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Kachooman

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  1. G'day, There appears to be an issue in the No FX option for mask presence in Fortunata Training, when selected it doesn't seem to do anything all FX appear to be still working. Screenshot attached.
  2. The crater farm he is alive so far. Early days for testing though, but seems to have enough survival for the new fire farms. I still think a tanker is going to do better than this, but it doesn't seem like a night and day sort of shift. With a bit more testing he is faceplanting sometimes still. Less often than when I started, but still happening. I am actually finding better AFK results doing the tunnel, plonk him in between 4 groups, coming back in 5 rinse and repeat
  3. I updated my RAD/Fire Brute because I was too lazy to roll again, have been able to fire farm afk with this dude using Xtomic maps. Just if anyone was interested. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Mu Mastery Hero Profile: Level 1: Contaminated Strike (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (7) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Fire Shield (A) Aegis - Resistance (7) Aegis - Resistance/Endurance (9) Aegis - Resistance/Endurance/Recharge (9) Unbreakable Guard - +Max HP Level 2: Blazing Aura (A) Eradication - Chance for Energy Damage (11) Scirocco's Dervish - Chance of Damage(Lethal) (11) Obliteration - Chance for Smashing Damage (13) Superior Unrelenting Fury - RechargeTime/+Regen/+End (13) Fury of the Gladiator - Chance for Res Debuff (15) Perfect Zinger - Chance for Psi Damage Level 4: Healing Flames (A) Gladiator's Armor - TP Protection +3% Def (All) Level 6: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Kismet - Accuracy +6% Level 10: Radioactive Smash (A) Hecatomb - Damage/Recharge (23) Hecatomb - Damage/Recharge/Accuracy (23) Hecatomb - Recharge/Accuracy (25) Hecatomb - Damage/Endurance (25) Hecatomb - Chance of Damage(Negative) Level 12: Taunt (A) Mocking Beratement - Threat/Placate (27) Mocking Beratement - Threat/Placate/Recharge (27) Mocking Beratement - Threat/Placate/Recharge/Range (29) Mocking Beratement - Accuracy/Recharge (29) Mocking Beratement - Threat/Placate/Range (31) Mocking Beratement - Recharge Level 14: Boxing (A) Empty Level 16: Plasma Shield (A) Aegis - Resistance (31) Aegis - Resistance/Endurance (31) Aegis - Resistance/Endurance/Recharge Level 18: Irradiated Ground (A) Achilles' Heel - Chance for Res Debuff (33) Eradication - Chance for Energy Damage (33) Scirocco's Dervish - Chance of Damage(Lethal) (33) Obliteration - Chance for Smashing Damage (34) Touch of Lady Grey - Chance for Negative Damage (34) Shield Breaker - Chance for Lethal Damage Level 20: Consume (A) Mocking Beratement - Threat/Placate (34) Mocking Beratement - Threat/Placate/Recharge (36) Mocking Beratement - Threat/Placate/Recharge/Range (36) Mocking Beratement - Accuracy/Recharge (36) Mocking Beratement - Threat/Placate/Range (37) Mocking Beratement - Recharge Level 22: Tough (A) Impervious Skin - Status Resistance/Regeneration Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Burn (A) Superior Avalanche - Recharge/Chance for Knockdown (37) Superior Avalanche - Accuracy/Damage (37) Superior Avalanche - Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Recharge (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 30: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Atom Smasher (A) Armageddon - Damage/Endurance (40) Armageddon - Damage/Recharge (40) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Recharge/Accuracy (42) Armageddon - Chance for Fire Damage (42) Achilles' Heel - Chance for Res Debuff Level 38: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (42) Superior Frozen Blast - Damage/Endurance (43) Superior Frozen Blast - Accuracy/Damage/Endurance (43) Superior Frozen Blast - Accuracy/Damage/Recharge (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (45) Superior Frozen Blast - Recharge/Chance for Immobilize Level 41: Ball Lightning (A) Ragnarok - Chance for Knockdown (45) Ragnarok - Damage/Recharge (45) Ragnarok - Damage/Recharge/Accuracy (46) Ragnarok - Recharge/Accuracy (46) Ragnarok - Damage/Endurance Level 44: Rise of the Phoenix (A) Absolute Amazement - Chance for ToHit Debuff (46) Absolute Amazement - Stun/Endurance (48) Absolute Amazement - Recharge/Accuracy (48) Absolute Amazement - Stun/Recharge/Accuracy (48) Absolute Amazement - Stun/Recharge Level 47: Summon Striker (A) Expedient Reinforcement - Resist Bonus Aura for Pets (50) Expedient Reinforcement - Accuracy/Damage (50) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge Level 49: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% Level 1: Fury Level 1: Brawl
  4. Its still a lot closer to gameplay than a pylon test. I think its fair to say sonic isn't really top tier dps for blaster. I think any blast set works fine for clearing any content but some hit a fair bit harder. I don't think the other guy was wrong saying its in the bottom half of the pile is my only point.
  5. I am pretty sure the chart is from this thread, its an apples to apple comparison for Blaster primary's using a mission clear as the timer. Much more true to actual gameplay.
  6. Good point with flares and blaze. Definitely worth swapping around a bunch of that stuff. I really can't defend my recharge 😛 I know its totally not necessary, I just really like chasing as much as I can fit in. I do have 30% slow resist so not none! its no 80% but not nothing! I really appreciate the effort and the build tweak, I will likely riff off this build with mine to see what I can come up with 😄 ------------------------------------------------------------------------ The latest, Shed some recharge 😭, a bunch of HP, swapped around some sets. End result is range cap, En cap, 40% S/L. More damage procs for blaze, Build-up in drone (sadly looks like Build-up doesnt work for drone), KB prot outside clarion, additional slow resist. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Rchg/SlowProc(34) Level 1: Toxic Web Grenade -- GrvAnc-Hold%(A) Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13), Ann-ResDeb%(46) Level 4: Caltrops -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(5) Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11) Level 8: Kick -- Empty(A) Level 10: Targeting Drone -- GssSynFr--Build%(A), GssSynFr--ToHit(15), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40) Level 16: Weave -- RedFrt-EndRdx/Rchg(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(19), RedFrt-Def/EndRdx/Rchg(19), RedFrt-EndRdx(49) Level 18: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25), GldJvl-Dam%(25) Level 20: Field Operative -- EndMod-I(A), PrfShf-EndMod(31), PrfShf-End%(37), ShlWal-Def(42), ShlWal-ResDam/Re TP(43), LucoftheG-Def/Rchg+(49) Level 22: Smoke Grenade -- ToHitDeb-I(A) Level 24: Super Jump -- WntGif-ResSlow(A), BlsoftheZ-ResKB(46), BlsoftheZ-Travel/EndRdx(46) Level 26: Blazing Bolt -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29), GldJvl-Dam%(31) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(31), Rct-ResDam%(36), Rct-Def(40) Level 30: Assault -- EndRdx-I(A) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(43) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 38: Gun Drone -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), GldJvl-Dam%(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def(42), ShlWal-Def/EndRdx(42) Level 44: Summon Spiderlings -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Rchg(47), ExpRnf-+Res(Pets)(47) Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3) Level 1: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 49: Double Jump Level 50: Musculature Core Paragon Level 50: Clarion Core Epiphany Level 50: Reactive Core Flawless Interface Level 50: Arachnos Core Superior Ally Level 50: Pyronic Core Final Judgement Level 50: Assault Core Embodiment Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------
  7. Appreciate the advice, I think for the theme will be sticking as I am if I change in the future will have a gander at what others can offer. The rebuild of this has been grand, he is a monster right now.
  8. What are all the Archetypes used here @arcane? All others are entered, sheet is once again up to date.
  9. Oh more times for me to add will jump on that tomorrow.
  10. My main reason for mace is actually theme wise the spiders go well overall, only other is its an easy way to boost out my S/L and En Def to close enough to the soft caps.
  11. Thanks for the build. Few question, Why 1 slot in blaze? its such a big punch. Why Ragnarok KD vs Overwhelming force for caltrops? isn't force the same thing just with a damage boost built in too? Why fire breath? its got really bad DPA and there is lots of AOE already? Have done some tweaks for more defense (SL and E soft caps), moved around lots of slots, got rid of acrobatics https://www.midsreborn.com/builds/download.php?uc=1486&c=701&a=1402&f=HEX&dc=78DA4D944B4C136110C7BF7D515B5AA05028C8B305044A598BF888AF6040C1F0481A391BB2D24D6942A0696BA2279F895745131345BDF8E2E2D9C4AB778D12F1EAC9933C0FC698B8CE7EFF816E93DDDF7CFF6F66BE99D9DD4E5F3B1F7C377E6B5828A1D105AB589C1DA17BC92E18D356363727DC9F8FAE2696672F598B593B638EE50A365CA37B3B3357F3F9A542C91CB73259BB5414A1F4D2D2023966E74BB9C56C50AEA66C2B4F8BEABD45C62E14E773F9805CCFE46D3BD374219F9B33F7724E5B7336DD5CFB7A2395D14FD739B726C5BD39BA48AA420CFA853A00769AA099620EBAD4C58D728C102B841E5D8CB812344311BAF4D31530A082418DA98303067893A234391C47D57E6888550DC9B6F742729460707E6308F5541C651E030F1C679E409D819FC8A5F83076B747DF7D9C197B002696B99687CC47E06DF2F6F379FE55E4AB7A09C65E819DAF996FC0AEB760031D56C9F3A9AC57A4A6911682A6868EA0AEAA3F604F94365AFD42279F6A3EB37A037B359BCC2DB0769BB90BA676C0318A0A736CF809B4C853B06185F90C6C7CCE7C01DEA5A83A8EADE37A231D42CEB26D1933ED7A8CDEFA2634B94E4C22F60EB9D563B6A27EC84DE41751EA23CA5AB4197EE3EE6B0FCD68FA8C677AF013F30BD8F295B906B625111BA67CCD3CBB66AEAFA78619016BC9A79567DE1A43FC45423BF7D57E127D749C629E669E016367D15F621867C6295F1CB14ABC1FB3E862DE2374634FEBDE42DCA16DE60E7317FC5B23442FD7DE2B6BF7EFCFB06F0CFC10C6B7E8E6EBE77C49CE97E47C49CEF78FF299EC6BAEA9F2BD39FC8DB90E0E7E0723D4438A9F438AE716D3F7BF5DA74517FC73DCA5E38829AF528113D33A0790A648AF5F01CFF73F80596F78B55E689B654D11138AFC9F506398EF96D79FDFADC9C47EBDCE478F3D5947DB5CF3AA6BB3BE1A2FEBEB1E9FDF91B21DF7D8970365DBF2D8573C76DA63FF079B90DDB5
  12. Hello all! My latest is a Fire/Dev, I know how original 😛 Anyhow I was looking for a little feedback or tweaks to optimize. So far I have mainly focused on lots of recharge as my key build focus. I got to reasonable defenses and called it a day. As always any feedback is greatly appreciated. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Acc/Dmg(36), Dcm-Build%(36) Level 1: Toxic Web Grenade -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Dmg(47), Apc-Dmg/EndRdx(47), Apc-Dam%(48) Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Dmg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13), Ann-ResDeb%(15) Level 4: Caltrops -- OvrFrc-Dam/KB(A), PstBls-Dam%(5), Bmbdmt-+FireDmg(43) Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11) Level 8: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46) Level 10: Targeting Drone -- GssSynFr--ToHit(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Tough -- GldArm-ResDam(A), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(40) Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(21) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(25) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), EndMod-I(31), PrfShf-EndMod(31), ShlWal-ResDam/Re TP(37), ShlWal-Def(42), PrfShf-End%(43) Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(49), DarWtcDsp-ToHitdeb/Rchg/EndRdx(49), DarWtcDsp-ToHitDeb/EndRdx(50) Level 24: Super Jump -- WntGif-ResSlow(A) Level 26: Blazing Bolt -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29), GldJvl-Dam%(31) Level 28: Acrobatics -- EndRdx-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 38: Gun Drone -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Summon Spiderlings -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3) Level 1: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 49: Double Jump Level 50: Musculature Core Paragon Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------
  13. Ty for all the info ZemX, really great. Also Ty without_pause. I think I will just press the trigger on the RAD/KAT armed with this info, might just do a slight tweak. Not likely to traditionally level so not too worried about needing a respec, I'll likely just park him at the door of my farmer till he hits 50 then start playing him IOd up already and make more tweaks from there. Thanks again for your input! ********** Just a quick edit here, Its been super build, I made the tweaks as suggested and a few more along the way 😄 https://www.midsreborn.com/builds/download.php?uc=1554&c=737&a=1474&f=HEX&dc=78DA6593596F125114C7EF0C83154A2D48F7162A6859DB01D407359AC6586B528A216A7C33646CC7766205041E6C7C32718F5BAB465FDC1E8C568D9FC017E387707BD498BAB49AA8893E8D87F91F0B0924C3EFDEB3DCF33F77C99C18713DDF736A5848AE5D335AB99C3BA0E58FEA257B469B322644F5D7449F1FD6DC887E44CF9775759F36696815A390CFED2C1D2B94BCECCEE833BAAEA6B58A96D7842B5B28CCA8E3BA5634F2534E6BB2BFA8EB932DD670D4989AAE90A3F57FD4A45E2A4F1B45CFEEA231A166674B7A2EA3952B7A69B68BEA27E8BB18A63FA9AAC85444C22644CA21E41433092A1B893E72472930AC8887B51CBB9853284611ABE699D7C1D5379837C1684E58B997285742AE4DFA65B37CCEDFA0EB2FB8A693027C0EF188626D5CC7761AEB38CF806BCE826BCF816DE7992F6521BC8AB84CB976E44A765EBF83EB5D215F9325C2B4372DCB566F6E015FF4A400873157CB32D885F963CA7508E877B0CF751CEC2A82A13C7895629B25A715DBFC51B67AEAF900F67D622EA2FE8BA8102DACB7E5A084DE6E619D0EBA2CADF0C9ADEDF0F9D3D0E3FF89B3B946B53CBC579E45EEF733B8EE0BF32BF31B18580283B4BE976B7BE3C23A733F53225F3BFA55DAC7B8CF34D8330E8633CCBDE07ACAE9448EE8EC458D39D2D7CDFABAB7CAD6DA816D880F6CE1BCEDCC1D4C3ECB2794DBCB77B4F70ECE79C35DE63DE67D30F400B491061FEF998FCF3DC4F720FC079CA775FB59673FDFEDA7640BB2CE60083A6261668419050763CC38F88C7207B09E7DE0356A0CBE0187DE32DF31DF83890BD0AB90DE08EB8DF01927DB986ED04331713EA738C724D8E7259F0A9F500338BB05D293E4FE920BD0185556DEAED9A708FE99D5A9698AF1064B56E170B2489665C9B9F282853484D7B25C6F8BC0F6BD6693A400BA758F61977FD4C7F32D7F15A30E50C98C35E8483658520D964D0D96CD0D16875B545FBA5565942E698AF722EDAD8D1782B5F1EDAA9DE3836D357BD6591B1FAA1B6B75E3C375E37FEACDF9DA
  14. Kachooman

    RAD/KAT Help!

    Hi all, I have a concept for a RAD/KAT Tank (well more specifically its RAD + weapon of some kind) but have no real idea what I am doing build wise. I have played around with a few builds people had in posts to come up with the below, but damage is a bit so so, wondering if anyone could offer some advice to punch it up. All the builds I saw had skipped divine Avalanche is this a good idea? I think I want, hasten and recharge for Rads click abilities is this right? Is Kat a good pairing? Would claws be a better idea? I don't really know what works well with Rad and have not played much tankers! Way overcap on some resists. No idea how to fix! This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Katana Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Force of Will Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), GldArm-3defTpProc(5), Ags-Psi/Status(48) Level 1: Sting of the Wasp -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9), TchofDth-Dam%(42) Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(13), StdPrt-ResDam/Def+(15) Level 4: Flashing Steel -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), AchHee-ResDeb%(21) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25), ImpArm-ResPsi(27) Level 8: Radiation Therapy -- Erd-%Dam(A), Obl-%Dam(17), ScrDrv-Dam%(42), FuroftheG-ResDeb%(42), PrfZng-Dam%(47), TchoftheN-%Dam(47) Level 10: Dragon's Roar -- Acc-I(A) Level 12: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-Rchg/EndRdx(29), DarWtcDsp-ToHitDeb/EndRdx(29) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31), Ksm-ToHit+(40) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34) Level 20: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(39) Level 22: Boxing -- Empty(A) Level 24: Build Up -- GssSynFr--Build%(A) Level 26: Ground Zero -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Dmg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36), AchHee-ResDeb%(36) Level 28: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 32: Meltdown -- ImpArm-ResPsi(A) Level 35: Soaring Dragon -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45), Hct-Dam%(45) Level 38: Golden Dragonfly -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46), SprGntFis-Rchg/+Absorb(48) Level 41: Weaken Resolve -- AchHee-ResDeb%(A) Level 44: Mighty Leap -- WntGif-ResSlow(A) Level 47: Unleash Potential -- LucoftheG-Def/Rchg+(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19) Level 44: Takeoff Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Melee Radial Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
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