I was thinking of a Fire Blaster build and this is the one I came up with.
I like Boost Range
I like Dual Aim / Build-Up with a bonus Chance for Build-Up
Mag 3 Stun which I can toss another purple set in.
Thoughts?
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Jade Ignition: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Force Mastery
Hero Profile: Level 1: Fire Blast -- Dcm-Build%(A) Level 1: Power Thrust -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(3), KntCrs-Rchg/KB(3) Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(5), PstBls-Dmg/Rng(7), PstBls-Acc/Dmg/EndRdx(7), PstBls-Dam%(9) Level 4: Build Up -- RechRdx-I(A), RechRdx-I(11), GssSynFr--Build%(11) Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Knock%(17) Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(21) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(23), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(25), AdjTrg-ToHit/EndRdx(27), AdjTrg-Rchg(27) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31) Level 18: Assault -- EndRdx-I(A), EndRdx-I(33) Level 20: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(34), AdjTrg-ToHit/EndRdx(34), AdjTrg-Rchg(34) Level 22: Burnout -- RechRdx-I(A), RechRdx-I(36) Level 24: Boxing -- Acc-I(A) Level 26: Blazing Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37) Level 28: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39) Level 30: Stun -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(42), AbsAmz-ToHitDeb%(42) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45) Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(45) Level 38: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 41: Temp Invulnerability -- Ags-ResDam(A), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(46) Level 44: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(50) Level 47: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 49: Kick -- Acc-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 50: Pyronic Radial Final Judgement Level 50: Paralytic Core Flawless Interface Level 50: Musculature Core Paragon ------------