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LKMarleigh

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Everything posted by LKMarleigh

  1. Trying to squeeze out as much from this build , any thoughts/suggestions welcome Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Energy Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7) Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(23) Level 2: Bone Smasher -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), SprBrtFur-Rech/Fury(25), Hct-Acc/Dmg/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(50) Level 4: Lightning Field -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/Dmg/End/Rech(27), FuroftheG-Acc/End/Rech(29), FuroftheG-Dam/End/Rech(29) Level 6: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(34), Ags-Psi/Status(36), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam/Rchg(37) Level 8: Whirling Hands -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/EndRdx(37), Arm-Dam%(39), SprBrtFur-Acc/Dmg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Dmg/Rchg(40) Level 10: Super Jump -- Empty(A) Level 12: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--ToHit/EndRdx(15), GssSynFr--Rchg/EndRdx(15), GssSynFr--Build%(17) Level 14: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(17), MckBrt-Taunt/Rchg/Rng(19), MckBrt-Acc/Rchg(19), MckBrt-Taunt/Rng(21), MckBrt-Rchg(21) Level 16: Grounded -- StdPrt-ResDam/Def+(A) Level 18: Static Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam/Rchg(43), Ags-EndRdx/Rchg(50) Level 20: Lightning Reflexes -- Run-I(A) Level 22: Total Focus -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(46) Level 24: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(45), Rct-ResDam%(46) Level 26: Kick -- Empty(A) Level 28: Energize -- Prv-Heal(A), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48), Prv-EndRdx/Rchg(48) Level 30: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(31), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx(31) Level 32: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Power Sink -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(39), PrfShf-EndMod/Rchg(39) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Superior Conditioning -- EndMod-I(A) Level 47: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(50) Level 49: Physical Perfection -- EndMod-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3) Level 50: Agility Radial Paragon ------------ Stat wise this is what Pines shows (with energize running which is around 90% of the time)
  2. A bit late but I'll throw some sets in I use an Elec Melee/Bio scrapper as my main farmer, can destroy freakshow/council all day long, it took until deep into incarnates for him to get really good single target though, he is a monster now that though Fiery Melee/Shield Brute, he is my AE farmer on S/L maps, can rum them all day, i've gone afk and left him in the middle of mobs and he is fine, despite only having 75% res War Mace/Shield scrapper, not done a lot with him so far, but he has the potential, war mace gets some great AOE and shield is just strong for a farming build due to easily capped def, a strong AOE and decent resistance potential
  3. Can you explain these two points please? I'd like to understand why you make each of these suggestions. A tier 4 costs more than double a tier 3, as you have to craft a tier 3 and then the tier 4 which requires a very rare. After incarnate level 11 you get no more threads for levelling, but do get merits, merits are used to craft the rare/very rare components initially you are thread rich but merit starved, threads are the main component required in crafting up to tier 3
  4. A lot are running DFB, but there are still TFs etc being run
  5. Does this mean you won't help me do the Respect Trail so that i can change my enchantments ?
  6. I'm not finding where threads can create some of the higher tier Alpha components. The Tier 2 Musculature I want to craft requires an Infinite Tessellation. Which requires a Dimensional Keystone. Both require shards to be crafted. Is there somewhere I'm not looking that allows threads to create these items? You are looking at the wrong recipes, scroll past the recipes that require shard ingredients to the recipes that require thread ingredients
  7. most of those points are nothing to do with the AT (aside from aggro) but more to do with the powersets that AT has, for example an electric melee scrapper will be great for AOE. Brutes inherently do not have better survival, they just have higher res caps, which generally require outside buffs to reach
  8. Scroll further down, every alpha slot is craftable with threads, shard are only useful for using the once a day recipe to turn them into threads
  9. I think you are talking about the level shifts? You get a level for some of the tier3 and 4 incarnate abilities, so you need to craft the abilities and equip them
  10. Yes everything you do post L50 earns Incarnate XP, you will also earn 'normal' xp which gains you veteran levels, you will unlock all of your slots around Vet level 9
  11. I wish they would/could(?) add the ouro portal being awarded for the depths of time badge (going to Cimerora)
  12. Once you hit 50 you get a new contact pop up Mender Ramiel, you need to go and run his short arc in order to unlock the Incarnate UI, this is access via the powers button You will unlock 6 Incarnate slots over time, the ingredients for these are crafted via Incarnate Threads and Empyrean Merits (Ignore Incarnate Shards, they are only used in the Alpha slot and the drop rate is so low that crafting would take forever) Every time you level after 50 you gain a veteran level, every 3 veteran levels you gain a badge and 20 Empyrean Merits (edit: this drops to 15 merits at vet level 36) for the first 12 levels you also get 120 Incarnate threads for the levels which don't grant you the merits. This is a quick guide to help you spend those initial 960 threads and 80 merits more efficiently Each Incarnate Power has 4 tiers. Each tier requires the incarnate power from the previous tier, except the 4th which requires two tier 3 incarnate powers (make sure you craft the correct ones for the tier 4 you want) the upgrades also cost various ingredients which are crafted with threads/empyreans Tier 1 3 commons cost 60 threads Tier 2 2 commons 1 uncommon cost 100 threads Tier 3 2 commons and a rare cost 40 threads 8 merits (use merits to craft rare/very rare materials) Tier 4 all of the above x2 plus 2 commons and a very rare cost 40 threads and 30 merits It would therefore seem to make common sense to concentrate on getting all of your abilities to tier 3, the cost of this would be 200 threads per ability plus 8 merits, for a grand total of 1200 threads and 48 merits, luckily threads drop at a decent rate so you should be able to get enough by the time you are level 12 to make all abilities level 3 then work on getting the tier 4s, you can also convert shards to merits and (probably best to avoid this though) you can at a pinch turn empyreans into threads. At the very least you can absolutely guarantee being able top craft tier 2 of every incarnate slot by vet level 12, try to avoid the temptation of crafting a tier 4 before all of your slots are unlocked This isn't designed to be the ultimate guide to incarnates, just simply a guide to get you going as i've spoken to a lot of people in game who are confused about them (one of the biggest sources of confusions being the shards used for Alphas, if those recipes/ingredients were removed then i believe the system would be understood far more easily hope this has helped at least someone, tc & hf Addendum: At level 50 after you do the Mender Ramiel arc you get Captain Nolan as a contact, he gives you a short non combat arc which leads you to Dark Astoria, and the first story arc there with Heather Townsend which rewards you with an incarnate crafting mat (its been an uncommon every time I've done it) which means you can get your Alpha to tier 2 as soon as you hit vet level 1, she leads to another story arc with Mu'Vorkan (more crafting mats) an repeatable missions with Ephram Sha which give you 10 threads for the first completion every 20 hours. Well worth doing those to accelerate the incarnate process Addendum 2: You get 20 Empyrean Merits every 3 levels to 25, then it drops to 15 until 50, 10 until 75 and 5 until 100, with nothing after Update: On my brute i'm using the method of getting everything to tier 3, at incarnate level 10 I have all slots at tier 3, it's far more efficient than what i did on my first character, now i'll start on my tier 4 Alpha
  13. Maybe we could have a next expected maintenance section on the status page (obviously with a disclaimer about unexpected downtime etc), i think people may find that useful (unless its too much work to update it after each maintenance of course)
  14. I'm really enjoying my Fire/Rad Sentinel, absorption is a great mechanic, and the one in rad is great, even have a heal but hardly ever need to use it with the absorb. Fire has a couple of oddities (fireballs short range) but blazing blast is a super strong kb with lets you solo tough mobs fairly easily, i think the pairing has a lot of high end potential and am already planning to get some purple sets in there and looking forward to see how it goes with incarnates, currently 41
  15. I've reused the names and rejigged the backstory for the characters on the new servers to be alternate universe versions, with the same AT but slightly different sets other than my AR/energy blaster has evolved to be a PB,
  16. Death Badger here, i probably grouped with you on one of my many alts (Death Badger, Lugnut, Peril, Lethal Weapon, Gurumother, Audio, Funkadelic, Icetek, Fata Morgana, Demonfyre, Harleigh D... and many more 50's)
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