST content weekly on Everlasting. Today we did a Kahn TF in 34 minutes. Reichsman is just a big sack of hitpoints I do realize that.
  3. Tachyon Bug awaits further action
  4. I replied in the defender forums. You might build a 'loose' coalition where if you have special events, characters from other servers could transfer to Torchbearer to be a part and then transfer back after the event to their home server/SG. I suggest a global channel "The Jolly Green Glow" for extra recognition to where members of the channel would receive communiques even when they were alting on non-AM and therefore non-SG characters. 😁
  5. Joking aside, I am a member of an all defender/all corruptor cooperative group on Everlasting. We are a community built around a global channel "Buffed Up". We would welcome a coalition with an all AM - SG on Everlasting. Short of being both on Everlasting I have a Rad/rad defender at level 50 that does not get played enough I could transfer to the server of your all-AM SG. Hit me up @Psylenz in game or here.
  6. Caltrops are a slow, and a fear, AND DAMAGE. The slows can be 'procc'd' for decent aoe damage. Personally for the alpha strikes, I certainly endorse seeker drones, especially with a caltrops chaser, that gives you TIME to set up the other traps. Also, adding to fold space, and teleport target, regular teleport gives you a few seconds of invulnerability to lay down a Poison Gas Trap! I look forward to trying the new tier 9
  7. Take something with quick blast animations and good melee range damage, might I suggest the old Poison/rad combo
  8. All AM, I prefer to play all PM 😛
  9. If you haven't rolled one before -- FEEL THE POWER OF THE STORM!!!
  10. Storm/Water for the win. Added -defense from water and a self-heal in dehydrate. What is not to like?
  11. I heard in game, not in jest, is dark miasma really a good secondary. I never heard that before! In short, oh yeah. For example I have a Fire/dark corruptor and she is hottt. Target AoE rain, Target Aoe Blast all on a tar patch? yes please. Starts early finishes strong.
  12. So much misinformation: First gale in conjunction with steamy mist means most of the time you get the jump on them to knock them down. Even if you only hit a third of the spawn, that means the alpha strike from the spawn is 1/3 less. I slot for acc, KB>KD, and FF +recharge (that's 100% recharge bonus for the number crunchers). O2 at higher levels is a potent heal. I usually do not bother to try to buff the whole team for end drain resistance, but your blasters can appreciate that aspect. Snowstorm is much maligned. Yes it's a aoe slow, and it has -fly. What most non-storm users and many stormers themselves do not know is that snowstorm is the great interrupter. Spawns in snow storms do not self-destruct (Embalmed vahz, CoT mages) do not set up force field generators ( sky raiders) do not summon allies (rikti comm officers). There are more I am forgetting. Combined with a stray tarpatch or glue arrow, snowstorm is arguably a hold, and reduces incoming damage significantly. Like most powers, teams can get the most advantage to the team playing to individual members strengths, this includes corner pulls by tanks, fold space for blasters' nukes, and even stormies' hurricane. Why do tanks pull to the center of a room and not to a corner? pure laziness is my thought. Look at the Imperious Task Force. The standard operandi on Romulous at the last battle is to PULL to the doors.... why? It leverages, the taunts, the aoes, and the defense and heal auras and leadership boosts. Telling a stormy he cannot use herdicane is tantamount to telling a blaster he can't hover blast. It's simply vinidictive and arbitrary. IMHO, thunderclap isn't worth the animation time nor the placement proximity required. Freezing Rain, Tornado and LIghtning storm continue to be the big 3 even in a storm blast world of Homecoming. OH yeah, one last dig, all my stormies are defenders or trollers.
  13. I post only to clarify: Dark blast/Storm is NOT just a concept, although I do favor the defender storm primary for debuffs. From beginning, Dark blast and it's -tohit and various applications complements storm so very well.
  14. I have to vote for Electric Affinity. It buffs recharge, heals, applies a degree of absorb, buffs tohit, buffs recovery, And then there is Faraday Cage for resistance, mezz protection and a myriad of status protections that sonic dispersion wishes it had. Kinetics is the king of damage buff; however, increase density won't protect a team of 8 from the statuses that Faraday Cage offers protection for. Radiation is a great debuffer, but in practice, powers like radiation infection only get proper usage against bosses and hard targets. I will admit the -regen in EA is weak, even dark miasma has trouble with heavy status attackers like Super Stunners and Gunslingers. That said, I still like the balanced support of an electric affinity on the team, especially if he has 7 defender cousins to team with >:)
  15. Is there some process to implement the work around with the alternate IP that I am not seeing? Nevermind, I repeated the login attempt and I AM IN THE GAME
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