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SuperDan

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Everything posted by SuperDan

  1. Four-off!! I usually craft and convert 30-40 at a time and I'll notice this on a "per session" basis. The conversion process gets stuck in this loop of certain rolls. I'll come back later in the day, or the next day, convert another 30 or 40, and start seeing the same patterns again but often with a different IO's. Sometimes I'll have great "luck" in a session and it's very lucrative, and sometimes it's trash, but it definitely does happen. You can often tell what kind of session it's going to be after about 5 rolls.
  2. I haven't played much lately, and what little time I've been in game has been with a new stalker. When I get around to rebuilding him I'll definitely post it here for you.
  3. Brings back some fun memories of rolling around The Hollows, Perez Park, and occasionally Striga hunting those bigger spawns as a means to level. Back when hunting to level was a thing...
  4. Don't feel terrified...because you're not the only dissenter. You make some excellent points. City of Task Forces.
  5. I don't yet, as business has picked back up dramatically the last 7-10 days and I haven't played much, but as soon as I do I'll definitely post it here.
  6. Dinged 50 last night with my ice/ice scrapper. Completely unexpectedly, it's one of my top 3 scrappers ever. Very different play style, but tons of fun. More folks should try the combo. I've got him softcapped to s/l/e/n. Fire and psi are the holes, although I do have moderate fire resists. I level some of my scrappers up with IO's the entire way, and I did with this one as well. Will move some things around to optimize him, but for the most part he's very survivable and does a good bit of AOE. And yes, I do agree, Icicles+Chilling Embrace = set defining. Lots of toggles, end management is key, but I don't recommend skipping either of those powers. With ice/ice, there are many, IMO, unskippable abilities in the primary and secondary. You're free to play how you want, but skipping more than one or two out of each set makes it just another scrapper.
  7. Yeah man, I remember! Good to see you back!
  8. They’re not. As amazing of an experience this game is, it seems like every set of devs charged with keeping and advancing it fails to learn the same lessons time after time. And now this group has removed a game mechanic that’s been around since the very early days to fix a problem that didn’t exist. Prices have remained very consistent since last summer. They fluctuate from mid week to weekend, but they mostly stay in that same window. Even with all the extra traffic since the beginning of the year. Real world economic principles don’t exactly hold up in a video game economy with completely different variables and market forces. We’re about to watch that play out in real time. If you want to make the game accessible for all and keep the barrier of entry low for new players, set fixed prices instead of forcing us into this odd, obscure process of converting clicking converting clicking converting clicking clicking clicking etc etc etc just to buy anything of value. There is effectively one way to level up and earn influence now if you want to fund your toons. The only way I can figure this makes any sense at all is if they’re expecting a massive influx of new players. Maybe there’s something in the works. But right now there are a few servers out there that offer some really cool and interesting features/power sets/AT’s we don’t get here (including fixed price marketplaces) that are worth checking out.
  9. I'm glad you compared this to live. I want to give my experience there.... I quit CoH the first time just as the marketplace went live. I came back about a year later, saw the prices of things, and never bought more than a few commons for a couple toons. I wasn't into farming back then and didn't stick around long for a few reasons, one of the big ones being the marketplace. From what I understand, when the lights went out, the marketplace was out of control. I don't know all of the reasons for it, but I would expect it had a lot to do with what @Indystrucksaid above...marketers manipulating the prices of items. Marketers in CoH are the quintessential example of the rich getting richer at the expense of common folk, which is what I think you're trying to avoid. Inf farmers provide a balance to that by injecting currency into the game and, if they're like me and I know a lot are, selling everything on the cheap thereby driving prices down. So unless there are some major changes down the road as they pertain to the marketplace, today's change is only the beginning of the slow march to live, as all else being equal, prices will rise pretty dramatically if left unabated. The people that are harmed by this are new players and players that don't have any substantial cash reserves at this moment. Marketers are about to boom. If there is one, help me see the bigger picture here.
  10. I actually wasn't making a threat at all. What I'm saying, simply, is there are choices now that didn't exist before. Another poster grabbed the essence of what I was saying. We've seen a huge spike in active players the last few months, and it's stayed consistent throughout the week now that everyone is at home. But even then, the most populated server is around 1200 players at peak hours. My guess is 10-15% of those are farmers and multiboxers. And even at 1200 active players it's not always easy to fill a team. If over time you lose another 10% of players from nerfs, which I think may be generous but still possible, it's very noticeable if growth is stagnant. I don't agree with everything the HC guys do, but generally my experience here has been fun, perhaps more so than live. But the CoH market is flooded with places to play right now, places that offer some intriguing options/powersets/playstyles that we don't get here. And if we know anything of the history of this game, it's that when the big nerfs start coming, the big players start scattering. This time they don't even have to give up CoH to leave..... This isn't a doomsday post, but this nerf combined with the code of conduct changes that removes the ability to live stream, are some pretty big changes that a lot of highly active gamers don't like.
  11. Same boat.... With 2xp I've amassed 17 50's from casual play since last June (about half of which were plvl'd to late 20's). Once I get to 50 and unlock alpha, I decide whether or not I want to deck a toon out based on how fun it is to play or what I think its potential could be based on playing it to 50 with standard IO's. Then I'll come up with a build and start farming for inf to deck him out. Out of those 17 50's I only have one that's completely purpled out. The rest are budget to midrange builds. About 1/3 of those 50's were melted down to provide hancies for other 50's I wanted to maximize. I sell purple drops for 1 inf, rare salvage for 1 inf, everything sold for 1 inf. I'm not looking to take advantage of anyone, in fact, I want to help people that don't want to farm as much as I can. It's people like me that keep the market seeded with rares. And my guess is it's farmers like me that help keep prices somewhat stable. I'll repeat what's been said here again... If you want to keep the market under control, start by going after the marketers and nerfing enhancement converters. Law of unintended consequences...you'll see a spike on multiboxing AE and afk farming, which is a huge server load. Extrapolate action/reaction from there and see how far it goes.
  12. I think the bolded point has a lot to do with it. With double xp you could easily level a toon from 1-50 within a few days of casual play. Plvl them to 50 in a few hours. Have them completely purpled out in a matter of a week or so of casual play/farming. You do that with enough toons and eventually it gets old for everyone, save the hardest of hardcore CoH fans.
  13. Tagging this phrasing on to the back end of a massive nerf - one that wasn't mentioned until it was taken live, mind you - makes it feel like the origination of the Regen nerf on live, all the way back in I2-I3. The devs nerfed that set so hard over subsequent updates that it played completely differently and actually underperformed compared to the rest of the sets. Something similar will happen here. You tinker with economies enough, a collapse of some kind will eventually result. Back on live, when you were told you had to play the way they wanted you to, you just had to take it on the chin. These days you can simply go play on another server.
  14. Thanks for taking the time to scratch something up and reply, Dream. You've given me a lot to think about. To clarify, hasten with two slots, each boosted +5 is faster than three slots that aren't boosted at all?
  15. Am I missing anything other than plugging the psi hole? I know someone will bring up skipping Divine Avalanche. Very useful indeed, but it makes the attack chain feel clunky to me. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Harunobu: Level 50 Natural Scrapper Primary Power Set: Katana Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leaping Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Sting of the Wasp SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11) Level 1: Resist Physical Damage UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(37) Level 2: Flashing Steel SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5) Level 4: Temp Invulnerability UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21) Level 6: Kick Empty(A) Level 8: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(13) Level 10: Fly Flight-I(A) Level 12: Combat Jumping LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46) Level 14: Build Up RechRdx-I(A) Level 16: Dull Pain NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50) Level 18: Resist Elements Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42) Level 20: Unyielding UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(37) Level 22: The Lotus Drops Arm-Dmg/EndRdx(A), Arm-Dmg(23), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25) Level 24: Resist Energies UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 26: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 28: Invincibility ShlWal-ResDam/Re TP(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(36), LucoftheG-Def/Rchg+(37) Level 30: Soaring Dragon SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(36) Level 32: Golden Dragonfly SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Tough Hide Ksm-ToHit+(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43) Level 38: Conserve Power Empty(A) Level 41: Physical Perfection PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Acc(50) Level 44: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Super Speed Run-I(A) Level 49: Unstoppable GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(15), PrfShf-EndMod/Rchg(15) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Melee Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;692;1384;HEX;| |78DA6593C953135110C6DF24134348808424B20B2442200931510E2AB8018202B1D| |0A8571C9227A66A2A4965B1E4E8DD7201D48BDB89A3178FFA1788CB5FE272703D58| 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  16. My first 50 on live, all the way back in I2 was a DM/Regen. After the repeated nerfs to regen, starting with I3, I just couldn't bear to play him anymore. He was such a fun toon and was never the same. A shell of himself. I stopped playing around I9. Came back for a bit around I14 and I16, but only briefly. Never took him on a single mission after I3. I recreated him on Homecoming and he was my third 50 here. Even though he plays nothing like he did in I2, he's still one of my favorite toons. Regen is still a very hardy secondary, and the synergy with Dark Melee is still very effective. No sets at all in this one either, just common IO's. My favorite though is my Ninja Gaiden scrapper...DB/Nin. Nin lacks the DDR of SR, but it has some cool utility stuff built into it that makes up for it. And I know I'm in the minority here, but DB is a really fun set to play. It's technically effective and it's really cool thematically/stylistically. I just love this toon and I keep logging him in over and over. I am also pretty high on Psi/Energy ... this was a very fun combo to level, but I haven't done much with him at 50 after slotting alpha. There's some decent synergy with this combo and I love Psi from a thematic perspective. Recently dinged 50 with a DA/Staff tank. I've never played DA past about 26 on any AT before this and didn't expect to get far with it, but the forms from staff, along with its soft controls, offered some interesting synergistic possibilities. Turned out to be a hella fun combo, and once I got to 38 it left me wishing I had rolled him as a scrapper instead. I probably will in the future because it was a blast to play, but missed the extra damage and crits of scrappers. Takes some strategic slotting early on, but when executed properly DA is arguable the most hardy of all, especially at 40+. MA/SR...the very first toon I ever rolled on live, never got him to 50 there. Was my second 50 here. Was reminded why I never got him to 50 the first time. IMO this is a combo that sets you up for an extreme level grind. Haven't done much with him at 50 outside of slotting a couple incarnates. Lvl 50 Claws/Ice ... wasn't my favorite, another level grind, takes a good amount of cash to make as effective as average builds of other combos. Lvl 50 StJ/Invul ... StJ wasn't my favorite thematically, but it's an effective primary, and it works well with invul. Slotted alpha but not much beyond that. Currently leveling a 35 elec/shield and 38 wm/bio. I'd recommend wm/shield, as I see there being a lot of synergy there with dmg and soft control. Lvl 33 savage/wp...fun thematically, not totally OP, but fun. Also planning a DM/invul, claws/SR, rad/rad, and possibly an ice/fire. So many combos and so little time.
  17. Separate issue, but definitely happened after the patch... On one toon I had about 65 items in the "stored" tab in the auction house. At least 100 million inf worth of gear; recipes, salvage, etc. It's all gone.
  18. I posted this in Discord, but posting here for some additional visibility as it seems this may be a fairly common issue today... Since the patch the game is dragging really badly. This has not been an issue at all before this patch and I have made no changes to my PC. It took over 45 minutes to download the patch, takes a long time to validate credentials, hangs a while at retrieving character list, takes about 3 times as long to zone, and game play is choppy and and basically unplayable. I have AT&T fiber into my house, and am getting over 900 MBPS up and down via speedtest dot net with a 2 ms ping time. Computer with plenty of horsepower (not interested in getting into "look how badass my machine is"), antivirus/antimalware disabled while gaming. I have tried running both the 64 and 32 bit clients and am experiencing the same with both. Have also re-validated client files and did not see any improvement. This appears to be an internet/internal network issue with the hosting provider. If it's not something the dev team isn't already working on I'd be happy to help troubleshoot by running tracert's, ping tests, etc.
  19. When the game was live I never played a blaster past 30. I just never could get into them. I also never played the game past I-16. Now, well over a decade later, I love blasters. My first 50 since CoH came back was a fire/atom blaster. Was one of my favorite toons of all times. I am also leveling an en/en blaster now. I guess tastes change. The powers you take depend heavily on your play style, along with the primaries and secondaries you take. Take en/en for example...There's a couple ways to play this combo. You can either be a blaster that uses the secondary for control, or you can be a blapper that uses the secondary as an offensive juggernaut. If you're a blapper you're definitely going to want to take combat jumping and athletics until you can slot sets for stat pro. But if you're a blaster, you can get away with it depending on how selective you target. This is just a singular example of a far more broad point. IMO, blasters are one of the most flexible AT's in the game. Lots of possibilities and combinations and ways to play them. Good luck!
  20. Another thought.... There are actually people complaining now that they don't want the 250% xp bonus on certain shards. They want the grind and the slow and low. Fix whatever server issues you're having with AE, put AE xp back where it was, and turn the +250% off those shards. Then the people that don't like to lvl quickly can go at their own pace, and the people that want to lvl quickly have the option to do so. Server population will naturally sort itself out. This has actually created problems that didn't exist before. Unintended consequences and such.......
  21. While I understand the reasoning behind the AE changes, I am not a fan and hope devs reconsider in the future. Reason being.... I started playing CoH when i2 dropped. I played up until IO's came out, but quit shortly thereafter. I had begun to IO out my 50's, but wasn't around long enough to run incarnate trials. Now that CoH is back, I do not desire to lvl my old 50's, toons and power combo's I've already played, the old fashioned way. I do not need to learn how to play the mechanics of the game and those AT's again. I just want my 50's back as quickly as possible so I can start some end-game goodness. I hope devs will reconsider, and perhaps do so after the newness has died down a bit.
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