I think that this being changed from vanilla behavior is telling. The actual exploit needed to be fixed (unintended interactions with patrol XP). By making it harder to make inf it's now harder to buy super packs because the prices of those are fixed and now higher over our heads. Seems a bit ham handed how this was carried out. Perhaps we should reward normal play with a bit more inf to compensate? Maybe scaling percent bonus with your veteran level if you turn off XP? (up to a max ofc) To summarize, I think this hurts normal players more than the farmers. Farmers gonna farm, you could cut it down to 10% of what AE currently gives, and they will farm, just harder. If I don't farm, I'm making less than before. Supposedly there's some data the devs @Jimmy have to try to see how this will affect the market and the "value" of the inf we do make long term. I'd like to see some of this data when there's some time for it.