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Amazing

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Everything posted by Amazing

  1. As feedback is central to any growing enviroment, I'll put down a few of my pet peeves and wishes! Arachnos Widow / Fortunata claws CUSTOMIZATION. I have a Fortunata that isn't Arachnos and I use as something entirely different. I barely use the claw build because of how unpleasant it looks in comparison to the character. I'd probably use it more if I could change it like I could with Claws Powersets. Savage Melee Taunt CHOICE would be key to a character I have. She shoulnd't be growling at anyone or spraying some sort of anger fluid on them. She's a savage claw gauntlet-wearing unstoppable solider who is terrifying to watch charge through packs! But she's not feral, which it feels the taunt animation IS. Psionic Melee Sound CUSTOMIZATION The impacts from ANY of the hits are not as WHAMMO as others. Granted they shouldn't SOUND like Super Strength but they feel entirely underplayed as a sound even in comparison to their footstomp-power. You should FEEL like you're slamming "x" people into the ground! Mastermind Minion customization of ANY sort. Gender, hair color, eyes, something. Even different colored clothes for starters. There was constantly ways to trick the system, if anyone can figure out HOW no doubt it's this bunch of think tank minded people! :D I for one wanted to spawn knives and malta on a character. Alas, never able to make it happen. Just a few ideas I had, no doubt I'll post more :P Regards, -Amazing
  2. Regarding: Alpha Server When I'm asked to a beta or an alpha I usually am given specific things to break, or a checklist of items that need either objective or subjective feedback in mechanical feel. "How does this feel in terms if balance? Please define or give example" or "does the length of this queat/power/buff feel op or underwhelming for the returns you have on it? " When I first noticed how the server was launched (Justin) i was confused as a user. I was shown a list of changes and with no different explanation like most of us who do alpha and beta we assumed this was going through with minor tweaks. The confusion led to a great deal of anger in the justin feedback channel and rightfully so. The rollout and execution of it was not the most user friendly. With the clarification on how the dev team for lack of a better term intends to change things and show the changes perhaps that can be avoided in the future. I am eager to go break things and supply feedback. I just need a more direct instruction packet to go with what the team wants feedback on, how they want it and what our time frame to test it is. We can totally do this as a community but we need to have more solid footing not as a dev team not as a qa team but as a combined unit. One side needs to have as much communication and patience as the other and not perhaps snap at the feedback they are getting. Rightfully so the other side can't just browbeat the "dev" team who make these changes like a child who doesn't want to eat their peas. We have to all take responsibility for our roles in this assignment. Not blame the other. -Amazing
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