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RobotLove

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Everything posted by RobotLove

  1. Three cold/sonic or cold/ice (if you like proc heavy builds) Defenders will tear through pretty much anything in the game. Second place would go to time/ or rad/. Rad/ needs a little more coordination. Time/ is easier to play and works well even on budget builds.
  2. Known Issue. Current tech issue with toggles that control pets, as the patches fall into that category. See dev comment at the bottom:
  3. It's roughly 59%. Incarnate level enemies have around a 14% bonus on tohit. See here: https://homecoming.wiki/wiki/Soft_Cap
  4. If they changed it, we would have to lose the ability to slot the cold shields for resistance, and personally I value having that flexibility. Bopper has a breakdown on this issue from awhile back here.
  5. The third part is in the first mission of the Dr. Kahn taskforce.
  6. https://homecoming.wiki/wiki/Flight
  7. Energy Armor on Brutes always feels like it has a bit of a glass jaw. It feels fine on Brute, until it's suddenly very not. Scrappers and Stalkers just wear it better. Out of the 100 or so toons I've run up to 50, the only one I've ever actually deleted (instead of stripped and shelved) was a SS/Regen Brute. Let's just say it wasn't Super Strength that raised my ire... To summarize: Happy place, happy place, happy place, DEAD.
  8. This exists already, for all ATs. You can turn on Team Inspiration (as well as Dual Type) drops at the P2W vendor. https://archive.paragonwiki.com/wiki/Inspirations
  9. If I remember correctly, this happens if you defeat the other midnighters around Master Midnight before he finishes talking.
  10. Are you running an Adaptation mode? Also, is one toggled on in Mids?
  11. Did you speak with Arbiter Rein and complete his plaque reading mission?
  12. This one? https://homecoming.wiki/wiki/Shauna_Braun Arc added shortly after HC spun up. Should be available in Ouro. Need to be Vigilante for it to show up. Also check Bobby Curtin for rogues, written by the same author. https://homecoming.wiki/wiki/Bobby_Curtin
  13. Tanker & Brute Changes Scaling & Stats Tanker: Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95, Bruise has been removed in favour of a flat damage scale increase. Buff modifiers increased to match Controller values. Damage buff cap increased from 400% to 500%. Page 4 buff to Tanker values. HC Wiki chart is a rip from the old Wiki.
  14. Irradiated Ground (Radiation Melee) still de-toggles instead of suppressing when mezzed. Only checked on tanker. Also the mez source was from the new unbound nictus on adv. mode ITF, in case it's relevent.
  15. Good start, but... ALL THE HAIRS PLEASE! I want my Mimee double-buns...
  16. This is how defensive opportunity works with all AoEs across all sets. It's one of the few reasons to actually consider taking the T2 blast which, with the exception of Psi, have poor dpa's. Pending the hinted at rework of the Sentinel's inherent, I believe it's working as intended.
  17. You need to do any one of the following to unlock the Long Range Teleporter: Collect all 8 exploration badges in any zone. Spend 1 hour in Pocket D while logged into the game. Purchase it from the Pay 2 Win vendor for 10 million influence/infamy/information. In order to actually teleport to other zones, you need to collect any one exploration badge in the zone you wish to teleport to first.
  18. Slows and DoTs seem to be the main offenders. i.e. the problem isn't isolated to Savage Melee.
  19. Cloak of Darkness retains a 35' stealth radius in combat.
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