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Fiaryn

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Everything posted by Fiaryn

  1. I would subtract force fields and add energy melee but otherwise this list seems spot on for the underperformers.
  2. Typically this is caused by being in the wrong instance. When the fire announcement goes out, the fire is in my experience only actually happening in one instance of Steel Canyon. Same thing happens with Rikti raids.
  3. So I'm starting this topic looking for advice on how to organize people for Triple Threat and other Magisterium Mo badges. Ready to Rumble, The Hard Way, and Shadow Master are fairly straight forward. The Hard Way, I assume, one would just wait to snuff two rounds of lights until the Favor mechanic kicks in. But Triple Threat is a consistent problem and I can't help but feeling there's a better way to manage the three AV fight that I'm just not aware of, so I'm looking for advice from those who've done it. Shadowhunter seems easy enough to burn, but Chimera and Pendragon pose some problems. A) Pendragon. This guy seems like the major roadblock. I understand he gets a temp HP shield from being in combat and attacking. How do you work around this? My best guess so far is having a team of pure ranged damage burn him while a tank kites him to prevent him from building rage but I haven't been able to test that. B) Chimera. I'm not really sure what's going on with his arrow rain markers. Half the time the markers seem to just stick around and do nothing? There's not a lot of text guides on this trial out there, so any experience is welcome.
  4. Got a laugh out of the OP claiming Mastermind is the OP AT of the game.
  5. Kheldians! Novas and Dwarfs and Awakened oh my.
  6. Peacebringer damage is just pretty low across the board. We can overcome the knockback issue with gratuitous use of Sudden Acceleration but...yeah. Our damage just isn't good, straight up.
  7. Not quite. We're saying it's already fairly easy to do, but don't punish people for having invested the time into building for it by making their power choice of Tactics close to useless. There are alternatives if you wanna make it more intuitively accessible, like buffing Aim's uptime and making permadom give some permanent ToHit bonus. Besides, that's far from the only critique people have raised. That just seems like a fancy way of saying "I want it to work for MY builds but to still keep the plebs out". What's the point of gatekeeping like that? The to hit requirement only exists as a kludgey backdoor way to buff Devices in the first place.
  8. Oh for sure. Some liberties are pretty much necessary for the healer, but that's something a lot of lore pets already do. And on second thought yeah you're right, a dwarf would make more sense for the Boss. Maybe a Warshade one with Sunless Mire.
  9. Probably a Nova for the boss since the boss is usually damage oriented, Dwarf for the Lt, maybe a PPD Awakened using glowing touch and other assorted support abilities for the healer.
  10. Pretty much what it says on the tin. I noticed recently that in the i25 patch notes it mentioned that Demons were added as an Incarnate Lore summon option. If possible, I would ask that the team look into the possibility of adding a Kheldian lore option. It would be a really nice option for Kheldian characters (or for anyone really) to be able to summon Nova/Dwarf allies like you see in ITF.
  11. So, I checked my badge progress and while I know I've stopped 4 weapons deals total it's only counting me down for 1 on the progress bar. I've noticed similar discrepancies with the other Safeguard side missions. Near as I can tell, it seems to only count progress when it's specifically YOUR Safeguard mission.
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