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Michiyo

City Council
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Everything posted by Michiyo

  1. Of course, I found a bug with this release in the handling of MipMaps, will be fixed, and we get to see if the auto update function works...
  2. The transfer to Vanguard wasn't moving HC characters there, it was moving characters from the old Closed Beta "Paragon" server to the new Closed Beta "Vanguard" server.
  3. https://mods.cityofheroes.dev/texturetools/TextureTools.zip Finally 5 months later... I'm releasing the first version of "CoH Texture Tools", see I'm great with naming stuff... *cough* With this you can convert from .texture -> .dds (or .jpg for loading screens), This will dump a .json file with the "header" of the .texture file allowing you to re-texture the modified file, you can do an entire folder or single file. You can, of course do the reverse, take a .dds (and .json) and re-texture-ize it. The "Converter" Tab, allows you to convert .dds files to png, (From DDS), or from (most) image formats into .dds! Currently it supports either DXT5, or No compression which should take care of most textures. for UI (Icons, maps, or other User Interface stuff) use "None", for everything else try DXT5. Make sure to not enable MipMaps for UI textures.
  4. Yes, sorry I thought I'd posted here. The wiki was locked to read only while it's being transferred to new hardware. Unfortunately with the server stability issues over the last couple of weeks priorities were quickly changed. I'm hoping to get that back on track soon.
  5. I swapped the ampersand in your mod name with "and" and it shows up. This is already fixed in a partial rewrite I'm working on but it's not ready for release yet.
  6. From your log: 2024-03-31 10:42:19 pkginstall: Commit failed: Cannot remove file bin/win64/live/cityofheroes.exe.removed This generally means something is holding on to the old file, reboot your machine and try again.
  7. Also note you *have* to have the checkbox for "Remember Account Name" checked for the playerslot.txt to be used.
  8. Death turns off all powers, and 2xXP is a power. You should have been earning Inf and normal XP while dead.
  9. Yes, revision history can be cleaned up if needed.
  10. When you used the Mod Installer, did you click "Add to Launcher" and then select your launcher?
  11. Can confirm, I just set up the mod installer with winetricks and .net 4.8. In theory 4.6.1 is all you need, but 4.8 works
  12. I will be implementing a Content Policy on the Homecoming Wiki that mirrors the Homecoming Code of Conduct: https://forums.homecomingservers.com/code-of-conduct/ Restricting the inclusion of any NSFW or Adult content from being posted to the Wiki. I will be adding this info to the Wiki soon, but take this as the official announcement of this.
  13. I wrote a web tool for finding Blinkies, if I could get a few people to submit demo records of maps with hostages (where you can find them so I can correctly identify them) I could possibly add the ability to find NPCs too. https://cityofheroes.dev/blinky.php
  14. The issue with "hotlinking" from Discord is they don't allow it, and have added a function that will "expire" images that are linked outside of Discord after 24 hours.
  15. Launch Cat is a Mac specific installer that grabs the required libraries needed to run City even on Apple's M* series of chips @Manga May have more info for this, or may need logs / etc.
  16. If you are using Tequila, or some other 3rd party launcher that is expected. The "Legacy" client settings supported by launching the game from other launchers is no longer supported. You should switch to the Homecoming launcher to save these settings, and other improvements that it provides.
  17. Read the thread linked at the end of that email. If you got that email, you have an account on the "Closed Beta" server.
  18. Did you begin the SF @ Level 18 and then level up during it? I believe TF/SFs level lock you to the level you where when you started them, even if you level during them.
  19. You have 16GB of RAM, but you're on a 32 Bit OS, which limits your total RAM to a MAXIMUM of 4GB. However you are limited yet again to 3GB (2.98GB) Likely due to something like onboard video reserving RAM (yes, even with a dedicated GPU, if the onboard GPU is left enabled it will steal RAM). You REALLY need to not be on a 32bit OS, you're not able to use 75% of your installed memory, Windows 7 x64 can be found in a number of places, for a range of prices. If you 100% can not get to a 64bit version of Windows try the following instructions: In a command prompt started as administrator paste: bcdedit /set IncreaseUserVa 2560 and reboot. If you have issues with that same process, command prompt as administrator paste: bcdedit /deletevalue IncreaseUserVa, and reboot to disable the flag. By default, 32bit Windows is limited to 2GB of Memory per user process, the above commands allow you to use up to 2560 MB, you can go higher but with your limited RAM (2.98GB), I wouldn't go any higher than that.
  20. I've locked this thread because this version of VidiotMaps is no longer maintained / updated. Please use the thread linked directly above for the newest versions of VidiotMaps.
  21. You have Vidiot Maps / the popmenu installed into the Data directory as loose files, which is why they work when the .piggs are removed. You'll need to rename / remove the data directory. As for your error, something is blocking the download / write of the .pigg files to the directory, I currently have no way to support Mac OS, (Also, the launch parameter should only need to be -assetpath assets\mods) I'm assuming there is some permissions error writing the file out to the path, but again, I have no idea how to fix that with MacOS / Wine.
  22. The error you posted means that the file did not fully download for some reason. I am working on an update to detect download issues and not leave behind broken files which cause this error. Glad you got it sorted though, in the future, if you see that error, uninstalling the referenced mod is usually enough.
  23. Yes, it has already been updated. You can grab it here https://mods.cityofheroes.dev/mod/9 Use the "Manual Download" if you're not running the mod installer.
  24. Make sure to follow the directions in the original post of the mod installer: Specifically the "Add to Launcher" -> Whichever launcher you're using. You'll need to make sure whichever launcher you use is closed, do this, and then re-open the launcher. If mods still don't work, in the Mod Installer select Tools -> Upload Support Bundle, and use your Forum name.
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