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McGarnackle

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  1. Clarion isn't needed. OP: If you are still levelling your Sonic/Sonic, how set on those power sets are you? Maybe you might be willing to switch to a different set of power sets? Sonic is at the bottom of the pack in many ways. I'd certainly be willing to power level you back up to your current level if you wanted to switch power sets. You can build for fairly high smash/lethal defense but I've found capped ranged defense is superior and also easier to achieve. To capitalise on capped ranged defense you'd wanted to take power sets that have at least one or two good targeted AOEs (not cones.) If you want to be a blapper then smash/lethal (or melee defense) would be better. Sonic/Sonic wouldn't be too bad as a blapper. I can think of a decent Smash/Lethal defense build to capitalise on Siren's Song and strong single target attacks. Ice, Fire, Water, Archery, Electric, Energy, and Radiation primaries are all great options for capped ranged defense builds with enough non-cone ranged AOE damage to be effective. The best ones would be Ice, Archery, and Water as their nukes are targeted AOEs (not cones.) As far as secondaries go: Devices, Energy, Tactical Arrow, Radiation, and Temporal are great.
  2. What are your primary and secondary power sets?
  3. This one is working pretty good for me. Recharge is 97.5 This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Aimed Shot (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Electrified Net Arrow (A) Trap of the Hunter - Accuracy/Recharge (7) Trap of the Hunter - Endurance/Immobilize (9) Trap of the Hunter - Accuracy/Endurance (9) Trap of the Hunter - Immobilize/Accuracy (11) Trap of the Hunter - Accuracy/Immobilize/Recharge (11) Trap of the Hunter - Chance of Damage(Lethal) Level 2: Glue Arrow (A) Artillery - Accuracy/Damage (13) Artillery - Damage/Endurance (13) Artillery - Damage/Recharge (15) Artillery - Accuracy/Damage/Recharge (15) Artillery - Accuracy/Recharge/Range (17) Artillery - Endurance/Recharge/Range Level 4: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 6: Blazing Arrow (A) Superior Blaster's Wrath - Accuracy/Damage (19) Superior Blaster's Wrath - Damage/Recharge (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (23) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 8: Aim (A) Recharge Reduction IO Level 10: Upshot (A) Recharge Reduction IO Level 12: Explosive Arrow (A) Ragnarok - Damage/Recharge (23) Ragnarok - Accuracy/Damage/Recharge (25) Ragnarok - Accuracy/Recharge (25) Ragnarok - Chance for Knockdown (27) Ragnarok - Damage/Endurance (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 14: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (31) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (31) Reactive Defenses - Scaling Resist Damage Level 18: Ranged Shot (A) Apocalypse - Damage/Recharge (33) Apocalypse - Accuracy/Damage/Recharge (33) Apocalypse - Accuracy/Recharge (33) Apocalypse - Damage/Endurance (34) Apocalypse - Chance of Damage(Negative) Level 20: Boxing (A) Empty Level 22: Tough (A) Reactive Armor - Resistance (34) Reactive Armor - Resistance/Endurance (36) Reactive Armor - Resistance/Endurance/Recharge (36) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense/Endurance Level 26: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense/Endurance Level 28: Gymnastics (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense/Endurance (39) Kismet - Accuracy +6% (39) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (42) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Rain of Arrows (A) Artillery - Accuracy/Damage (42) Artillery - Damage/Endurance (43) Artillery - Damage/Recharge (43) Artillery - Accuracy/Damage/Recharge (43) Artillery - Accuracy/Recharge/Range (45) Artillery - Endurance/Recharge/Range Level 35: Eagle Eye (A) Preventive Medicine - Heal (45) Preventive Medicine - Heal/Endurance (45) Preventive Medicine - Chance for +Absorb Level 38: Dark Embrace (A) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Steadfast Protection - Resistance/+Def 3% Level 41: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 47: Afterburner (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Assault (A) Endurance Reduction IO Level 1: Defiance Level 1: Brawl
  4. Hi there! I keep getting whenever I try to run MidsReborn. I've uninstalled it a number of times. Tried installing it in a different directory but this error message keeps popping up. I'd post this in the MidsReborn forum but looks like I don't have permissions to post there. I've seen a post regarding this error before but no responses on how to properly fix it. Any ideas? Thanks in advance!
  5. Barrier? Why on earth are you taking barrier? It's absolutely not needed to farm. I farm with fire/fire/fire, water/rad/fire, rad/mental/fire and none of them need barrier. I don't know about 2-3 min clear times on a blaster but I've never tried ice/fire/fire so can't comment on it. The ones I use (and I am sure any well built other combos) would never need barrier.
  6. There are scrapper farm builds that work great as well. Also, if you're good at positioning, a dark/em/soul does really well as you don't need to worry about taunting anything when it's all immobilised in place. And the 75% resistance cap is not an issue paired with many of the blaster secondary +regen powers combined with sofcapped defense
  7. Some of this information is incorrect... Here are the patch notes for Blaster Snipes on the Test server: Blaster/Defender/Corruptor Snipes 12 second recharge and 14.352 end cost. Base 2.28 scale damage in their "quick" form, down from 2.76 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.76 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage. And... General Snipe Changes ToHit is no longer required to achieve fast-snipe. Now, combat status determines if snipes are fast or slow, and ToHit buffs increase how much damage fast-snipe inflicts. The snipe will be fast if you have attacked or been attacked in the last 8 seconds; this is the same time as Stalker's Hide. Note that PvP scale is based only around the PvP damage formula. ToHit buffs and debuffs do not change quick snipe damage in PvP. The following fast snipe animations have been synced with their FX, no cast time changes: Moonbeam, Zapp, Sniper Blast, Proton Volley (they all remain at their original 1.33 second duration.) Added a new PVP IO Snipe set "Experienced Marksman"; includes proc that will always turn your Snipes into the fast version. So having +22% ToHit (not accuracy) will bring the new fast cast snipe up to the current damage of what's on live now. The slow damage snipe will do quite a bit more damage (than the fast cast) but you're only going to get that if you've been out of combat for at least 8 seconds.
  8. I've got five fully kitted-out blasters. Three of them (fire/fire/fire, rad/mm/fire, and water/rad/fire) are farmers (+4/8) and are plenty of fun and efficient at doing so. My other two are built for more regular PVE stuff. One is a rad/time/fire (with S/L def around 30) and an elec/em/fire (with capped ranged def) long range sniper. Both of those solo easily. You'll note */*/fire mastery is a common theme as Bonfire with a KB to KD proc is awesome and increases survivability dramatically. That being said, it's not needed to build a blaster who can solo. I am working on an alternate build for the rad/mm to take down GMs and I am sure it will be very doable. Anyone who says blasters can't solo does not know how to build. End of story.
  9. Hi there! Here's a question for you Rad Melee users... Can you tell me if the splash damage is based on the attack it's splashed from or is the splash damage a set amount no matter what attack it splashes from? Thanks in advance!
  10. Hi everyone! I am about to roll a plant/* controller but before I pick my secondary; are carrion creepers buffable? I was wondering if kinetics buffs/other buffs will buff their damage... Thanks in advance!
  11. I am not sure what zone you were in but Kings Row appears to be down. I've got three characters stuck in there trying to see if it's up yet.
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