Jump to content

underfyre

Members
  • Content Count

    32
  • Joined

  • Last visited

Community Reputation

7 Neutral
  1. So I put together a spreadsheet for the Offensive side of the Sentinel. If anyone has seen Kezeal's CoH DPS sheet, it's based off of that and expounded upon. 16 sheets to keep track of, tons of cells, so there's a good chance I may have the wrong math in the wrong cells. If you spot something, let me know. https://docs.google.com/spreadsheets/d/1FqBw1wkuAcih6BcyBwvidENaPBTmWma96UG0hqeifCY/edit?usp=sharing
  2. Added Hybrid Assault Radial and Core. Core assumes 4 stacks. I confirmed the numbers of Radial Assault on Dual Pistols. According to the thread, there are some abilities that don't fall exactly in line, so there's a chance that numbers may be wrong and will only be exposed through testing. Based off of info from this post: It's apparently a damage loss to take Core over Radial, assuming you're averaging 4 stacks.
  3. I already tested the Offensive toxic damage ticks against +0 mobs, pulled the numbers from the damage logs. Posted results in a separate thread.
  4. Stay tuned for the Molten Embrace version.
  5. So a lot of numbers pop up over and over. 13.2, 25.88, 30.1, 11.74 on PBAEs, 11.86 on TAOEs. Dunno if they're arbitrarily assigned or there's some math involved. Doesn't really matter since I got them all and they're all static.
  6. We'll see, I have a few characters built on the beta server so I can start testing right away. I'm Just going to go in Alphabetical order and update the first post with the numbers.
  7. I mean, if you look at the listed damage per cast cycle for Hail of Bullets it says 5.47, which is basically the average damage it will do on the very first wave after you click it. Since it essentially casts instantly and channels over 3.5 seconds, I think that's why it calculates it that way. It's pretty dumb. So I'm expecting a few abilities like that. I spent a while trying to rationalize the numbers I was getting but didn't get anything that was consistent.
  8. Starting running some tests on Offensive Adaptation. 25% damage boost baseline is confirmed. Bonus toxic damage has a little bit of a theme to how much it does, but some abilities break this mold and kinda ruin that theory. Anyway, these are static numbers. I'm going to check with a different offense set and see if I get the same trends. Unlike Molten Embrace, the bonus damage from this set is affected by -res debuffs, so it will play VERY well with Sonic. The bonus is NOT affected by +dmg boosts. Also, unlike Molten Embrace, this is a 100% chance to proc so far. Bonus damage for each attack in each set: ======================================================================================= Archery Snap Shot - 7.53 Aimed Shot - 13.2 Fistfull of Arrows - 7.41 Stunning Shot - 21.65 Explosive Arrow - 11.86 Blazing Arrow - 25.88 Perfect Shot - 30.1 Rain of Arrows - 0.12 (yes, seriously) Assault Rifle Burst - 13.2 Disorienting Shot - 15.31 Buckshot - 8.41 Slug - 18.18 M30 - 11.86 Flamethrower - 25.28 Incinerator - 30.1 Full Auto - 15.46 Beam Rifle Single Shot - 13.2 Charged Shot - 21.65 Cutting Beam - 10.87 Disintegrate - 25.88 Lancer Shot - 25.31 Refractor Beam - 11.86 Piercing Beam - 13.16 Overcharge - 9.86 Dark Blast Dark Blast - 13.2 Gloom - 21.65 Umbral Torrent - 16.87 Abyssal Gaze - 27.99 Dark Obliteration - 11.86 Antumbral Beam - 36.44 Life Drain - 21.65 Blackstar - 11.74 Dual Pistols Pistols - 13.2 Dual Wield - 17.42 Empty Clips - 11.97 Suppressive Fire - 21.65 Bullet Rain - 13.16 Executioner's Shot - 25.88 Piercing Rounds - 16.64 Hail of Bullets - 11.74 Electrical Blast Charged Bolts - 13.2 Lightning Bolt - 21.65 Ball Lightning - 11.86 Zapping Bolt - 21.73 Tesla Cage - 25.28 Voltaic Sentinel - 10.56 Short Circuit - 11.74 Thunderous Blast - 11.74 Energy Blast Power Bolt - 13.2 Power Blast - 19.54 Energy Torrent - 12.64 Power Burst - 25.88 Power Push - 21.65 Explosive Blast - 11.86 Focused Power Bolt - 38.56 Nova - 11.74 Fire Blast Flares - 8.97 Fire Blast - 15.31 Fire Ball - 11.86 Blaze - 25.88 Fire Breath - 17.84 Blazing Blast - 30.1 Rain of Fire - 0.05 * 4 Inferno - 11.74 Ice Blast Ice Bolt - 9.31 Ice Blast - 14.63 Frost Breath - 17.84 Chilling Ray - 18.18 Ice Storm - 0.05 * 4 Bitter Ice Blast - 30.1 Bitter Freeze Ray - 38.56 Blizzard - 0.05 * 4 Psychic Blast Mental Blast - 13.2 Telekinetic Blast - 17.42 Psychic Scream - 10.95 Will Domination - 25.88 Psionic Strike - 34.33 Psionic Tornado - 11.74 Scramble Thoughts - 47.01 Psychic Wail - 11.74 Radiation Blast Neutrino Bolt - 13.2 X-Ray Beam - 21.65 Irradiate - 11.74 Cosmic Burst - 25.88 Electron Haze - 17.84 Proton Stream - 30.1 Neutron Bomb -11.86 Atomic Blast - 11.74 Sonic Attack Shriek - 11.08 Scream - 17.42 Howl - 10.56 Shout - 23.51 Shockwave - 8.83 Sirens Song - 19.16 Screech - 30.1 Dreadful Wail - 11.94 Water Blast Aqua Bolt - 11.08 Hydro Blast - 19.54 Water Burst - 11.86 Dehydrate - 21.65 Whirlpool - 0.15 * 6 Water Jet - 25.88 Steam Spray - 19.16 Geyser - 11.74
  9. So the Beta server is back into "test your build with incarnates" mode. First things first, checked Bio armor. Combat Attributes -> Damage Bonus: Hardened Carapace - 25%. Confirmed. Now I'm going to check this toxic damage business.
  10. So I've put together a spreadsheet for the Offensive side of the Sentinel. If anyone has seen Kezeal's CoH DPS sheet, it's based off of that and expounded upon. Version 1.2 up. https://docs.google.com/spreadsheets/d/1FqBw1wkuAcih6BcyBwvidENaPBTmWma96UG0hqeifCY/edit?usp=sharing
  11. Making room for Fire Blast is almost never worth it, its DPA is just the worst. It's the most skippable power in the set.
  12. So are you talking about the Toxic bonus damage component? I haven't done any testing on Bio yet, but I've read that it does a flat 25% boost and a Toxic damage bonus on top of that. Which part is inconsistent?
  13. Well, everything but Dominate and Blaze are hit capped then. Adjust accordingly?
  14. Let me assure you that just Kismet is enough to keep all of your abilities at maxed out hit % (at +3) and having Tactics running is a waste of an ability slot and a waste of endurance. Hell, even Kismet is over kill with your slotting. Including Dominate. I'm concerned about your lack of Rain of Fire, but if your aim is single target DPS it's fine.
  15. I have two different cooldowns in the sheet, 1 for PPM calcs: Ability_Base_Recharge / (1 + Enhancements) Then for this calc It'd be the full cooldown that includes global recharge. In this case since it's a spreadsheet and not a sim I think that just going with 5.25 should be sufficient. But are you saying that the recharge of an ability doesn't start until it's arcanatime cast has completed? Because that'll play hell with a few calcs I'm sure.
×
×
  • Create New...