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Prototelis

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  1. Okay I spent like way too long tweaking this one; this is my take on the ultimate support bane that isn't squishy and can pump out decent burst damage. You can swap out the web grenade for something else if you want a ranged power; I included it so I could bring down fliers when needed. All defenses are soft capped while exposed except for negative, energy, and psionic. Energy and Negative reach soft cap while hidden. 78.6% s/l resistance. The scaling damage resist proc will push you pretty close to the 85% cap on s/l. Double leadership; So you give everyone 21.59% defense, 30% damage, 28% to hit by standing near them. And you have a rather decent -res chain you can perform; especially if you get the proc on disruptor blast. End usage is a little crazy, but it isn't as bad as it seems with performance shifter; which has an even bigger bonus thanks to the little bit of +end the build gives you and once you have the accolades. I wasn't able to fit any -knockback to knockdown and maintain all the set bonuses I was looking for; but it shouldn't be that big of a deal. Crowd Control is probably the worst offender, and you shouldn't need to use it that much. I tested this on Justin; and its pretty beast on its own. In a team it should be an incredible force multiplier. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Oddly suportive villain: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Bash (A) Superior Spider's Bite - Accuracy/Damage (3) Superior Spider's Bite - Damage/RechargeTime (3) Superior Spider's Bite - Accuracy/Damage/RechargeTime (5) Superior Spider's Bite - Damage/Endurance/RechargeTime (5) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (34) Superior Spider's Bite - RechargeTime/Global Toxic Level 1: Bane Spider Armor Upgrade (A) Aegis - Resistance (7) Aegis - Resistance/Endurance (7) Aegis - Resistance/Recharge (9) Aegis - Resistance/Endurance/Recharge (9) Gladiator's Armor - TP Protection +3% Def (All) (11) Steadfast Protection - Resistance/+Def 3% Level 2: Combat Training: Defensive (A) Kismet - Defense/Endurance (11) Kismet - Defense/Recharge (13) Kismet - Defense/Endurance/Recharge (13) Luck of the Gambler - Recharge Speed (15) Reactive Defenses - Scaling Resist Damage Level 4: Super Speed (A) Run Speed IO Level 6: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (25) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Assault (A) Endurance Reduction IO Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense/Recharge (27) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense/Endurance/Recharge Level 12: Maneuvers (A) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Recharge (31) Luck of the Gambler - Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Luck of the Gambler - Defense/Endurance/Recharge Level 14: Wolf Spider Armor (A) Titanium Coating - Resistance (33) Titanium Coating - Resistance/Endurance (33) Titanium Coating - Resistance/Recharge (33) Titanium Coating - Resistance/Endurance/Recharge (34) Steadfast Protection - Knockback Protection Level 16: Tactical Training: Assault (A) Endurance Reduction IO Level 18: Tactics (A) Adjusted Targeting - To Hit Buff (34) Adjusted Targeting - To Hit Buff/Recharge Level 20: Tactical Training: Leadership (A) Adjusted Targeting - To Hit Buff (36) Adjusted Targeting - To Hit Buff/Endurance Level 22: Shatter (A) Hecatomb - Damage (36) Hecatomb - Damage/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Accuracy/Recharge (37) Hecatomb - Chance of Damage(Negative) Level 24: Cloaking Device (A) Kismet - Defense/Endurance (37) Kismet - Defense/Recharge (39) Kismet - Defense/Endurance/Recharge (39) Luck of the Gambler - Recharge Speed Level 26: Placate (A) Recharge Reduction IO Level 28: Surveillance (A) Shield Breaker - Defense Debuff (39) Shield Breaker - Accuracy/Defense Debuff Level 30: Kick (A) Damage Increase IO Level 32: Crowd Control (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 35: Tough (A) Titanium Coating - Resistance (42) Titanium Coating - Resistance/Endurance (43) Titanium Coating - Resistance/Recharge (43) Titanium Coating - Endurance/Recharge Level 38: Weave (A) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Endurance/Recharge (45) Luck of the Gambler - Recharge Speed Level 41: Web Envelope (A) Accuracy IO Level 44: Shatter Armor (A) Mako's Bite - Accuracy/Damage (46) Mako's Bite - Damage/Endurance (46) Mako's Bite - Damage/Recharge (46) Mako's Bite - Accuracy/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 47: Disruptor Blast (A) Annihilation - Accuracy/Damage (48) Annihilation - Damage/RechargeTime (48) Annihilation - Accuracy/Damage/RechargeTime (50) Annihilation - Accuracy/Damage/Endurance (50) Annihilation - Chance for Res Debuff Level 49: Mental Training (A) Run Speed IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Conditioning Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (15) Panacea - +Hit Points/Endurance (17) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (17) Performance Shifter - EndMod/Accuracy (19) Performance Shifter - EndMod/Recharge (19) Performance Shifter - Chance for +End Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 16.5% DamageBuff(Smashing) 16.5% DamageBuff(Lethal) 16.5% DamageBuff(Fire) 16.5% DamageBuff(Cold) 16.5% DamageBuff(Energy) 16.5% DamageBuff(Negative) 16.5% DamageBuff(Toxic) 16.5% DamageBuff(Psionic) 11.63% Defense(Smashing) 11.63% Defense(Lethal) 10.38% Defense(Fire) 10.38% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 17.25% Defense(Melee) 8.5% Defense(Ranged) 10.06% Defense(AoE) 4.95% Max End 3% Enhancement(Max EnduranceDiscount) 51% Enhancement(Accuracy) 52.5% Enhancement(RechargeTime) 22.5% SpeedFlying 156.6 HP (14.62%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 72.5% MezResist(Held) 72.5% MezResist(Immobilized) 72.5% MezResist(Sleep) 72.5% MezResist(Stunned) 72.5% MezResist(Terrorized) 72.5% 14.5% (0.25 End/sec) Recovery 56% (3 HP/sec) Regeneration 35.75% Resistance(Smashing) 35.75% Resistance(Lethal) 11% Resistance(Fire) 11% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 6.5% Resistance(Toxic) 6.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 22.5% SpeedRunning
  2. There are two trains, the one in the alcove on the far right only lets people off. The main one in the middle is the one you want. If you run up to it and you can't click the doors, wait a few seconds. That train will leave and you should be able to click the doors on the next one when it comes to a complete stop.
  3. So I've been doing some bane spider builds, and took one onto Justin to give it a whirl before I committed to it on Live. If I slot any proc into Surveillance I will get aggro when using it even when hidden. So if you slot the proc from shield breaker in it, despite never causing any lethal damage in the surveillance power it will cause aggro. If I slot achilles heel chance for -res it will also cause aggro. The action itself does not break hide, I maintain my defense bonuses and remain hidden unless a mob actually lands a hit. If I'm using the global toxic damage proc from spider's bite it will not aggro. I feel like thats a little inconsistent and worth looking at.
  4. Venom grenade, heavy burst, and grenade make most low level things dead.
  5. Attack rotation is usually Venom, Suppression, channelgun for groups of mobs. On the tankier build I like running in and clubbing things with the mace, and its handy if you're summoning the blaster and already have the mace out.
  6. Here is my go at it; Soft capped all defenses except psionic, decent S/L res, perma hasten, and perma placate. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Bash (A) Superior Spider's Bite - Accuracy/Damage (5) Superior Spider's Bite - Damage/RechargeTime (11) Superior Spider's Bite - Accuracy/Damage/RechargeTime (17) Superior Spider's Bite - Damage/Endurance/RechargeTime (33) Superior Spider's Bite - RechargeTime/Global Toxic Level 1: Bane Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (3) Steadfast Protection - Knockback Protection (3) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Reactive Defenses - Scaling Resist Damage (21) Luck of the Gambler - Recharge Speed Level 4: Super Speed (A) Empty Level 6: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Mace Beam Blast (A) Superior Dominion of Arachnos - Accuracy/Damage (11) Superior Dominion of Arachnos - Damage/Recharge (17) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge (23) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 10: Mace Beam Volley (A) Ragnarok - Damage (31) Ragnarok - Damage/Recharge (34) Ragnarok - Accuracy/Damage/Recharge (36) Ragnarok - Accuracy/Recharge (36) Ragnarok - Damage/Endurance Level 12: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (13) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense/Recharge (15) Luck of the Gambler - Defense/Endurance/Recharge (15) Luck of the Gambler - Recharge Speed Level 14: Pulverize (A) Hecatomb - Damage (37) Hecatomb - Damage/Recharge (40) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Accuracy/Recharge (43) Hecatomb - Chance of Damage(Negative) Level 16: Tactical Training: Assault (A) Endurance Reduction IO Level 18: Combat Jumping (A) Red Fortune - Defense (19) Red Fortune - Defense/Endurance (19) Red Fortune - Defense/Recharge (23) Red Fortune - Endurance/Recharge (29) Red Fortune - Defense/Endurance/Recharge Level 20: Tactical Training: Leadership (A) Adjusted Targeting - To Hit Buff (34) Adjusted Targeting - To Hit Buff/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge (37) Adjusted Targeting - Endurance/Recharge (37) Adjusted Targeting - To Hit Buff/Endurance (46) Adjusted Targeting - Recharge Level 22: Mental Training (A) Run Speed IO Level 24: Cloaking Device (A) Luck of the Gambler - Defense (25) Luck of the Gambler - Recharge Speed (25) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Recharge (43) Luck of the Gambler - Endurance/Recharge Level 26: Maneuvers (A) Red Fortune - Defense (27) Red Fortune - Defense/Endurance (27) Red Fortune - Defense/Recharge (29) Red Fortune - Endurance/Recharge (31) Red Fortune - Defense/Endurance/Recharge (40) Luck of the Gambler - Recharge Speed Level 28: Assault (A) Endurance Reduction IO Level 30: Placate (A) Recharge Reduction IO (34) Recharge Reduction IO Level 32: Kick (A) Empty Level 35: Mace Blast (A) Apocalypse - Damage (33) Apocalypse - Damage/Recharge (33) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Damage/Endurance (46) Apocalypse - Chance of Damage(Negative) Level 38: Tough (A) Aegis - Resistance (39) Aegis - Resistance/Endurance (39) Aegis - Resistance/Recharge (39) Aegis - Resistance/Endurance/Recharge Level 41: Weave (A) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Recharge Speed Level 44: Disruptor Blast (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Damage/Recharge (46) Positron's Blast - Damage/Range (50) Positron's Blast - Chance of Damage(Energy) Level 47: Shatter Armor (A) Crushing Impact - Accuracy/Damage (48) Crushing Impact - Damage/Endurance (48) Crushing Impact - Damage/Recharge (48) Crushing Impact - Accuracy/Damage/Recharge (50) Crushing Impact - Damage/Endurance/Recharge Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Conditioning Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (9) Panacea - +Hit Points/Endurance (9) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (7) Performance Shifter - Chance for +End (7) Performance Shifter - EndMod/Accuracy ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 9.13% Defense(Fire) 9.13% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 6% Defense(Ranged) 7.56% Defense(AoE) 97% Enhancement(Accuracy) 103.8% Enhancement(RechargeTime) 15% SpeedFlying 164.7 HP (15.37%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 71.25% MezResist(Held) 71.25% MezResist(Immobilized) 71.25% MezResist(Sleep) 71.25% MezResist(Stunned) 71.25% MezResist(Terrorized) 71.25% 12% (0.21 End/sec) Recovery 62% (3.32 HP/sec) Regeneration 27.5% Resistance(Smashing) 22.25% Resistance(Fire) 22.25% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 27.5% Resistance(Lethal) 15% SpeedRunning
  7. Changed up the second build a little bit with advice from the friendly people in #builds Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Decimation - Accuracy/Damage (34) Decimation - Damage/Endurance (37) Decimation - Damage/Recharge (37) Decimation - Accuracy/Endurance/Recharge (37) Decimation - Chance of Build Up Level 1: Crab Spider Armor Upgrade (A) Gladiator's Armor - TP Protection +3% Def (All) (3) Steadfast Protection - Resistance/+Def 3% (3) Steadfast Protection - Knockback Protection Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Luck of the Gambler - Recharge Speed (5) Reactive Defenses - Scaling Resist Damage Level 4: Super Speed (A) Run Speed IO Level 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Suppression (A) Superior Dominion of Arachnos - Accuracy/Damage (9) Superior Dominion of Arachnos - Damage/Recharge (9) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge (23) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (23) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Recharge (11) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Recharge Speed Level 12: Venom Grenade (A) Superior Spider's Bite - Accuracy/Damage (13) Superior Spider's Bite - Damage/RechargeTime (13) Superior Spider's Bite - Accuracy/Damage/RechargeTime (15) Superior Spider's Bite - Damage/Endurance/RechargeTime (15) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (17) Superior Spider's Bite - RechargeTime/Global Toxic Level 14: Assault (A) Endurance Reduction IO Level 16: Tactical Training: Assault (A) Endurance Reduction IO Level 18: Maneuvers (A) Luck of the Gambler - Recharge Speed (19) Red Fortune - Defense (19) Red Fortune - Defense/Endurance (21) Red Fortune - Defense/Recharge (40) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Endurance Level 20: Tactical Training: Leadership (A) Endurance Reduction IO Level 22: Mental Training (A) Run Speed IO Level 24: Fortification (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - Endurance/RechargeTime (27) Unbreakable Guard - RechargeTime/Resistance Level 26: Kick (A) Empty Level 28: Serum (A) Panacea - Heal (29) Panacea - Heal/Endurance (29) Panacea - Hea/Recharge (34) Panacea - Heal/Endurance/Recharge (34) Panacea - Endurance/Recharge Level 30: Tough (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance Level 32: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense (33) Luck of the Gambler - Recharge Speed Level 35: Summon Spiderlings (A) Expedient Reinforcement - Accuracy/Recharge (36) Expedient Reinforcement - Accuracy/Damage (36) Expedient Reinforcement - Damage/Endurance (36) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (43) Expedient Reinforcement - Resist Bonus Aura for Pets Level 38: Call Reinforcements (A) Call to Arms - Accuracy/Recharge (39) Call to Arms - Accuracy/Damage (39) Call to Arms - Endurance/Damage/Recharge (39) Call to Arms - Accuracy/Damage/Recharge (40) Recharge Reduction IO Level 41: Mace Blast (A) Apocalypse - Damage (42) Apocalypse - Damage/Recharge (42) Apocalypse - Damage/Endurance (42) Apocalypse - Accuracy/Damage/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 44: Shatter Armor (A) Crushing Impact - Accuracy/Damage (45) Crushing Impact - Damage/Endurance (45) Crushing Impact - Damage/Recharge (45) Crushing Impact - Accuracy/Damage/Recharge (46) Crushing Impact - Accuracy/Damage/Endurance Level 47: Summon Blaster (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Damage (50) Recharge Reduction IO (50) Edict of the Master - Defense Bonus Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Conditioning Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (7) Panacea - +Hit Points/Endurance (7) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (27) Performance Shifter - Chance for +End (46) Performance Shifter - EndMod/Recharge (46) Performance Shifter - EndMod/Accuracy ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 17.25% Defense(Melee) 5% Defense 11.63% Defense(Smashing) 11.63% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 7.56% Defense(Energy) 7.56% Defense(Negative) 6% Defense(Psionic) 9.13% Defense(Ranged) 6% Defense(AoE) 5.85% Max End 40% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 92.5% Enhancement(RechargeTime) 7.5% SpeedFlying 196.8 HP (18.37%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 32.5% MezResist(Held) 32.5% MezResist(Immobilized) 32.5% MezResist(Sleep) 32.5% MezResist(Stunned) 32.5% MezResist(Terrorized) 32.5% 9% (0.16 End/sec) Recovery 72% (3.86 HP/sec) Regeneration 18% Resistance(Smashing) 16.5% Resistance(Fire) 16.5% Resistance(Cold) 24% Resistance(Energy) 24% Resistance(Negative) 21% Resistance(Toxic) 21% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 18% Resistance(Lethal) 7.5% SpeedRunning
  8. Build 2. Attempt at tanky crabbermind: UPDATED BELOW This one takes the fighting pool, which I am not the biggest fan of because you're stuck with a pointless attack power. Definitely a lot cheaper to build, went with shatter armor because it should stack with venom grenade. I have more resistance and I'm capped or almost capped on range/melee positionals. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Decimation - Accuracy/Damage (34) Decimation - Damage/Endurance (37) Decimation - Damage/Recharge (37) Decimation - Accuracy/Endurance/Recharge (37) Decimation - Chance of Build Up Level 1: Crab Spider Armor Upgrade (A) Gladiator's Armor - TP Protection +3% Def (All) (3) Steadfast Protection - Resistance/+Def 3% (3) Steadfast Protection - Knockback Protection Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Luck of the Gambler - Recharge Speed (5) Reactive Defenses - Scaling Resist Damage Level 4: Super Speed (A) Run Speed IO Level 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Suppression (A) Superior Dominion of Arachnos - Accuracy/Damage (9) Superior Dominion of Arachnos - Damage/Recharge (9) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge (23) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (23) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Recharge (11) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Recharge Speed Level 12: Venom Grenade (A) Superior Spider's Bite - Accuracy/Damage (13) Superior Spider's Bite - Damage/RechargeTime (13) Superior Spider's Bite - Accuracy/Damage/RechargeTime (15) Superior Spider's Bite - Damage/Endurance/RechargeTime (15) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (17) Superior Spider's Bite - RechargeTime/Global Toxic Level 14: Assault (A) Endurance Reduction IO Level 16: Tactical Training: Assault (A) Endurance Reduction IO Level 18: Maneuvers (A) Luck of the Gambler - Recharge Speed (19) Red Fortune - Defense (19) Red Fortune - Defense/Endurance (21) Red Fortune - Defense/Recharge (40) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Endurance Level 20: Tactical Training: Leadership (A) Endurance Reduction IO Level 22: Mental Training (A) Run Speed IO Level 24: Fortification (A) Titanium Coating - Resistance/Endurance (25) Titanium Coating - Resistance/Recharge (25) Titanium Coating - Endurance/Recharge (27) Titanium Coating - Resistance/Endurance/Recharge (46) Titanium Coating - Resistance (46) Titanium Coating - Endurance Level 26: Kick (A) Empty Level 28: Serum (A) Panacea - Heal (29) Panacea - Heal/Endurance (29) Panacea - Hea/Recharge (34) Panacea - Heal/Endurance/Recharge (34) Panacea - Endurance/Recharge Level 30: Tough (A) Titanium Coating - Resistance (31) Titanium Coating - Resistance/Endurance (31) Titanium Coating - Resistance/Recharge (31) Titanium Coating - Endurance/Recharge (43) Titanium Coating - Resistance/Endurance/Recharge (43) Titanium Coating - Endurance Level 32: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense (33) Luck of the Gambler - Recharge Speed Level 35: Summon Spiderlings (A) Call to Arms - Accuracy/Recharge (36) Call to Arms - Accuracy/Damage/Recharge (36) Call to Arms - Endurance/Damage/Recharge (36) Call to Arms - Defense Bonus Aura for Pets Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Resist Bonus Aura for Pets (40) Recharge Reduction IO Level 41: Mace Blast (A) Apocalypse - Damage (42) Apocalypse - Damage/Recharge (42) Apocalypse - Damage/Endurance (42) Apocalypse - Accuracy/Damage/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 44: Shatter Armor (A) Crushing Impact - Accuracy/Damage (45) Crushing Impact - Damage/Endurance (45) Crushing Impact - Damage/Recharge (45) Crushing Impact - Accuracy/Damage/Recharge (46) Crushing Impact - Accuracy/Damage/Endurance Level 47: Summon Blaster (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Damage (50) Recharge Reduction IO (50) Edict of the Master - Defense Bonus Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Conditioning Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (7) Panacea - +Hit Points/Endurance (7) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (27) Performance Shifter - Chance for +End ------------ ------------ I'm still working on builds for this, but would love to be critiqued on what I have.
  9. So I've been working on building up a couple of crabbermind builds. I have three goals I'm trying to meet on these; 1. Permaspiders 2. Capped positionals/decent resistance/tankyness 3. Trying to keep some of the more fun attacks I'm also on trying to pump out good damage on my own, so I've included Aim on them. I don't have incarnates on this character yet, so I haven't included them in these builds. Build 1. Leadership crab: This one has a plethora of leadership powers. I kind of went nuts on them, but I didn't quite end up where I wanted to be on res/def. Using provoke over Omega because Omega takes too long, and the whole idea here was to pull things into a ball in conjunction with a brute/tank to really leverage the AOE Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (7) Decimation - Damage/Recharge (40) Decimation - Accuracy/Endurance/Recharge (40) Decimation - Chance of Build Up Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (5) Steadfast Protection - Knockback Protection (5) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Reactive Defenses - Scaling Resist Damage (3) Luck of the Gambler - Recharge Speed Level 4: Super Speed (A) Empty Level 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Suppression (A) Superior Spider's Bite - Accuracy/Damage (9) Superior Spider's Bite - Damage/RechargeTime (9) Superior Spider's Bite - Accuracy/Damage/RechargeTime (17) Superior Spider's Bite - Damage/Endurance/RechargeTime (21) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (23) Superior Spider's Bite - RechargeTime/Global Toxic Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/Recharge (23) Luck of the Gambler - Recharge Speed Level 12: Venom Grenade (A) Superior Dominion of Arachnos - Accuracy/Damage (13) Superior Dominion of Arachnos - Damage/Recharge (13) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (15) Superior Dominion of Arachnos - Damage/Endurance/Recharge (15) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (17) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 14: Assault (A) Endurance Reduction IO Level 16: Tactical Training: Assault (A) Endurance Reduction IO Level 18: Maneuvers (A) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Endurance (19) Luck of the Gambler - Defense/Recharge (21) Luck of the Gambler - Recharge Speed Level 20: Tactical Training: Leadership (A) Endurance Reduction IO Level 22: Mental Training (A) Run Speed IO Level 24: Fortification (A) Aegis - Resistance (25) Aegis - Resistance/Endurance (25) Aegis - Resistance/Recharge (27) Aegis - Resistance/Endurance/Recharge Level 26: Provoke (A) Mocking Beratement - Taunt (27) Mocking Beratement - Taunt/Recharge (33) Mocking Beratement - Taunt/Recharge/Range (33) Mocking Beratement - Accuracy/Recharge (33) Mocking Beratement - Taunt/Range (34) Mocking Beratement - Recharge Level 28: Serum (A) Preventive Medicine - Heal (29) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Chance for +Absorb Level 30: Frenzy (A) Armageddon - Damage (34) Armageddon - Damage/Recharge (34) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Accuracy/Recharge (37) Armageddon - Damage/Endurance (37) Armageddon - Chance for Fire Damage Level 32: Tactics (A) Endurance Reduction IO Level 35: Summon Spiderlings (A) Call to Arms - Accuracy/Recharge (36) Call to Arms - Accuracy/Damage/Recharge (36) Call to Arms - Endurance/Damage/Recharge (36) Call to Arms - Defense Bonus Aura for Pets Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge (39) Expedient Reinforcement - Resist Bonus Aura for Pets (40) Recharge Reduction IO Level 41: Mace Blast (A) Apocalypse - Damage (42) Apocalypse - Damage/Recharge (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Accuracy/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 44: Disruptor Blast (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Summon Blaster (A) Call to Arms - Accuracy/Recharge (48) Call to Arms - Accuracy/Damage/Recharge (48) Call to Arms - Endurance/Damage/Recharge (48) Call to Arms - Accuracy/Damage (50) Recharge Reduction IO Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Conditioning Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (43) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (43) Performance Shifter - Chance for +End ------------ ------------
  10. I Grok this, but it should really just work like either beast or ninja run without the animations. I think the RP folks would also dig it.
  11. I liked the change when I played with it the other day. Anyone complaining about having to change your primary attack chain; Is that.. like really that hard? I found it pretty easy to rotate the quick snipe into my attack chain, and enjoyed having it there. I like that it has pairity to the changes they made to AS.
  12. I feel like going from the in combat state to not in combat state is too long. Like as soon as you drop the last thing you're fighting it should turn off auto cast IMO. So, I can use snipe as part of my primary attack chain, and every time I roll to a new group of mobs use snipe on them as if I stayed in combat. Thats seems kinda broken to me.
  13. I spent a good part of the day playing with someone yesterday who put ((everything in chat like this)) and couldn't stop even though there was no RP lol.
  14. Putting in lowball typo bids. So say something is selling for 10mil, I put bids in for 1 mil. Every time someone misses a zero I get that ENH and flip it.
  15. Stoked for physX buff. Gonna throw all the garbage and leaves at mobs.
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